remove unused terrain from UtBS...
...and place images in images/scenery so anyone can use them
|
@ -55,27 +55,3 @@
|
|||
no_overlay=true
|
||||
editor_group=utbs
|
||||
[/terrain_type]
|
||||
|
||||
[terrain_type]
|
||||
symbol_image=summoning-center
|
||||
id=summoning_circle_inner
|
||||
name= _ "Inner Summoning Circle"
|
||||
string=^Sci
|
||||
aliasof=_bas
|
||||
heals=8
|
||||
recruit_from=true
|
||||
no_overlay=true
|
||||
editor_group=utbs
|
||||
[/terrain_type]
|
||||
|
||||
[terrain_type]
|
||||
symbol_image=summoning-circle6
|
||||
id=summoning_circle_outer
|
||||
name= _ "Outer Summoning Circle"
|
||||
string=^Sco
|
||||
aliasof=_bas
|
||||
heals=0
|
||||
recruit_onto=true
|
||||
no_overlay=true
|
||||
editor_group=utbs
|
||||
[/terrain_type]
|
||||
|
|
|
@ -11,14 +11,6 @@
|
|||
{WALL_TRANSITION2 (Dd^Cd,Dd^Kd) Xu (!,Dd^Cd,Dd^Kd,Xu) castle/dwarven-castle-wall}
|
||||
{WALL_TRANSITION (Dd^Cd,Dd^Kd) (!,Xu,Qxu,Ql,Dd^Cd,Dd^Kd) castle/dwarven-castle}
|
||||
|
||||
{OVERLAY *^Sci summoning-center}
|
||||
{OVERLAY_P *^Sco 15 summoning-circle1}
|
||||
{OVERLAY_P *^Sco 15 summoning-circle2}
|
||||
{OVERLAY_P *^Sco 15 summoning-circle3}
|
||||
{OVERLAY_P *^Sco 15 summoning-circle4}
|
||||
{OVERLAY_P *^Sco 15 summoning-circle6}
|
||||
{OVERLAY *^Sco summoning-circle5}
|
||||
|
||||
#ifndef EDITOR
|
||||
# This makes gray shallow water transition on top of the wooden floor, which
|
||||
# otherwise would have a hard edge; the color-shift values aren't spot-on
|
||||
|
|
Before Width: | Height: | Size: 5.9 KiB After Width: | Height: | Size: 5.9 KiB |
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 2 KiB After Width: | Height: | Size: 2 KiB |
Before Width: | Height: | Size: 2 KiB After Width: | Height: | Size: 2 KiB |
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 2.5 KiB |