Renamed the [recall_filter] tag to [filter_recall].

This commit is contained in:
Fabian Müller 2011-05-29 16:58:59 +00:00
parent 99f15ffae5
commit 02327bd9eb
2 changed files with 2 additions and 2 deletions

View file

@ -479,7 +479,7 @@ unit::unit(const config &cfg, bool use_traits, game_state* state) :
}
set_recruits(utils::split(cfg["extra_recruit"]));
cfg_.add_child("recall_filter", cfg.child_or_empty("recall_filter"));
cfg_.add_child("filter_recall", cfg.child_or_empty("filter_recall"));
/** @todo Are these modified by read? if not they can be removed. */
getsHit_=0;

View file

@ -131,7 +131,7 @@ public:
const std::vector<std::string>& recruits() const
{ return recruit_list_; }
void set_recruits(const std::vector<std::string>& recruits);
const config& recall_filter() const { return cfg_.child("recall_filter"); }
const config& recall_filter() const { return cfg_.child("filter_recall"); }
bool incapacitated() const { return get_state(STATE_PETRIFIED); }
int total_movement() const { return max_movement_; }