Remove redundant inclusins of the terrain graphics file.

This commit is contained in:
Eric S. Raymond 2008-04-04 21:36:46 +00:00
parent 1e917114db
commit 01adc3d9aa
4 changed files with 0 additions and 5 deletions

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@ -1,6 +1,5 @@
#textdomain wesnoth-did
# Door-related terrain and macros ########################################
{core/terrain-graphics/}
[terrain]
symbol_image=flat/road

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@ -8,7 +8,6 @@
aliasof=Xu
[/terrain]
{core/terrain-graphics/}
{TERRAIN_BASE Xzga flat/road}
[scenario]

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@ -1,8 +1,6 @@
#textdomain wesnoth-utbs
# Special terrains I use in the UTBS maps
{core/terrain-graphics/}
# dark tile terrain
# for this to work for some reason it has to be on the top of the list

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@ -2,7 +2,6 @@
# A supplementary terrain-graphics file
# which is supposed to help with transitions
{core/terrain-graphics/}
{./adjacent_custom.cfg}
# These three take care that no transitions of dirt, road etc are drawn over the