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- package setmatrix
- import (
- "sync"
- mapset "github.com/deckarep/golang-set"
- )
- // SetMatrix is a map of Sets
- type SetMatrix interface {
- // Get returns the members of the set for a specific key as a slice.
- Get(key string) ([]interface{}, bool)
- // Contains is used to verify if an element is in a set for a specific key
- // returns true if the element is in the set
- // returns true if there is a set for the key
- Contains(key string, value interface{}) (bool, bool)
- // Insert inserts the value in the set of a key
- // returns true if the value is inserted (was not already in the set), false otherwise
- // returns also the length of the set for the key
- Insert(key string, value interface{}) (bool, int)
- // Remove removes the value in the set for a specific key
- // returns true if the value is deleted, false otherwise
- // returns also the length of the set for the key
- Remove(key string, value interface{}) (bool, int)
- // Cardinality returns the number of elements in the set for a key
- // returns false if the set is not present
- Cardinality(key string) (int, bool)
- // String returns the string version of the set, empty otherwise
- // returns false if the set is not present
- String(key string) (string, bool)
- // Returns all the keys in the map
- Keys() []string
- }
- type setMatrix struct {
- matrix map[string]mapset.Set
- mu sync.Mutex
- }
- // NewSetMatrix creates a new set matrix object
- func NewSetMatrix() SetMatrix {
- s := &setMatrix{}
- s.init()
- return s
- }
- func (s *setMatrix) init() {
- s.matrix = make(map[string]mapset.Set)
- }
- func (s *setMatrix) Get(key string) ([]interface{}, bool) {
- s.mu.Lock()
- defer s.mu.Unlock()
- set, ok := s.matrix[key]
- if !ok {
- return nil, ok
- }
- return set.ToSlice(), ok
- }
- func (s *setMatrix) Contains(key string, value interface{}) (bool, bool) {
- s.mu.Lock()
- defer s.mu.Unlock()
- set, ok := s.matrix[key]
- if !ok {
- return false, ok
- }
- return set.Contains(value), ok
- }
- func (s *setMatrix) Insert(key string, value interface{}) (bool, int) {
- s.mu.Lock()
- defer s.mu.Unlock()
- set, ok := s.matrix[key]
- if !ok {
- s.matrix[key] = mapset.NewSet()
- s.matrix[key].Add(value)
- return true, 1
- }
- return set.Add(value), set.Cardinality()
- }
- func (s *setMatrix) Remove(key string, value interface{}) (bool, int) {
- s.mu.Lock()
- defer s.mu.Unlock()
- set, ok := s.matrix[key]
- if !ok {
- return false, 0
- }
- var removed bool
- if set.Contains(value) {
- set.Remove(value)
- removed = true
- // If the set is empty remove it from the matrix
- if set.Cardinality() == 0 {
- delete(s.matrix, key)
- }
- }
- return removed, set.Cardinality()
- }
- func (s *setMatrix) Cardinality(key string) (int, bool) {
- s.mu.Lock()
- defer s.mu.Unlock()
- set, ok := s.matrix[key]
- if !ok {
- return 0, ok
- }
- return set.Cardinality(), ok
- }
- func (s *setMatrix) String(key string) (string, bool) {
- s.mu.Lock()
- defer s.mu.Unlock()
- set, ok := s.matrix[key]
- if !ok {
- return "", ok
- }
- return set.String(), ok
- }
- func (s *setMatrix) Keys() []string {
- s.mu.Lock()
- defer s.mu.Unlock()
- keys := make([]string, 0, len(s.matrix))
- for k := range s.matrix {
- keys = append(keys, k)
- }
- return keys
- }
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