Shorten some code. (No functional change, just easier to read.)

This commit is contained in:
J. Tyne 2012-09-14 22:59:00 +00:00
parent e89da38edf
commit 00be5cfa20

View file

@ -276,16 +276,16 @@ void terrain_builder::rebuild_terrain(const map_location &loc)
btile.images_foreground.clear();
btile.images_background.clear();
const std::string filename =
map().get_terrain_info(map().get_terrain(loc)).minimap_image();
map().get_terrain_info(loc).minimap_image();
animated<image::locator> img_loc;
img_loc.add_frame(100,image::locator("terrain/" + filename + ".png"));
img_loc.start_animation(0, true);
btile.images_background.push_back(img_loc);
//Combine base and overlay image if necessary
if(map().get_terrain_info(map().get_terrain(loc)).is_combined()) {
if(map().get_terrain_info(loc).is_combined()) {
const std::string filename_ovl =
map().get_terrain_info(map().get_terrain(loc)).minimap_image_overlay();
map().get_terrain_info(loc).minimap_image_overlay();
animated<image::locator> img_loc_ovl;
img_loc_ovl.add_frame(100,image::locator("terrain/" + filename_ovl + ".png"));
img_loc_ovl.start_animation(0, true);