Remove a deprecated function.
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parent
e5beaf5753
commit
010a38ebbf
8 changed files with 8 additions and 52 deletions
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@ -53,7 +53,7 @@ taddon_connect::taddon_connect(std::string& host_name
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: allow_updates_(allow_updates)
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: allow_updates_(allow_updates)
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, allow_remove_(allow_remove)
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, allow_remove_(allow_remove)
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{
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{
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register_text2("host_name", false, host_name, true);
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register_text("host_name", false, host_name, true);
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}
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}
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void taddon_connect::pre_show(CVideo& /*video*/, twindow& window)
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void taddon_connect::pre_show(CVideo& /*video*/, twindow& window)
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@ -171,20 +171,6 @@ tfield_text* tdialog::register_text(const std::string& id
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return field;
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return field;
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}
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}
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tfield_text* tdialog::register_text2(const std::string& id
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, const bool mandatory
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, std::string& linked_variable
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, const bool capture_focus)
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{
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assert(!capture_focus || focus_.empty());
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if(capture_focus) {
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focus_ = id;
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}
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return tdialog::register_text(id, mandatory, linked_variable);
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}
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tfield_label* tdialog::register_label(const std::string& id
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tfield_label* tdialog::register_label(const std::string& id
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, const bool mandatory
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, const bool mandatory
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, const std::string& text
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, const std::string& text
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@ -254,36 +254,6 @@ protected:
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, std::string& linked_variable
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, std::string& linked_variable
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, const bool capture_focus = false);
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, const bool capture_focus = false);
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/**
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* Creates a new text field.
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*
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* The field created is owned by tdialog, the returned pointer can be used
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* in the child classes as access to a field.
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*
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* @note This function uses @p mandatory instead of @p optional as in other
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* functions, the other functions need to be converted to use @p mandatory
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* as well.
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*
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* @todo Convert more functions to this new style once done drop the 2 from
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* the function name.
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*
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* @deprecated Use @ref register_text instead.
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*
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* @param id Id of the widget, same value as in WML.
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* @param mandatory Is the widget mandatory or optional.
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* @param linked_variable The variable the widget is linked to. See
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* @ref tfield::tfield for more information.
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* @param capture_focus Does this widget need to capture the focus
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* when created? @warning Only one widget may
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* capture the focus.
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*
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* @returns Pointer to the created widget.
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*/
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tfield_text* register_text2(const std::string& id
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, const bool mandatory
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, std::string& linked_variable
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, const bool capture_focus = false);
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/**
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/**
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* Registers a new control as a label.
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* Registers a new control as a label.
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*
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*
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@ -48,7 +48,7 @@ REGISTER_DIALOG(edit_label)
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tedit_label::tedit_label(std::string& label, bool& team_only)
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tedit_label::tedit_label(std::string& label, bool& team_only)
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{
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{
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register_text2("label", true, label, true);
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register_text("label", true, label, true);
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register_bool("team_only_toggle", true, team_only);
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register_bool("team_only_toggle", true, team_only);
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}
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}
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@ -42,7 +42,7 @@ REGISTER_DIALOG(folder_create)
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tfolder_create::tfolder_create(std::string& folder_name)
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tfolder_create::tfolder_create(std::string& folder_name)
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{
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{
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register_text2("name", true, folder_name, true);
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register_text("name", true, folder_name, true);
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}
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}
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}
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}
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@ -49,7 +49,7 @@ REGISTER_DIALOG(game_save)
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tgame_save::tgame_save(std::string& filename, const std::string& title)
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tgame_save::tgame_save(std::string& filename, const std::string& title)
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{
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{
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register_text2("txtFilename", false, filename, true);
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register_text("txtFilename", false, filename, true);
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register_label("lblTitle", true, title);
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register_label("lblTitle", true, title);
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}
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}
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@ -80,9 +80,9 @@ tmp_cmd_wrapper::tmp_cmd_wrapper(const t_string& user)
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, reason_()
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, reason_()
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, time_()
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, time_()
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{
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{
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register_text2("message", false, message_, true);
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register_text("message", false, message_, true);
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register_text2("reason", false, reason_);
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register_text("reason", false, reason_);
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register_text2("time", false, time_);
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register_text("time", false, time_);
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register_label("user_label", false, user);
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register_label("user_label", false, user);
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set_always_save_fields(true);
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set_always_save_fields(true);
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@ -43,7 +43,7 @@ REGISTER_DIALOG(mp_create_game_set_password)
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tmp_create_game_set_password::tmp_create_game_set_password(
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tmp_create_game_set_password::tmp_create_game_set_password(
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std::string& password)
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std::string& password)
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{
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{
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register_text2("password", true, password, true);
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register_text("password", true, password, true);
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}
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}
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} // namespace gui2
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} // namespace gui2
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