🎨 改进内核任务调度机制提升稳定性 https://github.com/siyuan-note/siyuan/issues/7113
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3f87f3da5e
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9b28cdfdf1
3 changed files with 29 additions and 19 deletions
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@ -54,7 +54,7 @@ type dbQueueOperation struct {
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func AutoFlushTx() {
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for {
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time.Sleep(util.SQLFlushInterval)
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task.PrependTask(task.DatabaseIndexCommit, FlushQueue)
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task.AppendTask(task.DatabaseIndexCommit, FlushQueue)
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}
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}
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@ -52,6 +52,7 @@ func PrependTask(action string, handler interface{}, args ...interface{}) {
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return
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}
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cancelTask(action, args...)
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taskQueue = append([]*Task{newTask(action, handler, args...)}, taskQueue...)
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}
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@ -64,20 +65,26 @@ func AppendTask(action string, handler interface{}, args ...interface{}) {
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return
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}
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cancelTask(action, args...)
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taskQueue = append(taskQueue, newTask(action, handler, args...))
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}
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func CancelTask(actions ...string) {
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queueLock.Lock()
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defer queueLock.Unlock()
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func cancelTask(action string, args ...interface{}) {
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for i := len(taskQueue) - 1; i >= 0; i-- {
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task := taskQueue[i]
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for _, action := range actions {
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if action == task.Action {
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taskQueue = append(taskQueue[:i], taskQueue[i+1:]...)
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break
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if action == task.Action {
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if len(task.Args) != len(args) {
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continue
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}
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for j, arg := range args {
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if arg != task.Args[j] {
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continue
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}
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}
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taskQueue = append(taskQueue[:i], taskQueue[i+1:]...)
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break
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}
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}
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}
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@ -35,7 +35,7 @@ import (
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var blockTrees = map[string]*BlockTree{}
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var blockTreesLock = sync.Mutex{}
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var blockTreesChanged = false
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var blockTreesChanged = time.Time{}
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type BlockTree struct {
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ID string // 块 ID
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@ -209,7 +209,7 @@ func SetBlockTreePath(tree *parse.Tree) {
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b.BoxID, b.Path, b.HPath, b.Updated = tree.Box, tree.Path, tree.HPath, tree.Root.IALAttr("updated")
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}
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}
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blockTreesChanged = true
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blockTreesChanged = time.Now()
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}
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func RemoveBlockTreesByRootID(rootID string) {
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@ -226,7 +226,7 @@ func RemoveBlockTreesByRootID(rootID string) {
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for _, id := range ids {
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delete(blockTrees, id)
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}
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blockTreesChanged = true
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blockTreesChanged = time.Now()
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}
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func RemoveBlockTreesByPath(path string) {
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@ -243,7 +243,7 @@ func RemoveBlockTreesByPath(path string) {
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for _, id := range ids {
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delete(blockTrees, id)
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}
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blockTreesChanged = true
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blockTreesChanged = time.Now()
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}
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func RemoveBlockTreesByPathPrefix(pathPrefix string) {
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@ -260,7 +260,7 @@ func RemoveBlockTreesByPathPrefix(pathPrefix string) {
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for _, id := range ids {
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delete(blockTrees, id)
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}
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blockTreesChanged = true
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blockTreesChanged = time.Now()
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}
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func RemoveBlockTreesByBoxID(boxID string) (ids []string) {
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@ -276,7 +276,7 @@ func RemoveBlockTreesByBoxID(boxID string) (ids []string) {
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for _, id := range ids {
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delete(blockTrees, id)
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}
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blockTreesChanged = true
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blockTreesChanged = time.Now()
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return
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}
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@ -285,7 +285,7 @@ func RemoveBlockTree(id string) {
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defer blockTreesLock.Unlock()
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delete(blockTrees, id)
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blockTreesChanged = true
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blockTreesChanged = time.Now()
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}
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func ReindexBlockTree(tree *parse.Tree) {
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@ -306,7 +306,7 @@ func ReindexBlockTree(tree *parse.Tree) {
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blockTrees[n.ID] = &BlockTree{ID: n.ID, ParentID: parentID, RootID: tree.ID, BoxID: tree.Box, Path: tree.Path, HPath: tree.HPath, Updated: tree.Root.IALAttr("updated")}
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return ast.WalkContinue
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})
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blockTreesChanged = true
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blockTreesChanged = time.Now()
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}
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func AutoFlushBlockTree() {
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@ -361,11 +361,14 @@ func InitBlockTree(force bool) {
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}
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func SaveBlockTree(force bool) {
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if !force && !blockTreesChanged {
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if !force && blockTreesChanged.IsZero() {
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return
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}
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start := time.Now()
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if blockTreesChanged.Before(start.Add(7 * time.Second)) {
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return
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}
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blockTreesLock.Lock()
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data, err := msgpack.Marshal(blockTrees)
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@ -387,5 +390,5 @@ func SaveBlockTree(force bool) {
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logging.LogWarnf("save block tree [size=%s] to [%s], elapsed [%.2fs]", humanize.Bytes(uint64(len(data))), util.BlockTreePath, elapsed)
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}
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blockTreesChanged = false
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blockTreesChanged = time.Time{}
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}
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