siyuan/kernel/model/outline.go

111 lines
2.6 KiB
Go

// SiYuan - Build Your Eternal Digital Garden
// Copyright (c) 2020-present, b3log.org
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
package model
import (
"time"
"github.com/88250/lute/ast"
"github.com/emirpasic/gods/stacks/linkedliststack"
"github.com/siyuan-note/siyuan/kernel/treenode"
)
func Outline(rootID string) (ret []*Path, err error) {
time.Sleep(512 * time.Millisecond /* 前端队列轮询间隔 */)
WaitForWritingFiles()
ret = []*Path{}
tree, _ := loadTreeByBlockID(rootID)
if nil == tree {
return
}
luteEngine := NewLute()
var headings []*Block
ast.Walk(tree.Root, func(n *ast.Node, entering bool) ast.WalkStatus {
if entering && ast.NodeHeading == n.Type && !n.ParentIs(ast.NodeBlockquote) {
n.Box, n.Path = tree.Box, tree.Path
block := &Block{
RootID: rootID,
Depth: n.HeadingLevel,
Box: n.Box,
Path: n.Path,
ID: n.ID,
Content: renderOutline(n, luteEngine),
Type: n.Type.String(),
SubType: treenode.SubTypeAbbr(n),
}
headings = append(headings, block)
return ast.WalkSkipChildren
}
return ast.WalkContinue
})
if 1 > len(headings) {
return
}
var blocks []*Block
stack := linkedliststack.New()
for _, h := range headings {
L:
for ; ; stack.Pop() {
cur, ok := stack.Peek()
if !ok {
blocks = append(blocks, h)
stack.Push(h)
break L
}
tip := cur.(*Block)
if tip.Depth < h.Depth {
tip.Children = append(tip.Children, h)
stack.Push(h)
break L
}
tip.Count = len(tip.Children)
}
}
ret = toFlatTree(blocks, 0, "outline")
if 0 < len(ret) {
children := ret[0].Blocks
ret = nil
for _, b := range children {
resetDepth(b, 0)
ret = append(ret, &Path{
ID: b.ID,
Box: b.Box,
Name: b.Content,
Type: b.Type,
SubType: b.SubType,
Blocks: b.Children,
Depth: 0,
Count: b.Count,
})
}
}
return
}
func resetDepth(b *Block, depth int) {
b.Depth = depth
b.Count = len(b.Children)
for _, c := range b.Children {
resetDepth(c, depth+1)
}
}