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@@ -2,136 +2,97 @@ package bitseq
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import (
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import (
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"testing"
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"testing"
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+
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+ _ "github.com/docker/libnetwork/netutils"
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)
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)
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func TestSequenceGetAvailableBit(t *testing.T) {
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func TestSequenceGetAvailableBit(t *testing.T) {
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input := []struct {
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input := []struct {
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- head *Sequence
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- bytePos int
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- bitPos int
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+ head *sequence
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+ bytePos uint32
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+ bitPos uint32
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}{
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}{
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- {&Sequence{Block: 0x0, Count: 0}, -1, -1},
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- {&Sequence{Block: 0x0, Count: 1}, 0, 0},
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- {&Sequence{Block: 0x0, Count: 100}, 0, 0},
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+ {&sequence{block: 0x0, count: 0}, invalidPos, invalidPos},
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+ {&sequence{block: 0x0, count: 1}, 0, 0},
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+ {&sequence{block: 0x0, count: 100}, 0, 0},
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- {&Sequence{Block: 0x80000000, Count: 0}, -1, -1},
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- {&Sequence{Block: 0x80000000, Count: 1}, 0, 1},
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- {&Sequence{Block: 0x80000000, Count: 100}, 0, 1},
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+ {&sequence{block: 0x80000000, count: 0}, invalidPos, invalidPos},
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+ {&sequence{block: 0x80000000, count: 1}, 0, 1},
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+ {&sequence{block: 0x80000000, count: 100}, 0, 1},
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- {&Sequence{Block: 0xFF000000, Count: 0}, -1, -1},
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- {&Sequence{Block: 0xFF000000, Count: 1}, 1, 0},
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- {&Sequence{Block: 0xFF000000, Count: 100}, 1, 0},
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+ {&sequence{block: 0xFF000000, count: 0}, invalidPos, invalidPos},
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+ {&sequence{block: 0xFF000000, count: 1}, 1, 0},
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+ {&sequence{block: 0xFF000000, count: 100}, 1, 0},
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- {&Sequence{Block: 0xFF800000, Count: 0}, -1, -1},
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- {&Sequence{Block: 0xFF800000, Count: 1}, 1, 1},
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- {&Sequence{Block: 0xFF800000, Count: 100}, 1, 1},
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+ {&sequence{block: 0xFF800000, count: 0}, invalidPos, invalidPos},
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+ {&sequence{block: 0xFF800000, count: 1}, 1, 1},
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+ {&sequence{block: 0xFF800000, count: 100}, 1, 1},
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- {&Sequence{Block: 0xFFC0FF00, Count: 0}, -1, -1},
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- {&Sequence{Block: 0xFFC0FF00, Count: 1}, 1, 2},
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- {&Sequence{Block: 0xFFC0FF00, Count: 100}, 1, 2},
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+ {&sequence{block: 0xFFC0FF00, count: 0}, invalidPos, invalidPos},
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+ {&sequence{block: 0xFFC0FF00, count: 1}, 1, 2},
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+ {&sequence{block: 0xFFC0FF00, count: 100}, 1, 2},
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- {&Sequence{Block: 0xFFE0FF00, Count: 0}, -1, -1},
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- {&Sequence{Block: 0xFFE0FF00, Count: 1}, 1, 3},
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- {&Sequence{Block: 0xFFE0FF00, Count: 100}, 1, 3},
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+ {&sequence{block: 0xFFE0FF00, count: 0}, invalidPos, invalidPos},
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+ {&sequence{block: 0xFFE0FF00, count: 1}, 1, 3},
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+ {&sequence{block: 0xFFE0FF00, count: 100}, 1, 3},
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- {&Sequence{Block: 0xFFFEFF00, Count: 0}, -1, -1},
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- {&Sequence{Block: 0xFFFEFF00, Count: 1}, 1, 7},
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- {&Sequence{Block: 0xFFFEFF00, Count: 100}, 1, 7},
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+ {&sequence{block: 0xFFFEFF00, count: 0}, invalidPos, invalidPos},
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+ {&sequence{block: 0xFFFEFF00, count: 1}, 1, 7},
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+ {&sequence{block: 0xFFFEFF00, count: 100}, 1, 7},
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- {&Sequence{Block: 0xFFFFC0FF, Count: 0}, -1, -1},
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- {&Sequence{Block: 0xFFFFC0FF, Count: 1}, 2, 2},
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- {&Sequence{Block: 0xFFFFC0FF, Count: 100}, 2, 2},
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+ {&sequence{block: 0xFFFFC0FF, count: 0}, invalidPos, invalidPos},
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+ {&sequence{block: 0xFFFFC0FF, count: 1}, 2, 2},
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+ {&sequence{block: 0xFFFFC0FF, count: 100}, 2, 2},
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- {&Sequence{Block: 0xFFFFFF00, Count: 0}, -1, -1},
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- {&Sequence{Block: 0xFFFFFF00, Count: 1}, 3, 0},
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- {&Sequence{Block: 0xFFFFFF00, Count: 100}, 3, 0},
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+ {&sequence{block: 0xFFFFFF00, count: 0}, invalidPos, invalidPos},
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+ {&sequence{block: 0xFFFFFF00, count: 1}, 3, 0},
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+ {&sequence{block: 0xFFFFFF00, count: 100}, 3, 0},
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- {&Sequence{Block: 0xFFFFFFFE, Count: 0}, -1, -1},
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- {&Sequence{Block: 0xFFFFFFFE, Count: 1}, 3, 7},
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- {&Sequence{Block: 0xFFFFFFFE, Count: 100}, 3, 7},
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+ {&sequence{block: 0xFFFFFFFE, count: 0}, invalidPos, invalidPos},
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+ {&sequence{block: 0xFFFFFFFE, count: 1}, 3, 7},
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+ {&sequence{block: 0xFFFFFFFE, count: 100}, 3, 7},
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- {&Sequence{Block: 0xFFFFFFFF, Count: 0}, -1, -1},
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- {&Sequence{Block: 0xFFFFFFFF, Count: 1}, -1, -1},
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- {&Sequence{Block: 0xFFFFFFFF, Count: 100}, -1, -1},
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+ {&sequence{block: 0xFFFFFFFF, count: 0}, invalidPos, invalidPos},
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+ {&sequence{block: 0xFFFFFFFF, count: 1}, invalidPos, invalidPos},
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+ {&sequence{block: 0xFFFFFFFF, count: 100}, invalidPos, invalidPos},
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}
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}
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for n, i := range input {
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for n, i := range input {
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- b, bb := i.head.GetAvailableBit()
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+ b, bb, err := i.head.getAvailableBit()
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if b != i.bytePos || bb != i.bitPos {
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if b != i.bytePos || bb != i.bitPos {
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- t.Fatalf("Error in Sequence.getAvailableBit() (%d).\nExp: (%d, %d)\nGot: (%d, %d),", n, i.bytePos, i.bitPos, b, bb)
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+ t.Fatalf("Error in sequence.getAvailableBit() (%d).\nExp: (%d, %d)\nGot: (%d, %d), err: %v", n, i.bytePos, i.bitPos, b, bb, err)
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}
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}
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}
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}
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}
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}
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func TestSequenceEqual(t *testing.T) {
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func TestSequenceEqual(t *testing.T) {
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input := []struct {
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input := []struct {
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- first *Sequence
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- second *Sequence
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+ first *sequence
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+ second *sequence
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areEqual bool
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areEqual bool
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}{
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}{
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- {&Sequence{Block: 0x0, Count: 8, Next: nil}, &Sequence{Block: 0x0, Count: 8}, true},
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- {&Sequence{Block: 0x0, Count: 0, Next: nil}, &Sequence{Block: 0x0, Count: 0}, true},
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- {&Sequence{Block: 0x0, Count: 2, Next: nil}, &Sequence{Block: 0x0, Count: 1, Next: &Sequence{Block: 0x0, Count: 1}}, false},
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- {&Sequence{Block: 0x0, Count: 2, Next: &Sequence{Block: 0x1, Count: 1}}, &Sequence{Block: 0x0, Count: 2}, false},
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-
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- {&Sequence{Block: 0x12345678, Count: 8, Next: nil}, &Sequence{Block: 0x12345678, Count: 8}, true},
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- {&Sequence{Block: 0x12345678, Count: 8, Next: nil}, &Sequence{Block: 0x12345678, Count: 9}, false},
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- {&Sequence{Block: 0x12345678, Count: 1, Next: &Sequence{Block: 0XFFFFFFFF, Count: 1}}, &Sequence{Block: 0x12345678, Count: 1}, false},
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- {&Sequence{Block: 0x12345678, Count: 1}, &Sequence{Block: 0x12345678, Count: 1, Next: &Sequence{Block: 0XFFFFFFFF, Count: 1}}, false},
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+ {&sequence{block: 0x0, count: 8, next: nil}, &sequence{block: 0x0, count: 8}, true},
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+ {&sequence{block: 0x0, count: 0, next: nil}, &sequence{block: 0x0, count: 0}, true},
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+ {&sequence{block: 0x0, count: 2, next: nil}, &sequence{block: 0x0, count: 1, next: &sequence{block: 0x0, count: 1}}, false},
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+ {&sequence{block: 0x0, count: 2, next: &sequence{block: 0x1, count: 1}}, &sequence{block: 0x0, count: 2}, false},
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+
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+ {&sequence{block: 0x12345678, count: 8, next: nil}, &sequence{block: 0x12345678, count: 8}, true},
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+ {&sequence{block: 0x12345678, count: 8, next: nil}, &sequence{block: 0x12345678, count: 9}, false},
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+ {&sequence{block: 0x12345678, count: 1, next: &sequence{block: 0XFFFFFFFF, count: 1}}, &sequence{block: 0x12345678, count: 1}, false},
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+ {&sequence{block: 0x12345678, count: 1}, &sequence{block: 0x12345678, count: 1, next: &sequence{block: 0XFFFFFFFF, count: 1}}, false},
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}
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}
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for n, i := range input {
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for n, i := range input {
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- if i.areEqual != i.first.Equal(i.second) {
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- t.Fatalf("Error in Sequence.Equal() (%d).\nExp: %t\nGot: %t,", n, i.areEqual, !i.areEqual)
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+ if i.areEqual != i.first.equal(i.second) {
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+ t.Fatalf("Error in sequence.equal() (%d).\nExp: %t\nGot: %t,", n, i.areEqual, !i.areEqual)
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}
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}
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}
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}
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}
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}
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func TestSequenceCopy(t *testing.T) {
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func TestSequenceCopy(t *testing.T) {
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- s := &Sequence{
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- Block: 0x0,
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- Count: 8,
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- Next: &Sequence{
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- Block: 0x0,
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- Count: 8,
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- Next: &Sequence{
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- Block: 0x0,
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- Count: 0,
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- Next: &Sequence{
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- Block: 0x0,
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- Count: 0,
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- Next: &Sequence{
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- Block: 0x0,
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- Count: 2,
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- Next: &Sequence{
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- Block: 0x0,
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- Count: 1,
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- Next: &Sequence{
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- Block: 0x0,
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- Count: 1,
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- Next: &Sequence{
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- Block: 0x0,
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- Count: 2,
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- Next: &Sequence{
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- Block: 0x1,
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- Count: 1,
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- Next: &Sequence{
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- Block: 0x0,
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- Count: 2,
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- Next: nil,
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- },
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- },
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- },
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- },
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- },
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- },
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- },
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- },
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- },
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- }
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-
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- n := s.GetCopy()
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- if !s.Equal(n) {
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+ s := getTestSequence()
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+ n := s.getCopy()
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+ if !s.equal(n) {
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t.Fatalf("copy of s failed")
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t.Fatalf("copy of s failed")
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}
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}
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if n == s {
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if n == s {
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@@ -141,45 +102,45 @@ func TestSequenceCopy(t *testing.T) {
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func TestGetFirstAvailable(t *testing.T) {
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func TestGetFirstAvailable(t *testing.T) {
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input := []struct {
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input := []struct {
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- mask *Sequence
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- bytePos int
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- bitPos int
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+ mask *sequence
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+ bytePos uint32
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+ bitPos uint32
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}{
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}{
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- {&Sequence{Block: 0xffffffff, Count: 2048}, -1, -1},
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- {&Sequence{Block: 0x0, Count: 8}, 0, 0},
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- {&Sequence{Block: 0x80000000, Count: 8}, 0, 1},
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- {&Sequence{Block: 0xC0000000, Count: 8}, 0, 2},
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- {&Sequence{Block: 0xE0000000, Count: 8}, 0, 3},
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- {&Sequence{Block: 0xF0000000, Count: 8}, 0, 4},
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- {&Sequence{Block: 0xF8000000, Count: 8}, 0, 5},
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- {&Sequence{Block: 0xFC000000, Count: 8}, 0, 6},
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- {&Sequence{Block: 0xFE000000, Count: 8}, 0, 7},
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-
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- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0x00000000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}, 4, 0},
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- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0x80000000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}, 4, 1},
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- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xC0000000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}, 4, 2},
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- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xE0000000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}, 4, 3},
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- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xF0000000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}, 4, 4},
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- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xF8000000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}, 4, 5},
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- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xFC000000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}, 4, 6},
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- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xFE000000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}, 4, 7},
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-
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- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xFF000000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}, 5, 0},
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- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xFF800000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}, 5, 1},
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- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xFFC00000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}, 5, 2},
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- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xFFE00000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}, 5, 3},
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- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xFFF00000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}, 5, 4},
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- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xFFF80000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}, 5, 5},
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- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xFFFC0000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}, 5, 6},
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- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xFFFE0000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}, 5, 7},
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-
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- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xfffffffe, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}, 7, 7},
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-
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- {&Sequence{Block: 0xffffffff, Count: 2, Next: &Sequence{Block: 0x0, Count: 6}}, 8, 0},
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+ {&sequence{block: 0xffffffff, count: 2048}, invalidPos, invalidPos},
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+ {&sequence{block: 0x0, count: 8}, 0, 0},
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+ {&sequence{block: 0x80000000, count: 8}, 0, 1},
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+ {&sequence{block: 0xC0000000, count: 8}, 0, 2},
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+ {&sequence{block: 0xE0000000, count: 8}, 0, 3},
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+ {&sequence{block: 0xF0000000, count: 8}, 0, 4},
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+ {&sequence{block: 0xF8000000, count: 8}, 0, 5},
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+ {&sequence{block: 0xFC000000, count: 8}, 0, 6},
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+ {&sequence{block: 0xFE000000, count: 8}, 0, 7},
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+
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+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0x00000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 0},
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+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0x80000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 1},
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+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xC0000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 2},
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+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xE0000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 3},
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+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xF0000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 4},
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+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xF8000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 5},
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+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFC000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 6},
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+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFE000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 7},
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+
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+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFF000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 0},
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+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFF800000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 1},
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFC00000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 2},
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFE00000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 3},
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFF00000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 4},
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFF80000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 5},
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFFC0000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 6},
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFFE0000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 7},
|
|
|
|
+
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xfffffffe, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 7, 7},
|
|
|
|
+
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 2, next: &sequence{block: 0x0, count: 6}}, 8, 0},
|
|
}
|
|
}
|
|
|
|
|
|
for n, i := range input {
|
|
for n, i := range input {
|
|
- bytePos, bitPos, _ := GetFirstAvailable(i.mask)
|
|
|
|
|
|
+ bytePos, bitPos, _ := getFirstAvailable(i.mask)
|
|
if bytePos != i.bytePos || bitPos != i.bitPos {
|
|
if bytePos != i.bytePos || bitPos != i.bitPos {
|
|
t.Fatalf("Error in (%d) getFirstAvailable(). Expected (%d, %d). Got (%d, %d)", n, i.bytePos, i.bitPos, bytePos, bitPos)
|
|
t.Fatalf("Error in (%d) getFirstAvailable(). Expected (%d, %d). Got (%d, %d)", n, i.bytePos, i.bitPos, bytePos, bitPos)
|
|
}
|
|
}
|
|
@@ -188,29 +149,29 @@ func TestGetFirstAvailable(t *testing.T) {
|
|
|
|
|
|
func TestFindSequence(t *testing.T) {
|
|
func TestFindSequence(t *testing.T) {
|
|
input := []struct {
|
|
input := []struct {
|
|
- head *Sequence
|
|
|
|
- bytePos int
|
|
|
|
|
|
+ head *sequence
|
|
|
|
+ bytePos uint32
|
|
precBlocks uint32
|
|
precBlocks uint32
|
|
- inBlockBytePos int
|
|
|
|
|
|
+ inBlockBytePos uint32
|
|
}{
|
|
}{
|
|
- {&Sequence{Block: 0xffffffff, Count: 0}, 0, 0, -1},
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 0}, 31, 0, -1},
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 0}, 100, 0, -1},
|
|
|
|
-
|
|
|
|
- {&Sequence{Block: 0x0, Count: 1}, 0, 0, 0},
|
|
|
|
- {&Sequence{Block: 0x0, Count: 1}, 1, 0, 1},
|
|
|
|
- {&Sequence{Block: 0x0, Count: 1}, 31, 0, -1},
|
|
|
|
- {&Sequence{Block: 0x0, Count: 1}, 60, 0, -1},
|
|
|
|
-
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 10}, 0, 0, 0},
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 10}, 3, 0, 3},
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 10}, 4, 1, 0},
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 10}, 7, 1, 3},
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 10}, 8, 2, 0},
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 10}, 39, 9, 3},
|
|
|
|
-
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 10, Next: &Sequence{Block: 0xcc000000, Count: 10}}, 79, 9, 3},
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 10, Next: &Sequence{Block: 0xcc000000, Count: 10}}, 80, 0, -1},
|
|
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 0}, 0, 0, invalidPos},
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 0}, 31, 0, invalidPos},
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 0}, 100, 0, invalidPos},
|
|
|
|
+
|
|
|
|
+ {&sequence{block: 0x0, count: 1}, 0, 0, 0},
|
|
|
|
+ {&sequence{block: 0x0, count: 1}, 1, 0, 1},
|
|
|
|
+ {&sequence{block: 0x0, count: 1}, 31, 0, invalidPos},
|
|
|
|
+ {&sequence{block: 0x0, count: 1}, 60, 0, invalidPos},
|
|
|
|
+
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 10}, 0, 0, 0},
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 10}, 3, 0, 3},
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 10}, 4, 1, 0},
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 10}, 7, 1, 3},
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 10}, 8, 2, 0},
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 10}, 39, 9, 3},
|
|
|
|
+
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 10, next: &sequence{block: 0xcc000000, count: 10}}, 79, 9, 3},
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 10, next: &sequence{block: 0xcc000000, count: 10}}, 80, 0, invalidPos},
|
|
}
|
|
}
|
|
|
|
|
|
for n, i := range input {
|
|
for n, i := range input {
|
|
@@ -223,205 +184,314 @@ func TestFindSequence(t *testing.T) {
|
|
|
|
|
|
func TestCheckIfAvailable(t *testing.T) {
|
|
func TestCheckIfAvailable(t *testing.T) {
|
|
input := []struct {
|
|
input := []struct {
|
|
- head *Sequence
|
|
|
|
- ordinal int
|
|
|
|
- bytePos int
|
|
|
|
- bitPos int
|
|
|
|
|
|
+ head *sequence
|
|
|
|
+ ordinal uint32
|
|
|
|
+ bytePos uint32
|
|
|
|
+ bitPos uint32
|
|
}{
|
|
}{
|
|
- {&Sequence{Block: 0xffffffff, Count: 0}, 0, -1, -1},
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 0}, 31, -1, -1},
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 0}, 100, -1, -1},
|
|
|
|
-
|
|
|
|
- {&Sequence{Block: 0x0, Count: 1}, 0, 0, 0},
|
|
|
|
- {&Sequence{Block: 0x0, Count: 1}, 1, 0, 1},
|
|
|
|
- {&Sequence{Block: 0x0, Count: 1}, 31, 3, 7},
|
|
|
|
- {&Sequence{Block: 0x0, Count: 1}, 60, -1, -1},
|
|
|
|
-
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0x800000ff, Count: 1}}, 31, -1, -1},
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0x800000ff, Count: 1}}, 32, -1, -1},
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0x800000ff, Count: 1}}, 33, 4, 1},
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xC00000ff, Count: 1}}, 33, -1, -1},
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xC00000ff, Count: 1}}, 34, 4, 2},
|
|
|
|
-
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xC00000ff, Count: 1, Next: &Sequence{Block: 0x0, Count: 1}}}, 55, 6, 7},
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xC00000ff, Count: 1, Next: &Sequence{Block: 0x0, Count: 1}}}, 56, -1, -1},
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xC00000ff, Count: 1, Next: &Sequence{Block: 0x0, Count: 1}}}, 63, -1, -1},
|
|
|
|
-
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xC00000ff, Count: 1, Next: &Sequence{Block: 0x0, Count: 1}}}, 64, 8, 0},
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xC00000ff, Count: 1, Next: &Sequence{Block: 0x0, Count: 1}}}, 95, 11, 7},
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xC00000ff, Count: 1, Next: &Sequence{Block: 0x0, Count: 1}}}, 96, -1, -1},
|
|
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 0}, 0, invalidPos, invalidPos},
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 0}, 31, invalidPos, invalidPos},
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 0}, 100, invalidPos, invalidPos},
|
|
|
|
+
|
|
|
|
+ {&sequence{block: 0x0, count: 1}, 0, 0, 0},
|
|
|
|
+ {&sequence{block: 0x0, count: 1}, 1, 0, 1},
|
|
|
|
+ {&sequence{block: 0x0, count: 1}, 31, 3, 7},
|
|
|
|
+ {&sequence{block: 0x0, count: 1}, 60, invalidPos, invalidPos},
|
|
|
|
+
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0x800000ff, count: 1}}, 31, invalidPos, invalidPos},
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0x800000ff, count: 1}}, 32, invalidPos, invalidPos},
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0x800000ff, count: 1}}, 33, 4, 1},
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xC00000ff, count: 1}}, 33, invalidPos, invalidPos},
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xC00000ff, count: 1}}, 34, 4, 2},
|
|
|
|
+
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xC00000ff, count: 1, next: &sequence{block: 0x0, count: 1}}}, 55, 6, 7},
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xC00000ff, count: 1, next: &sequence{block: 0x0, count: 1}}}, 56, invalidPos, invalidPos},
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xC00000ff, count: 1, next: &sequence{block: 0x0, count: 1}}}, 63, invalidPos, invalidPos},
|
|
|
|
+
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xC00000ff, count: 1, next: &sequence{block: 0x0, count: 1}}}, 64, 8, 0},
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xC00000ff, count: 1, next: &sequence{block: 0x0, count: 1}}}, 95, 11, 7},
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xC00000ff, count: 1, next: &sequence{block: 0x0, count: 1}}}, 96, invalidPos, invalidPos},
|
|
}
|
|
}
|
|
|
|
|
|
for n, i := range input {
|
|
for n, i := range input {
|
|
- bytePos, bitPos, _ := CheckIfAvailable(i.head, i.ordinal)
|
|
|
|
|
|
+ bytePos, bitPos, err := checkIfAvailable(i.head, i.ordinal)
|
|
if bytePos != i.bytePos || bitPos != i.bitPos {
|
|
if bytePos != i.bytePos || bitPos != i.bitPos {
|
|
- t.Fatalf("Error in (%d) checkIfAvailable(ord:%d). Expected (%d, %d). Got (%d, %d)", n, i.ordinal, i.bytePos, i.bitPos, bytePos, bitPos)
|
|
|
|
|
|
+ t.Fatalf("Error in (%d) checkIfAvailable(ord:%d). Expected (%d, %d). Got (%d, %d). err: %v", n, i.ordinal, i.bytePos, i.bitPos, bytePos, bitPos, err)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
func TestMergeSequences(t *testing.T) {
|
|
func TestMergeSequences(t *testing.T) {
|
|
input := []struct {
|
|
input := []struct {
|
|
- original *Sequence
|
|
|
|
- merged *Sequence
|
|
|
|
|
|
+ original *sequence
|
|
|
|
+ merged *sequence
|
|
}{
|
|
}{
|
|
- {&Sequence{Block: 0xFE000000, Count: 8, Next: &Sequence{Block: 0xFE000000, Count: 2}}, &Sequence{Block: 0xFE000000, Count: 10}},
|
|
|
|
- {&Sequence{Block: 0xFFFFFFFF, Count: 8, Next: &Sequence{Block: 0xFFFFFFFF, Count: 1}}, &Sequence{Block: 0xFFFFFFFF, Count: 9}},
|
|
|
|
- {&Sequence{Block: 0xFFFFFFFF, Count: 1, Next: &Sequence{Block: 0xFFFFFFFF, Count: 8}}, &Sequence{Block: 0xFFFFFFFF, Count: 9}},
|
|
|
|
|
|
+ {&sequence{block: 0xFE000000, count: 8, next: &sequence{block: 0xFE000000, count: 2}}, &sequence{block: 0xFE000000, count: 10}},
|
|
|
|
+ {&sequence{block: 0xFFFFFFFF, count: 8, next: &sequence{block: 0xFFFFFFFF, count: 1}}, &sequence{block: 0xFFFFFFFF, count: 9}},
|
|
|
|
+ {&sequence{block: 0xFFFFFFFF, count: 1, next: &sequence{block: 0xFFFFFFFF, count: 8}}, &sequence{block: 0xFFFFFFFF, count: 9}},
|
|
|
|
|
|
- {&Sequence{Block: 0xFFFFFFF0, Count: 8, Next: &Sequence{Block: 0xFFFFFFF0, Count: 1}}, &Sequence{Block: 0xFFFFFFF0, Count: 9}},
|
|
|
|
- {&Sequence{Block: 0xFFFFFFF0, Count: 1, Next: &Sequence{Block: 0xFFFFFFF0, Count: 8}}, &Sequence{Block: 0xFFFFFFF0, Count: 9}},
|
|
|
|
|
|
+ {&sequence{block: 0xFFFFFFF0, count: 8, next: &sequence{block: 0xFFFFFFF0, count: 1}}, &sequence{block: 0xFFFFFFF0, count: 9}},
|
|
|
|
+ {&sequence{block: 0xFFFFFFF0, count: 1, next: &sequence{block: 0xFFFFFFF0, count: 8}}, &sequence{block: 0xFFFFFFF0, count: 9}},
|
|
|
|
|
|
- {&Sequence{Block: 0xFE, Count: 8, Next: &Sequence{Block: 0xFE, Count: 1, Next: &Sequence{Block: 0xFE, Count: 5}}}, &Sequence{Block: 0xFE, Count: 14}},
|
|
|
|
- {&Sequence{Block: 0xFE, Count: 8, Next: &Sequence{Block: 0xFE, Count: 1, Next: &Sequence{Block: 0xFE, Count: 5, Next: &Sequence{Block: 0xFF, Count: 1}}}},
|
|
|
|
- &Sequence{Block: 0xFE, Count: 14, Next: &Sequence{Block: 0xFF, Count: 1}}},
|
|
|
|
|
|
+ {&sequence{block: 0xFE, count: 8, next: &sequence{block: 0xFE, count: 1, next: &sequence{block: 0xFE, count: 5}}}, &sequence{block: 0xFE, count: 14}},
|
|
|
|
+ {&sequence{block: 0xFE, count: 8, next: &sequence{block: 0xFE, count: 1, next: &sequence{block: 0xFE, count: 5, next: &sequence{block: 0xFF, count: 1}}}},
|
|
|
|
+ &sequence{block: 0xFE, count: 14, next: &sequence{block: 0xFF, count: 1}}},
|
|
|
|
|
|
// No merge
|
|
// No merge
|
|
- {&Sequence{Block: 0xFE, Count: 8, Next: &Sequence{Block: 0xF8, Count: 1, Next: &Sequence{Block: 0xFE, Count: 5}}},
|
|
|
|
- &Sequence{Block: 0xFE, Count: 8, Next: &Sequence{Block: 0xF8, Count: 1, Next: &Sequence{Block: 0xFE, Count: 5}}}},
|
|
|
|
|
|
+ {&sequence{block: 0xFE, count: 8, next: &sequence{block: 0xF8, count: 1, next: &sequence{block: 0xFE, count: 5}}},
|
|
|
|
+ &sequence{block: 0xFE, count: 8, next: &sequence{block: 0xF8, count: 1, next: &sequence{block: 0xFE, count: 5}}}},
|
|
|
|
|
|
- // No merge from head: // Merge function tries to merge from passed head. If it can't merge with Next, it does not reattempt with Next as head
|
|
|
|
- {&Sequence{Block: 0xFE, Count: 8, Next: &Sequence{Block: 0xFF, Count: 1, Next: &Sequence{Block: 0xFF, Count: 5}}},
|
|
|
|
- &Sequence{Block: 0xFE, Count: 8, Next: &Sequence{Block: 0xFF, Count: 6}}},
|
|
|
|
|
|
+ // No merge from head: // Merge function tries to merge from passed head. If it can't merge with next, it does not reattempt with next as head
|
|
|
|
+ {&sequence{block: 0xFE, count: 8, next: &sequence{block: 0xFF, count: 1, next: &sequence{block: 0xFF, count: 5}}},
|
|
|
|
+ &sequence{block: 0xFE, count: 8, next: &sequence{block: 0xFF, count: 6}}},
|
|
}
|
|
}
|
|
|
|
|
|
for n, i := range input {
|
|
for n, i := range input {
|
|
mergeSequences(i.original)
|
|
mergeSequences(i.original)
|
|
- for !i.merged.Equal(i.original) {
|
|
|
|
- t.Fatalf("Error in (%d) mergeSequences().\nExp: %s\nGot: %s,", n, i.merged, i.original)
|
|
|
|
|
|
+ for !i.merged.equal(i.original) {
|
|
|
|
+ t.Fatalf("Error in (%d) mergeSequences().\nExp: %s\nGot: %s,", n, i.merged.toString(), i.original.toString())
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
func TestPushReservation(t *testing.T) {
|
|
func TestPushReservation(t *testing.T) {
|
|
input := []struct {
|
|
input := []struct {
|
|
- mask *Sequence
|
|
|
|
- bytePos int
|
|
|
|
- bitPos int
|
|
|
|
- newMask *Sequence
|
|
|
|
|
|
+ mask *sequence
|
|
|
|
+ bytePos uint32
|
|
|
|
+ bitPos uint32
|
|
|
|
+ newMask *sequence
|
|
}{
|
|
}{
|
|
- // Create first Sequence and fill in 8 addresses starting from address 0
|
|
|
|
- {&Sequence{Block: 0x0, Count: 8, Next: nil}, 0, 0, &Sequence{Block: 0x80000000, Count: 1, Next: &Sequence{Block: 0x0, Count: 7, Next: nil}}},
|
|
|
|
- {&Sequence{Block: 0x80000000, Count: 8}, 0, 1, &Sequence{Block: 0xC0000000, Count: 1, Next: &Sequence{Block: 0x80000000, Count: 7, Next: nil}}},
|
|
|
|
- {&Sequence{Block: 0xC0000000, Count: 8}, 0, 2, &Sequence{Block: 0xE0000000, Count: 1, Next: &Sequence{Block: 0xC0000000, Count: 7, Next: nil}}},
|
|
|
|
- {&Sequence{Block: 0xE0000000, Count: 8}, 0, 3, &Sequence{Block: 0xF0000000, Count: 1, Next: &Sequence{Block: 0xE0000000, Count: 7, Next: nil}}},
|
|
|
|
- {&Sequence{Block: 0xF0000000, Count: 8}, 0, 4, &Sequence{Block: 0xF8000000, Count: 1, Next: &Sequence{Block: 0xF0000000, Count: 7, Next: nil}}},
|
|
|
|
- {&Sequence{Block: 0xF8000000, Count: 8}, 0, 5, &Sequence{Block: 0xFC000000, Count: 1, Next: &Sequence{Block: 0xF8000000, Count: 7, Next: nil}}},
|
|
|
|
- {&Sequence{Block: 0xFC000000, Count: 8}, 0, 6, &Sequence{Block: 0xFE000000, Count: 1, Next: &Sequence{Block: 0xFC000000, Count: 7, Next: nil}}},
|
|
|
|
- {&Sequence{Block: 0xFE000000, Count: 8}, 0, 7, &Sequence{Block: 0xFF000000, Count: 1, Next: &Sequence{Block: 0xFE000000, Count: 7, Next: nil}}},
|
|
|
|
-
|
|
|
|
- {&Sequence{Block: 0x80000000, Count: 1, Next: &Sequence{Block: 0x0, Count: 7}}, 0, 1, &Sequence{Block: 0xC0000000, Count: 1, Next: &Sequence{Block: 0x0, Count: 7, Next: nil}}},
|
|
|
|
-
|
|
|
|
- // Create second Sequence and fill in 8 addresses starting from address 32
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0x00000000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6, Next: nil}}}, 4, 0,
|
|
|
|
- &Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0x80000000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}},
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0x80000000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}, 4, 1,
|
|
|
|
- &Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xC0000000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}},
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xC0000000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}, 4, 2,
|
|
|
|
- &Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xE0000000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}},
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xE0000000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}, 4, 3,
|
|
|
|
- &Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xF0000000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}},
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xF0000000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}, 4, 4,
|
|
|
|
- &Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xF8000000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}},
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xF8000000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}, 4, 5,
|
|
|
|
- &Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xFC000000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}},
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xFC000000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}, 4, 6,
|
|
|
|
- &Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xFE000000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}},
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xFE000000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}, 4, 7,
|
|
|
|
- &Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xFF000000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}},
|
|
|
|
|
|
+ // Create first sequence and fill in 8 addresses starting from address 0
|
|
|
|
+ {&sequence{block: 0x0, count: 8, next: nil}, 0, 0, &sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x0, count: 7, next: nil}}},
|
|
|
|
+ {&sequence{block: 0x80000000, count: 8}, 0, 1, &sequence{block: 0xC0000000, count: 1, next: &sequence{block: 0x80000000, count: 7, next: nil}}},
|
|
|
|
+ {&sequence{block: 0xC0000000, count: 8}, 0, 2, &sequence{block: 0xE0000000, count: 1, next: &sequence{block: 0xC0000000, count: 7, next: nil}}},
|
|
|
|
+ {&sequence{block: 0xE0000000, count: 8}, 0, 3, &sequence{block: 0xF0000000, count: 1, next: &sequence{block: 0xE0000000, count: 7, next: nil}}},
|
|
|
|
+ {&sequence{block: 0xF0000000, count: 8}, 0, 4, &sequence{block: 0xF8000000, count: 1, next: &sequence{block: 0xF0000000, count: 7, next: nil}}},
|
|
|
|
+ {&sequence{block: 0xF8000000, count: 8}, 0, 5, &sequence{block: 0xFC000000, count: 1, next: &sequence{block: 0xF8000000, count: 7, next: nil}}},
|
|
|
|
+ {&sequence{block: 0xFC000000, count: 8}, 0, 6, &sequence{block: 0xFE000000, count: 1, next: &sequence{block: 0xFC000000, count: 7, next: nil}}},
|
|
|
|
+ {&sequence{block: 0xFE000000, count: 8}, 0, 7, &sequence{block: 0xFF000000, count: 1, next: &sequence{block: 0xFE000000, count: 7, next: nil}}},
|
|
|
|
+
|
|
|
|
+ {&sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x0, count: 7}}, 0, 1, &sequence{block: 0xC0000000, count: 1, next: &sequence{block: 0x0, count: 7, next: nil}}},
|
|
|
|
+
|
|
|
|
+ // Create second sequence and fill in 8 addresses starting from address 32
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0x00000000, count: 1, next: &sequence{block: 0xffffffff, count: 6, next: nil}}}, 4, 0,
|
|
|
|
+ &sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0x80000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}},
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0x80000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 1,
|
|
|
|
+ &sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xC0000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}},
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xC0000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 2,
|
|
|
|
+ &sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xE0000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}},
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xE0000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 3,
|
|
|
|
+ &sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xF0000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}},
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xF0000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 4,
|
|
|
|
+ &sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xF8000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}},
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xF8000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 5,
|
|
|
|
+ &sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFC000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}},
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFC000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 6,
|
|
|
|
+ &sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFE000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}},
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFE000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 4, 7,
|
|
|
|
+ &sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFF000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}},
|
|
// fill in 8 addresses starting from address 40
|
|
// fill in 8 addresses starting from address 40
|
|
- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xFF000000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}, 5, 0,
|
|
|
|
- &Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xFF800000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}},
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xFF800000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}, 5, 1,
|
|
|
|
- &Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xFFC00000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}},
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xFFC00000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}, 5, 2,
|
|
|
|
- &Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xFFE00000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}},
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xFFE00000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}, 5, 3,
|
|
|
|
- &Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xFFF00000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}},
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xFFF00000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}, 5, 4,
|
|
|
|
- &Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xFFF80000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}},
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xFFF80000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}, 5, 5,
|
|
|
|
- &Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xFFFC0000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}},
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xFFFC0000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}, 5, 6,
|
|
|
|
- &Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xFFFE0000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}},
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xFFFE0000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}, 5, 7,
|
|
|
|
- &Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xFFFF0000, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 6}}}},
|
|
|
|
-
|
|
|
|
- // Insert new Sequence
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 2, Next: &Sequence{Block: 0x0, Count: 6}}, 8, 0,
|
|
|
|
- &Sequence{Block: 0xffffffff, Count: 2, Next: &Sequence{Block: 0x80000000, Count: 1, Next: &Sequence{Block: 0x0, Count: 5}}}},
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 2, Next: &Sequence{Block: 0x80000000, Count: 1, Next: &Sequence{Block: 0x0, Count: 5}}}, 8, 1,
|
|
|
|
- &Sequence{Block: 0xffffffff, Count: 2, Next: &Sequence{Block: 0xC0000000, Count: 1, Next: &Sequence{Block: 0x0, Count: 5}}}},
|
|
|
|
-
|
|
|
|
- // Merge affected with Next
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 7, Next: &Sequence{Block: 0xfffffffe, Count: 2, Next: &Sequence{Block: 0xffffffff, Count: 1}}}, 31, 7,
|
|
|
|
- &Sequence{Block: 0xffffffff, Count: 8, Next: &Sequence{Block: 0xfffffffe, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 1}}}},
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xfffffffc, Count: 1, Next: &Sequence{Block: 0xfffffffe, Count: 6}}}, 7, 6,
|
|
|
|
- &Sequence{Block: 0xffffffff, Count: 1, Next: &Sequence{Block: 0xfffffffe, Count: 7}}},
|
|
|
|
-
|
|
|
|
- // Merge affected with Next and Next.Next
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 7, Next: &Sequence{Block: 0xfffffffe, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 1}}}, 31, 7,
|
|
|
|
- &Sequence{Block: 0xffffffff, Count: 9}},
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 7, Next: &Sequence{Block: 0xfffffffe, Count: 1}}, 31, 7,
|
|
|
|
- &Sequence{Block: 0xffffffff, Count: 8}},
|
|
|
|
-
|
|
|
|
- // Merge affected with previous and Next
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 7, Next: &Sequence{Block: 0xfffffffe, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 1}}}, 31, 7,
|
|
|
|
- &Sequence{Block: 0xffffffff, Count: 9}},
|
|
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFF000000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 0,
|
|
|
|
+ &sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFF800000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}},
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFF800000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 1,
|
|
|
|
+ &sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFC00000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}},
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFC00000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 2,
|
|
|
|
+ &sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFE00000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}},
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFE00000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 3,
|
|
|
|
+ &sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFF00000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}},
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFF00000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 4,
|
|
|
|
+ &sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFF80000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}},
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFF80000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 5,
|
|
|
|
+ &sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFFC0000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}},
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFFC0000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 6,
|
|
|
|
+ &sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFFE0000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}},
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFFE0000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}, 5, 7,
|
|
|
|
+ &sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xFFFF0000, count: 1, next: &sequence{block: 0xffffffff, count: 6}}}},
|
|
|
|
+
|
|
|
|
+ // Insert new sequence
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 2, next: &sequence{block: 0x0, count: 6}}, 8, 0,
|
|
|
|
+ &sequence{block: 0xffffffff, count: 2, next: &sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x0, count: 5}}}},
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 2, next: &sequence{block: 0x80000000, count: 1, next: &sequence{block: 0x0, count: 5}}}, 8, 1,
|
|
|
|
+ &sequence{block: 0xffffffff, count: 2, next: &sequence{block: 0xC0000000, count: 1, next: &sequence{block: 0x0, count: 5}}}},
|
|
|
|
+
|
|
|
|
+ // Merge affected with next
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 7, next: &sequence{block: 0xfffffffe, count: 2, next: &sequence{block: 0xffffffff, count: 1}}}, 31, 7,
|
|
|
|
+ &sequence{block: 0xffffffff, count: 8, next: &sequence{block: 0xfffffffe, count: 1, next: &sequence{block: 0xffffffff, count: 1}}}},
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xfffffffc, count: 1, next: &sequence{block: 0xfffffffe, count: 6}}}, 7, 6,
|
|
|
|
+ &sequence{block: 0xffffffff, count: 1, next: &sequence{block: 0xfffffffe, count: 7}}},
|
|
|
|
+
|
|
|
|
+ // Merge affected with next and next.next
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 7, next: &sequence{block: 0xfffffffe, count: 1, next: &sequence{block: 0xffffffff, count: 1}}}, 31, 7,
|
|
|
|
+ &sequence{block: 0xffffffff, count: 9}},
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 7, next: &sequence{block: 0xfffffffe, count: 1}}, 31, 7,
|
|
|
|
+ &sequence{block: 0xffffffff, count: 8}},
|
|
|
|
+
|
|
|
|
+ // Merge affected with previous and next
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 7, next: &sequence{block: 0xfffffffe, count: 1, next: &sequence{block: 0xffffffff, count: 1}}}, 31, 7,
|
|
|
|
+ &sequence{block: 0xffffffff, count: 9}},
|
|
|
|
|
|
// Redundant push: No change
|
|
// Redundant push: No change
|
|
- {&Sequence{Block: 0xffff0000, Count: 1}, 0, 0, &Sequence{Block: 0xffff0000, Count: 1}},
|
|
|
|
- {&Sequence{Block: 0xffff0000, Count: 7}, 25, 7, &Sequence{Block: 0xffff0000, Count: 7}},
|
|
|
|
- {&Sequence{Block: 0xffffffff, Count: 7, Next: &Sequence{Block: 0xfffffffe, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 1}}}, 7, 7,
|
|
|
|
- &Sequence{Block: 0xffffffff, Count: 7, Next: &Sequence{Block: 0xfffffffe, Count: 1, Next: &Sequence{Block: 0xffffffff, Count: 1}}}},
|
|
|
|
|
|
+ {&sequence{block: 0xffff0000, count: 1}, 0, 0, &sequence{block: 0xffff0000, count: 1}},
|
|
|
|
+ {&sequence{block: 0xffff0000, count: 7}, 25, 7, &sequence{block: 0xffff0000, count: 7}},
|
|
|
|
+ {&sequence{block: 0xffffffff, count: 7, next: &sequence{block: 0xfffffffe, count: 1, next: &sequence{block: 0xffffffff, count: 1}}}, 7, 7,
|
|
|
|
+ &sequence{block: 0xffffffff, count: 7, next: &sequence{block: 0xfffffffe, count: 1, next: &sequence{block: 0xffffffff, count: 1}}}},
|
|
}
|
|
}
|
|
|
|
|
|
for n, i := range input {
|
|
for n, i := range input {
|
|
- mask := PushReservation(i.bytePos, i.bitPos, i.mask, false)
|
|
|
|
- if !mask.Equal(i.newMask) {
|
|
|
|
- t.Fatalf("Error in (%d) pushReservation():\n%s + (%d,%d):\nExp: %s\nGot: %s,", n, i.mask, i.bytePos, i.bitPos, i.newMask, mask)
|
|
|
|
|
|
+ mask := pushReservation(i.bytePos, i.bitPos, i.mask, false)
|
|
|
|
+ if !mask.equal(i.newMask) {
|
|
|
|
+ t.Fatalf("Error in (%d) pushReservation():\n%s + (%d,%d):\nExp: %s\nGot: %s,",
|
|
|
|
+ n, i.mask.toString(), i.bytePos, i.bitPos, i.newMask.toString(), mask.toString())
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
func TestSerializeDeserialize(t *testing.T) {
|
|
func TestSerializeDeserialize(t *testing.T) {
|
|
- s := &Sequence{
|
|
|
|
- Block: 0xffffffff,
|
|
|
|
- Count: 1,
|
|
|
|
- Next: &Sequence{
|
|
|
|
- Block: 0xFF000000,
|
|
|
|
- Count: 1,
|
|
|
|
- Next: &Sequence{
|
|
|
|
- Block: 0xffffffff,
|
|
|
|
- Count: 6,
|
|
|
|
- Next: &Sequence{
|
|
|
|
- Block: 0xffffffff,
|
|
|
|
- Count: 1,
|
|
|
|
- Next: &Sequence{
|
|
|
|
- Block: 0xFF800000,
|
|
|
|
- Count: 1,
|
|
|
|
- Next: &Sequence{
|
|
|
|
- Block: 0xffffffff,
|
|
|
|
- Count: 6,
|
|
|
|
|
|
+ s := getTestSequence()
|
|
|
|
+
|
|
|
|
+ data, err := s.toByteArray()
|
|
|
|
+ if err != nil {
|
|
|
|
+ t.Fatal(err)
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ r := &sequence{}
|
|
|
|
+ err = r.fromByteArray(data)
|
|
|
|
+ if err != nil {
|
|
|
|
+ t.Fatal(err)
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if !s.equal(r) {
|
|
|
|
+ t.Fatalf("Sequences are different: \n%v\n%v", s, r)
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+func getTestSequence() *sequence {
|
|
|
|
+ // Returns a custom sequence of 1024 * 32 bits
|
|
|
|
+ return &sequence{
|
|
|
|
+ block: 0XFFFFFFFF,
|
|
|
|
+ count: 100,
|
|
|
|
+ next: &sequence{
|
|
|
|
+ block: 0xFFFFFFFE,
|
|
|
|
+ count: 1,
|
|
|
|
+ next: &sequence{
|
|
|
|
+ block: 0xFF000000,
|
|
|
|
+ count: 10,
|
|
|
|
+ next: &sequence{
|
|
|
|
+ block: 0XFFFFFFFF,
|
|
|
|
+ count: 50,
|
|
|
|
+ next: &sequence{
|
|
|
|
+ block: 0XFFFFFFFC,
|
|
|
|
+ count: 1,
|
|
|
|
+ next: &sequence{
|
|
|
|
+ block: 0xFF800000,
|
|
|
|
+ count: 1,
|
|
|
|
+ next: &sequence{
|
|
|
|
+ block: 0XFFFFFFFF,
|
|
|
|
+ count: 87,
|
|
|
|
+ next: &sequence{
|
|
|
|
+ block: 0x0,
|
|
|
|
+ count: 150,
|
|
|
|
+ next: &sequence{
|
|
|
|
+ block: 0XFFFFFFFF,
|
|
|
|
+ count: 200,
|
|
|
|
+ next: &sequence{
|
|
|
|
+ block: 0x0000FFFF,
|
|
|
|
+ count: 1,
|
|
|
|
+ next: &sequence{
|
|
|
|
+ block: 0x0,
|
|
|
|
+ count: 399,
|
|
|
|
+ next: &sequence{
|
|
|
|
+ block: 0XFFFFFFFF,
|
|
|
|
+ count: 23,
|
|
|
|
+ next: &sequence{
|
|
|
|
+ block: 0x1,
|
|
|
|
+ count: 1,
|
|
|
|
+ },
|
|
|
|
+ },
|
|
|
|
+ },
|
|
|
|
+ },
|
|
|
|
+ },
|
|
|
|
+ },
|
|
|
|
+ },
|
|
},
|
|
},
|
|
},
|
|
},
|
|
},
|
|
},
|
|
},
|
|
},
|
|
},
|
|
},
|
|
}
|
|
}
|
|
|
|
+}
|
|
|
|
|
|
- data, err := s.ToByteArray()
|
|
|
|
|
|
+func TestSet(t *testing.T) {
|
|
|
|
+ hnd, err := NewHandle("", nil, "", 1024*32)
|
|
if err != nil {
|
|
if err != nil {
|
|
t.Fatal(err)
|
|
t.Fatal(err)
|
|
}
|
|
}
|
|
|
|
+ hnd.head = getTestSequence()
|
|
|
|
|
|
- r := &Sequence{}
|
|
|
|
- err = r.FromByteArray(data)
|
|
|
|
|
|
+ firstAv := uint32(32*100 + 31)
|
|
|
|
+ last := uint32(1024*32 - 1)
|
|
|
|
+
|
|
|
|
+ if hnd.IsSet(100000) {
|
|
|
|
+ t.Fatal("IsSet() returned wrong result")
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if !hnd.IsSet(0) {
|
|
|
|
+ t.Fatal("IsSet() returned wrong result")
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if hnd.IsSet(firstAv) {
|
|
|
|
+ t.Fatal("IsSet() returned wrong result")
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if !hnd.IsSet(last) {
|
|
|
|
+ t.Fatal("IsSet() returned wrong result")
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if err := hnd.Set(0); err == nil {
|
|
|
|
+ t.Fatalf("Expected failure, but succeeded")
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ os, err := hnd.SetAny()
|
|
if err != nil {
|
|
if err != nil {
|
|
- t.Fatal(err)
|
|
|
|
|
|
+ t.Fatalf("Unexpected failure: %v", err)
|
|
|
|
+ }
|
|
|
|
+ if os != firstAv {
|
|
|
|
+ t.Fatalf("SetAny returned unexpected ordinal. Expected %d. Got %d.", firstAv, os)
|
|
|
|
+ }
|
|
|
|
+ if !hnd.IsSet(firstAv) {
|
|
|
|
+ t.Fatal("IsSet() returned wrong result")
|
|
}
|
|
}
|
|
|
|
|
|
- if !s.Equal(r) {
|
|
|
|
- t.Fatalf("Sequences are different: \n%v\n%v", s, r)
|
|
|
|
|
|
+ if err := hnd.Unset(firstAv); err != nil {
|
|
|
|
+ t.Fatalf("Unexpected failure: %v", err)
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if hnd.IsSet(firstAv) {
|
|
|
|
+ t.Fatal("IsSet() returned wrong result")
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if err := hnd.Set(firstAv); err != nil {
|
|
|
|
+ t.Fatalf("Unexpected failure: %v", err)
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if err := hnd.Set(last); err == nil {
|
|
|
|
+ t.Fatalf("Expected failure, but succeeded")
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+func TestSetUnset(t *testing.T) {
|
|
|
|
+ numBits := uint32(64 * 1024)
|
|
|
|
+ hnd, err := NewHandle("", nil, "", numBits)
|
|
|
|
+ if err != nil {
|
|
|
|
+ t.Fatal(err)
|
|
|
|
+ }
|
|
|
|
+ // set and unset all one by one
|
|
|
|
+ for hnd.Unselected() > 0 {
|
|
|
|
+ hnd.SetAny()
|
|
|
|
+ }
|
|
|
|
+ i := uint32(0)
|
|
|
|
+ for hnd.Unselected() < numBits {
|
|
|
|
+ hnd.Unset(i)
|
|
|
|
+ i++
|
|
}
|
|
}
|
|
}
|
|
}
|