Remove redundant inclusins of the terrain graphics file.
This commit is contained in:
parent
1e917114db
commit
01adc3d9aa
4 changed files with 0 additions and 5 deletions
|
@ -1,6 +1,5 @@
|
|||
#textdomain wesnoth-did
|
||||
# Door-related terrain and macros ########################################
|
||||
{core/terrain-graphics/}
|
||||
|
||||
[terrain]
|
||||
symbol_image=flat/road
|
||||
|
|
|
@ -8,7 +8,6 @@
|
|||
aliasof=Xu
|
||||
[/terrain]
|
||||
|
||||
{core/terrain-graphics/}
|
||||
{TERRAIN_BASE Xzga flat/road}
|
||||
|
||||
[scenario]
|
||||
|
|
|
@ -1,8 +1,6 @@
|
|||
#textdomain wesnoth-utbs
|
||||
# Special terrains I use in the UTBS maps
|
||||
|
||||
{core/terrain-graphics/}
|
||||
|
||||
# dark tile terrain
|
||||
# for this to work for some reason it has to be on the top of the list
|
||||
|
||||
|
|
|
@ -2,7 +2,6 @@
|
|||
# A supplementary terrain-graphics file
|
||||
# which is supposed to help with transitions
|
||||
|
||||
{core/terrain-graphics/}
|
||||
{./adjacent_custom.cfg}
|
||||
|
||||
# These three take care that no transitions of dirt, road etc are drawn over the
|
||||
|
|
Loading…
Add table
Reference in a new issue