102 lines
2.4 KiB
Go
102 lines
2.4 KiB
Go
// SiYuan - Refactor your thinking
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// Copyright (c) 2020-present, b3log.org
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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package cache
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import (
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"io/fs"
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"path/filepath"
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"strings"
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"sync"
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"time"
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"github.com/siyuan-note/filelock"
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"github.com/siyuan-note/logging"
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"github.com/siyuan-note/siyuan/kernel/util"
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)
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type Asset struct {
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HName string `json:"hName"`
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Path string `json:"path"`
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Updated int64 `json:"updated"`
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}
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var assetsCache = map[string]*Asset{}
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var assetsLock = sync.Mutex{}
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func GetAssets() (ret map[string]*Asset) {
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assetsLock.Lock()
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defer assetsLock.Unlock()
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ret = map[string]*Asset{}
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for k, v := range assetsCache {
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ret[k] = v
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}
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return
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}
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func RemoveAsset(path string) {
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assetsLock.Lock()
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defer assetsLock.Unlock()
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delete(assetsCache, path)
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}
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func ExistAsset(path string) (ret bool) {
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assetsLock.Lock()
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defer assetsLock.Unlock()
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_, ret = assetsCache[path]
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return
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}
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func LoadAssets() {
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defer logging.Recover()
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start := time.Now()
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assetsLock.Lock()
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defer assetsLock.Unlock()
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assetsCache = map[string]*Asset{}
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assets := util.GetDataAssetsAbsPath()
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filelock.Walk(assets, func(path string, info fs.FileInfo, err error) error {
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if nil == info {
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return err
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}
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if info.IsDir() {
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if strings.HasPrefix(info.Name(), ".") {
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return filepath.SkipDir
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}
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return nil
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}
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if strings.HasSuffix(info.Name(), ".sya") || strings.HasPrefix(info.Name(), ".") || filelock.IsHidden(path) {
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return nil
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}
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hName := util.RemoveID(info.Name())
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path = "assets" + filepath.ToSlash(strings.TrimPrefix(path, assets))
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assetsCache[path] = &Asset{
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HName: hName,
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Path: path,
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Updated: info.ModTime().Unix(),
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}
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return nil
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})
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elapsed := time.Since(start)
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if 2000 < elapsed.Milliseconds() {
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logging.LogInfof("loaded assets [%.2fs]", elapsed.Seconds())
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}
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}
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