siyuan/kernel/model/block.go

178 lines
5 KiB
Go

// SiYuan - Build Your Eternal Digital Garden
// Copyright (c) 2020-present, b3log.org
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
package model
import (
"github.com/88250/lute"
"github.com/88250/lute/ast"
"github.com/siyuan-note/siyuan/kernel/sql"
"github.com/siyuan-note/siyuan/kernel/treenode"
)
// Block 描述了内容块。
type Block struct {
Box string `json:"box"`
Path string `json:"path"`
HPath string `json:"hPath"`
ID string `json:"id"`
RootID string `json:"rootID"`
ParentID string `json:"parentID"`
Name string `json:"name"`
Alias string `json:"alias"`
Memo string `json:"memo"`
Tag string `json:"tag"`
Content string `json:"content"`
FContent string `json:"fcontent"`
Markdown string `json:"markdown"`
Folded bool `json:"folded"`
Type string `json:"type"`
SubType string `json:"subType"`
RefText string `json:"refText"`
Defs []*Block `json:"-"` // 当前块引用了这些块,避免序列化 JSON 时产生循环引用
Refs []*Block `json:"refs"` // 当前块被这些块引用
DefID string `json:"defID"`
DefPath string `json:"defPath"`
IAL map[string]string `json:"ial"`
Children []*Block `json:"children"`
Depth int `json:"depth"`
Count int `json:"count"`
}
func (block *Block) IsContainerBlock() bool {
switch block.Type {
case "NodeDocument", "NodeBlockquote", "NodeList", "NodeListItem", "NodeSuperBlock":
return true
}
return false
}
type Path struct {
ID string `json:"id"` // 块 ID
Box string `json:"box"` // 块 Box
Name string `json:"name"` // 当前路径
Type string `json:"type"` // "path"
NodeType string `json:"nodeType"` // 节点类型
SubType string `json:"subType"` // 节点子类型
Blocks []*Block `json:"blocks"` // 子块节点
Children []*Path `json:"children"` // 子路径节点
Depth int `json:"depth"` // 层级深度
Count int `json:"count"` // 子块计数
}
func RecentUpdatedBlocks() (ret []*Block) {
ret = []*Block{}
sqlBlocks := sql.QueryRecentUpdatedBlocks()
if 1 > len(sqlBlocks) {
return
}
ret = fromSQLBlocks(&sqlBlocks, "", 0)
return
}
func GetBlockDOM(id string) (ret string) {
if "" == id {
return
}
tree, err := loadTreeByBlockID(id)
if nil != err {
return
}
node := treenode.GetNodeInTree(tree, id)
luteEngine := NewLute()
ret = lute.RenderNodeBlockDOM(node, luteEngine.ParseOptions, luteEngine.RenderOptions)
return
}
func GetBlock(id string) (ret *Block, err error) {
ret, err = getBlock(id)
return
}
func getBlock(id string) (ret *Block, err error) {
if "" == id {
return
}
tree, err := loadTreeByBlockID(id)
if nil != err {
return
}
node := treenode.GetNodeInTree(tree, id)
sqlBlock := sql.BuildBlockFromNode(node, tree)
if nil == sqlBlock {
return
}
ret = fromSQLBlock(sqlBlock, "", 0)
return
}
func getBlockRendered(id string, headingMode int) (ret *Block) {
tree, _ := loadTreeByBlockID(id)
if nil == tree {
return
}
def := treenode.GetNodeInTree(tree, id)
if nil == def {
return
}
var unlinks, nodes []*ast.Node
ast.Walk(def, func(n *ast.Node, entering bool) ast.WalkStatus {
if !entering {
return ast.WalkContinue
}
if ast.NodeHeading == n.Type {
if "1" == n.IALAttr("fold") {
children := treenode.FoldedHeadingChildren(n)
for _, c := range children {
unlinks = append(unlinks, c)
}
}
}
return ast.WalkContinue
})
for _, n := range unlinks {
n.Unlink()
}
nodes = append(nodes, def)
if 0 == headingMode && ast.NodeHeading == def.Type && "1" != def.IALAttr("fold") {
children := treenode.HeadingChildren(def)
for _, c := range children {
if "1" == c.IALAttr("heading-fold") {
// 嵌入块包含折叠标题时不应该显示其下方块 https://github.com/siyuan-note/siyuan/issues/4765
continue
}
nodes = append(nodes, c)
}
}
b := treenode.GetBlockTree(def.ID)
if nil == b {
return
}
luteEngine := NewLute()
luteEngine.RenderOptions.ProtyleContenteditable = false // 不可编辑
dom := renderBlockDOMByNodes(nodes, luteEngine)
ret = &Block{Box: def.Box, Path: def.Path, HPath: b.HPath, ID: def.ID, Type: def.Type.String(), Content: dom}
return
}