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@@ -0,0 +1,94 @@
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+// SiYuan - Build Your Eternal Digital Garden
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+// Copyright (c) 2020-present, b3log.org
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+//
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+// This program is free software: you can redistribute it and/or modify
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+// it under the terms of the GNU Affero General Public License as published by
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+// the Free Software Foundation, either version 3 of the License, or
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+// (at your option) any later version.
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+//
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+// This program is distributed in the hope that it will be useful,
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+// but WITHOUT ANY WARRANTY; without even the implied warranty of
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+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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+// GNU Affero General Public License for more details.
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+//
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+// You should have received a copy of the GNU Affero General Public License
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+// along with this program. If not, see <https://www.gnu.org/licenses/>.
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+
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+package model
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+
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+import (
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+ "github.com/88250/lute/ast"
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+ "github.com/88250/lute/parse"
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+)
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+
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+func mergeSubDocs(rootTree *parse.Tree) (ret *parse.Tree, err error) {
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+ ret = rootTree
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+ rootBlock := &Block{Box: rootTree.Box, ID: rootTree.ID, Path: rootTree.Path}
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+ if err = buildBlockChildren(rootBlock); nil != err {
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+ return
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+ }
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+
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+ for i := 0; i < 1024; i++ {
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+ if err = walkBlock(ret, rootBlock); nil != err {
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+ return
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+ }
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+
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+ if nil == rootBlock.Children {
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+ break
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+ }
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+ }
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+ return
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+}
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+
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+func walkBlock(tree *parse.Tree, block *Block) (err error) {
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+ for _, c := range block.Children {
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+ if err = walkBlock(tree, c); nil != err {
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+ return
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+ }
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+ }
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+
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+ for i := len(block.Children) - 1; -1 < i; i-- {
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+ c := block.Children[i]
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+ nodes, loadErr := loadTreeNodes(c.Box, c.Path)
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+ if nil != loadErr {
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+ return
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+ }
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+
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+ for j := len(nodes) - 1; -1 < j; j-- {
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+ tree.Root.LastChild.InsertAfter(nodes[j])
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+ }
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+ }
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+ block.Children = nil
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+ return
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+}
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+
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+func loadTreeNodes(box string, p string) (ret []*ast.Node, err error) {
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+ tree, err := LoadTree(box, p)
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+ if nil != err {
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+ return
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+ }
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+
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+ for c := tree.Root.FirstChild; nil != c; c = c.Next {
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+ ret = append(ret, c)
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+ }
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+ return
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+}
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+
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+func buildBlockChildren(block *Block) (err error) {
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+ files, _, err := ListDocTree(block.Box, block.Path, Conf.FileTree.Sort)
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+ if nil != err {
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+ return
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+ }
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+
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+ for _, f := range files {
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+ childBlock := &Block{Box: block.Box, ID: f.ID, Path: f.Path}
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+ block.Children = append(block.Children, childBlock)
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+ }
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+
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+ for _, c := range block.Children {
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+ if err = buildBlockChildren(c); nil != err {
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+ return
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+ }
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+ }
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+ return
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+}
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