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- #!/usr/bin/env python
- # Copyright 2024 Google LLC
- #
- # Licensed under the Apache License, Version 2.0 (the "License");
- # you may not use this file except in compliance with the License.
- # You may obtain a copy of the License at
- #
- # http://www.apache.org/licenses/LICENSE-2.0
- #
- # Unless required by applicable law or agreed to in writing, software
- # distributed under the License is distributed on an "AS IS" BASIS,
- # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- # See the License for the specific language governing permissions and
- # limitations under the License.
- import math
- # This module contains common image and color routines used to convert images
- # for use with Pebble.
- #
- # pebble64 refers to the color palette that is available in color products,
- # pebble2 refers to the palette available in b&w products
- TRUNCATE = "truncate"
- NEAREST = "nearest"
- # Create pebble 64 colors-table (r, g, b - 2 bits per channel)
- def _get_pebble64_palette():
- pebble_palette = []
- for i in xrange(0, 64):
- pebble_palette.append((
- ((i >> 4) & 0x3) * 85, # R
- ((i >> 2) & 0x3) * 85, # G
- ((i ) & 0x3) * 85)) # B
- return pebble_palette
- def nearest_color_to_pebble64_palette(r, g, b, a):
- """
- match each rgba32 pixel to the nearest color in the 8 bit pebble palette
- returns closest rgba32 color triplet (r, g, b, a)
- """
- a = ((a + 42) // 85) * 85 # fast nearest alpha for 2bit color range
- # clear transparent pixels (makes image more compress-able)
- # and required for greyscale tests
- if a == 0:
- r, g, b = (0, 0, 0)
- else:
- r = ((r + 42) // 85) * 85 # nearest for 2bit color range
- g = ((g + 42) // 85) * 85 # nearest for 2bit color range
- b = ((b + 42) // 85) * 85 # nearest for 2bit color range
- return r, g, b, a
- def nearest_color_to_pebble2_palette(r, g, b, a):
- """
- match each rgba32 pixel to the nearest color in 2 bit pebble palette
- returns closest rgba32 color triplet (r, g, b, a)
- """
- # these constants come from ITU-R recommendation BT.709
- luma = (r * 0.2126 + g * 0.7152 + b * 0.11)
- def round_to_1_bit(value):
- """ Round a [0-255] value to either 0 or 255 """
- if value > (255 / 2):
- return 255
- return 0
- rounded_luma = round_to_1_bit(luma)
- return (rounded_luma, rounded_luma, rounded_luma, round_to_1_bit(a))
- def truncate_color_to_pebble64_palette(r, g, b, a):
- """
- converts each rgba32 pixel to the next lower matching color (truncate method)
- in the pebble palette
- returns the truncated color as a rgba32 color triplet (r, g, b, a)
- """
- a = (a // 85) * 85 # truncate alpha for 2bit color range
- # clear transparent pixels (makes image more compress-able)
- # and required for greyscale tests
- if a == 0:
- r, g, b = (0, 0, 0)
- else:
- r = (r // 85) * 85 # truncate for 2bit color range
- g = (g // 85) * 85 # truncate for 2bit color range
- b = (b // 85) * 85 # truncate for 2bit color range
- return r, g, b, a
- def truncate_color_to_pebble2_palette(r, g, b, a):
- """
- converts each rgba32 pixel to the next lower matching color (truncate method)
- returns closest rgba32 color triplet (r, g, b, a)
- """
- if a != 255:
- a = 0
- if r == 255 and g == 255 and b == 255:
- return r, g, b, a
- else:
- return 0, 0, 0, a
- def rgba32_triplet_to_argb8(r, g, b, a):
- """
- converts a 32-bit RGBA color by channel to an ARGB8 (1 byte containing all 4 channels)
- """
- a, r, g, b = (a >> 6, r >> 6, g >> 6, b >> 6)
- argb8 = (a << 6) | (r << 4) | (g << 2) | b
- return argb8
- # convert 32-bit color (r, g, b, a) to 32-bit RGBA word
- def rgba32_triplet_to_rgba32(r, g, b, a):
- return (((r & 0xFF) << 24) | ((g & 0xFF) << 16) | ((b & 0xFF) << 8) | (a & 0xFF))
- # takes number of colors and outputs PNG & PBI compatible bit depths for paletted images
- def num_colors_to_bitdepth(num_colors):
- bitdepth = int(math.ceil(math.log(num_colors, 2)))
- # only bitdepth 1,2,4 and 8 supported by PBI and PNG
- if bitdepth == 0:
- # caused when palette has only 1 color
- bitdepth = 1
- elif bitdepth == 3:
- bitdepth = 4
- elif bitdepth > 4:
- bitdepth = 8
- return bitdepth
- def get_reduction_func(palette_name, color_reduction_method):
- reduction_funcs = {
- 'pebble64': {
- NEAREST: nearest_color_to_pebble64_palette,
- TRUNCATE: truncate_color_to_pebble64_palette
- },
- 'pebble2': {
- NEAREST: nearest_color_to_pebble2_palette,
- TRUNCATE: truncate_color_to_pebble2_palette
- }
- }
- return reduction_funcs[palette_name][color_reduction_method]
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