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- package container
- import (
- "fmt"
- "sync"
- "time"
- "golang.org/x/net/context"
- "github.com/docker/go-units"
- )
- // State holds the current container state, and has methods to get and
- // set the state. Container has an embed, which allows all of the
- // functions defined against State to run against Container.
- type State struct {
- sync.Mutex
- // FIXME: Why do we have both paused and running if a
- // container cannot be paused and running at the same time?
- Running bool
- Paused bool
- Restarting bool
- OOMKilled bool
- RemovalInProgress bool // Not need for this to be persistent on disk.
- Dead bool
- Pid int
- exitCode int
- error string // contains last known error when starting the container
- StartedAt time.Time
- FinishedAt time.Time
- waitChan chan struct{}
- Health *Health
- }
- // NewState creates a default state object with a fresh channel for state changes.
- func NewState() *State {
- return &State{
- waitChan: make(chan struct{}),
- }
- }
- // String returns a human-readable description of the state
- func (s *State) String() string {
- if s.Running {
- if s.Paused {
- return fmt.Sprintf("Up %s (Paused)", units.HumanDuration(time.Now().UTC().Sub(s.StartedAt)))
- }
- if s.Restarting {
- return fmt.Sprintf("Restarting (%d) %s ago", s.exitCode, units.HumanDuration(time.Now().UTC().Sub(s.FinishedAt)))
- }
- if h := s.Health; h != nil {
- return fmt.Sprintf("Up %s (%s)", units.HumanDuration(time.Now().UTC().Sub(s.StartedAt)), h.String())
- }
- return fmt.Sprintf("Up %s", units.HumanDuration(time.Now().UTC().Sub(s.StartedAt)))
- }
- if s.RemovalInProgress {
- return "Removal In Progress"
- }
- if s.Dead {
- return "Dead"
- }
- if s.StartedAt.IsZero() {
- return "Created"
- }
- if s.FinishedAt.IsZero() {
- return ""
- }
- return fmt.Sprintf("Exited (%d) %s ago", s.exitCode, units.HumanDuration(time.Now().UTC().Sub(s.FinishedAt)))
- }
- // StateString returns a single string to describe state
- func (s *State) StateString() string {
- if s.Running {
- if s.Paused {
- return "paused"
- }
- if s.Restarting {
- return "restarting"
- }
- return "running"
- }
- if s.Dead {
- return "dead"
- }
- if s.StartedAt.IsZero() {
- return "created"
- }
- return "exited"
- }
- // IsValidStateString checks if the provided string is a valid container state or not.
- func IsValidStateString(s string) bool {
- if s != "paused" &&
- s != "restarting" &&
- s != "running" &&
- s != "dead" &&
- s != "created" &&
- s != "exited" {
- return false
- }
- return true
- }
- func wait(waitChan <-chan struct{}, timeout time.Duration) error {
- if timeout < 0 {
- <-waitChan
- return nil
- }
- select {
- case <-time.After(timeout):
- return fmt.Errorf("Timed out: %v", timeout)
- case <-waitChan:
- return nil
- }
- }
- // WaitStop waits until state is stopped. If state already stopped it returns
- // immediately. If you want wait forever you must supply negative timeout.
- // Returns exit code, that was passed to SetStoppedLocking
- func (s *State) WaitStop(timeout time.Duration) (int, error) {
- s.Lock()
- if !s.Running {
- exitCode := s.exitCode
- s.Unlock()
- return exitCode, nil
- }
- waitChan := s.waitChan
- s.Unlock()
- if err := wait(waitChan, timeout); err != nil {
- return -1, err
- }
- s.Lock()
- defer s.Unlock()
- return s.ExitCode(), nil
- }
- // WaitWithContext waits for the container to stop. Optional context can be
- // passed for canceling the request.
- func (s *State) WaitWithContext(ctx context.Context) error {
- // todo(tonistiigi): make other wait functions use this
- s.Lock()
- if !s.Running {
- state := *s
- defer s.Unlock()
- if state.exitCode == 0 {
- return nil
- }
- return &state
- }
- waitChan := s.waitChan
- s.Unlock()
- select {
- case <-waitChan:
- s.Lock()
- state := *s
- s.Unlock()
- if state.exitCode == 0 {
- return nil
- }
- return &state
- case <-ctx.Done():
- return ctx.Err()
- }
- }
- // IsRunning returns whether the running flag is set. Used by Container to check whether a container is running.
- func (s *State) IsRunning() bool {
- s.Lock()
- res := s.Running
- s.Unlock()
- return res
- }
- // GetPID holds the process id of a container.
- func (s *State) GetPID() int {
- s.Lock()
- res := s.Pid
- s.Unlock()
- return res
- }
- // ExitCode returns current exitcode for the state. Take lock before if state
- // may be shared.
- func (s *State) ExitCode() int {
- res := s.exitCode
- return res
- }
- // SetExitCode sets current exitcode for the state. Take lock before if state
- // may be shared.
- func (s *State) SetExitCode(ec int) {
- s.exitCode = ec
- }
- // SetRunning sets the state of the container to "running".
- func (s *State) SetRunning(pid int, initial bool) {
- s.error = ""
- s.Running = true
- s.Paused = false
- s.Restarting = false
- s.exitCode = 0
- s.Pid = pid
- if initial {
- s.StartedAt = time.Now().UTC()
- }
- }
- // SetStoppedLocking locks the container state and sets it to "stopped".
- func (s *State) SetStoppedLocking(exitStatus *ExitStatus) {
- s.Lock()
- s.SetStopped(exitStatus)
- s.Unlock()
- }
- // SetStopped sets the container state to "stopped" without locking.
- func (s *State) SetStopped(exitStatus *ExitStatus) {
- s.Running = false
- s.Paused = false
- s.Restarting = false
- s.Pid = 0
- s.FinishedAt = time.Now().UTC()
- s.setFromExitStatus(exitStatus)
- close(s.waitChan) // fire waiters for stop
- s.waitChan = make(chan struct{})
- }
- // SetRestartingLocking is when docker handles the auto restart of containers when they are
- // in the middle of a stop and being restarted again
- func (s *State) SetRestartingLocking(exitStatus *ExitStatus) {
- s.Lock()
- s.SetRestarting(exitStatus)
- s.Unlock()
- }
- // SetRestarting sets the container state to "restarting".
- // It also sets the container PID to 0.
- func (s *State) SetRestarting(exitStatus *ExitStatus) {
- // we should consider the container running when it is restarting because of
- // all the checks in docker around rm/stop/etc
- s.Running = true
- s.Restarting = true
- s.Pid = 0
- s.FinishedAt = time.Now().UTC()
- s.setFromExitStatus(exitStatus)
- close(s.waitChan) // fire waiters for stop
- s.waitChan = make(chan struct{})
- }
- // SetError sets the container's error state. This is useful when we want to
- // know the error that occurred when container transits to another state
- // when inspecting it
- func (s *State) SetError(err error) {
- s.error = err.Error()
- }
- // IsPaused returns whether the container is paused or not.
- func (s *State) IsPaused() bool {
- s.Lock()
- res := s.Paused
- s.Unlock()
- return res
- }
- // IsRestarting returns whether the container is restarting or not.
- func (s *State) IsRestarting() bool {
- s.Lock()
- res := s.Restarting
- s.Unlock()
- return res
- }
- // SetRemovalInProgress sets the container state as being removed.
- // It returns true if the container was already in that state.
- func (s *State) SetRemovalInProgress() bool {
- s.Lock()
- defer s.Unlock()
- if s.RemovalInProgress {
- return true
- }
- s.RemovalInProgress = true
- return false
- }
- // ResetRemovalInProgress makes the RemovalInProgress state to false.
- func (s *State) ResetRemovalInProgress() {
- s.Lock()
- s.RemovalInProgress = false
- s.Unlock()
- }
- // SetDead sets the container state to "dead"
- func (s *State) SetDead() {
- s.Lock()
- s.Dead = true
- s.Unlock()
- }
- // Error returns current error for the state.
- func (s *State) Error() string {
- return s.error
- }
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