Trim ToD images to hex
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@ -1184,7 +1184,7 @@ void display::get_terrain_images(const map_location &loc,
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// We need to test for the tile to be rendered and
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// not the location, since the transitions are rendered
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// over the offmap-terrain and these need a ToD coloring.
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texture tex = image::get_texture(image);
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texture tex = image::get_texture(image, image::HEXED); // TODO: scaled to hex?
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//const bool off_map = (image.get_filename() == off_map_name || image.get_modifications().find("NO_TOD_SHIFT()") != std::string::npos);
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#if 0
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