remove unused terrain from UtBS...

...and place images in images/scenery so anyone can use them
This commit is contained in:
Simon Forsyth 2012-06-03 15:46:48 +00:00
parent 50c45188fd
commit 01823a3230
9 changed files with 0 additions and 32 deletions

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@ -55,27 +55,3 @@
no_overlay=true
editor_group=utbs
[/terrain_type]
[terrain_type]
symbol_image=summoning-center
id=summoning_circle_inner
name= _ "Inner Summoning Circle"
string=^Sci
aliasof=_bas
heals=8
recruit_from=true
no_overlay=true
editor_group=utbs
[/terrain_type]
[terrain_type]
symbol_image=summoning-circle6
id=summoning_circle_outer
name= _ "Outer Summoning Circle"
string=^Sco
aliasof=_bas
heals=0
recruit_onto=true
no_overlay=true
editor_group=utbs
[/terrain_type]

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@ -11,14 +11,6 @@
{WALL_TRANSITION2 (Dd^Cd,Dd^Kd) Xu (!,Dd^Cd,Dd^Kd,Xu) castle/dwarven-castle-wall}
{WALL_TRANSITION (Dd^Cd,Dd^Kd) (!,Xu,Qxu,Ql,Dd^Cd,Dd^Kd) castle/dwarven-castle}
{OVERLAY *^Sci summoning-center}
{OVERLAY_P *^Sco 15 summoning-circle1}
{OVERLAY_P *^Sco 15 summoning-circle2}
{OVERLAY_P *^Sco 15 summoning-circle3}
{OVERLAY_P *^Sco 15 summoning-circle4}
{OVERLAY_P *^Sco 15 summoning-circle6}
{OVERLAY *^Sco summoning-circle5}
#ifndef EDITOR
# This makes gray shallow water transition on top of the wooden floor, which
# otherwise would have a hard edge; the color-shift values aren't spot-on

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