Trim ToD images to hex

This commit is contained in:
Charles Dang 2017-06-16 09:09:09 +11:00
parent 1cb496d966
commit 01d78cbb7f

View file

@ -1184,7 +1184,7 @@ void display::get_terrain_images(const map_location &loc,
// We need to test for the tile to be rendered and
// not the location, since the transitions are rendered
// over the offmap-terrain and these need a ToD coloring.
texture tex = image::get_texture(image);
texture tex = image::get_texture(image, image::HEXED); // TODO: scaled to hex?
//const bool off_map = (image.get_filename() == off_map_name || image.get_modifications().find("NO_TOD_SHIFT()") != std::string::npos);
#if 0