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@@ -24,14 +24,40 @@ type State struct {
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RemovalInProgress bool // Not need for this to be persistent on disk.
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RemovalInProgress bool // Not need for this to be persistent on disk.
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Dead bool
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Dead bool
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Pid int
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Pid int
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- exitCode int
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- error string // contains last known error when starting the container
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+ ExitCodeValue int `json:"ExitCode"`
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+ ErrorMsg string `json:"Error"` // contains last known error when starting the container
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StartedAt time.Time
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StartedAt time.Time
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FinishedAt time.Time
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FinishedAt time.Time
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waitChan chan struct{}
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waitChan chan struct{}
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Health *Health
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Health *Health
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}
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}
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+// StateStatus is used to return an error type implementing both
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+// exec.ExitCode and error.
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+// This type is needed as State include a sync.Mutex field which make
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+// copying it unsafe.
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+type StateStatus struct {
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+ exitCode int
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+ error string
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+}
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+
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+func newStateStatus(ec int, err string) *StateStatus {
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+ return &StateStatus{
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+ exitCode: ec,
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+ error: err,
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+ }
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+}
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+
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+// ExitCode returns current exitcode for the state.
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+func (ss *StateStatus) ExitCode() int {
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+ return ss.exitCode
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+}
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+
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+// Error returns current error for the state.
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+func (ss *StateStatus) Error() string {
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+ return ss.error
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+}
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+
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// NewState creates a default state object with a fresh channel for state changes.
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// NewState creates a default state object with a fresh channel for state changes.
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func NewState() *State {
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func NewState() *State {
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return &State{
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return &State{
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@@ -46,7 +72,7 @@ func (s *State) String() string {
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return fmt.Sprintf("Up %s (Paused)", units.HumanDuration(time.Now().UTC().Sub(s.StartedAt)))
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return fmt.Sprintf("Up %s (Paused)", units.HumanDuration(time.Now().UTC().Sub(s.StartedAt)))
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}
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}
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if s.Restarting {
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if s.Restarting {
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- return fmt.Sprintf("Restarting (%d) %s ago", s.exitCode, units.HumanDuration(time.Now().UTC().Sub(s.FinishedAt)))
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+ return fmt.Sprintf("Restarting (%d) %s ago", s.ExitCodeValue, units.HumanDuration(time.Now().UTC().Sub(s.FinishedAt)))
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}
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}
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if h := s.Health; h != nil {
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if h := s.Health; h != nil {
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@@ -71,7 +97,7 @@ func (s *State) String() string {
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return ""
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return ""
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}
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}
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- return fmt.Sprintf("Exited (%d) %s ago", s.exitCode, units.HumanDuration(time.Now().UTC().Sub(s.FinishedAt)))
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+ return fmt.Sprintf("Exited (%d) %s ago", s.ExitCodeValue, units.HumanDuration(time.Now().UTC().Sub(s.FinishedAt)))
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}
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}
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// StateString returns a single string to describe state
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// StateString returns a single string to describe state
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@@ -134,7 +160,7 @@ func wait(waitChan <-chan struct{}, timeout time.Duration) error {
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func (s *State) WaitStop(timeout time.Duration) (int, error) {
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func (s *State) WaitStop(timeout time.Duration) (int, error) {
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s.Lock()
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s.Lock()
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if !s.Running {
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if !s.Running {
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- exitCode := s.exitCode
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+ exitCode := s.ExitCodeValue
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s.Unlock()
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s.Unlock()
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return exitCode, nil
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return exitCode, nil
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}
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}
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@@ -154,24 +180,24 @@ func (s *State) WaitWithContext(ctx context.Context) error {
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// todo(tonistiigi): make other wait functions use this
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// todo(tonistiigi): make other wait functions use this
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s.Lock()
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s.Lock()
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if !s.Running {
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if !s.Running {
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- state := *s
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+ state := newStateStatus(s.ExitCode(), s.Error())
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defer s.Unlock()
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defer s.Unlock()
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- if state.exitCode == 0 {
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+ if state.ExitCode() == 0 {
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return nil
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return nil
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}
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}
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- return &state
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+ return state
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}
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}
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waitChan := s.waitChan
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waitChan := s.waitChan
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s.Unlock()
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s.Unlock()
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select {
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select {
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case <-waitChan:
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case <-waitChan:
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s.Lock()
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s.Lock()
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- state := *s
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+ state := newStateStatus(s.ExitCode(), s.Error())
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s.Unlock()
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s.Unlock()
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- if state.exitCode == 0 {
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+ if state.ExitCode() == 0 {
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return nil
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return nil
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}
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}
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- return &state
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+ return state
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case <-ctx.Done():
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case <-ctx.Done():
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return ctx.Err()
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return ctx.Err()
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}
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}
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@@ -196,22 +222,21 @@ func (s *State) GetPID() int {
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// ExitCode returns current exitcode for the state. Take lock before if state
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// ExitCode returns current exitcode for the state. Take lock before if state
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// may be shared.
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// may be shared.
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func (s *State) ExitCode() int {
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func (s *State) ExitCode() int {
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- res := s.exitCode
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- return res
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+ return s.ExitCodeValue
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}
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}
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// SetExitCode sets current exitcode for the state. Take lock before if state
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// SetExitCode sets current exitcode for the state. Take lock before if state
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// may be shared.
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// may be shared.
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func (s *State) SetExitCode(ec int) {
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func (s *State) SetExitCode(ec int) {
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- s.exitCode = ec
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+ s.ExitCodeValue = ec
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}
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}
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// SetRunning sets the state of the container to "running".
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// SetRunning sets the state of the container to "running".
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func (s *State) SetRunning(pid int, initial bool) {
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func (s *State) SetRunning(pid int, initial bool) {
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- s.error = ""
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+ s.ErrorMsg = ""
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s.Running = true
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s.Running = true
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s.Restarting = false
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s.Restarting = false
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- s.exitCode = 0
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+ s.ExitCodeValue = 0
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s.Pid = pid
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s.Pid = pid
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if initial {
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if initial {
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s.StartedAt = time.Now().UTC()
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s.StartedAt = time.Now().UTC()
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@@ -263,7 +288,7 @@ func (s *State) SetRestarting(exitStatus *ExitStatus) {
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// know the error that occurred when container transits to another state
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// know the error that occurred when container transits to another state
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// when inspecting it
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// when inspecting it
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func (s *State) SetError(err error) {
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func (s *State) SetError(err error) {
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- s.error = err.Error()
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+ s.ErrorMsg = err.Error()
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}
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}
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// IsPaused returns whether the container is paused or not.
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// IsPaused returns whether the container is paused or not.
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@@ -310,5 +335,5 @@ func (s *State) SetDead() {
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// Error returns current error for the state.
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// Error returns current error for the state.
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func (s *State) Error() string {
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func (s *State) Error() string {
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- return s.error
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+ return s.ErrorMsg
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}
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}
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