Default addon version and ID to an empty string rather than N/A.
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07c68e3dfc
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1 changed files with 6 additions and 6 deletions
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@ -80,8 +80,8 @@ config initial_level_config(saved_game& state)
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config level = state.to_config();
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add_multiplayer_classification(level.child_or_add("multiplayer"), state);
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level.child("multiplayer")["mp_scenario_addon_id"] = level.child("scenario")["addon_id"].str("N/A");
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level.child("multiplayer")["mp_scenario_addon_version"] = state.to_config().child("scenario")["addon_version"].str("N/A");
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level.child("multiplayer")["mp_scenario_addon_id"] = level.child("scenario")["addon_id"].str();
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level.child("multiplayer")["mp_scenario_addon_version"] = state.to_config().child("scenario")["addon_version"].str();
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// [multiplayer] mp_era= should be persistent over saves.
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std::string era = params.mp_era;
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@ -111,8 +111,8 @@ config initial_level_config(saved_game& state)
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} else {
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level.add_child("era", era_cfg);
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level.child("multiplayer")["mp_era_addon_id"] = era_cfg["addon_id"].str("N/A");
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level.child("multiplayer")["mp_era_addon_version"] = era_cfg["addon_version"].str("N/A");
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level.child("multiplayer")["mp_era_addon_id"] = era_cfg["addon_id"].str();
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level.child("multiplayer")["mp_era_addon_version"] = era_cfg["addon_version"].str();
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// Initialize the list of sides available for the current era.
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// We also need this so not to get a segfault in mp_staging for ai configuration.
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@ -127,8 +127,8 @@ config initial_level_config(saved_game& state)
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for(unsigned i = 0; i < mods.size(); ++i) {
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if(const config& mod_cfg = game_config.find_child("modification", "id", mods[i])) {
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mod_versions.push_back(mod_cfg["addon_version"].str("N/A"));
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mod_addon_ids.push_back(mod_cfg["addon_id"].str("N/A"));
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mod_versions.push_back(mod_cfg["addon_version"].str());
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mod_addon_ids.push_back(mod_cfg["addon_id"].str());
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level.add_child("modification", mod_cfg);
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}
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}
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