updated Latin translation
This commit is contained in:
parent
3230408c5a
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1 changed files with 178 additions and 108 deletions
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@ -1,34 +1,37 @@
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# Automatically generated <>, 2006.
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#
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#
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msgid ""
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msgstr ""
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"Project-Id-Version: wescamp-i 18n\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2006-06-23 07:57+0200\n"
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"PO-Revision-Date: 2005-08-08 11:18+0200\n"
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"Last-Translator: Automatically generated\n"
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"Language-Team: none\n"
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"PO-Revision-Date: 2006-06-30 15:24+0200\n"
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"Last-Translator: Mark Polo <markpolo@gmail.com>\n"
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"Language-Team: Latin\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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#: data/campaigns/Two_Brothers.cfg:11
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msgid "A Tale Of Two Brothers"
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msgstr ""
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msgstr "Historia Duorum Fratrum"
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#: data/campaigns/Two_Brothers.cfg:15
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msgid "(easy)"
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msgstr ""
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msgstr "(facile)"
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#: data/campaigns/Two_Brothers.cfg:15
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msgid "Horseman"
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msgstr ""
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msgstr "Eques"
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#: data/campaigns/Two_Brothers.cfg:16
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msgid "(hard)"
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msgstr ""
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msgstr "(difficile)"
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#: data/campaigns/Two_Brothers.cfg:16
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msgid "Knight"
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msgstr ""
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msgstr "Eques Ordinis"
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#: data/campaigns/Two_Brothers.cfg:18
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msgid ""
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@ -38,14 +41,19 @@ msgid ""
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"A very short campaign, made for beginners on easy and challenging for pros "
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"on hard."
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msgstr ""
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"Magus Niger pagum loci et incolentes eius minatur. Cum dux eius Biarnus "
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"adiutorium a fratre suo Arne petit, vincit, sed Biarnus ipse surrepitur. "
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"Potesne ei subvenire?\n"
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"Stipendia valde brevis, pro incipientibus in facili et provocans pro "
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"professionalibus in difficili."
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:4
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msgid "Rooting Out A Mage"
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msgstr ""
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msgstr "Magum Eradicans"
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:41
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msgid "Slay the Black Mage"
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msgstr ""
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msgstr "Magum Nigrum Occidere"
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:55
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:201
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@ -57,7 +65,7 @@ msgstr ""
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:416
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:543
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msgid "Death of Arne"
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msgstr ""
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msgstr "Mors Arnis"
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:63
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:209
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@ -69,47 +77,47 @@ msgstr ""
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:420
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:547
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msgid "Turns run out"
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msgstr ""
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msgstr "Tempus exit"
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:78
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:64
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:95
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:85
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msgid "Arne"
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msgstr ""
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msgstr "Arnis"
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:73
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:478
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msgid "Bjarn"
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msgstr ""
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msgstr "Biarnus"
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:84
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:96
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:108
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msgid "Peasant"
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msgstr ""
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msgstr "Colonus"
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:120
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:132
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:144
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msgid "Villager"
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msgstr ""
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msgstr "Vicanus"
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:158
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msgid "Erik"
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msgstr ""
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msgstr "Ericus"
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:170
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msgid "Heine"
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msgstr ""
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msgstr "Henricus"
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:182
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msgid "Magnus"
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msgstr ""
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msgstr "Magnus"
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:204
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msgid "The Black Mage"
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msgstr ""
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msgstr "Magus Niger"
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:226
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msgid ""
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@ -118,6 +126,10 @@ msgid ""
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"day, however, their peaceful world was shattered, as an evil mage came to "
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"the region, spreading havoc and despair."
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msgstr ""
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"In parte remota Occidiseptentrionis, populus vitam consumpsit in labore "
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"difficili et cura pro semetipsis, nesciens multum de mundo externo. Uno die "
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"tamen mundus pacificus eorum fractus est, cum magus malus ad regionem "
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"advenit, divulgans vastationem et desperationem."
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:230
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msgid ""
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@ -126,10 +138,13 @@ msgid ""
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"mercenary band of horsemen, and outfitted several of the villagers with gear "
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"from the armory."
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msgstr ""
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"Biarnus, magus loci in pago, erat vir sapiens quod facturum sit contra "
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"minacem hanc. Adiutorium petivi a fratre suo Arne, duce manipuli equitum "
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"mercenariorum et nonnullos vicinos praebuit armamenta ex armamentario."
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:235
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msgid "'ello there, Bjarn. So, what's the big fuss?"
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msgstr ""
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msgstr "Salve, Biarne. Quae importunitas est?"
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:240
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msgid ""
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@ -137,146 +152,160 @@ msgid ""
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"He is terrorizing our countryside. I've already called the village to arms "
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"and now it's up to you to lead them."
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msgstr ""
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"Magus malus, ad septentrionem iter duorum dierum, minatur victum nostrum. "
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"Metum agris inicit. Iam pagum ad arma vocavi, et nunc oportet te eos ducere."
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:245
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msgid "Very well. We will go there and slay this source of evil. Charge, men!"
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msgstr ""
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msgstr "Satis bene. Ibimus et occidemus fontem hanc mali. Incurrite, viri!"
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:250
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msgid ""
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"After a short journey the small band of troops is close to the hideout of "
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"the evil mage."
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msgstr ""
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msgstr "Post iter breve manipulus militum iam prope praetorium magi mali est."
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:254
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msgid ""
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"I will attempt to sneak through the forest. If I can slay the evil one while "
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"he is off his guard, the battle will be over in one stroke!"
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msgstr ""
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"Conabor per silvam conrepere. Si possum malum occidere cum imprudens est, "
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"terminabitur proelium in ictu unico!"
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:266
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msgid ""
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"Bjarn should have been in position by now. I wonder if anything's happened "
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"to him?"
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msgstr ""
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msgstr "Biarnus iam in loco esse debet. Num quid ei accidit?"
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:275
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msgid ""
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"This is worrying. What's happened to Bjarn? I suppose we must slay the dark "
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"sorcerer ourselves."
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msgstr ""
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"Hoc me vexat. Quid accidit Biarno? Opinor nosmetipsos veneficum tenebrosum "
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"occidere debere."
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:295
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msgid "Good work, men. Now, where is Bjarn?"
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msgstr ""
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msgstr "Bene, viri. Nunc, ubi est Biarnus?"
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:300
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msgid "Worried about him, are you? E-he-he..hergh...gaargh. . ."
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msgstr ""
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msgstr "Tene vexat de eo? Hahahae...gaargh. . ."
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:304
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msgid "Nothing more to be had from him."
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msgstr ""
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msgstr "Nullum plus ab eo accipimus."
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:309
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msgid ""
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"Sir, he's been kidnapped! I just saw some men running off with him. They "
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"looked like friends of this one."
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msgstr ""
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"Domine, surreptus est! Modo nonnullos cum eo aufugentes vidi. Videntur amici "
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"huius."
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:313
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msgid "Damn! I suppose we have to go after him, then."
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msgstr ""
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msgstr "Damna id! Pono nos post eum ire debere, tunc."
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:327
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msgid ""
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"Ha, so you thought to send a mage around and stab me in the back? Well, I "
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"have news for you. We've kidnapped him!"
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msgstr ""
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"Hahae, putavistine magum post me mittere ut in tergum me percutat? Bene, "
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"nuntium tibi habeo. Eum surrepsimus!"
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:331
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msgid ""
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"What? Bjarn kidnapped? And the black mage still ravages the land? Noooo!"
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msgstr ""
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msgstr "Quid? Biarnusne surreptus? Et adhuc magus niger terram minatur? Non!"
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:344
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msgid "I hear these creatures are near immune to our weapons, let us see!"
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msgstr ""
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msgstr "Audivi creaturas has quasi immunes contra tela nostra esse, vidamus!"
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:357
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msgid "That wasn't so hard!"
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msgstr ""
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msgstr "Non tantum durum erat!"
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:256
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:369
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:488
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:607
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msgid "Everything is lost now that I am dead..."
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msgstr ""
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msgstr "Omnis perit quia morior..."
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:4
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msgid "The Chase"
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msgstr ""
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msgstr "Venatio"
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:66
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msgid "Fight your way through the woods before the kidnappers escape"
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msgstr ""
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msgstr "Viam per silvas pugno expedire priusquam surreptores effugiunt"
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:115
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msgid "Nil-Galion"
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msgstr ""
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msgstr "Nilus-Galionis"
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:211
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msgid ""
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"The kidnappers fled north through the forest, and Arne made to follow them, "
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"although his horsemen would be at a disadvantage."
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msgstr ""
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"Surreptores effugerunt ad septentriones per silvam, et Arnis incipit sequi, "
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"etsi equites eius detrementum habeant."
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:215
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msgid "Sounds of a scuffle were heard from the forest."
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msgstr ""
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msgstr "Sonus rixae auditus est ex silva."
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:219
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msgid "Come on men. Some greenery never hurt anyone, did it?"
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msgstr ""
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msgstr "Porro, viri. Num plantae umquam aliquem laeserunt?"
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:224
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msgid "You there! Halt and explain yourself."
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msgstr ""
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msgstr "Tu! Siste et te explica."
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:228
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msgid "We're chasing after some men who kidnapped my brother!"
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msgstr ""
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msgstr "Persequimur viros qui fratrem meum surrepserunt!"
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:233
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msgid ""
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"These men had some great arguments persuading me, that you are not allowed "
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"to enter this forest. If you try to, you will die."
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msgstr ""
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"Viri hi rationes bonas tulerunt quae me suaserunt te non silvam intrare "
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"posse. Si conamini, moriemini."
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:237
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msgid "A glorious combat at last, against mounted enemies!"
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msgstr ""
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msgstr "Proelium gloriosum demum, contra equites!"
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:252
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msgid "Muff Toras"
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msgstr ""
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msgstr "Muffus Toras"
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:300
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msgid "I see them! There they are!"
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msgstr ""
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msgstr "Eos vidi! Illic sunt!"
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:304
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msgid "Curses! I hope the reinforcements get here so I can escape soon."
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msgstr ""
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msgstr "Maledictiones! Spero ut copiae novae adveniant ut mox effugere possim."
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:309
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msgid "Kill the Dark Adept before his reinforcements arrive"
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msgstr ""
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msgstr "Peritum Obscurum occidere priusquam copiae novae adveniunt"
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:327
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msgid "Come on, men, let's catch those kidnappers!"
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msgstr ""
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msgstr "Porro, viri, capiamus surreptores!"
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:339
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msgid ""
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@ -284,26 +313,32 @@ msgid ""
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"suppose. Your precious mage is safely locked away in our dungeons. I was set "
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"up to be a decoy."
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msgstr ""
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"Hahae! Me capis, sed quid adiutorium est? Non nocet tibi dicere, puto. Magus "
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"tuus pretiosus tute in carceris nostris obseratus est. Ego eram tantum "
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"illecebra."
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:343
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msgid ""
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"Nooo! Tricked again. Tell us where he is and we shall spare your miserable "
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"life."
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msgstr ""
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"Non! Rursus deceptus. Dic nobis ubi sit et vitam miseram tuam parcemus."
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:348
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msgid ""
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"Three days ride to the northeast, in a deserted castle. The passwords to the "
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"guards are Sithrak and Eleben."
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msgstr ""
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"Iter trium dierum inter septentriones et orientem in castello deserto. "
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"Tesserae custodum sunt Sitracius et Elebenis."
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:352
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msgid "Thank you. Leave him, men, we ride East."
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msgstr ""
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msgstr "Tibi gratias ago. Relinquite eum, viri, equitemus ad orientem."
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:364
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msgid "Brena"
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msgstr ""
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msgstr "Brena"
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:376
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msgid ""
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@ -312,76 +347,87 @@ msgid ""
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"late to help in this fight, I would like to aid you in your forthcoming "
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"endevours."
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msgstr ""
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"Salutationes, Brena sum. Vidi vos pugnantes contra inmortuos foedos. Nullum "
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"amo plus quam ossa foeda et generem eorum contundere. Etsi sero venio ad "
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"proelium hoc, te adiuvare volo in futuro."
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:380
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msgid "They would only slow us down!"
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msgstr ""
|
||||
msgstr "Tantum nos lentificent!"
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:384
|
||||
msgid "I am the one to decide."
|
||||
msgstr ""
|
||||
msgstr "Ego decerno."
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:388
|
||||
msgid "Oh, all right then. Come along with us."
|
||||
msgstr ""
|
||||
msgstr "Bene. Venite nobiscum."
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:392
|
||||
msgid "Thank you. My comrades and I will help you on your noble quest."
|
||||
msgstr ""
|
||||
"Tibi gratias ago. Ego et socii mei te adiuvabunt in investigatione tua "
|
||||
"nobili."
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:401
|
||||
msgid "I am sorry. We have not the time to spare."
|
||||
msgstr ""
|
||||
msgstr "Me paenitet. Non habemus tempus."
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:405
|
||||
msgid ""
|
||||
"Take this, then, for I see that you are on a quest. My comrades will help "
|
||||
"you whenever you call for them."
|
||||
msgstr ""
|
||||
"Hoc accipe, tunc, quia video te in investigatione esse. Socii mei te "
|
||||
"adiuvabunt quandocumque vocas."
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:421
|
||||
msgid "You receive 70 pieces of gold!"
|
||||
msgstr ""
|
||||
msgstr "Accipis LXX nummos auri!"
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:441
|
||||
msgid "My reinforcements are here!"
|
||||
msgstr ""
|
||||
msgstr "Copiae novae adveniunt!"
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:445
|
||||
msgid "He escaped us..."
|
||||
msgstr ""
|
||||
msgstr "Nos effugit..."
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:457
|
||||
msgid ""
|
||||
"You foolish human did kill me but you won't be able to reach the undeads. I "
|
||||
"fulfilled the pact and will be reanimated soon to be a Lord of their armies."
|
||||
msgstr ""
|
||||
"Homo ignare, me occidisti, sed numquam inmortuos attinges. Pactum complevi "
|
||||
"et mox reanimatus ero ut dominus in exercitu eorum."
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:461
|
||||
msgid ""
|
||||
"Hurry, we have to trace them down. Maybe we can still get them. They have to "
|
||||
"be in the north!"
|
||||
msgstr ""
|
||||
"Festinate, oportet eos indagare. Forsitan nihilominus eos attingimus. Debent "
|
||||
"ad septentriones esse!"
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:467
|
||||
msgid "Hurry to the north and stop the kidnappers"
|
||||
msgstr ""
|
||||
msgstr "Festinare ad septentriones et surreptores sistere"
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:5
|
||||
msgid "Magic Gate"
|
||||
msgstr ""
|
||||
msgstr "Porta Magica"
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:17
|
||||
msgid "Guarded Castle"
|
||||
msgstr ""
|
||||
msgstr "Castellum Defensum"
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:60
|
||||
msgid "Rescue Bjarn"
|
||||
msgstr ""
|
||||
msgstr "Biarno Subvenire"
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:106
|
||||
msgid "Rotharik"
|
||||
msgstr ""
|
||||
msgstr "Rotaricus"
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:127
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:135
|
||||
|
@ -392,146 +438,152 @@ msgstr ""
|
|||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:322
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:331
|
||||
msgid "Guard"
|
||||
msgstr ""
|
||||
msgstr "Custos"
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:169
|
||||
msgid "Knago-Brek"
|
||||
msgstr ""
|
||||
msgstr "Knago-Breccus"
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:179
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:188
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:198
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:207
|
||||
msgid "Castle Guard"
|
||||
msgstr ""
|
||||
msgstr "Custos Castelli"
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:233
|
||||
msgid ""
|
||||
"Arne arrived at the castle and was immediately challenged by some guards."
|
||||
msgstr ""
|
||||
msgstr "Arnis ad castellum advenit et statim a custodibus provocatus est."
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:237
|
||||
msgid "Halt! Friend or foe? Give the password."
|
||||
msgstr ""
|
||||
msgstr "Sistite! Amicine an inimici? Tesseram date."
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:242
|
||||
msgid "The password is"
|
||||
msgstr ""
|
||||
msgstr "Tessera est"
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:245
|
||||
msgid "Alrek!"
|
||||
msgstr ""
|
||||
msgstr "Alricus!"
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:249
|
||||
msgid "Wrong! Die!"
|
||||
msgstr ""
|
||||
msgstr "Falsum! Morere!"
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:254
|
||||
msgid "Argol!"
|
||||
msgstr ""
|
||||
msgstr "Argolis!"
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:258
|
||||
msgid "Oh dear, that's wrong. Any last words?"
|
||||
msgstr ""
|
||||
msgstr "Me paenitet, falsum est. Verbane ultima?"
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:263
|
||||
msgid "Sithrak!"
|
||||
msgstr ""
|
||||
msgstr "Sitracius!"
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:267
|
||||
msgid "Pass, friend."
|
||||
msgstr ""
|
||||
msgstr "Praeteri, amice."
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:292
|
||||
msgid ""
|
||||
"Haha! We not kill people for long time. Weapon wants blood. We now kill "
|
||||
"humans!!"
|
||||
msgstr ""
|
||||
"Hahae! Homines diu non interfecimus. Telum sanguinem vult. Nunc occidimus "
|
||||
"homines!!"
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:296
|
||||
msgid ""
|
||||
"I knew that we had to fight to free my brother! Come on men, lets kill some "
|
||||
"orcs."
|
||||
msgstr ""
|
||||
"Sapivi necesse esse pugnare ut fratrem servemus! Venite viri, occidamus "
|
||||
"orcos."
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:339
|
||||
msgid "Are you our relief arriving? Does this mean we get to leave here now?"
|
||||
msgstr ""
|
||||
msgstr "Suntne vices nostras? Possumusne nunc abire?"
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:343
|
||||
msgid "Um, yes. Fine. You can go."
|
||||
msgstr ""
|
||||
msgstr "Mmm, ita. Bene. Abite."
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:348
|
||||
msgid "Um, you're supposed to give the password."
|
||||
msgstr ""
|
||||
msgstr "Mmm, debes tesseram dicere."
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:352
|
||||
msgid "Oh, of course. I had nearly forgotten."
|
||||
msgstr ""
|
||||
msgstr "O, sane, prope oblitus sum."
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:355
|
||||
msgid "Eleben."
|
||||
msgstr ""
|
||||
msgstr "Elebenis."
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:359
|
||||
msgid "Thanks! Irritating little formality, isn't it?"
|
||||
msgstr ""
|
||||
msgstr "Gratias ago! Nonne ritus hic tibi stomachum movet?"
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:370
|
||||
msgid "Elbrethil."
|
||||
msgstr ""
|
||||
msgstr "Elebretilis."
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:374
|
||||
msgid "That's the wrong password! These aren't our relief! Get them!"
|
||||
msgstr ""
|
||||
msgstr "Tessera falsa est! Non sunt hi vices nostrae! Occidite eos!"
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:379
|
||||
msgid "Toras."
|
||||
msgstr ""
|
||||
msgstr "Toras."
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:383
|
||||
msgid "Wrong! So you thought to trick us into deserting our posts? Die!"
|
||||
msgstr ""
|
||||
msgstr "Falsum! Putavine nos fallere ut loco cedamus? Morimini!"
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:397
|
||||
msgid "Nooo! This is the end..."
|
||||
msgstr ""
|
||||
msgstr "Non! Finis est..."
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:401
|
||||
msgid "There's a key in his robes."
|
||||
msgstr ""
|
||||
msgstr "Clavis est in vestimento eius."
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:405
|
||||
msgid ""
|
||||
"It must be the key to the cell they're holding Bjarn in! I will take the "
|
||||
"key. I can't wait to see my brother. Come on, let's free him."
|
||||
msgstr ""
|
||||
"Debet esse clavis carceris in quo tenent Biarnum! Clavem fero. Non possum "
|
||||
"exspectare quia mox fratrem videbo. Venite, eum liberemus."
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:412
|
||||
msgid "Move Arne to the cell with his brother to free him"
|
||||
msgstr ""
|
||||
msgstr "Arnem ad carcerem movere ut fratrem liberes"
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:442
|
||||
msgid "Look what I have found in here! I can count hundred pieces of gold."
|
||||
msgstr ""
|
||||
msgstr "Videte quod hic inveni! Numero centum nummos auri."
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:455
|
||||
msgid "Look what I have found in here! I can count fifty pieces of gold."
|
||||
msgstr ""
|
||||
msgstr "Videte quod inveni! Numero quinquaginta nummos auri."
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:502
|
||||
msgid "I found Bjarn. He is in this cell."
|
||||
msgstr ""
|
||||
msgstr "Biarnum inveni. Est in carcere hac."
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:519
|
||||
msgid "Good to see you, Arne. Please help me to get out of this dungeon."
|
||||
msgstr ""
|
||||
msgstr "Bene te videre, Arnis. Amabo te, adiuva me exire ex carcere hac."
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:526
|
||||
msgid ""
|
||||
"You must be one of Arne's men. Please help me to get out of this dungeon."
|
||||
msgstr ""
|
||||
msgstr "Nonne eris vir Arnis? Amabo te, adiuva me ex carcere exire."
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:533
|
||||
msgid ""
|
||||
|
@ -539,115 +591,130 @@ msgid ""
|
|||
"barrier. You must get the key from him to free me. You can only open it with "
|
||||
"the key."
|
||||
msgstr ""
|
||||
"Veneficus Tenebrosus damnatus Rotaricus me inclusit trans hanc portam "
|
||||
"magicam. Oportet clavem ab eo carpere ut me liberes. Tantum clave aperienda "
|
||||
"est."
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:539
|
||||
msgid "Kill the dark sorcerer to get the cellkey"
|
||||
msgstr ""
|
||||
msgstr "Veneficum tenebrosum occidere ut clavem carpas"
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:574
|
||||
msgid "Thank you for saving me. I had almost given up hope you would free me."
|
||||
msgstr ""
|
||||
msgstr "Tibi gratias ago quia me servavisti. Quasi spem liberationis perdidi."
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:579
|
||||
msgid ""
|
||||
"Oh it was nothing, a few elves, one or two dark sorcerers, a bunch of orcs "
|
||||
"and some undead. Really just a day's work for us mercenaries."
|
||||
msgstr ""
|
||||
"Nullum erat, nonnulli dryadales, unus aut duo venefici tenebrosi, multi "
|
||||
"orci, et nonnulli inmortui. Re vera tantum labor diei mercennariis nobis."
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:584
|
||||
msgid "Thank you for coming to my aid. Let us return to the village."
|
||||
msgstr ""
|
||||
msgstr "Gratias ago vobis pro adiutorium. Regrediamur ad pagum."
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:619
|
||||
msgid "You are too late! Your brother is already dead! Muhahahaha..."
|
||||
msgstr ""
|
||||
msgstr "Nimis sero es! Iam mortuus est frater tuus! Muhahahahae..."
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:623
|
||||
msgid "Argh!!!"
|
||||
msgstr ""
|
||||
msgstr "A!!!"
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:4
|
||||
msgid "Return to the Village"
|
||||
msgstr ""
|
||||
msgstr "Regressus ad Pagum"
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:51
|
||||
msgid "Find out what is happening in the village"
|
||||
msgstr ""
|
||||
msgstr "Cognoscere quid accidit in pago"
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:59
|
||||
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:205
|
||||
msgid "Death of Bjarn"
|
||||
msgstr ""
|
||||
msgstr "Mors Biarni"
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:92
|
||||
msgid "Tairach"
|
||||
msgstr ""
|
||||
msgstr "Tairacis"
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:119
|
||||
msgid "Councillor Hoban"
|
||||
msgstr ""
|
||||
msgstr "Decurio Hoban"
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:148
|
||||
msgid ""
|
||||
"There. Your village is just across those hills, and already I see men coming "
|
||||
"to greet us!"
|
||||
msgstr ""
|
||||
"Illic. Pagus est trans colles hos et iam video viros venientes salutum nos."
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:153
|
||||
msgid ""
|
||||
"No. They are fleeing from something. We have to find out what is happening "
|
||||
"over here!"
|
||||
msgstr ""
|
||||
msgstr "Non. Ab aliquo fugiunt. Oportet cognoscere quid accidit illic!"
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:158
|
||||
msgid "I think your village is protected well, though."
|
||||
msgstr ""
|
||||
msgstr "Credo pagum tuum bene defensum esse."
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:163
|
||||
msgid ""
|
||||
"We should go there and talk to Councillor Hoban. Maybe he knows what is "
|
||||
"going on here."
|
||||
msgstr ""
|
||||
"Debemus ire et cum Decurione Hobane loqui. Forsitan sapis quid hic accidit."
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:175
|
||||
msgid "I am glad to see you back again."
|
||||
msgstr ""
|
||||
msgstr "Felix sum te rursus videre."
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:179
|
||||
msgid "So am I. But what is happening to our village?"
|
||||
msgstr ""
|
||||
msgstr "Et ego. Sed quid accedit in pago?"
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:184
|
||||
msgid ""
|
||||
"In the time you have been away a looting band of orcs took over this region. "
|
||||
"It was noone here to stop them."
|
||||
msgstr ""
|
||||
"In tempore absentiae tuae, manipulus orcorum regionem vicit. Nemo hic eos "
|
||||
"sistere potuit."
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:188
|
||||
msgid ""
|
||||
"The orcish Warlord wants to enslave us. We will not be able to hold out for "
|
||||
"long."
|
||||
msgstr ""
|
||||
"Dominus Belli orcorum nos in servitutem redigere vult. Non possumus diu "
|
||||
"resistere."
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:192
|
||||
msgid ""
|
||||
"Be careful, he is responsible for the deaths of many of us. Very few remain "
|
||||
"who can bear arms, but I will send them to aid you in battle."
|
||||
msgstr ""
|
||||
"Cautus estote, multos nostrorum occidit. Pauci sunt qui arma gerere possunt, "
|
||||
"sed eos in adiutorio tuo mittam."
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:197
|
||||
msgid "Slay the orcish Warlord to free the village"
|
||||
msgstr ""
|
||||
msgstr "Dominum Belli orcorum occidere ut pagum liberes"
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:219
|
||||
msgid "Finally the orc is killed. Now you can go back to your village."
|
||||
msgstr ""
|
||||
msgstr "Demum occisus est orcus. Nunc potes ad pagum redire."
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:224
|
||||
msgid ""
|
||||
"So much has been destroyed. We will have a hard time fixing the damages the "
|
||||
"orcs and the undead caused. I hope this does not happen again."
|
||||
msgstr ""
|
||||
"Tantum perditur. Difficile erit damna orcorum et inmortuorum reficere. Spero "
|
||||
"ut numquam rursum accidat."
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:229
|
||||
msgid ""
|
||||
|
@ -655,15 +722,18 @@ msgid ""
|
|||
"ever got to face another grim foe to face, send me a messenger. I'll come as "
|
||||
"fast as I can, little brother."
|
||||
msgstr ""
|
||||
"Oportet me ire. Opus est me et viris meis etiam alios adiuvare. Sed si "
|
||||
"umquam hosti alio atroci obviam is, mitte mihi nuntium. Venio quam "
|
||||
"celerrimum, fratris minor."
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:241
|
||||
msgid "It is over, I am vanquished."
|
||||
msgstr ""
|
||||
msgstr "Finitus est, victus sum."
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:268
|
||||
msgid "I don't think we can rescue anyone from these villages. It is too late."
|
||||
msgstr ""
|
||||
msgstr "Non puto nos aliquem ex pagis servare posse. Nimis sero est."
|
||||
|
||||
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:273
|
||||
msgid "I was too weak to protect these people. Oh why did this happen to me?!?"
|
||||
msgstr ""
|
||||
msgstr "Nimis debilis eram ut populum defendissem. O cur mihi hoc accidit?!?"
|
||||
|
|
Loading…
Add table
Reference in a new issue