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- /*
- Package libnetwork provides the basic functionality and extension points to
- create network namespaces and allocate interfaces for containers to use.
- // Create a new controller instance
- controller := libnetwork.New()
- // This option is only needed for in-tree drivers. Plugins(in future) will get
- // their options through plugin infrastructure.
- option := options.Generic{}
- driver, err := controller.NewNetworkDriver("simplebridge", option)
- if err != nil {
- return
- }
- netOptions := options.Generic{}
- // Create a network for containers to join.
- network, err := controller.NewNetwork(driver, "network1", netOptions)
- if err != nil {
- return
- }
- // For a new container: create a sandbox instance (providing a unique key).
- // For linux it is a filesystem path
- networkPath := "/var/lib/docker/.../4d23e"
- networkNamespace, err := sandbox.NewSandbox(networkPath)
- if err != nil {
- return
- }
- // For each new container: allocate IP and interfaces. The returned network
- // settings will be used for container infos (inspect and such), as well as
- // iptables rules for port publishing.
- ep, err := network.CreateEndpoint("Endpoint1", networkNamespace.Key(), "")
- if err != nil {
- return
- }
- */
- package libnetwork
- import (
- "sync"
- "github.com/docker/docker/pkg/stringid"
- "github.com/docker/libnetwork/driverapi"
- "github.com/docker/libnetwork/sandbox"
- "github.com/docker/libnetwork/types"
- )
- // NetworkController provides the interface for controller instance which manages
- // networks.
- type NetworkController interface {
- // NOTE: This method will go away when moving to plugin infrastructure
- NewNetworkDriver(networkType string, options interface{}) (*NetworkDriver, error)
- // Create a new network. The options parameter carries network specific options.
- // Labels support will be added in the near future.
- NewNetwork(d *NetworkDriver, name string, options interface{}) (Network, error)
- }
- // A Network represents a logical connectivity zone that containers may
- // join using the Link method. A Network is managed by a specific driver.
- type Network interface {
- // A user chosen name for this network.
- Name() string
- // A system generated id for this network.
- ID() string
- // The type of network, which corresponds to its managing driver.
- Type() string
- // Create a new endpoint to this network symbolically identified by the
- // specified unique name. The options parameter carry driver specific options.
- // Labels support will be added in the near future.
- CreateEndpoint(name string, sboxKey string, options interface{}) (Endpoint, error)
- // Endpoints returns the list of Endpoint in this network.
- Endpoints() []Endpoint
- // Delete the network.
- Delete() error
- }
- // Endpoint represents a logical connection between a network and a sandbox.
- type Endpoint interface {
- // A system generated id for this endpoint.
- ID() string
- // Name returns the name of this endpoint.
- Name() string
- // Network returns the name of the network to which this endpoint is attached.
- Network() string
- // SandboxInfo returns the sandbox information for this endpoint.
- SandboxInfo() *sandbox.Info
- // Delete and detaches this endpoint from the network.
- Delete() error
- }
- // NetworkDriver provides a reference to driver and way to push driver specific config
- type NetworkDriver struct {
- networkType string
- internalDriver driverapi.Driver
- }
- type endpoint struct {
- name string
- id types.UUID
- network *network
- sandboxInfo *sandbox.Info
- }
- type network struct {
- ctrlr *controller
- name string
- networkType string
- id types.UUID
- driver *NetworkDriver
- endpoints endpointTable
- sync.Mutex
- }
- type networkTable map[types.UUID]*network
- type endpointTable map[types.UUID]*endpoint
- type controller struct {
- networks networkTable
- drivers driverTable
- sync.Mutex
- }
- // New creates a new instance of network controller.
- func New() NetworkController {
- return &controller{networkTable{}, enumerateDrivers(), sync.Mutex{}}
- }
- func (c *controller) NewNetworkDriver(networkType string, options interface{}) (*NetworkDriver, error) {
- d, ok := c.drivers[networkType]
- if !ok {
- return nil, NetworkTypeError(networkType)
- }
- if err := d.Config(options); err != nil {
- return nil, err
- }
- return &NetworkDriver{networkType: networkType, internalDriver: d}, nil
- }
- // NewNetwork creates a new network of the specified NetworkDriver. The options
- // are driver specific and modeled in a generic way.
- func (c *controller) NewNetwork(nd *NetworkDriver, name string, options interface{}) (Network, error) {
- if nd == nil {
- return nil, ErrNilNetworkDriver
- }
- c.Lock()
- for _, n := range c.networks {
- if n.name == name {
- c.Unlock()
- return nil, NetworkNameError(name)
- }
- }
- c.Unlock()
- network := &network{
- name: name,
- id: types.UUID(stringid.GenerateRandomID()),
- ctrlr: c,
- driver: nd}
- network.endpoints = make(endpointTable)
- d := network.driver.internalDriver
- if d == nil {
- return nil, ErrInvalidNetworkDriver
- }
- if err := d.CreateNetwork(network.id, options); err != nil {
- return nil, err
- }
- c.Lock()
- c.networks[network.id] = network
- c.Unlock()
- return network, nil
- }
- func (n *network) Name() string {
- return n.name
- }
- func (n *network) ID() string {
- return string(n.id)
- }
- func (n *network) Type() string {
- if n.driver == nil {
- return ""
- }
- return n.driver.networkType
- }
- func (n *network) Delete() error {
- var err error
- n.ctrlr.Lock()
- _, ok := n.ctrlr.networks[n.id]
- if !ok {
- n.ctrlr.Unlock()
- return &UnknownNetworkError{name: n.name, id: string(n.id)}
- }
- n.Lock()
- numEps := len(n.endpoints)
- n.Unlock()
- if numEps != 0 {
- n.ctrlr.Unlock()
- return &ActiveEndpointsError{name: n.name, id: string(n.id)}
- }
- delete(n.ctrlr.networks, n.id)
- n.ctrlr.Unlock()
- defer func() {
- if err != nil {
- n.ctrlr.Lock()
- n.ctrlr.networks[n.id] = n
- n.ctrlr.Unlock()
- }
- }()
- d := n.driver.internalDriver
- err = d.DeleteNetwork(n.id)
- return err
- }
- func (n *network) CreateEndpoint(name string, sboxKey string, options interface{}) (Endpoint, error) {
- ep := &endpoint{name: name}
- ep.id = types.UUID(stringid.GenerateRandomID())
- ep.network = n
- d := n.driver.internalDriver
- sinfo, err := d.CreateEndpoint(n.id, ep.id, sboxKey, options)
- if err != nil {
- return nil, err
- }
- ep.sandboxInfo = sinfo
- n.Lock()
- n.endpoints[ep.id] = ep
- n.Unlock()
- return ep, nil
- }
- func (n *network) Endpoints() []Endpoint {
- n.Lock()
- defer n.Unlock()
- list := make([]Endpoint, len(n.endpoints))
- idx := 0
- for _, e := range n.endpoints {
- list[idx] = e
- idx++
- }
- return list
- }
- func (ep *endpoint) ID() string {
- return string(ep.id)
- }
- func (ep *endpoint) Name() string {
- return ep.name
- }
- func (ep *endpoint) Network() string {
- return ep.network.name
- }
- func (ep *endpoint) SandboxInfo() *sandbox.Info {
- if ep.sandboxInfo == nil {
- return nil
- }
- return ep.sandboxInfo.GetCopy()
- }
- func (ep *endpoint) Delete() error {
- var err error
- n := ep.network
- n.Lock()
- _, ok := n.endpoints[ep.id]
- if !ok {
- n.Unlock()
- return &UnknownEndpointError{name: ep.name, id: string(ep.id)}
- }
- delete(n.endpoints, ep.id)
- n.Unlock()
- defer func() {
- if err != nil {
- n.Lock()
- n.endpoints[ep.id] = ep
- n.Unlock()
- }
- }()
- d := n.driver.internalDriver
- err = d.DeleteEndpoint(n.id, ep.id)
- return err
- }
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