Entries in both changelog and release notes...

...for whiteboard changes since 1.9.11
This commit is contained in:
Gabriel Morin 2011-12-04 22:13:40 +00:00
parent 76d14e799f
commit 02056b6397
3 changed files with 34 additions and 3 deletions

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@ -14,7 +14,16 @@ The release team should empty this file after each release.
CHANGES
=======
[section="Another Change"]
[section="Whiteboard"]
As you may have noticed, GSoC added a very nice multiplayer feature to the whiteboard, but not without its share of bugs. Fixing those sometimes creates other bugs or breaks some UI features, please be patient while we polish everything up.
Notable changes this release:
[list][*]Multi-turn moves are back in, but their UI is not complete yet.
[*] Planned actions now auto-execute when you end your turn, we didn't mention this in previous release notes.
[*] The option to hide allies' plans has no effect if you change it during a game.
[/list]
Also see the known bugs below.
[/section]
[section="Another Change"]
@ -27,6 +36,8 @@ CHANGES
KNOWN BUGS
==========
[list][*] Text for entry1.
[*] Text for entry2
Whiteboard:
[list][*] Multi-turn moves are still missing turn and terrain % indicators.
[*] The fake units from planned moves are not visible or selectable when under fog.
[*] Clicking on a planned recruit/recall gives the impression that you can give them orders, but you can't.
[/list]

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@ -6,6 +6,17 @@ Version 1.9.11+svn:
* Fixed missed side init if controller changes at side progression
(bug #16299)
* Fixed user interface not updated if controller changes (bug #19056)
* Whiteboard:
* Fix invalid actions not being detected until another action is created
* Erase invalid actions when you try to execute them
* Disable access to Suppose Dead action until we can find a better UI for it
* Fix bug #18774: Recalling with the whiteboard enabled causes crash
* Fix bug #19061: Crash on starting most campaign scenarios
* Fix getting "not enough gold" message when executing planned recruits/recalls
* Ghost the unit at starting position of planned moves
* On mouseover, display orb and xp bar on planned moves with accurate status
* Mouseover on last planned move of a unit displays accurate movement left
* Re-enabled multi-turn moves
* Miscellaneous and bug fixes:
* Fixed bug #19095: fixed a gcc warning when compiling under OpenBSD
* Fixed bug #19096: fixed linker errors on OpenBSD when using the CMake

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@ -10,6 +10,15 @@ Version 1.9.11+svn:
* Fixed missed side init if controller changes at side progression
(bug #16299).
* Fixed user interface not updated if controller changes (bug #19056).
* Whiteboard:
* Fix invalid actions not being detected until another action is created
* Erase invalid actions when you try to execute them
* Remove Suppose Dead action (until we can find a better UI for it)
* Fix bug #18774: Recalling with the whiteboard enabled causes crash
* Fix bug #19061: Crash on starting most campaign scenarios
* Fix getting "not enough gold" message when executing planned recruits/recalls
* Re-enabled multi-turn moves
* Various tweaks to visuals
Version 1.9.11: