vendor: github.com/coreos/go-systemd/v22 v22.3.2

Signed-off-by: Akihiro Suda <akihiro.suda.cz@hco.ntt.co.jp>
This commit is contained in:
Akihiro Suda 2021-07-19 15:58:54 +09:00
parent 9f9a0b872c
commit 82b264bd2d
No known key found for this signature in database
GPG key ID: 49524C6F9F638F1A
4 changed files with 162 additions and 183 deletions

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@ -96,7 +96,7 @@ github.com/cyphar/filepath-securejoin a261ee33d7a517f054effbf45184
github.com/coreos/go-systemd 39ca1b05acc7ad1220e09f133283b8859a8b71ab # v17
# systemd integration (journald, daemon/listeners, containerd/cgroups)
github.com/coreos/go-systemd/v22 256724e3db397c5ca4287b8f0c78e9e8492fdb01 # v22.3.1
github.com/coreos/go-systemd/v22 777e73a89cef78631ccaa97f53a9bae67e166186 # v22.3.2
github.com/godbus/dbus/v5 c88335c0b1d28a30e7fc76d526a06154b85e5d97 # v5.0.4
# gelf logging driver deps

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@ -111,14 +111,13 @@ type Conn struct {
}
}
// New establishes a connection to any available bus and authenticates.
// Callers should call Close() when done with the connection.
// Deprecated: use NewWithContext instead
// Deprecated: use NewWithContext instead.
func New() (*Conn, error) {
return NewWithContext(context.Background())
}
// NewWithContext same as New with context
// NewWithContext establishes a connection to any available bus and authenticates.
// Callers should call Close() when done with the connection.
func NewWithContext(ctx context.Context) (*Conn, error) {
conn, err := NewSystemConnectionContext(ctx)
if err != nil && os.Geteuid() == 0 {
@ -127,44 +126,41 @@ func NewWithContext(ctx context.Context) (*Conn, error) {
return conn, err
}
// NewSystemConnection establishes a connection to the system bus and authenticates.
// Callers should call Close() when done with the connection
// Deprecated: use NewSystemConnectionContext instead
// Deprecated: use NewSystemConnectionContext instead.
func NewSystemConnection() (*Conn, error) {
return NewSystemConnectionContext(context.Background())
}
// NewSystemConnectionContext same as NewSystemConnection with context
// NewSystemConnectionContext establishes a connection to the system bus and authenticates.
// Callers should call Close() when done with the connection.
func NewSystemConnectionContext(ctx context.Context) (*Conn, error) {
return NewConnection(func() (*dbus.Conn, error) {
return dbusAuthHelloConnection(ctx, dbus.SystemBusPrivate)
})
}
// NewUserConnection establishes a connection to the session bus and
// authenticates. This can be used to connect to systemd user instances.
// Callers should call Close() when done with the connection.
// Deprecated: use NewUserConnectionContext instead
// Deprecated: use NewUserConnectionContext instead.
func NewUserConnection() (*Conn, error) {
return NewUserConnectionContext(context.Background())
}
// NewUserConnectionContext same as NewUserConnection with context
// NewUserConnectionContext establishes a connection to the session bus and
// authenticates. This can be used to connect to systemd user instances.
// Callers should call Close() when done with the connection.
func NewUserConnectionContext(ctx context.Context) (*Conn, error) {
return NewConnection(func() (*dbus.Conn, error) {
return dbusAuthHelloConnection(ctx, dbus.SessionBusPrivate)
})
}
// NewSystemdConnection establishes a private, direct connection to systemd.
// This can be used for communicating with systemd without a dbus daemon.
// Callers should call Close() when done with the connection.
// Deprecated: use NewSystemdConnectionContext instead
// Deprecated: use NewSystemdConnectionContext instead.
func NewSystemdConnection() (*Conn, error) {
return NewSystemdConnectionContext(context.Background())
}
// NewSystemdConnectionContext same as NewSystemdConnection with context
// NewSystemdConnectionContext establishes a private, direct connection to systemd.
// This can be used for communicating with systemd without a dbus daemon.
// Callers should call Close() when done with the connection.
func NewSystemdConnectionContext(ctx context.Context) (*Conn, error) {
return NewConnection(func() (*dbus.Conn, error) {
// We skip Hello when talking directly to systemd.
@ -174,7 +170,7 @@ func NewSystemdConnectionContext(ctx context.Context) (*Conn, error) {
})
}
// Close closes an established connection
// Close closes an established connection.
func (c *Conn) Close() {
c.sysconn.Close()
c.sigconn.Close()
@ -217,7 +213,7 @@ func NewConnection(dialBus func() (*dbus.Conn, error)) (*Conn, error) {
// GetManagerProperty returns the value of a property on the org.freedesktop.systemd1.Manager
// interface. The value is returned in its string representation, as defined at
// https://developer.gnome.org/glib/unstable/gvariant-text.html
// https://developer.gnome.org/glib/unstable/gvariant-text.html.
func (c *Conn) GetManagerProperty(prop string) (string, error) {
variant, err := c.sysobj.GetProperty("org.freedesktop.systemd1.Manager." + prop)
if err != nil {

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@ -73,7 +73,12 @@ func (c *Conn) startJob(ctx context.Context, ch chan<- string, job string, args
return jobID, nil
}
// StartUnit enqueues a start job and depending jobs, if any (unless otherwise
// Deprecated: use StartUnitContext instead.
func (c *Conn) StartUnit(name string, mode string, ch chan<- string) (int, error) {
return c.StartUnitContext(context.Background(), name, mode, ch)
}
// StartUnitContext enqueues a start job and depending jobs, if any (unless otherwise
// specified by the mode string).
//
// Takes the unit to activate, plus a mode string. The mode needs to be one of
@ -103,137 +108,124 @@ func (c *Conn) startJob(ctx context.Context, ch chan<- string, job string, args
// should not be considered authoritative.
//
// If an error does occur, it will be returned to the user alongside a job ID of 0.
// Deprecated: use StartUnitContext instead
func (c *Conn) StartUnit(name string, mode string, ch chan<- string) (int, error) {
return c.StartUnitContext(context.Background(), name, mode, ch)
}
// StartUnitContext same as StartUnit with context
func (c *Conn) StartUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {
return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.StartUnit", name, mode)
}
// StopUnit is similar to StartUnit but stops the specified unit rather
// than starting it.
// Deprecated: use StopUnitContext instead
// Deprecated: use StopUnitContext instead.
func (c *Conn) StopUnit(name string, mode string, ch chan<- string) (int, error) {
return c.StopUnitContext(context.Background(), name, mode, ch)
}
// StopUnitContext same as StopUnit with context
// StopUnitContext is similar to StartUnitContext, but stops the specified unit
// rather than starting it.
func (c *Conn) StopUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {
return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.StopUnit", name, mode)
}
// ReloadUnit reloads a unit. Reloading is done only if the unit is already running and fails otherwise.
// Deprecated: use ReloadUnitContext instead
// Deprecated: use ReloadUnitContext instead.
func (c *Conn) ReloadUnit(name string, mode string, ch chan<- string) (int, error) {
return c.ReloadUnitContext(context.Background(), name, mode, ch)
}
// ReloadUnitContext same as ReloadUnit with context
// ReloadUnitContext reloads a unit. Reloading is done only if the unit
// is already running, and fails otherwise.
func (c *Conn) ReloadUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {
return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.ReloadUnit", name, mode)
}
// RestartUnit restarts a service. If a service is restarted that isn't
// running it will be started.
// Deprecated: use RestartUnitContext instead
// Deprecated: use RestartUnitContext instead.
func (c *Conn) RestartUnit(name string, mode string, ch chan<- string) (int, error) {
return c.RestartUnitContext(context.Background(), name, mode, ch)
}
// RestartUnitContext same as RestartUnit with context
// RestartUnitContext restarts a service. If a service is restarted that isn't
// running it will be started.
func (c *Conn) RestartUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {
return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.RestartUnit", name, mode)
}
// TryRestartUnit is like RestartUnit, except that a service that isn't running
// is not affected by the restart.
// Deprecated: use TryRestartUnitContext instead
// Deprecated: use TryRestartUnitContext instead.
func (c *Conn) TryRestartUnit(name string, mode string, ch chan<- string) (int, error) {
return c.TryRestartUnitContext(context.Background(), name, mode, ch)
}
// TryRestartUnitContext same as TryRestartUnit with context
// TryRestartUnitContext is like RestartUnitContext, except that a service that
// isn't running is not affected by the restart.
func (c *Conn) TryRestartUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {
return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.TryRestartUnit", name, mode)
}
// ReloadOrRestartUnit attempts a reload if the unit supports it and use a restart
// otherwise.
// Deprecated: use ReloadOrRestartUnitContext instead
// Deprecated: use ReloadOrRestartUnitContext instead.
func (c *Conn) ReloadOrRestartUnit(name string, mode string, ch chan<- string) (int, error) {
return c.ReloadOrRestartUnitContext(context.Background(), name, mode, ch)
}
// ReloadOrRestartUnitContext same as ReloadOrRestartUnit with context
// ReloadOrRestartUnitContext attempts a reload if the unit supports it and use
// a restart otherwise.
func (c *Conn) ReloadOrRestartUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {
return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.ReloadOrRestartUnit", name, mode)
}
// ReloadOrTryRestartUnit attempts a reload if the unit supports it and use a "Try"
// flavored restart otherwise.
// Deprecated: use ReloadOrTryRestartUnitContext instead
// Deprecated: use ReloadOrTryRestartUnitContext instead.
func (c *Conn) ReloadOrTryRestartUnit(name string, mode string, ch chan<- string) (int, error) {
return c.ReloadOrTryRestartUnitContext(context.Background(), name, mode, ch)
}
// ReloadOrTryRestartUnitContext same as ReloadOrTryRestartUnit with context
// ReloadOrTryRestartUnitContext attempts a reload if the unit supports it,
// and use a "Try" flavored restart otherwise.
func (c *Conn) ReloadOrTryRestartUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {
return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.ReloadOrTryRestartUnit", name, mode)
}
// StartTransientUnit() may be used to create and start a transient unit, which
// will be released as soon as it is not running or referenced anymore or the
// system is rebooted. name is the unit name including suffix, and must be
// unique. mode is the same as in StartUnit(), properties contains properties
// of the unit.
// Deprecated: use StartTransientUnitContext instead
// Deprecated: use StartTransientUnitContext instead.
func (c *Conn) StartTransientUnit(name string, mode string, properties []Property, ch chan<- string) (int, error) {
return c.StartTransientUnitContext(context.Background(), name, mode, properties, ch)
}
// StartTransientUnitContext same as StartTransientUnit with context
// StartTransientUnitContext may be used to create and start a transient unit, which
// will be released as soon as it is not running or referenced anymore or the
// system is rebooted. name is the unit name including suffix, and must be
// unique. mode is the same as in StartUnitContext, properties contains properties
// of the unit.
func (c *Conn) StartTransientUnitContext(ctx context.Context, name string, mode string, properties []Property, ch chan<- string) (int, error) {
return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.StartTransientUnit", name, mode, properties, make([]PropertyCollection, 0))
}
// KillUnit takes the unit name and a UNIX signal number to send. All of the unit's
// processes are killed.
// Deprecated: use KillUnitContext instead
// Deprecated: use KillUnitContext instead.
func (c *Conn) KillUnit(name string, signal int32) {
c.KillUnitContext(context.Background(), name, signal)
}
// KillUnitContext same as KillUnit with context
// KillUnitContext takes the unit name and a UNIX signal number to send.
// All of the unit's processes are killed.
func (c *Conn) KillUnitContext(ctx context.Context, name string, signal int32) {
c.KillUnitWithTarget(ctx, name, All, signal)
}
// KillUnitWithTarget is like KillUnitContext, but allows you to specify which process in the unit to send the signal to
// KillUnitWithTarget is like KillUnitContext, but allows you to specify which
// process in the unit to send the signal to.
func (c *Conn) KillUnitWithTarget(ctx context.Context, name string, target Who, signal int32) error {
return c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.KillUnit", 0, name, string(target), signal).Store()
}
// ResetFailedUnit resets the "failed" state of a specific unit.
// Deprecated: use ResetFailedUnitContext instead
// Deprecated: use ResetFailedUnitContext instead.
func (c *Conn) ResetFailedUnit(name string) error {
return c.ResetFailedUnitContext(context.Background(), name)
}
// ResetFailedUnitContext same as ResetFailedUnit with context
// ResetFailedUnitContext resets the "failed" state of a specific unit.
func (c *Conn) ResetFailedUnitContext(ctx context.Context, name string) error {
return c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.ResetFailedUnit", 0, name).Store()
}
// SystemState returns the systemd state. Equivalent to `systemctl is-system-running`.
// Deprecated: use SystemStateContext instead
// Deprecated: use SystemStateContext instead.
func (c *Conn) SystemState() (*Property, error) {
return c.SystemStateContext(context.Background())
}
// SystemStateContext same as SystemState with context
// SystemStateContext returns the systemd state. Equivalent to
// systemctl is-system-running.
func (c *Conn) SystemStateContext(ctx context.Context) (*Property, error) {
var err error
var prop dbus.Variant
@ -247,7 +239,7 @@ func (c *Conn) SystemStateContext(ctx context.Context) (*Property, error) {
return &Property{Name: "SystemState", Value: prop}, nil
}
// getProperties takes the unit path and returns all of its dbus object properties, for the given dbus interface
// getProperties takes the unit path and returns all of its dbus object properties, for the given dbus interface.
func (c *Conn) getProperties(ctx context.Context, path dbus.ObjectPath, dbusInterface string) (map[string]interface{}, error) {
var err error
var props map[string]dbus.Variant
@ -270,36 +262,36 @@ func (c *Conn) getProperties(ctx context.Context, path dbus.ObjectPath, dbusInte
return out, nil
}
// GetUnitProperties takes the (unescaped) unit name and returns all of its dbus object properties.
// Deprecated: use GetUnitPropertiesContext instead
// Deprecated: use GetUnitPropertiesContext instead.
func (c *Conn) GetUnitProperties(unit string) (map[string]interface{}, error) {
return c.GetUnitPropertiesContext(context.Background(), unit)
}
// GetUnitPropertiesContext same as GetUnitPropertiesContext with context
// GetUnitPropertiesContext takes the (unescaped) unit name and returns all of
// its dbus object properties.
func (c *Conn) GetUnitPropertiesContext(ctx context.Context, unit string) (map[string]interface{}, error) {
path := unitPath(unit)
return c.getProperties(ctx, path, "org.freedesktop.systemd1.Unit")
}
// GetUnitPathProperties takes the (escaped) unit path and returns all of its dbus object properties.
// Deprecated: use GetUnitPathPropertiesContext instead
// Deprecated: use GetUnitPathPropertiesContext instead.
func (c *Conn) GetUnitPathProperties(path dbus.ObjectPath) (map[string]interface{}, error) {
return c.GetUnitPathPropertiesContext(context.Background(), path)
}
// GetUnitPathPropertiesContext same as GetUnitPathProperties with context
// GetUnitPathPropertiesContext takes the (escaped) unit path and returns all
// of its dbus object properties.
func (c *Conn) GetUnitPathPropertiesContext(ctx context.Context, path dbus.ObjectPath) (map[string]interface{}, error) {
return c.getProperties(ctx, path, "org.freedesktop.systemd1.Unit")
}
// GetAllProperties takes the (unescaped) unit name and returns all of its dbus object properties.
// Deprecated: use GetAllPropertiesContext instead
// Deprecated: use GetAllPropertiesContext instead.
func (c *Conn) GetAllProperties(unit string) (map[string]interface{}, error) {
return c.GetAllPropertiesContext(context.Background(), unit)
}
// GetAllPropertiesContext same as GetAllProperties with context
// GetAllPropertiesContext takes the (unescaped) unit name and returns all of
// its dbus object properties.
func (c *Conn) GetAllPropertiesContext(ctx context.Context, unit string) (map[string]interface{}, error) {
path := unitPath(unit)
return c.getProperties(ctx, path, "")
@ -323,64 +315,63 @@ func (c *Conn) getProperty(ctx context.Context, unit string, dbusInterface strin
return &Property{Name: propertyName, Value: prop}, nil
}
// Deprecated: use GetUnitPropertyContext instead
// Deprecated: use GetUnitPropertyContext instead.
func (c *Conn) GetUnitProperty(unit string, propertyName string) (*Property, error) {
return c.GetUnitPropertyContext(context.Background(), unit, propertyName)
}
// GetUnitPropertyContext same as GetUnitProperty with context
// GetUnitPropertyContext takes an (unescaped) unit name, and a property name,
// and returns the property value.
func (c *Conn) GetUnitPropertyContext(ctx context.Context, unit string, propertyName string) (*Property, error) {
return c.getProperty(ctx, unit, "org.freedesktop.systemd1.Unit", propertyName)
}
// GetServiceProperty returns property for given service name and property name
// Deprecated: use GetServicePropertyContext instead
// Deprecated: use GetServicePropertyContext instead.
func (c *Conn) GetServiceProperty(service string, propertyName string) (*Property, error) {
return c.GetServicePropertyContext(context.Background(), service, propertyName)
}
// GetServicePropertyContext same as GetServiceProperty with context
// GetServiceProperty returns property for given service name and property name.
func (c *Conn) GetServicePropertyContext(ctx context.Context, service string, propertyName string) (*Property, error) {
return c.getProperty(ctx, service, "org.freedesktop.systemd1.Service", propertyName)
}
// GetUnitTypeProperties returns the extra properties for a unit, specific to the unit type.
// Valid values for unitType: Service, Socket, Target, Device, Mount, Automount, Snapshot, Timer, Swap, Path, Slice, Scope
// return "dbus.Error: Unknown interface" if the unitType is not the correct type of the unit
// Deprecated: use GetUnitTypePropertiesContext instead
// Deprecated: use GetUnitTypePropertiesContext instead.
func (c *Conn) GetUnitTypeProperties(unit string, unitType string) (map[string]interface{}, error) {
return c.GetUnitTypePropertiesContext(context.Background(), unit, unitType)
}
// GetUnitTypePropertiesContext same as GetUnitTypeProperties with context
// GetUnitTypePropertiesContext returns the extra properties for a unit, specific to the unit type.
// Valid values for unitType: Service, Socket, Target, Device, Mount, Automount, Snapshot, Timer, Swap, Path, Slice, Scope.
// Returns "dbus.Error: Unknown interface" error if the unitType is not the correct type of the unit.
func (c *Conn) GetUnitTypePropertiesContext(ctx context.Context, unit string, unitType string) (map[string]interface{}, error) {
path := unitPath(unit)
return c.getProperties(ctx, path, "org.freedesktop.systemd1."+unitType)
}
// SetUnitProperties() may be used to modify certain unit properties at runtime.
// Deprecated: use SetUnitPropertiesContext instead.
func (c *Conn) SetUnitProperties(name string, runtime bool, properties ...Property) error {
return c.SetUnitPropertiesContext(context.Background(), name, runtime, properties...)
}
// SetUnitPropertiesContext may be used to modify certain unit properties at runtime.
// Not all properties may be changed at runtime, but many resource management
// settings (primarily those in systemd.cgroup(5)) may. The changes are applied
// instantly, and stored on disk for future boots, unless runtime is true, in which
// case the settings only apply until the next reboot. name is the name of the unit
// to modify. properties are the settings to set, encoded as an array of property
// name and value pairs.
// Deprecated: use SetUnitPropertiesContext instead
func (c *Conn) SetUnitProperties(name string, runtime bool, properties ...Property) error {
return c.SetUnitPropertiesContext(context.Background(), name, runtime, properties...)
}
// SetUnitPropertiesContext same as SetUnitProperties with context
func (c *Conn) SetUnitPropertiesContext(ctx context.Context, name string, runtime bool, properties ...Property) error {
return c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.SetUnitProperties", 0, name, runtime, properties).Store()
}
// Deprecated: use GetUnitTypePropertyContext instead
// Deprecated: use GetUnitTypePropertyContext instead.
func (c *Conn) GetUnitTypeProperty(unit string, unitType string, propertyName string) (*Property, error) {
return c.GetUnitTypePropertyContext(context.Background(), unit, unitType, propertyName)
}
// GetUnitTypePropertyContext same as GetUnitTypeProperty with context
// GetUnitTypePropertyContext takes a property name, a unit name, and a unit type,
// and returns a property value. For valid values of unitType, see GetUnitTypePropertiesContext.
func (c *Conn) GetUnitTypePropertyContext(ctx context.Context, unit string, unitType string, propertyName string) (*Property, error) {
return c.getProperty(ctx, unit, "org.freedesktop.systemd1."+unitType, propertyName)
}
@ -426,58 +417,55 @@ func (c *Conn) listUnitsInternal(f storeFunc) ([]UnitStatus, error) {
return status, nil
}
// ListUnits returns an array with all currently loaded units. Note that
// units may be known by multiple names at the same time, and hence there might
// be more unit names loaded than actual units behind them.
// Also note that a unit is only loaded if it is active and/or enabled.
// Units that are both disabled and inactive will thus not be returned.
// Deprecated: use ListUnitsContext instead
// Deprecated: use ListUnitsContext instead.
func (c *Conn) ListUnits() ([]UnitStatus, error) {
return c.ListUnitsContext(context.Background())
}
// ListUnitsContext same as ListUnits with context
// ListUnitsContext returns an array with all currently loaded units. Note that
// units may be known by multiple names at the same time, and hence there might
// be more unit names loaded than actual units behind them.
// Also note that a unit is only loaded if it is active and/or enabled.
// Units that are both disabled and inactive will thus not be returned.
func (c *Conn) ListUnitsContext(ctx context.Context) ([]UnitStatus, error) {
return c.listUnitsInternal(c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.ListUnits", 0).Store)
}
// ListUnitsFiltered returns an array with units filtered by state.
// It takes a list of units' statuses to filter.
// Deprecated: use ListUnitsFilteredContext instead
// Deprecated: use ListUnitsFilteredContext instead.
func (c *Conn) ListUnitsFiltered(states []string) ([]UnitStatus, error) {
return c.ListUnitsFilteredContext(context.Background(), states)
}
// ListUnitsFilteredContext same as ListUnitsFiltered with context
// ListUnitsFilteredContext returns an array with units filtered by state.
// It takes a list of units' statuses to filter.
func (c *Conn) ListUnitsFilteredContext(ctx context.Context, states []string) ([]UnitStatus, error) {
return c.listUnitsInternal(c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.ListUnitsFiltered", 0, states).Store)
}
// ListUnitsByPatterns returns an array with units.
// It takes a list of units' statuses and names to filter.
// Note that units may be known by multiple names at the same time,
// and hence there might be more unit names loaded than actual units behind them.
// Deprecated: use ListUnitsByPatternsContext instead
// Deprecated: use ListUnitsByPatternsContext instead.
func (c *Conn) ListUnitsByPatterns(states []string, patterns []string) ([]UnitStatus, error) {
return c.ListUnitsByPatternsContext(context.Background(), states, patterns)
}
// ListUnitsByPatternsContext same as ListUnitsByPatterns with context
// ListUnitsByPatternsContext returns an array with units.
// It takes a list of units' statuses and names to filter.
// Note that units may be known by multiple names at the same time,
// and hence there might be more unit names loaded than actual units behind them.
func (c *Conn) ListUnitsByPatternsContext(ctx context.Context, states []string, patterns []string) ([]UnitStatus, error) {
return c.listUnitsInternal(c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.ListUnitsByPatterns", 0, states, patterns).Store)
}
// ListUnitsByNames returns an array with units. It takes a list of units'
// names and returns an UnitStatus array. Comparing to ListUnitsByPatterns
// method, this method returns statuses even for inactive or non-existing
// units. Input array should contain exact unit names, but not patterns.
// Note: Requires systemd v230 or higher
// Deprecated: use ListUnitsByNamesContext instead
// Deprecated: use ListUnitsByNamesContext instead.
func (c *Conn) ListUnitsByNames(units []string) ([]UnitStatus, error) {
return c.ListUnitsByNamesContext(context.Background(), units)
}
// ListUnitsByNamesContext same as ListUnitsByNames with context
// ListUnitsByNamesContext returns an array with units. It takes a list of units'
// names and returns an UnitStatus array. Comparing to ListUnitsByPatternsContext
// method, this method returns statuses even for inactive or non-existing
// units. Input array should contain exact unit names, but not patterns.
//
// Requires systemd v230 or higher.
func (c *Conn) ListUnitsByNamesContext(ctx context.Context, units []string) ([]UnitStatus, error) {
return c.listUnitsInternal(c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.ListUnitsByNames", 0, units).Store)
}
@ -513,37 +501,43 @@ func (c *Conn) listUnitFilesInternal(f storeFunc) ([]UnitFile, error) {
return files, nil
}
// ListUnitFiles returns an array of all available units on disk.
// Deprecated: use ListUnitFilesContext instead
// Deprecated: use ListUnitFilesContext instead.
func (c *Conn) ListUnitFiles() ([]UnitFile, error) {
return c.ListUnitFilesContext(context.Background())
}
// ListUnitFilesContext same as ListUnitFiles with context
// ListUnitFiles returns an array of all available units on disk.
func (c *Conn) ListUnitFilesContext(ctx context.Context) ([]UnitFile, error) {
return c.listUnitFilesInternal(c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.ListUnitFiles", 0).Store)
}
// ListUnitFilesByPatterns returns an array of all available units on disk matched the patterns.
// Deprecated: use ListUnitFilesByPatternsContext instead
// Deprecated: use ListUnitFilesByPatternsContext instead.
func (c *Conn) ListUnitFilesByPatterns(states []string, patterns []string) ([]UnitFile, error) {
return c.ListUnitFilesByPatternsContext(context.Background(), states, patterns)
}
// ListUnitFilesByPatternsContext same as ListUnitFilesByPatterns with context
// ListUnitFilesByPatternsContext returns an array of all available units on disk matched the patterns.
func (c *Conn) ListUnitFilesByPatternsContext(ctx context.Context, states []string, patterns []string) ([]UnitFile, error) {
return c.listUnitFilesInternal(c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.ListUnitFilesByPatterns", 0, states, patterns).Store)
}
type LinkUnitFileChange EnableUnitFileChange
// LinkUnitFiles() links unit files (that are located outside of the
// Deprecated: use LinkUnitFilesContext instead.
func (c *Conn) LinkUnitFiles(files []string, runtime bool, force bool) ([]LinkUnitFileChange, error) {
return c.LinkUnitFilesContext(context.Background(), files, runtime, force)
}
// LinkUnitFilesContext links unit files (that are located outside of the
// usual unit search paths) into the unit search path.
//
// It takes a list of absolute paths to unit files to link and two
// booleans. The first boolean controls whether the unit shall be
// booleans.
//
// The first boolean controls whether the unit shall be
// enabled for runtime only (true, /run), or persistently (false,
// /etc).
//
// The second controls whether symlinks pointing to other units shall
// be replaced if necessary.
//
@ -551,12 +545,6 @@ type LinkUnitFileChange EnableUnitFileChange
// structures with three strings: the type of the change (one of symlink
// or unlink), the file name of the symlink and the destination of the
// symlink.
// Deprecated: use LinkUnitFilesContext instead
func (c *Conn) LinkUnitFiles(files []string, runtime bool, force bool) ([]LinkUnitFileChange, error) {
return c.LinkUnitFilesContext(context.Background(), files, runtime, force)
}
// LinkUnitFilesContext same as LinkUnitFiles with context
func (c *Conn) LinkUnitFilesContext(ctx context.Context, files []string, runtime bool, force bool) ([]LinkUnitFileChange, error) {
result := make([][]interface{}, 0)
err := c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.LinkUnitFiles", 0, files, runtime, force).Store(&result)
@ -583,8 +571,13 @@ func (c *Conn) LinkUnitFilesContext(ctx context.Context, files []string, runtime
return changes, nil
}
// EnableUnitFiles() may be used to enable one or more units in the system (by
// creating symlinks to them in /etc or /run).
// Deprecated: use EnableUnitFilesContext instead.
func (c *Conn) EnableUnitFiles(files []string, runtime bool, force bool) (bool, []EnableUnitFileChange, error) {
return c.EnableUnitFilesContext(context.Background(), files, runtime, force)
}
// EnableUnitFilesContext may be used to enable one or more units in the system
// (by creating symlinks to them in /etc or /run).
//
// It takes a list of unit files to enable (either just file names or full
// absolute paths if the unit files are residing outside the usual unit
@ -599,12 +592,6 @@ func (c *Conn) LinkUnitFilesContext(ctx context.Context, files []string, runtime
// structures with three strings: the type of the change (one of symlink
// or unlink), the file name of the symlink and the destination of the
// symlink.
// Deprecated: use EnableUnitFilesContext instead
func (c *Conn) EnableUnitFiles(files []string, runtime bool, force bool) (bool, []EnableUnitFileChange, error) {
return c.EnableUnitFilesContext(context.Background(), files, runtime, force)
}
// EnableUnitFilesContext same as EnableUnitFiles with context
func (c *Conn) EnableUnitFilesContext(ctx context.Context, files []string, runtime bool, force bool) (bool, []EnableUnitFileChange, error) {
var carries_install_info bool
@ -639,8 +626,13 @@ type EnableUnitFileChange struct {
Destination string // Destination of the symlink
}
// DisableUnitFiles() may be used to disable one or more units in the system (by
// removing symlinks to them from /etc or /run).
// Deprecated: use DisableUnitFilesContext instead.
func (c *Conn) DisableUnitFiles(files []string, runtime bool) ([]DisableUnitFileChange, error) {
return c.DisableUnitFilesContext(context.Background(), files, runtime)
}
// DisableUnitFilesContext may be used to disable one or more units in the
// system (by removing symlinks to them from /etc or /run).
//
// It takes a list of unit files to disable (either just file names or full
// absolute paths if the unit files are residing outside the usual unit
@ -651,12 +643,6 @@ type EnableUnitFileChange struct {
// consists of structures with three strings: the type of the change (one of
// symlink or unlink), the file name of the symlink and the destination of the
// symlink.
// Deprecated: use DisableUnitFilesContext instead
func (c *Conn) DisableUnitFiles(files []string, runtime bool) ([]DisableUnitFileChange, error) {
return c.DisableUnitFilesContext(context.Background(), files, runtime)
}
// DisableUnitFilesContext same as DisableUnitFiles with context
func (c *Conn) DisableUnitFilesContext(ctx context.Context, files []string, runtime bool) ([]DisableUnitFileChange, error) {
result := make([][]interface{}, 0)
err := c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.DisableUnitFiles", 0, files, runtime).Store(&result)
@ -689,21 +675,20 @@ type DisableUnitFileChange struct {
Destination string // Destination of the symlink
}
// MaskUnitFiles masks one or more units in the system
//
// It takes three arguments:
// * list of units to mask (either just file names or full
// absolute paths if the unit files are residing outside
// the usual unit search paths)
// * runtime to specify whether the unit was enabled for runtime
// only (true, /run/systemd/..), or persistently (false, /etc/systemd/..)
// * force flag
// Deprecated: use MaskUnitFilesContext instead
// Deprecated: use MaskUnitFilesContext instead.
func (c *Conn) MaskUnitFiles(files []string, runtime bool, force bool) ([]MaskUnitFileChange, error) {
return c.MaskUnitFilesContext(context.Background(), files, runtime, force)
}
// MaskUnitFilesContext same as MaskUnitFiles with context
// MaskUnitFilesContext masks one or more units in the system.
//
// The files argument contains a list of units to mask (either just file names
// or full absolute paths if the unit files are residing outside the usual unit
// search paths).
//
// The runtime argument is used to specify whether the unit was enabled for
// runtime only (true, /run/systemd/..), or persistently (false,
// /etc/systemd/..).
func (c *Conn) MaskUnitFilesContext(ctx context.Context, files []string, runtime bool, force bool) ([]MaskUnitFileChange, error) {
result := make([][]interface{}, 0)
err := c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.MaskUnitFiles", 0, files, runtime, force).Store(&result)
@ -736,20 +721,18 @@ type MaskUnitFileChange struct {
Destination string // Destination of the symlink
}
// UnmaskUnitFiles unmasks one or more units in the system
//
// It takes two arguments:
// * list of unit files to mask (either just file names or full
// absolute paths if the unit files are residing outside
// the usual unit search paths)
// * runtime to specify whether the unit was enabled for runtime
// only (true, /run/systemd/..), or persistently (false, /etc/systemd/..)
// Deprecated: use UnmaskUnitFilesContext instead
// Deprecated: use UnmaskUnitFilesContext instead.
func (c *Conn) UnmaskUnitFiles(files []string, runtime bool) ([]UnmaskUnitFileChange, error) {
return c.UnmaskUnitFilesContext(context.Background(), files, runtime)
}
// UnmaskUnitFilesContext same as UnmaskUnitFiles with context
// UnmaskUnitFilesContext unmasks one or more units in the system.
//
// It takes the list of unit files to mask (either just file names or full
// absolute paths if the unit files are residing outside the usual unit search
// paths), and a boolean runtime flag to specify whether the unit was enabled
// for runtime only (true, /run/systemd/..), or persistently (false,
// /etc/systemd/..).
func (c *Conn) UnmaskUnitFilesContext(ctx context.Context, files []string, runtime bool) ([]UnmaskUnitFileChange, error) {
result := make([][]interface{}, 0)
err := c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.UnmaskUnitFiles", 0, files, runtime).Store(&result)
@ -782,14 +765,13 @@ type UnmaskUnitFileChange struct {
Destination string // Destination of the symlink
}
// Reload instructs systemd to scan for and reload unit files. This is
// equivalent to a 'systemctl daemon-reload'.
// Deprecated: use ReloadContext instead
// Deprecated: use ReloadContext instead.
func (c *Conn) Reload() error {
return c.ReloadContext(context.Background())
}
// ReloadContext same as Reload with context
// ReloadContext instructs systemd to scan for and reload unit files. This is
// an equivalent to systemctl daemon-reload.
func (c *Conn) ReloadContext(ctx context.Context) error {
return c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.Reload", 0).Store()
}
@ -798,12 +780,12 @@ func unitPath(name string) dbus.ObjectPath {
return dbus.ObjectPath("/org/freedesktop/systemd1/unit/" + PathBusEscape(name))
}
// unitName returns the unescaped base element of the supplied escaped path
// unitName returns the unescaped base element of the supplied escaped path.
func unitName(dpath dbus.ObjectPath) string {
return pathBusUnescape(path.Base(string(dpath)))
}
// Currently queued job definition
// JobStatus holds a currently queued job definition.
type JobStatus struct {
Id uint32 // The numeric job id
Unit string // The primary unit name for this job
@ -813,13 +795,12 @@ type JobStatus struct {
UnitPath dbus.ObjectPath // The unit object path
}
// ListJobs returns an array with all currently queued jobs
// Deprecated: use ListJobsContext instead
// Deprecated: use ListJobsContext instead.
func (c *Conn) ListJobs() ([]JobStatus, error) {
return c.ListJobsContext(context.Background())
}
// ListJobsContext same as ListJobs with context
// ListJobsContext returns an array with all currently queued jobs.
func (c *Conn) ListJobsContext(ctx context.Context) ([]JobStatus, error) {
return c.listJobsInternal(ctx)
}

View file

@ -65,9 +65,11 @@ func Enabled() bool {
return false
}
if _, err := net.Dial("unixgram", journalSocket); err != nil {
conn, err := net.Dial("unixgram", journalSocket)
if err != nil {
return false
}
defer conn.Close()
return true
}