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- import os
- import time
- import waflib
- import waflib.Tools
- import waftools.objcopy as objcopy
- import waftools.pebble_sdk_gcc as pebble_sdk_gcc
- from resources.types.resource_definition import ResourceDefinition
- from resources.types.resource_object import ResourceObject
- from pebble_sdk_platform import pebble_platforms, maybe_import_internal
- from pebble_sdk_version import set_env_sdk_version
- import generate_appinfo
- #
- # Make each of the apps within the stored_apps directory
- #
- # -----------------------------------------------------------------------------------
- def configure(conf):
- process_info = conf.path.parent.find_node('src/fw/process_management/pebble_process_info.h')
- set_env_sdk_version(conf, process_info)
- pebble_sdk_gcc.configure(conf)
- conf.env.append_value('DEFINES', 'RELEASE')
- # -----------------------------------------------------------------------------------
- def build_app(bld, app_name):
- sdk_folder = bld.path.parent.get_bld().make_node('sdk').make_node(bld.env.PLATFORM_NAME)
- # -----------------------------------------------------------------------------------
- # Generate the appinfo.auto.c file
- appinfo_json_node = bld.path.get_src().find_node('%s/appinfo.json' % (app_name))
- if appinfo_json_node is None:
- bld.fatal('Could not find appinfo.json')
- appinfo_c_node = bld.path.get_bld().make_node('%s/appinfo.auto.c' % (app_name))
- resource_ids_auto_node = bld.path.get_bld().make_node(
- '%s/src/resource_ids.auto.h' % (app_name))
- bld(rule='echo "#define DEFAULT_MENU_ICON 0" >> ${TGT}', target=resource_ids_auto_node)
- message_keys_auto_node = bld.path.get_bld().make_node(app_name).make_node("message_keys.auto.h")
- bld(rule='touch ${TGT}', target=message_keys_auto_node)
- def _generate_appinfo_c_file_rule(task):
- generate_appinfo.generate_appinfo(task.inputs[0].abspath(), task.outputs[0].abspath())
- bld(rule=_generate_appinfo_c_file_rule,
- source=appinfo_json_node,
- target=appinfo_c_node)
- # -----------------------------------------------------------------------------------
- # Generate the rule to compile and link the sources into an ELF
- includes = [sdk_folder.make_node('include'), app_name, '%s/src' % (app_name)]
- link_flags = ['-mcpu=cortex-m3','-mthumb','-fPIE', '-Wl,--emit-relocs']
- source = bld.path.ant_glob('%s/src/**/*.c' % (app_name)) + [appinfo_c_node]
- ld_script = bld.path.make_node('pebble_app.ld').path_from(bld.path)
- app_elf_file = bld.path.get_bld().make_node('%s/pebble-app.elf' % (app_name))
- stored_apps_env = bld.all_envs['stored_apps']
- maybe_import_internal(bld.env)
- # Fetch platform-specific defines and add them to CFLAGS
- platform_name = stored_apps_env['PLATFORM_NAME']
- platform_info = pebble_platforms.get(platform_name, None)
- if platform_info is None:
- bld.fatal("Unsupported platform: %s" % platform_name)
- platform_defines = platform_info['DEFINES']
- c_flags = ['-fPIE'] + ['-D%s' % define for define in platform_defines]
- gen = bld.program(env=stored_apps_env,
- source=source,
- target=app_elf_file,
- includes=includes,
- cflags=c_flags,
- ldscript=ld_script,
- linkflags=link_flags,
- stlibpath=[sdk_folder.make_node('lib').abspath()],
- stlib=['pebble'])
- # -----------------------------------------------------------------------------------
- # Create the bin file and inject the metadata
- app_raw_bin_file = bld.path.get_bld().make_node('%s/pebble-app.raw.bin' % (app_name))
- bld(rule=objcopy.objcopy_bin, source=app_elf_file, target=app_raw_bin_file)
- app_bin_file = bld.path.get_bld().make_node('%s/pebble-app.bin' % (app_name))
- # Use a dummy timestamp for the metadata in stored_apps. This timestamp is only used
- # to describe the resource version, and stored_apps have no resources. If we use the
- # real timestamp that will cause the CRC of the app to change from build to build,
- # which causes the pbpack's CRC to change from build to build, which means we have to
- # keep using image_resources in development every time we rebuild, even though the
- # content didn't change.
- pebble_sdk_gcc.gen_inject_metadata_rule(bld, src_bin_file=app_raw_bin_file,
- dst_bin_file=app_bin_file, elf_file=app_elf_file,
- resource_file=None, timestamp=0, has_pkjs=False,
- has_worker=False)
- # -----------------------------------------------------------------------------------
- # Copy into the resources directory as a .reso file
- def _make_reso(task):
- app_bin_data = task.inputs[0].read(flags='rb')
- reso = ResourceObject(
- ResourceDefinition('raw', 'STORED_APP_{}'.format(app_name.upper()), None),
- app_bin_data)
- reso.dump(task.outputs[0])
- resources_bld_node = bld.bldnode.make_node('resources/')
- app_resource_node = resources_bld_node.make_node('normal/base/raw/app_%s.bin.reso' % (app_name))
- bld(rule=_make_reso, source=app_bin_file, target=app_resource_node, name='stored_app_reso')
- bld.DYNAMIC_RESOURCES.append(app_resource_node)
- # -----------------------------------------------------------------------------------
- def build(bld):
- # When you add a new stored app, you must also do the following to include it into the
- # system resources and register it with the launcher:
- # 1.) Add a raw resource entry with a name of "STORED_APP_<appname>" to
- # resources/normal/resource_map.json.
- # The "file" field should be set to normal/raw/app_<appname>.bin
- # 2.) Add a new entry to the INIT_STORED_APPS array in system_app_registry.h
- apps = bld.path.ant_glob('*', dir=True, src=False)
- for app in apps:
- build_app(bld, app.name)
- # vim:filetype=python
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