Merge pull request #46201 from thaJeztah/daemon_updateSandboxNetworkSettings_err
libnetwork: remove unused err-return, and minor refactor around Sandbox creating
This commit is contained in:
commit
53afd2ae9f
4 changed files with 12 additions and 13 deletions
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@ -545,7 +545,7 @@ func (daemon *Daemon) allocateNetwork(cfg *config.Config, container *container.C
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if err != nil {
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return err
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}
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updateSandboxNetworkSettings(container, sb)
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setNetworkSandbox(container, sb)
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defer func() {
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if retErr != nil {
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sb.Delete()
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@ -747,7 +747,7 @@ func (daemon *Daemon) connectToNetwork(cfg *config.Config, container *container.
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return err
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}
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updateSandboxNetworkSettings(container, sb)
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setNetworkSandbox(container, sb)
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}
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joinOptions, err := buildJoinOptions(container.NetworkSettings, n)
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@ -1096,9 +1096,8 @@ func getNetworkID(name string, endpointSettings *networktypes.EndpointSettings)
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return name
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}
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// updateSandboxNetworkSettings updates the sandbox ID and Key.
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func updateSandboxNetworkSettings(c *container.Container, sb *libnetwork.Sandbox) error {
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// setNetworkSandbox updates the sandbox ID and Key.
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func setNetworkSandbox(c *container.Container, sb *libnetwork.Sandbox) {
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c.NetworkSettings.SandboxID = sb.ID()
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c.NetworkSettings.SandboxKey = sb.Key()
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return nil
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}
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@ -60,10 +60,10 @@ func (daemon *Daemon) ContainerInspectCurrent(ctx context.Context, name string,
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NetworkSettingsBase: types.NetworkSettingsBase{
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Bridge: ctr.NetworkSettings.Bridge,
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SandboxID: ctr.NetworkSettings.SandboxID,
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SandboxKey: ctr.NetworkSettings.SandboxKey,
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HairpinMode: ctr.NetworkSettings.HairpinMode,
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LinkLocalIPv6Address: ctr.NetworkSettings.LinkLocalIPv6Address,
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LinkLocalIPv6PrefixLen: ctr.NetworkSettings.LinkLocalIPv6PrefixLen,
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SandboxKey: ctr.NetworkSettings.SandboxKey,
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SecondaryIPAddresses: ctr.NetworkSettings.SecondaryIPAddresses,
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SecondaryIPv6Addresses: ctr.NetworkSettings.SecondaryIPv6Addresses,
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},
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@ -251,11 +251,11 @@ func (daemon *Daemon) getBackwardsCompatibleNetworkSettings(settings *network.Se
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NetworkSettingsBase: types.NetworkSettingsBase{
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Bridge: settings.Bridge,
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SandboxID: settings.SandboxID,
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SandboxKey: settings.SandboxKey,
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HairpinMode: settings.HairpinMode,
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LinkLocalIPv6Address: settings.LinkLocalIPv6Address,
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LinkLocalIPv6PrefixLen: settings.LinkLocalIPv6PrefixLen,
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Ports: settings.Ports,
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SandboxKey: settings.SandboxKey,
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SecondaryIPAddresses: settings.SecondaryIPAddresses,
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SecondaryIPv6Addresses: settings.SecondaryIPv6Addresses,
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},
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@ -15,13 +15,13 @@ import (
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type Settings struct {
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Bridge string
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SandboxID string
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SandboxKey string
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HairpinMode bool
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LinkLocalIPv6Address string
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LinkLocalIPv6PrefixLen int
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Networks map[string]*EndpointSettings
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Service *clustertypes.ServiceConfig
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Ports nat.PortMap
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SandboxKey string
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SecondaryIPAddresses []networktypes.Address
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SecondaryIPv6Addresses []networktypes.Address
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IsAnonymousEndpoint bool
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@ -887,13 +887,13 @@ func (c *Controller) NewSandbox(containerID string, options ...SandboxOption) (_
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}
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c.mu.Unlock()
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sandboxID := stringid.GenerateRandomID()
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if runtime.GOOS == "windows" {
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sandboxID = containerID
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}
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// Create sandbox and process options first. Key generation depends on an option
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if sb == nil {
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// TODO(thaJeztah): given that a "containerID" must be unique in the list of sandboxes, is there any reason we're not using containerID as sandbox ID on non-Windows?
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sandboxID := containerID
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if runtime.GOOS != "windows" {
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sandboxID = stringid.GenerateRandomID()
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}
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sb = &Sandbox{
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id: sandboxID,
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containerID: containerID,
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