vendor: github.com/coreos/go-systemd/v22 v22.3.2
Signed-off-by: Akihiro Suda <akihiro.suda.cz@hco.ntt.co.jp>
This commit is contained in:
parent
9f9a0b872c
commit
82b264bd2d
4 changed files with 162 additions and 183 deletions
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@ -96,7 +96,7 @@ github.com/cyphar/filepath-securejoin a261ee33d7a517f054effbf45184
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github.com/coreos/go-systemd 39ca1b05acc7ad1220e09f133283b8859a8b71ab # v17
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# systemd integration (journald, daemon/listeners, containerd/cgroups)
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github.com/coreos/go-systemd/v22 256724e3db397c5ca4287b8f0c78e9e8492fdb01 # v22.3.1
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github.com/coreos/go-systemd/v22 777e73a89cef78631ccaa97f53a9bae67e166186 # v22.3.2
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github.com/godbus/dbus/v5 c88335c0b1d28a30e7fc76d526a06154b85e5d97 # v5.0.4
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# gelf logging driver deps
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36
vendor/github.com/coreos/go-systemd/v22/dbus/dbus.go
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36
vendor/github.com/coreos/go-systemd/v22/dbus/dbus.go
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@ -111,14 +111,13 @@ type Conn struct {
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}
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}
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// New establishes a connection to any available bus and authenticates.
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// Callers should call Close() when done with the connection.
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// Deprecated: use NewWithContext instead
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// Deprecated: use NewWithContext instead.
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func New() (*Conn, error) {
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return NewWithContext(context.Background())
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}
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// NewWithContext same as New with context
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// NewWithContext establishes a connection to any available bus and authenticates.
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// Callers should call Close() when done with the connection.
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func NewWithContext(ctx context.Context) (*Conn, error) {
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conn, err := NewSystemConnectionContext(ctx)
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if err != nil && os.Geteuid() == 0 {
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@ -127,44 +126,41 @@ func NewWithContext(ctx context.Context) (*Conn, error) {
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return conn, err
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}
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// NewSystemConnection establishes a connection to the system bus and authenticates.
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// Callers should call Close() when done with the connection
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// Deprecated: use NewSystemConnectionContext instead
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// Deprecated: use NewSystemConnectionContext instead.
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func NewSystemConnection() (*Conn, error) {
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return NewSystemConnectionContext(context.Background())
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}
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// NewSystemConnectionContext same as NewSystemConnection with context
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// NewSystemConnectionContext establishes a connection to the system bus and authenticates.
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// Callers should call Close() when done with the connection.
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func NewSystemConnectionContext(ctx context.Context) (*Conn, error) {
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return NewConnection(func() (*dbus.Conn, error) {
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return dbusAuthHelloConnection(ctx, dbus.SystemBusPrivate)
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})
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}
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// NewUserConnection establishes a connection to the session bus and
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// authenticates. This can be used to connect to systemd user instances.
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// Callers should call Close() when done with the connection.
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// Deprecated: use NewUserConnectionContext instead
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// Deprecated: use NewUserConnectionContext instead.
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func NewUserConnection() (*Conn, error) {
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return NewUserConnectionContext(context.Background())
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}
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// NewUserConnectionContext same as NewUserConnection with context
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// NewUserConnectionContext establishes a connection to the session bus and
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// authenticates. This can be used to connect to systemd user instances.
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// Callers should call Close() when done with the connection.
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func NewUserConnectionContext(ctx context.Context) (*Conn, error) {
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return NewConnection(func() (*dbus.Conn, error) {
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return dbusAuthHelloConnection(ctx, dbus.SessionBusPrivate)
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})
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}
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// NewSystemdConnection establishes a private, direct connection to systemd.
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// This can be used for communicating with systemd without a dbus daemon.
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// Callers should call Close() when done with the connection.
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// Deprecated: use NewSystemdConnectionContext instead
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// Deprecated: use NewSystemdConnectionContext instead.
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func NewSystemdConnection() (*Conn, error) {
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return NewSystemdConnectionContext(context.Background())
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}
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// NewSystemdConnectionContext same as NewSystemdConnection with context
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// NewSystemdConnectionContext establishes a private, direct connection to systemd.
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// This can be used for communicating with systemd without a dbus daemon.
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// Callers should call Close() when done with the connection.
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func NewSystemdConnectionContext(ctx context.Context) (*Conn, error) {
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return NewConnection(func() (*dbus.Conn, error) {
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// We skip Hello when talking directly to systemd.
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@ -174,7 +170,7 @@ func NewSystemdConnectionContext(ctx context.Context) (*Conn, error) {
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})
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}
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// Close closes an established connection
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// Close closes an established connection.
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func (c *Conn) Close() {
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c.sysconn.Close()
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c.sigconn.Close()
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@ -217,7 +213,7 @@ func NewConnection(dialBus func() (*dbus.Conn, error)) (*Conn, error) {
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// GetManagerProperty returns the value of a property on the org.freedesktop.systemd1.Manager
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// interface. The value is returned in its string representation, as defined at
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// https://developer.gnome.org/glib/unstable/gvariant-text.html
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// https://developer.gnome.org/glib/unstable/gvariant-text.html.
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func (c *Conn) GetManagerProperty(prop string) (string, error) {
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variant, err := c.sysobj.GetProperty("org.freedesktop.systemd1.Manager." + prop)
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if err != nil {
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303
vendor/github.com/coreos/go-systemd/v22/dbus/methods.go
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303
vendor/github.com/coreos/go-systemd/v22/dbus/methods.go
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@ -73,7 +73,12 @@ func (c *Conn) startJob(ctx context.Context, ch chan<- string, job string, args
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return jobID, nil
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}
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// StartUnit enqueues a start job and depending jobs, if any (unless otherwise
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// Deprecated: use StartUnitContext instead.
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func (c *Conn) StartUnit(name string, mode string, ch chan<- string) (int, error) {
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return c.StartUnitContext(context.Background(), name, mode, ch)
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}
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// StartUnitContext enqueues a start job and depending jobs, if any (unless otherwise
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// specified by the mode string).
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//
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// Takes the unit to activate, plus a mode string. The mode needs to be one of
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@ -103,137 +108,124 @@ func (c *Conn) startJob(ctx context.Context, ch chan<- string, job string, args
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// should not be considered authoritative.
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//
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// If an error does occur, it will be returned to the user alongside a job ID of 0.
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// Deprecated: use StartUnitContext instead
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func (c *Conn) StartUnit(name string, mode string, ch chan<- string) (int, error) {
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return c.StartUnitContext(context.Background(), name, mode, ch)
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}
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// StartUnitContext same as StartUnit with context
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func (c *Conn) StartUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {
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return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.StartUnit", name, mode)
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}
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// StopUnit is similar to StartUnit but stops the specified unit rather
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// than starting it.
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// Deprecated: use StopUnitContext instead
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// Deprecated: use StopUnitContext instead.
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func (c *Conn) StopUnit(name string, mode string, ch chan<- string) (int, error) {
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return c.StopUnitContext(context.Background(), name, mode, ch)
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}
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// StopUnitContext same as StopUnit with context
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// StopUnitContext is similar to StartUnitContext, but stops the specified unit
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// rather than starting it.
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func (c *Conn) StopUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {
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return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.StopUnit", name, mode)
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}
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// ReloadUnit reloads a unit. Reloading is done only if the unit is already running and fails otherwise.
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// Deprecated: use ReloadUnitContext instead
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// Deprecated: use ReloadUnitContext instead.
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func (c *Conn) ReloadUnit(name string, mode string, ch chan<- string) (int, error) {
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return c.ReloadUnitContext(context.Background(), name, mode, ch)
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}
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// ReloadUnitContext same as ReloadUnit with context
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// ReloadUnitContext reloads a unit. Reloading is done only if the unit
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// is already running, and fails otherwise.
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func (c *Conn) ReloadUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {
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return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.ReloadUnit", name, mode)
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}
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// RestartUnit restarts a service. If a service is restarted that isn't
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// running it will be started.
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// Deprecated: use RestartUnitContext instead
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// Deprecated: use RestartUnitContext instead.
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func (c *Conn) RestartUnit(name string, mode string, ch chan<- string) (int, error) {
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return c.RestartUnitContext(context.Background(), name, mode, ch)
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}
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// RestartUnitContext same as RestartUnit with context
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// RestartUnitContext restarts a service. If a service is restarted that isn't
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// running it will be started.
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func (c *Conn) RestartUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {
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return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.RestartUnit", name, mode)
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}
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// TryRestartUnit is like RestartUnit, except that a service that isn't running
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// is not affected by the restart.
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// Deprecated: use TryRestartUnitContext instead
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// Deprecated: use TryRestartUnitContext instead.
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func (c *Conn) TryRestartUnit(name string, mode string, ch chan<- string) (int, error) {
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return c.TryRestartUnitContext(context.Background(), name, mode, ch)
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}
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// TryRestartUnitContext same as TryRestartUnit with context
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// TryRestartUnitContext is like RestartUnitContext, except that a service that
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// isn't running is not affected by the restart.
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func (c *Conn) TryRestartUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {
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return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.TryRestartUnit", name, mode)
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}
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// ReloadOrRestartUnit attempts a reload if the unit supports it and use a restart
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// otherwise.
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// Deprecated: use ReloadOrRestartUnitContext instead
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// Deprecated: use ReloadOrRestartUnitContext instead.
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func (c *Conn) ReloadOrRestartUnit(name string, mode string, ch chan<- string) (int, error) {
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return c.ReloadOrRestartUnitContext(context.Background(), name, mode, ch)
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}
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// ReloadOrRestartUnitContext same as ReloadOrRestartUnit with context
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// ReloadOrRestartUnitContext attempts a reload if the unit supports it and use
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// a restart otherwise.
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func (c *Conn) ReloadOrRestartUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {
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return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.ReloadOrRestartUnit", name, mode)
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}
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// ReloadOrTryRestartUnit attempts a reload if the unit supports it and use a "Try"
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// flavored restart otherwise.
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// Deprecated: use ReloadOrTryRestartUnitContext instead
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// Deprecated: use ReloadOrTryRestartUnitContext instead.
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func (c *Conn) ReloadOrTryRestartUnit(name string, mode string, ch chan<- string) (int, error) {
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return c.ReloadOrTryRestartUnitContext(context.Background(), name, mode, ch)
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}
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// ReloadOrTryRestartUnitContext same as ReloadOrTryRestartUnit with context
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// ReloadOrTryRestartUnitContext attempts a reload if the unit supports it,
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// and use a "Try" flavored restart otherwise.
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func (c *Conn) ReloadOrTryRestartUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {
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return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.ReloadOrTryRestartUnit", name, mode)
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}
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// StartTransientUnit() may be used to create and start a transient unit, which
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// will be released as soon as it is not running or referenced anymore or the
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// system is rebooted. name is the unit name including suffix, and must be
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// unique. mode is the same as in StartUnit(), properties contains properties
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// of the unit.
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// Deprecated: use StartTransientUnitContext instead
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// Deprecated: use StartTransientUnitContext instead.
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func (c *Conn) StartTransientUnit(name string, mode string, properties []Property, ch chan<- string) (int, error) {
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return c.StartTransientUnitContext(context.Background(), name, mode, properties, ch)
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}
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// StartTransientUnitContext same as StartTransientUnit with context
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// StartTransientUnitContext may be used to create and start a transient unit, which
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// will be released as soon as it is not running or referenced anymore or the
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// system is rebooted. name is the unit name including suffix, and must be
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// unique. mode is the same as in StartUnitContext, properties contains properties
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// of the unit.
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func (c *Conn) StartTransientUnitContext(ctx context.Context, name string, mode string, properties []Property, ch chan<- string) (int, error) {
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return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.StartTransientUnit", name, mode, properties, make([]PropertyCollection, 0))
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}
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// KillUnit takes the unit name and a UNIX signal number to send. All of the unit's
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// processes are killed.
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// Deprecated: use KillUnitContext instead
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// Deprecated: use KillUnitContext instead.
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func (c *Conn) KillUnit(name string, signal int32) {
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c.KillUnitContext(context.Background(), name, signal)
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}
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// KillUnitContext same as KillUnit with context
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// KillUnitContext takes the unit name and a UNIX signal number to send.
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// All of the unit's processes are killed.
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func (c *Conn) KillUnitContext(ctx context.Context, name string, signal int32) {
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c.KillUnitWithTarget(ctx, name, All, signal)
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}
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// KillUnitWithTarget is like KillUnitContext, but allows you to specify which process in the unit to send the signal to
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// KillUnitWithTarget is like KillUnitContext, but allows you to specify which
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// process in the unit to send the signal to.
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func (c *Conn) KillUnitWithTarget(ctx context.Context, name string, target Who, signal int32) error {
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return c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.KillUnit", 0, name, string(target), signal).Store()
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}
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// ResetFailedUnit resets the "failed" state of a specific unit.
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// Deprecated: use ResetFailedUnitContext instead
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// Deprecated: use ResetFailedUnitContext instead.
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func (c *Conn) ResetFailedUnit(name string) error {
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return c.ResetFailedUnitContext(context.Background(), name)
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}
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// ResetFailedUnitContext same as ResetFailedUnit with context
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// ResetFailedUnitContext resets the "failed" state of a specific unit.
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func (c *Conn) ResetFailedUnitContext(ctx context.Context, name string) error {
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return c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.ResetFailedUnit", 0, name).Store()
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}
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// SystemState returns the systemd state. Equivalent to `systemctl is-system-running`.
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// Deprecated: use SystemStateContext instead
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// Deprecated: use SystemStateContext instead.
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func (c *Conn) SystemState() (*Property, error) {
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return c.SystemStateContext(context.Background())
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}
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// SystemStateContext same as SystemState with context
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// SystemStateContext returns the systemd state. Equivalent to
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// systemctl is-system-running.
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func (c *Conn) SystemStateContext(ctx context.Context) (*Property, error) {
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var err error
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var prop dbus.Variant
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return &Property{Name: "SystemState", Value: prop}, nil
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}
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// getProperties takes the unit path and returns all of its dbus object properties, for the given dbus interface
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// getProperties takes the unit path and returns all of its dbus object properties, for the given dbus interface.
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func (c *Conn) getProperties(ctx context.Context, path dbus.ObjectPath, dbusInterface string) (map[string]interface{}, error) {
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var err error
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var props map[string]dbus.Variant
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@ -270,36 +262,36 @@ func (c *Conn) getProperties(ctx context.Context, path dbus.ObjectPath, dbusInte
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return out, nil
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}
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// GetUnitProperties takes the (unescaped) unit name and returns all of its dbus object properties.
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// Deprecated: use GetUnitPropertiesContext instead
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// Deprecated: use GetUnitPropertiesContext instead.
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func (c *Conn) GetUnitProperties(unit string) (map[string]interface{}, error) {
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return c.GetUnitPropertiesContext(context.Background(), unit)
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}
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// GetUnitPropertiesContext same as GetUnitPropertiesContext with context
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// GetUnitPropertiesContext takes the (unescaped) unit name and returns all of
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// its dbus object properties.
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func (c *Conn) GetUnitPropertiesContext(ctx context.Context, unit string) (map[string]interface{}, error) {
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path := unitPath(unit)
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return c.getProperties(ctx, path, "org.freedesktop.systemd1.Unit")
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}
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// GetUnitPathProperties takes the (escaped) unit path and returns all of its dbus object properties.
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// Deprecated: use GetUnitPathPropertiesContext instead
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// Deprecated: use GetUnitPathPropertiesContext instead.
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func (c *Conn) GetUnitPathProperties(path dbus.ObjectPath) (map[string]interface{}, error) {
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return c.GetUnitPathPropertiesContext(context.Background(), path)
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}
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// GetUnitPathPropertiesContext same as GetUnitPathProperties with context
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// GetUnitPathPropertiesContext takes the (escaped) unit path and returns all
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// of its dbus object properties.
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func (c *Conn) GetUnitPathPropertiesContext(ctx context.Context, path dbus.ObjectPath) (map[string]interface{}, error) {
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return c.getProperties(ctx, path, "org.freedesktop.systemd1.Unit")
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}
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// GetAllProperties takes the (unescaped) unit name and returns all of its dbus object properties.
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// Deprecated: use GetAllPropertiesContext instead
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// Deprecated: use GetAllPropertiesContext instead.
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func (c *Conn) GetAllProperties(unit string) (map[string]interface{}, error) {
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return c.GetAllPropertiesContext(context.Background(), unit)
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}
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// GetAllPropertiesContext same as GetAllProperties with context
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// GetAllPropertiesContext takes the (unescaped) unit name and returns all of
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// its dbus object properties.
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func (c *Conn) GetAllPropertiesContext(ctx context.Context, unit string) (map[string]interface{}, error) {
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path := unitPath(unit)
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return c.getProperties(ctx, path, "")
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@ -323,64 +315,63 @@ func (c *Conn) getProperty(ctx context.Context, unit string, dbusInterface strin
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return &Property{Name: propertyName, Value: prop}, nil
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}
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// Deprecated: use GetUnitPropertyContext instead
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// Deprecated: use GetUnitPropertyContext instead.
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func (c *Conn) GetUnitProperty(unit string, propertyName string) (*Property, error) {
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return c.GetUnitPropertyContext(context.Background(), unit, propertyName)
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}
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// GetUnitPropertyContext same as GetUnitProperty with context
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// GetUnitPropertyContext takes an (unescaped) unit name, and a property name,
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// and returns the property value.
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func (c *Conn) GetUnitPropertyContext(ctx context.Context, unit string, propertyName string) (*Property, error) {
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return c.getProperty(ctx, unit, "org.freedesktop.systemd1.Unit", propertyName)
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}
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// GetServiceProperty returns property for given service name and property name
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// Deprecated: use GetServicePropertyContext instead
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// Deprecated: use GetServicePropertyContext instead.
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func (c *Conn) GetServiceProperty(service string, propertyName string) (*Property, error) {
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return c.GetServicePropertyContext(context.Background(), service, propertyName)
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}
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// GetServicePropertyContext same as GetServiceProperty with context
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// GetServiceProperty returns property for given service name and property name.
|
||||
func (c *Conn) GetServicePropertyContext(ctx context.Context, service string, propertyName string) (*Property, error) {
|
||||
return c.getProperty(ctx, service, "org.freedesktop.systemd1.Service", propertyName)
|
||||
}
|
||||
|
||||
// GetUnitTypeProperties returns the extra properties for a unit, specific to the unit type.
|
||||
// Valid values for unitType: Service, Socket, Target, Device, Mount, Automount, Snapshot, Timer, Swap, Path, Slice, Scope
|
||||
// return "dbus.Error: Unknown interface" if the unitType is not the correct type of the unit
|
||||
// Deprecated: use GetUnitTypePropertiesContext instead
|
||||
// Deprecated: use GetUnitTypePropertiesContext instead.
|
||||
func (c *Conn) GetUnitTypeProperties(unit string, unitType string) (map[string]interface{}, error) {
|
||||
return c.GetUnitTypePropertiesContext(context.Background(), unit, unitType)
|
||||
}
|
||||
|
||||
// GetUnitTypePropertiesContext same as GetUnitTypeProperties with context
|
||||
// GetUnitTypePropertiesContext returns the extra properties for a unit, specific to the unit type.
|
||||
// Valid values for unitType: Service, Socket, Target, Device, Mount, Automount, Snapshot, Timer, Swap, Path, Slice, Scope.
|
||||
// Returns "dbus.Error: Unknown interface" error if the unitType is not the correct type of the unit.
|
||||
func (c *Conn) GetUnitTypePropertiesContext(ctx context.Context, unit string, unitType string) (map[string]interface{}, error) {
|
||||
path := unitPath(unit)
|
||||
return c.getProperties(ctx, path, "org.freedesktop.systemd1."+unitType)
|
||||
}
|
||||
|
||||
// SetUnitProperties() may be used to modify certain unit properties at runtime.
|
||||
// Deprecated: use SetUnitPropertiesContext instead.
|
||||
func (c *Conn) SetUnitProperties(name string, runtime bool, properties ...Property) error {
|
||||
return c.SetUnitPropertiesContext(context.Background(), name, runtime, properties...)
|
||||
}
|
||||
|
||||
// SetUnitPropertiesContext may be used to modify certain unit properties at runtime.
|
||||
// Not all properties may be changed at runtime, but many resource management
|
||||
// settings (primarily those in systemd.cgroup(5)) may. The changes are applied
|
||||
// instantly, and stored on disk for future boots, unless runtime is true, in which
|
||||
// case the settings only apply until the next reboot. name is the name of the unit
|
||||
// to modify. properties are the settings to set, encoded as an array of property
|
||||
// name and value pairs.
|
||||
// Deprecated: use SetUnitPropertiesContext instead
|
||||
func (c *Conn) SetUnitProperties(name string, runtime bool, properties ...Property) error {
|
||||
return c.SetUnitPropertiesContext(context.Background(), name, runtime, properties...)
|
||||
}
|
||||
|
||||
// SetUnitPropertiesContext same as SetUnitProperties with context
|
||||
func (c *Conn) SetUnitPropertiesContext(ctx context.Context, name string, runtime bool, properties ...Property) error {
|
||||
return c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.SetUnitProperties", 0, name, runtime, properties).Store()
|
||||
}
|
||||
|
||||
// Deprecated: use GetUnitTypePropertyContext instead
|
||||
// Deprecated: use GetUnitTypePropertyContext instead.
|
||||
func (c *Conn) GetUnitTypeProperty(unit string, unitType string, propertyName string) (*Property, error) {
|
||||
return c.GetUnitTypePropertyContext(context.Background(), unit, unitType, propertyName)
|
||||
}
|
||||
|
||||
// GetUnitTypePropertyContext same as GetUnitTypeProperty with context
|
||||
// GetUnitTypePropertyContext takes a property name, a unit name, and a unit type,
|
||||
// and returns a property value. For valid values of unitType, see GetUnitTypePropertiesContext.
|
||||
func (c *Conn) GetUnitTypePropertyContext(ctx context.Context, unit string, unitType string, propertyName string) (*Property, error) {
|
||||
return c.getProperty(ctx, unit, "org.freedesktop.systemd1."+unitType, propertyName)
|
||||
}
|
||||
|
@ -426,58 +417,55 @@ func (c *Conn) listUnitsInternal(f storeFunc) ([]UnitStatus, error) {
|
|||
return status, nil
|
||||
}
|
||||
|
||||
// ListUnits returns an array with all currently loaded units. Note that
|
||||
// units may be known by multiple names at the same time, and hence there might
|
||||
// be more unit names loaded than actual units behind them.
|
||||
// Also note that a unit is only loaded if it is active and/or enabled.
|
||||
// Units that are both disabled and inactive will thus not be returned.
|
||||
// Deprecated: use ListUnitsContext instead
|
||||
// Deprecated: use ListUnitsContext instead.
|
||||
func (c *Conn) ListUnits() ([]UnitStatus, error) {
|
||||
return c.ListUnitsContext(context.Background())
|
||||
}
|
||||
|
||||
// ListUnitsContext same as ListUnits with context
|
||||
// ListUnitsContext returns an array with all currently loaded units. Note that
|
||||
// units may be known by multiple names at the same time, and hence there might
|
||||
// be more unit names loaded than actual units behind them.
|
||||
// Also note that a unit is only loaded if it is active and/or enabled.
|
||||
// Units that are both disabled and inactive will thus not be returned.
|
||||
func (c *Conn) ListUnitsContext(ctx context.Context) ([]UnitStatus, error) {
|
||||
return c.listUnitsInternal(c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.ListUnits", 0).Store)
|
||||
}
|
||||
|
||||
// ListUnitsFiltered returns an array with units filtered by state.
|
||||
// It takes a list of units' statuses to filter.
|
||||
// Deprecated: use ListUnitsFilteredContext instead
|
||||
// Deprecated: use ListUnitsFilteredContext instead.
|
||||
func (c *Conn) ListUnitsFiltered(states []string) ([]UnitStatus, error) {
|
||||
return c.ListUnitsFilteredContext(context.Background(), states)
|
||||
}
|
||||
|
||||
// ListUnitsFilteredContext same as ListUnitsFiltered with context
|
||||
// ListUnitsFilteredContext returns an array with units filtered by state.
|
||||
// It takes a list of units' statuses to filter.
|
||||
func (c *Conn) ListUnitsFilteredContext(ctx context.Context, states []string) ([]UnitStatus, error) {
|
||||
return c.listUnitsInternal(c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.ListUnitsFiltered", 0, states).Store)
|
||||
}
|
||||
|
||||
// ListUnitsByPatterns returns an array with units.
|
||||
// It takes a list of units' statuses and names to filter.
|
||||
// Note that units may be known by multiple names at the same time,
|
||||
// and hence there might be more unit names loaded than actual units behind them.
|
||||
// Deprecated: use ListUnitsByPatternsContext instead
|
||||
// Deprecated: use ListUnitsByPatternsContext instead.
|
||||
func (c *Conn) ListUnitsByPatterns(states []string, patterns []string) ([]UnitStatus, error) {
|
||||
return c.ListUnitsByPatternsContext(context.Background(), states, patterns)
|
||||
}
|
||||
|
||||
// ListUnitsByPatternsContext same as ListUnitsByPatterns with context
|
||||
// ListUnitsByPatternsContext returns an array with units.
|
||||
// It takes a list of units' statuses and names to filter.
|
||||
// Note that units may be known by multiple names at the same time,
|
||||
// and hence there might be more unit names loaded than actual units behind them.
|
||||
func (c *Conn) ListUnitsByPatternsContext(ctx context.Context, states []string, patterns []string) ([]UnitStatus, error) {
|
||||
return c.listUnitsInternal(c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.ListUnitsByPatterns", 0, states, patterns).Store)
|
||||
}
|
||||
|
||||
// ListUnitsByNames returns an array with units. It takes a list of units'
|
||||
// names and returns an UnitStatus array. Comparing to ListUnitsByPatterns
|
||||
// method, this method returns statuses even for inactive or non-existing
|
||||
// units. Input array should contain exact unit names, but not patterns.
|
||||
// Note: Requires systemd v230 or higher
|
||||
// Deprecated: use ListUnitsByNamesContext instead
|
||||
// Deprecated: use ListUnitsByNamesContext instead.
|
||||
func (c *Conn) ListUnitsByNames(units []string) ([]UnitStatus, error) {
|
||||
return c.ListUnitsByNamesContext(context.Background(), units)
|
||||
}
|
||||
|
||||
// ListUnitsByNamesContext same as ListUnitsByNames with context
|
||||
// ListUnitsByNamesContext returns an array with units. It takes a list of units'
|
||||
// names and returns an UnitStatus array. Comparing to ListUnitsByPatternsContext
|
||||
// method, this method returns statuses even for inactive or non-existing
|
||||
// units. Input array should contain exact unit names, but not patterns.
|
||||
//
|
||||
// Requires systemd v230 or higher.
|
||||
func (c *Conn) ListUnitsByNamesContext(ctx context.Context, units []string) ([]UnitStatus, error) {
|
||||
return c.listUnitsInternal(c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.ListUnitsByNames", 0, units).Store)
|
||||
}
|
||||
|
@ -513,37 +501,43 @@ func (c *Conn) listUnitFilesInternal(f storeFunc) ([]UnitFile, error) {
|
|||
return files, nil
|
||||
}
|
||||
|
||||
// ListUnitFiles returns an array of all available units on disk.
|
||||
// Deprecated: use ListUnitFilesContext instead
|
||||
// Deprecated: use ListUnitFilesContext instead.
|
||||
func (c *Conn) ListUnitFiles() ([]UnitFile, error) {
|
||||
return c.ListUnitFilesContext(context.Background())
|
||||
}
|
||||
|
||||
// ListUnitFilesContext same as ListUnitFiles with context
|
||||
// ListUnitFiles returns an array of all available units on disk.
|
||||
func (c *Conn) ListUnitFilesContext(ctx context.Context) ([]UnitFile, error) {
|
||||
return c.listUnitFilesInternal(c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.ListUnitFiles", 0).Store)
|
||||
}
|
||||
|
||||
// ListUnitFilesByPatterns returns an array of all available units on disk matched the patterns.
|
||||
// Deprecated: use ListUnitFilesByPatternsContext instead
|
||||
// Deprecated: use ListUnitFilesByPatternsContext instead.
|
||||
func (c *Conn) ListUnitFilesByPatterns(states []string, patterns []string) ([]UnitFile, error) {
|
||||
return c.ListUnitFilesByPatternsContext(context.Background(), states, patterns)
|
||||
}
|
||||
|
||||
// ListUnitFilesByPatternsContext same as ListUnitFilesByPatterns with context
|
||||
// ListUnitFilesByPatternsContext returns an array of all available units on disk matched the patterns.
|
||||
func (c *Conn) ListUnitFilesByPatternsContext(ctx context.Context, states []string, patterns []string) ([]UnitFile, error) {
|
||||
return c.listUnitFilesInternal(c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.ListUnitFilesByPatterns", 0, states, patterns).Store)
|
||||
}
|
||||
|
||||
type LinkUnitFileChange EnableUnitFileChange
|
||||
|
||||
// LinkUnitFiles() links unit files (that are located outside of the
|
||||
// Deprecated: use LinkUnitFilesContext instead.
|
||||
func (c *Conn) LinkUnitFiles(files []string, runtime bool, force bool) ([]LinkUnitFileChange, error) {
|
||||
return c.LinkUnitFilesContext(context.Background(), files, runtime, force)
|
||||
}
|
||||
|
||||
// LinkUnitFilesContext links unit files (that are located outside of the
|
||||
// usual unit search paths) into the unit search path.
|
||||
//
|
||||
// It takes a list of absolute paths to unit files to link and two
|
||||
// booleans. The first boolean controls whether the unit shall be
|
||||
// booleans.
|
||||
//
|
||||
// The first boolean controls whether the unit shall be
|
||||
// enabled for runtime only (true, /run), or persistently (false,
|
||||
// /etc).
|
||||
//
|
||||
// The second controls whether symlinks pointing to other units shall
|
||||
// be replaced if necessary.
|
||||
//
|
||||
|
@ -551,12 +545,6 @@ type LinkUnitFileChange EnableUnitFileChange
|
|||
// structures with three strings: the type of the change (one of symlink
|
||||
// or unlink), the file name of the symlink and the destination of the
|
||||
// symlink.
|
||||
// Deprecated: use LinkUnitFilesContext instead
|
||||
func (c *Conn) LinkUnitFiles(files []string, runtime bool, force bool) ([]LinkUnitFileChange, error) {
|
||||
return c.LinkUnitFilesContext(context.Background(), files, runtime, force)
|
||||
}
|
||||
|
||||
// LinkUnitFilesContext same as LinkUnitFiles with context
|
||||
func (c *Conn) LinkUnitFilesContext(ctx context.Context, files []string, runtime bool, force bool) ([]LinkUnitFileChange, error) {
|
||||
result := make([][]interface{}, 0)
|
||||
err := c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.LinkUnitFiles", 0, files, runtime, force).Store(&result)
|
||||
|
@ -583,8 +571,13 @@ func (c *Conn) LinkUnitFilesContext(ctx context.Context, files []string, runtime
|
|||
return changes, nil
|
||||
}
|
||||
|
||||
// EnableUnitFiles() may be used to enable one or more units in the system (by
|
||||
// creating symlinks to them in /etc or /run).
|
||||
// Deprecated: use EnableUnitFilesContext instead.
|
||||
func (c *Conn) EnableUnitFiles(files []string, runtime bool, force bool) (bool, []EnableUnitFileChange, error) {
|
||||
return c.EnableUnitFilesContext(context.Background(), files, runtime, force)
|
||||
}
|
||||
|
||||
// EnableUnitFilesContext may be used to enable one or more units in the system
|
||||
// (by creating symlinks to them in /etc or /run).
|
||||
//
|
||||
// It takes a list of unit files to enable (either just file names or full
|
||||
// absolute paths if the unit files are residing outside the usual unit
|
||||
|
@ -599,12 +592,6 @@ func (c *Conn) LinkUnitFilesContext(ctx context.Context, files []string, runtime
|
|||
// structures with three strings: the type of the change (one of symlink
|
||||
// or unlink), the file name of the symlink and the destination of the
|
||||
// symlink.
|
||||
// Deprecated: use EnableUnitFilesContext instead
|
||||
func (c *Conn) EnableUnitFiles(files []string, runtime bool, force bool) (bool, []EnableUnitFileChange, error) {
|
||||
return c.EnableUnitFilesContext(context.Background(), files, runtime, force)
|
||||
}
|
||||
|
||||
// EnableUnitFilesContext same as EnableUnitFiles with context
|
||||
func (c *Conn) EnableUnitFilesContext(ctx context.Context, files []string, runtime bool, force bool) (bool, []EnableUnitFileChange, error) {
|
||||
var carries_install_info bool
|
||||
|
||||
|
@ -639,8 +626,13 @@ type EnableUnitFileChange struct {
|
|||
Destination string // Destination of the symlink
|
||||
}
|
||||
|
||||
// DisableUnitFiles() may be used to disable one or more units in the system (by
|
||||
// removing symlinks to them from /etc or /run).
|
||||
// Deprecated: use DisableUnitFilesContext instead.
|
||||
func (c *Conn) DisableUnitFiles(files []string, runtime bool) ([]DisableUnitFileChange, error) {
|
||||
return c.DisableUnitFilesContext(context.Background(), files, runtime)
|
||||
}
|
||||
|
||||
// DisableUnitFilesContext may be used to disable one or more units in the
|
||||
// system (by removing symlinks to them from /etc or /run).
|
||||
//
|
||||
// It takes a list of unit files to disable (either just file names or full
|
||||
// absolute paths if the unit files are residing outside the usual unit
|
||||
|
@ -651,12 +643,6 @@ type EnableUnitFileChange struct {
|
|||
// consists of structures with three strings: the type of the change (one of
|
||||
// symlink or unlink), the file name of the symlink and the destination of the
|
||||
// symlink.
|
||||
// Deprecated: use DisableUnitFilesContext instead
|
||||
func (c *Conn) DisableUnitFiles(files []string, runtime bool) ([]DisableUnitFileChange, error) {
|
||||
return c.DisableUnitFilesContext(context.Background(), files, runtime)
|
||||
}
|
||||
|
||||
// DisableUnitFilesContext same as DisableUnitFiles with context
|
||||
func (c *Conn) DisableUnitFilesContext(ctx context.Context, files []string, runtime bool) ([]DisableUnitFileChange, error) {
|
||||
result := make([][]interface{}, 0)
|
||||
err := c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.DisableUnitFiles", 0, files, runtime).Store(&result)
|
||||
|
@ -689,21 +675,20 @@ type DisableUnitFileChange struct {
|
|||
Destination string // Destination of the symlink
|
||||
}
|
||||
|
||||
// MaskUnitFiles masks one or more units in the system
|
||||
//
|
||||
// It takes three arguments:
|
||||
// * list of units to mask (either just file names or full
|
||||
// absolute paths if the unit files are residing outside
|
||||
// the usual unit search paths)
|
||||
// * runtime to specify whether the unit was enabled for runtime
|
||||
// only (true, /run/systemd/..), or persistently (false, /etc/systemd/..)
|
||||
// * force flag
|
||||
// Deprecated: use MaskUnitFilesContext instead
|
||||
// Deprecated: use MaskUnitFilesContext instead.
|
||||
func (c *Conn) MaskUnitFiles(files []string, runtime bool, force bool) ([]MaskUnitFileChange, error) {
|
||||
return c.MaskUnitFilesContext(context.Background(), files, runtime, force)
|
||||
}
|
||||
|
||||
// MaskUnitFilesContext same as MaskUnitFiles with context
|
||||
// MaskUnitFilesContext masks one or more units in the system.
|
||||
//
|
||||
// The files argument contains a list of units to mask (either just file names
|
||||
// or full absolute paths if the unit files are residing outside the usual unit
|
||||
// search paths).
|
||||
//
|
||||
// The runtime argument is used to specify whether the unit was enabled for
|
||||
// runtime only (true, /run/systemd/..), or persistently (false,
|
||||
// /etc/systemd/..).
|
||||
func (c *Conn) MaskUnitFilesContext(ctx context.Context, files []string, runtime bool, force bool) ([]MaskUnitFileChange, error) {
|
||||
result := make([][]interface{}, 0)
|
||||
err := c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.MaskUnitFiles", 0, files, runtime, force).Store(&result)
|
||||
|
@ -736,20 +721,18 @@ type MaskUnitFileChange struct {
|
|||
Destination string // Destination of the symlink
|
||||
}
|
||||
|
||||
// UnmaskUnitFiles unmasks one or more units in the system
|
||||
//
|
||||
// It takes two arguments:
|
||||
// * list of unit files to mask (either just file names or full
|
||||
// absolute paths if the unit files are residing outside
|
||||
// the usual unit search paths)
|
||||
// * runtime to specify whether the unit was enabled for runtime
|
||||
// only (true, /run/systemd/..), or persistently (false, /etc/systemd/..)
|
||||
// Deprecated: use UnmaskUnitFilesContext instead
|
||||
// Deprecated: use UnmaskUnitFilesContext instead.
|
||||
func (c *Conn) UnmaskUnitFiles(files []string, runtime bool) ([]UnmaskUnitFileChange, error) {
|
||||
return c.UnmaskUnitFilesContext(context.Background(), files, runtime)
|
||||
}
|
||||
|
||||
// UnmaskUnitFilesContext same as UnmaskUnitFiles with context
|
||||
// UnmaskUnitFilesContext unmasks one or more units in the system.
|
||||
//
|
||||
// It takes the list of unit files to mask (either just file names or full
|
||||
// absolute paths if the unit files are residing outside the usual unit search
|
||||
// paths), and a boolean runtime flag to specify whether the unit was enabled
|
||||
// for runtime only (true, /run/systemd/..), or persistently (false,
|
||||
// /etc/systemd/..).
|
||||
func (c *Conn) UnmaskUnitFilesContext(ctx context.Context, files []string, runtime bool) ([]UnmaskUnitFileChange, error) {
|
||||
result := make([][]interface{}, 0)
|
||||
err := c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.UnmaskUnitFiles", 0, files, runtime).Store(&result)
|
||||
|
@ -782,14 +765,13 @@ type UnmaskUnitFileChange struct {
|
|||
Destination string // Destination of the symlink
|
||||
}
|
||||
|
||||
// Reload instructs systemd to scan for and reload unit files. This is
|
||||
// equivalent to a 'systemctl daemon-reload'.
|
||||
// Deprecated: use ReloadContext instead
|
||||
// Deprecated: use ReloadContext instead.
|
||||
func (c *Conn) Reload() error {
|
||||
return c.ReloadContext(context.Background())
|
||||
}
|
||||
|
||||
// ReloadContext same as Reload with context
|
||||
// ReloadContext instructs systemd to scan for and reload unit files. This is
|
||||
// an equivalent to systemctl daemon-reload.
|
||||
func (c *Conn) ReloadContext(ctx context.Context) error {
|
||||
return c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.Reload", 0).Store()
|
||||
}
|
||||
|
@ -798,12 +780,12 @@ func unitPath(name string) dbus.ObjectPath {
|
|||
return dbus.ObjectPath("/org/freedesktop/systemd1/unit/" + PathBusEscape(name))
|
||||
}
|
||||
|
||||
// unitName returns the unescaped base element of the supplied escaped path
|
||||
// unitName returns the unescaped base element of the supplied escaped path.
|
||||
func unitName(dpath dbus.ObjectPath) string {
|
||||
return pathBusUnescape(path.Base(string(dpath)))
|
||||
}
|
||||
|
||||
// Currently queued job definition
|
||||
// JobStatus holds a currently queued job definition.
|
||||
type JobStatus struct {
|
||||
Id uint32 // The numeric job id
|
||||
Unit string // The primary unit name for this job
|
||||
|
@ -813,13 +795,12 @@ type JobStatus struct {
|
|||
UnitPath dbus.ObjectPath // The unit object path
|
||||
}
|
||||
|
||||
// ListJobs returns an array with all currently queued jobs
|
||||
// Deprecated: use ListJobsContext instead
|
||||
// Deprecated: use ListJobsContext instead.
|
||||
func (c *Conn) ListJobs() ([]JobStatus, error) {
|
||||
return c.ListJobsContext(context.Background())
|
||||
}
|
||||
|
||||
// ListJobsContext same as ListJobs with context
|
||||
// ListJobsContext returns an array with all currently queued jobs.
|
||||
func (c *Conn) ListJobsContext(ctx context.Context) ([]JobStatus, error) {
|
||||
return c.listJobsInternal(ctx)
|
||||
}
|
||||
|
|
4
vendor/github.com/coreos/go-systemd/v22/journal/journal_unix.go
generated
vendored
4
vendor/github.com/coreos/go-systemd/v22/journal/journal_unix.go
generated
vendored
|
@ -65,9 +65,11 @@ func Enabled() bool {
|
|||
return false
|
||||
}
|
||||
|
||||
if _, err := net.Dial("unixgram", journalSocket); err != nil {
|
||||
conn, err := net.Dial("unixgram", journalSocket)
|
||||
if err != nil {
|
||||
return false
|
||||
}
|
||||
defer conn.Close()
|
||||
|
||||
return true
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue