🎨 Add two shortcuts for block navigation https://github.com/siyuan-note/siyuan/issues/11193
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commit
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3 changed files with 24 additions and 21 deletions
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@ -29,7 +29,7 @@ import (
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"github.com/siyuan-note/siyuan/kernel/util"
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)
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func getParentNextChildID(c *gin.Context) {
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func getBlockSiblingID(c *gin.Context) {
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ret := gulu.Ret.NewResult()
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defer c.JSON(http.StatusOK, ret)
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@ -39,8 +39,11 @@ func getParentNextChildID(c *gin.Context) {
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}
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id := arg["id"].(string)
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parent, previous, next := model.GetBlockSiblingID(id)
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ret.Data = map[string]string{
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"id": model.GetParentNextChildID(id),
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"parent": parent,
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"next": next,
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"previous": previous,
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}
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}
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@ -198,7 +198,7 @@ func ServeAPI(ginServer *gin.Engine) {
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ginServer.Handle("POST", "/api/block/getHeadingChildrenDOM", model.CheckAuth, getHeadingChildrenDOM)
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ginServer.Handle("POST", "/api/block/swapBlockRef", model.CheckAuth, model.CheckReadonly, swapBlockRef)
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ginServer.Handle("POST", "/api/block/transferBlockRef", model.CheckAuth, model.CheckReadonly, transferBlockRef)
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ginServer.Handle("POST", "/api/block/getParentNextChildID", model.CheckAuth, getParentNextChildID)
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ginServer.Handle("POST", "/api/block/getBlockSiblingID", model.CheckAuth, getBlockSiblingID)
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ginServer.Handle("POST", "/api/file/getFile", model.CheckAuth, getFile)
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ginServer.Handle("POST", "/api/file/putFile", model.CheckAuth, model.CheckReadonly, putFile)
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@ -114,33 +114,33 @@ type Path struct {
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Created string `json:"created"` // 创建时间
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}
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func GetParentNextChildID(id string) string {
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func GetBlockSiblingID(id string) (parent, previous, next string) {
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tree, err := LoadTreeByBlockID(id)
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if nil != err {
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return ""
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return
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}
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node := treenode.GetNodeInTree(tree, id)
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if nil == node {
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return ""
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return
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}
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for p := node.Parent; nil != p; p = p.Parent {
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if ast.NodeDocument == p.Type {
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if nil != node.Next {
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return node.Next.ID
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}
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return ""
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}
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for f := p.Next; nil != f; f = f.Next {
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// 遍历取下一个块级元素(比如跳过超级块 Close 节点)
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if f.IsBlock() {
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return f.ID
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}
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}
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if !node.IsBlock() {
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return
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}
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return ""
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if nil != node.Parent && node.Parent.IsBlock() {
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parent = node.Parent.ID
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}
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if nil != node.Previous && node.Previous.IsBlock() {
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previous = node.Previous.ID
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}
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if nil != node.Next && node.Next.IsBlock() {
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next = node.Next.ID
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}
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return
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}
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func IsBlockFolded(id string) bool {
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