123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132 |
- package stringbuffer
- import (
- "sync"
- "unicode/utf16"
- )
- // TODO: worth exporting and using in mkwinsyscall?
- // Uint16BufferSize is the buffer size in the pool, chosen somewhat arbitrarily to accommodate
- // large path strings:
- // MAX_PATH (260) + size of volume GUID prefix (49) + null terminator = 310.
- const MinWStringCap = 310
- // use *[]uint16 since []uint16 creates an extra allocation where the slice header
- // is copied to heap and then referenced via pointer in the interface header that sync.Pool
- // stores.
- var pathPool = sync.Pool{ // if go1.18+ adds Pool[T], use that to store []uint16 directly
- New: func() interface{} {
- b := make([]uint16, MinWStringCap)
- return &b
- },
- }
- func newBuffer() []uint16 { return *(pathPool.Get().(*[]uint16)) }
- // freeBuffer copies the slice header data, and puts a pointer to that in the pool.
- // This avoids taking a pointer to the slice header in WString, which can be set to nil.
- func freeBuffer(b []uint16) { pathPool.Put(&b) }
- // WString is a wide string buffer ([]uint16) meant for storing UTF-16 encoded strings
- // for interacting with Win32 APIs.
- // Sizes are specified as uint32 and not int.
- //
- // It is not thread safe.
- type WString struct {
- // type-def allows casting to []uint16 directly, use struct to prevent that and allow adding fields in the future.
- // raw buffer
- b []uint16
- }
- // NewWString returns a [WString] allocated from a shared pool with an
- // initial capacity of at least [MinWStringCap].
- // Since the buffer may have been previously used, its contents are not guaranteed to be empty.
- //
- // The buffer should be freed via [WString.Free]
- func NewWString() *WString {
- return &WString{
- b: newBuffer(),
- }
- }
- func (b *WString) Free() {
- if b.empty() {
- return
- }
- freeBuffer(b.b)
- b.b = nil
- }
- // ResizeTo grows the buffer to at least c and returns the new capacity, freeing the
- // previous buffer back into pool.
- func (b *WString) ResizeTo(c uint32) uint32 {
- // allready sufficient (or n is 0)
- if c <= b.Cap() {
- return b.Cap()
- }
- if c <= MinWStringCap {
- c = MinWStringCap
- }
- // allocate at-least double buffer size, as is done in [bytes.Buffer] and other places
- if c <= 2*b.Cap() {
- c = 2 * b.Cap()
- }
- b2 := make([]uint16, c)
- if !b.empty() {
- copy(b2, b.b)
- freeBuffer(b.b)
- }
- b.b = b2
- return c
- }
- // Buffer returns the underlying []uint16 buffer.
- func (b *WString) Buffer() []uint16 {
- if b.empty() {
- return nil
- }
- return b.b
- }
- // Pointer returns a pointer to the first uint16 in the buffer.
- // If the [WString.Free] has already been called, the pointer will be nil.
- func (b *WString) Pointer() *uint16 {
- if b.empty() {
- return nil
- }
- return &b.b[0]
- }
- // String returns the returns the UTF-8 encoding of the UTF-16 string in the buffer.
- //
- // It assumes that the data is null-terminated.
- func (b *WString) String() string {
- // Using [windows.UTF16ToString] would require importing "golang.org/x/sys/windows"
- // and would make this code Windows-only, which makes no sense.
- // So copy UTF16ToString code into here.
- // If other windows-specific code is added, switch to [windows.UTF16ToString]
- s := b.b
- for i, v := range s {
- if v == 0 {
- s = s[:i]
- break
- }
- }
- return string(utf16.Decode(s))
- }
- // Cap returns the underlying buffer capacity.
- func (b *WString) Cap() uint32 {
- if b.empty() {
- return 0
- }
- return b.cap()
- }
- func (b *WString) cap() uint32 { return uint32(cap(b.b)) }
- func (b *WString) empty() bool { return b == nil || b.cap() == 0 }
|