SotA clarifications and prose edits. (#6168)
* SotA S6 Provide better tomato surprise hint. (fix #6120)
* SotA S2 Add objective note about guardhouse. (fix #6121)
* SotA S4 Add objective note. (fix #6123)
(cherry picked from commit 750d5457e0
)
This commit is contained in:
parent
f9a959481c
commit
0277d7bd7b
3 changed files with 5 additions and 2 deletions
|
@ -573,7 +573,7 @@ of Healing"
|
|||
# This puts images of the two units next to each other,
|
||||
# scaled to the same size:
|
||||
image=story/black-background.png~BLIT(portraits/undead/archer.png~SCALE(180,180),6,25 )~BLIT(portraits/undead/skeleton.png~SCALE(220,220),187,0)~CROP(0,0,376,205)~SCALE(171,93)
|
||||
message= _ "You can now recruit skeletons and skeleton archers!"
|
||||
message= _ "You can now recruit skeletons and skeleton archers! You will lose this ability if the guardhouse is retaken by the guards!"
|
||||
[/message]
|
||||
[set_variable]
|
||||
name=can_recruit_skeletons
|
||||
|
|
|
@ -259,6 +259,9 @@ The journey started well enough, but on the dawn following our departure, the wi
|
|||
[note]
|
||||
description= _ "You can recruit from anywhere on the two highest decks."
|
||||
[/note]
|
||||
[note]
|
||||
description= _ "Player and Enemy units can move between the surface and the interior of the ship via stairs."
|
||||
[/note]
|
||||
[note]
|
||||
description= _ "Barrels act as villages."
|
||||
[/note]
|
||||
|
|
|
@ -250,7 +250,7 @@ I was so sure I had the answer! I was wrong. I wanted to believe that I was imag
|
|||
[/delay]
|
||||
[message]
|
||||
speaker=Ardonna
|
||||
message= _ "If there is one bat, there are certainly more. We should be careful."
|
||||
message= _ "If there is one bat, there are certainly more. We should be careful. It would be foolish to explore this cave alone."
|
||||
[/message]
|
||||
[/event]
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue