ibnetwork/bitmap: format code with gofumpt

Formatting the code with https://github.com/mvdan/gofumpt

Signed-off-by: Sebastiaan van Stijn <github@gone.nl>
This commit is contained in:
Sebastiaan van Stijn 2023-05-05 13:47:25 +02:00
parent f349754b55
commit defa8ba7b4
No known key found for this signature in database
GPG key ID: 76698F39D527CE8C

View file

@ -259,16 +259,22 @@ func TestMergeSequences(t *testing.T) {
{&sequence{block: 0xFFFFFFF0, count: 1, next: &sequence{block: 0xFFFFFFF0, count: 8}}, &sequence{block: 0xFFFFFFF0, count: 9}},
{&sequence{block: 0xFE, count: 8, next: &sequence{block: 0xFE, count: 1, next: &sequence{block: 0xFE, count: 5}}}, &sequence{block: 0xFE, count: 14}},
{&sequence{block: 0xFE, count: 8, next: &sequence{block: 0xFE, count: 1, next: &sequence{block: 0xFE, count: 5, next: &sequence{block: 0xFF, count: 1}}}},
&sequence{block: 0xFE, count: 14, next: &sequence{block: 0xFF, count: 1}}},
{
&sequence{block: 0xFE, count: 8, next: &sequence{block: 0xFE, count: 1, next: &sequence{block: 0xFE, count: 5, next: &sequence{block: 0xFF, count: 1}}}},
&sequence{block: 0xFE, count: 14, next: &sequence{block: 0xFF, count: 1}},
},
// No merge
{&sequence{block: 0xFE, count: 8, next: &sequence{block: 0xF8, count: 1, next: &sequence{block: 0xFE, count: 5}}},
&sequence{block: 0xFE, count: 8, next: &sequence{block: 0xF8, count: 1, next: &sequence{block: 0xFE, count: 5}}}},
{
&sequence{block: 0xFE, count: 8, next: &sequence{block: 0xF8, count: 1, next: &sequence{block: 0xFE, count: 5}}},
&sequence{block: 0xFE, count: 8, next: &sequence{block: 0xF8, count: 1, next: &sequence{block: 0xFE, count: 5}}},
},
// No merge from head: // Merge function tries to merge from passed head. If it can't merge with next, it does not reattempt with next as head
{&sequence{block: 0xFE, count: 8, next: &sequence{block: 0xFF, count: 1, next: &sequence{block: 0xFF, count: 5}}},
&sequence{block: 0xFE, count: 8, next: &sequence{block: 0xFF, count: 6}}},
{
&sequence{block: 0xFE, count: 8, next: &sequence{block: 0xFF, count: 1, next: &sequence{block: 0xFF, count: 5}}},
&sequence{block: 0xFE, count: 8, next: &sequence{block: 0xFF, count: 6}},
},
}
for n, i := range input {
@ -299,123 +305,211 @@ func TestPushReservation(t *testing.T) {
{&sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x0, count: 7}}, 0, 1, &sequence{block: 0xC0000000, count: 1, next: &sequence{block: 0x0, count: 7, next: nil}}},
// Create second sequence and fill in 8 addresses starting from address 32
{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0x00000000, count: 1, next: &sequence{block: 0xffffffff, count: 6, next: nil}}}, 4, 0,
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0x80000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}},
{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0x80000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 1,
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xC0000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}},
{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xC0000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 2,
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xE0000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}},
{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xE0000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 3,
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xF0000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}},
{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xF0000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 4,
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xF8000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}},
{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xF8000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 5,
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFC000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}},
{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFC000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 6,
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFE000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}},
{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFE000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 7,
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFF000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}},
{
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0x00000000, count: 1, next: &sequence{block: 0xffffffff, count: 6, next: nil}}}, 4, 0,
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0x80000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}},
},
{
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0x80000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 1,
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xC0000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}},
},
{
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xC0000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 2,
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xE0000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}},
},
{
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xE0000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 3,
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xF0000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}},
},
{
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xF0000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 4,
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xF8000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}},
},
{
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xF8000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 5,
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFC000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}},
},
{
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFC000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 6,
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFE000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}},
},
{
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFE000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 7,
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFF000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}},
},
// fill in 8 addresses starting from address 40
{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFF000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 0,
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFF800000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}},
{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFF800000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 1,
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFC00000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}},
{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFC00000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 2,
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFE00000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}},
{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFE00000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 3,
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFF00000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}},
{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFF00000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 4,
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFF80000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}},
{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFF80000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 5,
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFFC0000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}},
{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFFC0000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 6,
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFFE0000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}},
{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFFE0000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 7,
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFFF0000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}},
{
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFF000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 0,
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFF800000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}},
},
{
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFF800000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 1,
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFC00000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}},
},
{
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFC00000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 2,
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFE00000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}},
},
{
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFE00000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 3,
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFF00000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}},
},
{
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFF00000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 4,
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFF80000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}},
},
{
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFF80000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 5,
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFFC0000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}},
},
{
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFFC0000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 6,
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFFE0000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}},
},
{
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFFE0000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 7,
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFFF0000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}},
},
// Insert new sequence
{&sequence{block: 0xffffffff, count: 2, next: &sequence{block: 0x0, count: 6}}, 8, 0,
&sequence{block: 0xffffffff, count: 2, next: &sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x0, count: 5}}}},
{&sequence{block: 0xffffffff, count: 2, next: &sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x0, count: 5}}}, 8, 1,
&sequence{block: 0xffffffff, count: 2, next: &sequence{block: 0xC0000000, count: 1, next: &sequence{block: 0x0, count: 5}}}},
{
&sequence{block: 0xffffffff, count: 2, next: &sequence{block: 0x0, count: 6}}, 8, 0,
&sequence{block: 0xffffffff, count: 2, next: &sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x0, count: 5}}},
},
{
&sequence{block: 0xffffffff, count: 2, next: &sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x0, count: 5}}}, 8, 1,
&sequence{block: 0xffffffff, count: 2, next: &sequence{block: 0xC0000000, count: 1, next: &sequence{block: 0x0, count: 5}}},
},
// Merge affected with next
{&sequence{block: 0xffffffff, count: 7, next: &sequence{block: 0xfffffffe, count: 2, next: &sequence{block: 0xffffffff, count: 1}}}, 31, 7,
&sequence{block: 0xffffffff, count: 8, next: &sequence{block: 0xfffffffe, count: 1, next: &sequence{block: 0xffffffff, count: 1}}}},
{&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xfffffffc, count: 1, next: &sequence{block: 0xfffffffe, count: 6}}}, 7, 6,
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xfffffffe, count: 7}}},
{
&sequence{block: 0xffffffff, count: 7, next: &sequence{block: 0xfffffffe, count: 2, next: &sequence{block: 0xffffffff, count: 1}}}, 31, 7,
&sequence{block: 0xffffffff, count: 8, next: &sequence{block: 0xfffffffe, count: 1, next: &sequence{block: 0xffffffff, count: 1}}},
},
{
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xfffffffc, count: 1, next: &sequence{block: 0xfffffffe, count: 6}}}, 7, 6,
&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xfffffffe, count: 7}},
},
// Merge affected with next and next.next
{&sequence{block: 0xffffffff, count: 7, next: &sequence{block: 0xfffffffe, count: 1, next: &sequence{block: 0xffffffff, count: 1}}}, 31, 7,
&sequence{block: 0xffffffff, count: 9}},
{&sequence{block: 0xffffffff, count: 7, next: &sequence{block: 0xfffffffe, count: 1}}, 31, 7,
&sequence{block: 0xffffffff, count: 8}},
{
&sequence{block: 0xffffffff, count: 7, next: &sequence{block: 0xfffffffe, count: 1, next: &sequence{block: 0xffffffff, count: 1}}}, 31, 7,
&sequence{block: 0xffffffff, count: 9},
},
{
&sequence{block: 0xffffffff, count: 7, next: &sequence{block: 0xfffffffe, count: 1}}, 31, 7,
&sequence{block: 0xffffffff, count: 8},
},
// Merge affected with previous and next
{&sequence{block: 0xffffffff, count: 7, next: &sequence{block: 0xfffffffe, count: 1, next: &sequence{block: 0xffffffff, count: 1}}}, 31, 7,
&sequence{block: 0xffffffff, count: 9}},
{
&sequence{block: 0xffffffff, count: 7, next: &sequence{block: 0xfffffffe, count: 1, next: &sequence{block: 0xffffffff, count: 1}}}, 31, 7,
&sequence{block: 0xffffffff, count: 9},
},
// Redundant push: No change
{&sequence{block: 0xffff0000, count: 1}, 0, 0, &sequence{block: 0xffff0000, count: 1}},
{&sequence{block: 0xffff0000, count: 7}, 25, 7, &sequence{block: 0xffff0000, count: 7}},
{&sequence{block: 0xffffffff, count: 7, next: &sequence{block: 0xfffffffe, count: 1, next: &sequence{block: 0xffffffff, count: 1}}}, 7, 7,
&sequence{block: 0xffffffff, count: 7, next: &sequence{block: 0xfffffffe, count: 1, next: &sequence{block: 0xffffffff, count: 1}}}},
{
&sequence{block: 0xffffffff, count: 7, next: &sequence{block: 0xfffffffe, count: 1, next: &sequence{block: 0xffffffff, count: 1}}}, 7, 7,
&sequence{block: 0xffffffff, count: 7, next: &sequence{block: 0xfffffffe, count: 1, next: &sequence{block: 0xffffffff, count: 1}}},
},
// Set last bit
{&sequence{block: 0x0, count: 8}, 31, 7, &sequence{block: 0x0, count: 7, next: &sequence{block: 0x1, count: 1}}},
// Set bit in a middle sequence in the first block, first bit
{&sequence{block: 0x40000000, count: 1, next: &sequence{block: 0x0, count: 6, next: &sequence{block: 0x1, count: 1}}}, 4, 0,
&sequence{block: 0x40000000, count: 1, next: &sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x0, count: 5,
next: &sequence{block: 0x1, count: 1}}}}},
{
&sequence{block: 0x40000000, count: 1, next: &sequence{block: 0x0, count: 6, next: &sequence{block: 0x1, count: 1}}}, 4, 0,
&sequence{block: 0x40000000, count: 1, next: &sequence{block: 0x80000000, count: 1, next: &sequence{
block: 0x0, count: 5,
next: &sequence{block: 0x1, count: 1},
}}},
},
// Set bit in a middle sequence in the first block, first bit (merge involved)
{&sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x0, count: 6, next: &sequence{block: 0x1, count: 1}}}, 4, 0,
&sequence{block: 0x80000000, count: 2, next: &sequence{block: 0x0, count: 5, next: &sequence{block: 0x1, count: 1}}}},
{
&sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x0, count: 6, next: &sequence{block: 0x1, count: 1}}}, 4, 0,
&sequence{block: 0x80000000, count: 2, next: &sequence{block: 0x0, count: 5, next: &sequence{block: 0x1, count: 1}}},
},
// Set bit in a middle sequence in the first block, last bit
{&sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x0, count: 6, next: &sequence{block: 0x1, count: 1}}}, 4, 31,
&sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x1, count: 1, next: &sequence{block: 0x0, count: 5,
next: &sequence{block: 0x1, count: 1}}}}},
{
&sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x0, count: 6, next: &sequence{block: 0x1, count: 1}}}, 4, 31,
&sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x1, count: 1, next: &sequence{
block: 0x0, count: 5,
next: &sequence{block: 0x1, count: 1},
}}},
},
// Set bit in a middle sequence in the first block, middle bit
{&sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x0, count: 6, next: &sequence{block: 0x1, count: 1}}}, 4, 16,
&sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x8000, count: 1, next: &sequence{block: 0x0, count: 5,
next: &sequence{block: 0x1, count: 1}}}}},
{
&sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x0, count: 6, next: &sequence{block: 0x1, count: 1}}}, 4, 16,
&sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x8000, count: 1, next: &sequence{
block: 0x0, count: 5,
next: &sequence{block: 0x1, count: 1},
}}},
},
// Set bit in a middle sequence in a middle block, first bit
{&sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x0, count: 6, next: &sequence{block: 0x1, count: 1}}}, 16, 0,
&sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x0, count: 3, next: &sequence{block: 0x80000000, count: 1,
next: &sequence{block: 0x0, count: 2, next: &sequence{block: 0x1, count: 1}}}}}},
{
&sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x0, count: 6, next: &sequence{block: 0x1, count: 1}}}, 16, 0,
&sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x0, count: 3, next: &sequence{
block: 0x80000000, count: 1,
next: &sequence{block: 0x0, count: 2, next: &sequence{block: 0x1, count: 1}},
}}},
},
// Set bit in a middle sequence in a middle block, last bit
{&sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x0, count: 6, next: &sequence{block: 0x1, count: 1}}}, 16, 31,
&sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x0, count: 3, next: &sequence{block: 0x1, count: 1,
next: &sequence{block: 0x0, count: 2, next: &sequence{block: 0x1, count: 1}}}}}},
{
&sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x0, count: 6, next: &sequence{block: 0x1, count: 1}}}, 16, 31,
&sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x0, count: 3, next: &sequence{
block: 0x1, count: 1,
next: &sequence{block: 0x0, count: 2, next: &sequence{block: 0x1, count: 1}},
}}},
},
// Set bit in a middle sequence in a middle block, middle bit
{&sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x0, count: 6, next: &sequence{block: 0x1, count: 1}}}, 16, 15,
&sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x0, count: 3, next: &sequence{block: 0x10000, count: 1,
next: &sequence{block: 0x0, count: 2, next: &sequence{block: 0x1, count: 1}}}}}},
{
&sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x0, count: 6, next: &sequence{block: 0x1, count: 1}}}, 16, 15,
&sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x0, count: 3, next: &sequence{
block: 0x10000, count: 1,
next: &sequence{block: 0x0, count: 2, next: &sequence{block: 0x1, count: 1}},
}}},
},
// Set bit in a middle sequence in the last block, first bit
{&sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x0, count: 6, next: &sequence{block: 0x1, count: 1}}}, 24, 0,
&sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x0, count: 5, next: &sequence{block: 0x80000000, count: 1,
next: &sequence{block: 0x1, count: 1}}}}},
{
&sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x0, count: 6, next: &sequence{block: 0x1, count: 1}}}, 24, 0,
&sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x0, count: 5, next: &sequence{
block: 0x80000000, count: 1,
next: &sequence{block: 0x1, count: 1},
}}},
},
// Set bit in a middle sequence in the last block, last bit
{&sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x0, count: 6, next: &sequence{block: 0x4, count: 1}}}, 24, 31,
&sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x0, count: 5, next: &sequence{block: 0x1, count: 1,
next: &sequence{block: 0x4, count: 1}}}}},
{
&sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x0, count: 6, next: &sequence{block: 0x4, count: 1}}}, 24, 31,
&sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x0, count: 5, next: &sequence{
block: 0x1, count: 1,
next: &sequence{block: 0x4, count: 1},
}}},
},
// Set bit in a middle sequence in the last block, last bit (merge involved)
{&sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x0, count: 6, next: &sequence{block: 0x1, count: 1}}}, 24, 31,
&sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x0, count: 5, next: &sequence{block: 0x1, count: 2}}}},
{
&sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x0, count: 6, next: &sequence{block: 0x1, count: 1}}}, 24, 31,
&sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x0, count: 5, next: &sequence{block: 0x1, count: 2}}},
},
// Set bit in a middle sequence in the last block, middle bit
{&sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x0, count: 6, next: &sequence{block: 0x1, count: 1}}}, 24, 16,
&sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x0, count: 5, next: &sequence{block: 0x8000, count: 1,
next: &sequence{block: 0x1, count: 1}}}}},
{
&sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x0, count: 6, next: &sequence{block: 0x1, count: 1}}}, 24, 16,
&sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x0, count: 5, next: &sequence{
block: 0x8000, count: 1,
next: &sequence{block: 0x1, count: 1},
}}},
},
}
for n, i := range input {
@ -615,7 +709,7 @@ func TestOffsetSetUnset(t *testing.T) {
t.Fatal(err)
}
//At this point sequence is (0xffffffff, 9)->(0x7fffffff, 1)->(0xffffffff, 22)->end
// At this point sequence is (0xffffffff, 9)->(0x7fffffff, 1)->(0xffffffff, 22)->end
o, err := hnd.SetAnyInRange(32, 500, false)
if err != nil {
t.Fatal(err)
@ -913,7 +1007,6 @@ func TestAllocateRandomDeallocate(t *testing.T) {
}
func TestAllocateRandomDeallocateSerialize(t *testing.T) {
numBlocks := uint32(8)
numBits := int(numBlocks * blockLen)
hnd := New(uint64(numBits))
@ -996,7 +1089,7 @@ func testSetRollover(t *testing.T, serial bool) {
t.Fatalf("Unexpected free bits: found %d free bits.\nSeed: %d.\n%s", hnd.unselected, seed, hnd)
}
//request to allocate for remaining half of the bits
// request to allocate for remaining half of the bits
for i := 0; i < numBits/2; i++ {
_, err := hnd.SetAny(serial)
if err != nil {
@ -1004,8 +1097,8 @@ func testSetRollover(t *testing.T, serial bool) {
}
}
//At this point all the bits must be allocated except the randomly unallocated bits
//which were unallocated in the first half of the bit sequence
// At this point all the bits must be allocated except the randomly unallocated bits
// which were unallocated in the first half of the bit sequence
if hnd.Unselected() != uint64(numBits/4) {
t.Fatalf("Unexpected number of unselected bits %d, Expected %d", hnd.Unselected(), numBits/4)
}
@ -1016,8 +1109,8 @@ func testSetRollover(t *testing.T, serial bool) {
t.Fatalf("Unexpected failure on allocation %d: %v\nSeed: %d\n%s", i, err, seed, hnd)
}
}
//Now requesting to allocate the unallocated random bits (qurter of the number of bits) should
//leave no more bits that can be allocated.
// Now requesting to allocate the unallocated random bits (qurter of the number of bits) should
// leave no more bits that can be allocated.
if hnd.Unselected() != 0 {
t.Fatalf("Unexpected number of unselected bits %d, Expected %d", hnd.Unselected(), 0)
}