moby/networkdriver/ipallocator/allocator.go
Michael Crosby ea5b3e193b Finalize core changes with new package
Docker-DCO-1.1-Signed-off-by: Michael Crosby <michael@crosbymichael.com> (github: crosbymichael)
2014-01-23 05:22:32 -08:00

293 lines
6.8 KiB
Go

package ipallocator
import (
"encoding/binary"
"errors"
"github.com/dotcloud/docker/pkg/netlink"
"net"
"sync"
)
type networkSet map[iPNet]*iPSet
type iPNet struct {
IP string
Mask string
}
var (
ErrNetworkAlreadyAllocated = errors.New("requested network overlaps with existing network")
ErrNetworkAlreadyRegisterd = errors.New("requested network is already registered")
ErrNetworkOverlapsWithNameservers = errors.New("requested network overlaps with nameserver")
ErrNoAvailableIPs = errors.New("no available ip addresses on network")
ErrIPAlreadyAllocated = errors.New("ip already allocated")
ErrNetworkNotRegistered = errors.New("network not registered")
lock = sync.Mutex{}
allocatedIPs = networkSet{}
availableIPS = networkSet{}
)
// RegisterNetwork registers a new network with the allocator
// and validates that it contains a valid ip that does not overlap
// with existing routes and nameservers
func RegisterNetwork(network *net.IPNet, nameservers []string) error {
lock.Lock()
defer lock.Unlock()
if err := checkExistingNetworkOverlaps(network); err != nil {
return err
}
routes, err := netlink.NetworkGetRoutes()
if err != nil {
return err
}
if err := checkRouteOverlaps(routes, network); err != nil {
return err
}
if err := checkNameserverOverlaps(nameservers, network); err != nil {
return err
}
return RegisterExistingNetwork(network)
}
// RegisterExistingNetwork registers an exising network created
// for use with the allocator but does not perform any validation
func RegisterExistingNetwork(network *net.IPNet) error {
n := newIPNet(network)
if _, exists := allocatedIPs[n]; !exists {
allocatedIPs[n] = &iPSet{}
}
if _, exists := availableIPS[n]; !exists {
availableIPS[n] = &iPSet{}
}
return nil
}
// RequestIP requests an available ip from the given network. It
// will return the next available ip if the ip provided is nil. If the
// ip provided is not nil it will validate that the provided ip is available
// for use or return an error
func RequestIP(network *net.IPNet, ip *net.IP) (*net.IP, error) {
lock.Lock()
defer lock.Unlock()
if !networkExists(network) {
return nil, ErrNetworkNotRegistered
}
if ip == nil {
next, err := getNextIp(network)
if err != nil {
return nil, err
}
return next, nil
}
if err := registerIP(network, ip); err != nil {
return nil, err
}
return ip, nil
}
// ReleaseIP adds the provided ip back into the pool of
// available ips to be returned for use.
func ReleaseIP(network *net.IPNet, ip *net.IP) error {
lock.Lock()
defer lock.Unlock()
if !networkExists(network) {
return ErrNetworkNotRegistered
}
var (
n = newIPNet(network)
existing = allocatedIPs[n]
available = availableIPS[n]
pos = getPosition(network, ip)
)
existing.Remove(int(pos))
available.Push(int(pos))
return nil
}
// convert the ip into the position in the subnet. Only
// position are saved in the set
func getPosition(network *net.IPNet, ip *net.IP) int32 {
var (
first, _ = networkRange(network)
base = ipToInt(&first)
i = ipToInt(ip)
)
return i - base
}
// return an available ip if one is currently available. If not,
// return the next available ip for the nextwork
func getNextIp(network *net.IPNet) (*net.IP, error) {
var (
n = newIPNet(network)
ownIP = ipToInt(&network.IP)
available = availableIPS[n]
allocated = allocatedIPs[n]
first, _ = networkRange(network)
base = ipToInt(&first)
size = int(networkSize(network.Mask))
max = int32(size - 2) // size -1 for the broadcast address, -1 for the gateway address
pos = int32(available.Pop())
)
// We pop and push the position not the ip
if pos != 0 {
ip := intToIP(int32(base + pos))
allocated.Push(int(pos))
return ip, nil
}
pos = int32(allocated.PullBack())
for i := int32(0); i < max; i++ {
pos = pos%max + 1
next := int32(base + pos)
if next == ownIP {
continue
}
if !allocated.Exists(int(pos)) {
ip := intToIP(next)
allocated.Push(int(pos))
return ip, nil
}
}
return nil, ErrNoAvailableIPs
}
func registerIP(network *net.IPNet, ip *net.IP) error {
var (
n = newIPNet(network)
existing = allocatedIPs[n]
available = availableIPS[n]
pos = getPosition(network, ip)
)
if existing.Exists(int(pos)) {
return ErrIPAlreadyAllocated
}
available.Remove(int(pos))
return nil
}
func checkRouteOverlaps(networks []netlink.Route, toCheck *net.IPNet) error {
for _, network := range networks {
if network.IPNet != nil && networkOverlaps(toCheck, network.IPNet) {
return ErrNetworkAlreadyAllocated
}
}
return nil
}
// Detects overlap between one IPNet and another
func networkOverlaps(netX *net.IPNet, netY *net.IPNet) bool {
if firstIP, _ := networkRange(netX); netY.Contains(firstIP) {
return true
}
if firstIP, _ := networkRange(netY); netX.Contains(firstIP) {
return true
}
return false
}
func checkExistingNetworkOverlaps(network *net.IPNet) error {
for existing := range allocatedIPs {
if newIPNet(network) == existing {
return ErrNetworkAlreadyRegisterd
}
ex := newNetIPNet(existing)
if networkOverlaps(network, ex) {
return ErrNetworkAlreadyAllocated
}
}
return nil
}
// Calculates the first and last IP addresses in an IPNet
func networkRange(network *net.IPNet) (net.IP, net.IP) {
var (
netIP = network.IP.To4()
firstIP = netIP.Mask(network.Mask)
lastIP = net.IPv4(0, 0, 0, 0).To4()
)
for i := 0; i < len(lastIP); i++ {
lastIP[i] = netIP[i] | ^network.Mask[i]
}
return firstIP, lastIP
}
func newIPNet(network *net.IPNet) iPNet {
return iPNet{
IP: string(network.IP),
Mask: string(network.Mask),
}
}
func newNetIPNet(network iPNet) *net.IPNet {
return &net.IPNet{
IP: []byte(network.IP),
Mask: []byte(network.Mask),
}
}
// Converts a 4 bytes IP into a 32 bit integer
func ipToInt(ip *net.IP) int32 {
return int32(binary.BigEndian.Uint32(ip.To4()))
}
// Converts 32 bit integer into a 4 bytes IP address
func intToIP(n int32) *net.IP {
b := make([]byte, 4)
binary.BigEndian.PutUint32(b, uint32(n))
ip := net.IP(b)
return &ip
}
// Given a netmask, calculates the number of available hosts
func networkSize(mask net.IPMask) int32 {
m := net.IPv4Mask(0, 0, 0, 0)
for i := 0; i < net.IPv4len; i++ {
m[i] = ^mask[i]
}
return int32(binary.BigEndian.Uint32(m)) + 1
}
func checkNameserverOverlaps(nameservers []string, toCheck *net.IPNet) error {
if len(nameservers) > 0 {
for _, ns := range nameservers {
_, nsNetwork, err := net.ParseCIDR(ns)
if err != nil {
return err
}
if networkOverlaps(toCheck, nsNetwork) {
return ErrNetworkOverlapsWithNameservers
}
}
}
return nil
}
func networkExists(network *net.IPNet) bool {
n := newIPNet(network)
_, exists := allocatedIPs[n]
return exists
}