🐛 删除未引用资源后已删除的资源仍能搜索到 Fix https://github.com/siyuan-note/siyuan/issues/6737
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parent
05ee2250c0
commit
862b740e7a
2 changed files with 31 additions and 13 deletions
20
kernel/cache/asset.go
vendored
20
kernel/cache/asset.go
vendored
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@ -33,9 +33,24 @@ type Asset struct {
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Updated int64 `json:"updated"`
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}
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var Assets = map[string]*Asset{}
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var assetsCache = map[string]*Asset{}
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var assetsLock = sync.Mutex{}
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func GetAssets() (ret map[string]*Asset) {
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assetsLock.Lock()
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defer assetsLock.Unlock()
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ret = assetsCache
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return
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}
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func RemoveAsset(path string) {
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assetsLock.Lock()
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defer assetsLock.Unlock()
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delete(assetsCache, path)
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}
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func LoadAssets() {
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defer logging.Recover()
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@ -43,6 +58,7 @@ func LoadAssets() {
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assetsLock.Lock()
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defer assetsLock.Unlock()
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assetsCache = map[string]*Asset{}
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assets := util.GetDataAssetsAbsPath()
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filepath.Walk(assets, func(path string, info fs.FileInfo, err error) error {
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if nil == info {
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@ -60,7 +76,7 @@ func LoadAssets() {
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hName := util.RemoveID(info.Name())
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path = "assets" + filepath.ToSlash(strings.TrimPrefix(path, assets))
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Assets[path] = &Asset{
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assetsCache[path] = &Asset{
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HName: hName,
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Path: path,
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Updated: info.ModTime().UnixMilli(),
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@ -208,7 +208,7 @@ func SearchAssetsByName(keyword string) (ret []*cache.Asset) {
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ret = []*cache.Asset{}
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count := 0
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for _, asset := range cache.Assets {
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for _, asset := range cache.GetAssets() {
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if !strings.Contains(strings.ToLower(asset.HName), strings.ToLower(keyword)) {
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continue
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}
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@ -471,13 +471,14 @@ func RemoveUnusedAssets() (ret []string) {
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}
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indexHistoryDir(filepath.Base(historyDir), NewLute())
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cache.LoadAssets()
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return
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}
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func RemoveUnusedAsset(p string) (ret string) {
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p = filepath.Join(util.DataDir, p)
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if !gulu.File.IsExist(p) {
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return p
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absPath := filepath.Join(util.DataDir, p)
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if !gulu.File.IsExist(absPath) {
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return absPath
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}
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historyDir, err := GetHistoryDir(HistoryOpClean)
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@ -486,24 +487,25 @@ func RemoveUnusedAsset(p string) (ret string) {
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return
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}
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newP := strings.TrimPrefix(p, util.DataDir)
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newP := strings.TrimPrefix(absPath, util.DataDir)
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historyPath := filepath.Join(historyDir, newP)
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if gulu.File.IsExist(p) {
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if err = gulu.File.Copy(p, historyPath); nil != err {
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if gulu.File.IsExist(absPath) {
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if err = gulu.File.Copy(absPath, historyPath); nil != err {
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return
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}
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hash, _ := util.GetEtag(p)
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hash, _ := util.GetEtag(absPath)
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sql.DeleteAssetsByHashes([]string{hash})
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}
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if err = os.RemoveAll(p); nil != err {
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logging.LogErrorf("remove unused asset [%s] failed: %s", p, err)
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if err = os.RemoveAll(absPath); nil != err {
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logging.LogErrorf("remove unused asset [%s] failed: %s", absPath, err)
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}
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ret = p
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ret = absPath
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IncSync()
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indexHistoryDir(filepath.Base(historyDir), NewLute())
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cache.RemoveAsset(p)
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return
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}
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