GenerateWebGLRenderingContext.cpp 40 KB

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  1. /*
  2. * Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
  3. * Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
  4. *
  5. * SPDX-License-Identifier: BSD-2-Clause
  6. */
  7. #include "BindingsGenerator/IDLGenerators.h"
  8. #include <AK/LexicalPath.h>
  9. #include <AK/SourceGenerator.h>
  10. #include <AK/StringBuilder.h>
  11. #include <LibCore/ArgsParser.h>
  12. #include <LibCore/File.h>
  13. #include <LibIDL/IDLParser.h>
  14. #include <LibMain/Main.h>
  15. static bool is_webgl_object_type(StringView type_name)
  16. {
  17. return type_name == "WebGLBuffer"sv
  18. || type_name == "WebGLFramebuffer"sv
  19. || type_name == "WebGLProgram"sv
  20. || type_name == "WebGLRenderbuffer"sv
  21. || type_name == "WebGLSampler"sv
  22. || type_name == "WebGLShader"sv
  23. || type_name == "WebGLTexture"sv
  24. || type_name == "WebGLUniformLocation"sv
  25. || type_name == "WebGLVertexArrayObject"sv;
  26. }
  27. static bool gl_function_modifies_framebuffer(StringView function_name)
  28. {
  29. return function_name == "clearColor"sv || function_name == "drawArrays"sv || function_name == "drawElements"sv;
  30. }
  31. static ByteString to_cpp_type(const IDL::Type& type, const IDL::Interface& interface)
  32. {
  33. if (type.name() == "undefined"sv)
  34. return "void"sv;
  35. if (type.name() == "object"sv) {
  36. if (type.is_nullable())
  37. return "JS::Object*"sv;
  38. return "JS::Object&"sv;
  39. }
  40. if (type.name() == "DOMString"sv) {
  41. if (type.is_nullable())
  42. return "Optional<String>"sv;
  43. return "String"sv;
  44. }
  45. auto cpp_type = idl_type_name_to_cpp_type(type, interface);
  46. return cpp_type.name;
  47. }
  48. static ByteString idl_to_gl_function_name(StringView function_name)
  49. {
  50. StringBuilder gl_function_name_builder;
  51. gl_function_name_builder.append("gl"sv);
  52. for (size_t i = 0; i < function_name.length(); ++i) {
  53. if (i == 0) {
  54. gl_function_name_builder.append(to_ascii_uppercase(function_name[i]));
  55. } else {
  56. gl_function_name_builder.append(function_name[i]);
  57. }
  58. }
  59. if (function_name == "clearDepth"sv || function_name == "depthRange"sv) {
  60. gl_function_name_builder.append("f"sv);
  61. }
  62. return gl_function_name_builder.to_byte_string();
  63. }
  64. struct NameAndType {
  65. StringView name;
  66. struct {
  67. StringView type;
  68. int element_count { 0 };
  69. } return_type;
  70. };
  71. static void generate_get_parameter(SourceGenerator& generator)
  72. {
  73. Vector<NameAndType> const name_to_type = {
  74. { "ACTIVE_TEXTURE"sv, { "GLenum"sv } },
  75. { "ALIASED_LINE_WIDTH_RANGE"sv, { "Float32Array"sv, 2 } },
  76. { "ALIASED_POINT_SIZE_RANGE"sv, { "Float32Array"sv, 2 } },
  77. { "ALPHA_BITS"sv, { "GLint"sv } },
  78. { "ARRAY_BUFFER_BINDING"sv, { "WebGLBuffer"sv } },
  79. { "BLEND"sv, { "GLboolean"sv } },
  80. { "BLEND_COLOR"sv, { "Float32Array"sv, 4 } },
  81. { "BLEND_DST_ALPHA"sv, { "GLenum"sv } },
  82. { "BLEND_DST_RGB"sv, { "GLenum"sv } },
  83. { "BLEND_EQUATION_ALPHA"sv, { "GLenum"sv } },
  84. { "BLEND_EQUATION_RGB"sv, { "GLenum"sv } },
  85. { "BLEND_SRC_ALPHA"sv, { "GLenum"sv } },
  86. { "BLEND_SRC_RGB"sv, { "GLenum"sv } },
  87. { "BLUE_BITS"sv, { "GLint"sv } },
  88. { "COLOR_CLEAR_VALUE"sv, { "Float32Array"sv, 4 } },
  89. // FIXME: { "COLOR_WRITEMASK"sv, { "sequence<GLboolean>"sv, 4 } },
  90. // FIXME: { "COMPRESSED_TEXTURE_FORMATS"sv, { "Uint32Array"sv } },
  91. { "CULL_FACE"sv, { "GLboolean"sv } },
  92. { "CULL_FACE_MODE"sv, { "GLenum"sv } },
  93. { "CURRENT_PROGRAM"sv, { "WebGLProgram"sv } },
  94. { "DEPTH_BITS"sv, { "GLint"sv } },
  95. { "DEPTH_CLEAR_VALUE"sv, { "GLfloat"sv } },
  96. { "DEPTH_FUNC"sv, { "GLenum"sv } },
  97. { "DEPTH_RANGE"sv, { "Float32Array"sv, 2 } },
  98. { "DEPTH_TEST"sv, { "GLboolean"sv } },
  99. { "DEPTH_WRITEMASK"sv, { "GLboolean"sv } },
  100. { "DITHER"sv, { "GLboolean"sv } },
  101. { "ELEMENT_ARRAY_BUFFER_BINDING"sv, { "WebGLBuffer"sv } },
  102. { "FRAMEBUFFER_BINDING"sv, { "WebGLFramebuffer"sv } },
  103. { "FRONT_FACE"sv, { "GLenum"sv } },
  104. { "GENERATE_MIPMAP_HINT"sv, { "GLenum"sv } },
  105. { "GREEN_BITS"sv, { "GLint"sv } },
  106. { "IMPLEMENTATION_COLOR_READ_FORMAT"sv, { "GLenum"sv } },
  107. { "IMPLEMENTATION_COLOR_READ_TYPE"sv, { "GLenum"sv } },
  108. { "LINE_WIDTH"sv, { "GLfloat"sv } },
  109. { "MAX_COMBINED_TEXTURE_IMAGE_UNITS"sv, { "GLint"sv } },
  110. { "MAX_CUBE_MAP_TEXTURE_SIZE"sv, { "GLint"sv } },
  111. { "MAX_FRAGMENT_UNIFORM_VECTORS"sv, { "GLint"sv } },
  112. { "MAX_RENDERBUFFER_SIZE"sv, { "GLint"sv } },
  113. { "MAX_TEXTURE_IMAGE_UNITS"sv, { "GLint"sv } },
  114. { "MAX_TEXTURE_SIZE"sv, { "GLint"sv } },
  115. { "MAX_VARYING_VECTORS"sv, { "GLint"sv } },
  116. { "MAX_VERTEX_ATTRIBS"sv, { "GLint"sv } },
  117. { "MAX_VERTEX_TEXTURE_IMAGE_UNITS"sv, { "GLint"sv } },
  118. { "MAX_VERTEX_UNIFORM_VECTORS"sv, { "GLint"sv } },
  119. { "MAX_VIEWPORT_DIMS"sv, { "Int32Array"sv, 2 } },
  120. { "PACK_ALIGNMENT"sv, { "GLint"sv } },
  121. { "POLYGON_OFFSET_FACTOR"sv, { "GLfloat"sv } },
  122. { "POLYGON_OFFSET_FILL"sv, { "GLboolean"sv } },
  123. { "POLYGON_OFFSET_UNITS"sv, { "GLfloat"sv } },
  124. { "RED_BITS"sv, { "GLint"sv } },
  125. { "RENDERBUFFER_BINDING"sv, { "WebGLRenderbuffer"sv } },
  126. { "RENDERER"sv, { "DOMString"sv } },
  127. { "SAMPLE_ALPHA_TO_COVERAGE"sv, { "GLboolean"sv } },
  128. { "SAMPLE_BUFFERS"sv, { "GLint"sv } },
  129. { "SAMPLE_COVERAGE"sv, { "GLboolean"sv } },
  130. { "SAMPLE_COVERAGE_INVERT"sv, { "GLboolean"sv } },
  131. { "SAMPLE_COVERAGE_VALUE"sv, { "GLfloat"sv } },
  132. { "SAMPLES"sv, { "GLint"sv } },
  133. { "SCISSOR_BOX"sv, { "Int32Array"sv, 4 } },
  134. { "SCISSOR_TEST"sv, { "GLboolean"sv } },
  135. { "SHADING_LANGUAGE_VERSION"sv, { "DOMString"sv } },
  136. { "STENCIL_BACK_FAIL"sv, { "GLenum"sv } },
  137. { "STENCIL_BACK_FUNC"sv, { "GLenum"sv } },
  138. { "STENCIL_BACK_PASS_DEPTH_FAIL"sv, { "GLenum"sv } },
  139. { "STENCIL_BACK_PASS_DEPTH_PASS"sv, { "GLenum"sv } },
  140. { "STENCIL_BACK_REF"sv, { "GLint"sv } },
  141. { "STENCIL_BACK_VALUE_MASK"sv, { "GLuint"sv } },
  142. { "STENCIL_BACK_WRITEMASK"sv, { "GLuint"sv } },
  143. { "STENCIL_BITS"sv, { "GLint"sv } },
  144. { "STENCIL_CLEAR_VALUE"sv, { "GLint"sv } },
  145. { "STENCIL_FAIL"sv, { "GLenum"sv } },
  146. { "STENCIL_FUNC"sv, { "GLenum"sv } },
  147. { "STENCIL_PASS_DEPTH_FAIL"sv, { "GLenum"sv } },
  148. { "STENCIL_PASS_DEPTH_PASS"sv, { "GLenum"sv } },
  149. { "STENCIL_REF"sv, { "GLint"sv } },
  150. { "STENCIL_TEST"sv, { "GLboolean"sv } },
  151. { "STENCIL_VALUE_MASK"sv, { "GLuint"sv } },
  152. { "STENCIL_WRITEMASK"sv, { "GLuint"sv } },
  153. { "SUBPIXEL_BITS"sv, { "GLint"sv } },
  154. { "TEXTURE_BINDING_2D"sv, { "WebGLTexture"sv } },
  155. { "TEXTURE_BINDING_CUBE_MAP"sv, { "WebGLTexture"sv } },
  156. { "UNPACK_ALIGNMENT"sv, { "GLint"sv } },
  157. // FIXME: { "UNPACK_COLORSPACE_CONVERSION_WEBGL"sv, { "GLenum"sv } },
  158. // FIXME: { "UNPACK_FLIP_Y_WEBGL"sv, { "GLboolean"sv } },
  159. // FIXME: { "UNPACK_PREMULTIPLY_ALPHA_WEBGL"sv, { "GLboolean"sv } },
  160. { "VENDOR"sv, { "DOMString"sv } },
  161. { "VERSION"sv, { "DOMString"sv } },
  162. { "VIEWPORT"sv, { "Int32Array"sv, 4 } },
  163. };
  164. auto is_primitive_type = [](StringView type) {
  165. return type == "GLboolean"sv || type == "GLint"sv || type == "GLfloat"sv || type == "GLenum"sv || type == "GLuint"sv;
  166. };
  167. generator.append(" switch (pname) {");
  168. for (auto const& name_and_type : name_to_type) {
  169. auto const& parameter_name = name_and_type.name;
  170. auto const& type_name = name_and_type.return_type.type;
  171. StringBuilder string_builder;
  172. SourceGenerator impl_generator { string_builder };
  173. impl_generator.set("parameter_name", parameter_name);
  174. impl_generator.set("type_name", type_name);
  175. impl_generator.append(R"~~~(
  176. case GL_@parameter_name@: {)~~~");
  177. if (is_primitive_type(type_name)) {
  178. impl_generator.append(R"~~~(
  179. GLint result;
  180. glGetIntegerv(GL_@parameter_name@, &result);
  181. return JS::Value(result);
  182. )~~~");
  183. } else if (type_name == "DOMString"sv) {
  184. impl_generator.append(R"~~~(
  185. auto result = reinterpret_cast<const char*>(glGetString(GL_@parameter_name@));
  186. return JS::PrimitiveString::create(m_realm->vm(), ByteString { result });)~~~");
  187. } else if (type_name == "Float32Array"sv || type_name == "Int32Array"sv) {
  188. auto element_count = name_and_type.return_type.element_count;
  189. impl_generator.set("element_count", MUST(String::formatted("{}", element_count)));
  190. if (type_name == "Int32Array"sv) {
  191. impl_generator.set("gl_function_name", "glGetIntegerv"sv);
  192. impl_generator.set("element_type", "GLint"sv);
  193. } else if (type_name == "Float32Array"sv) {
  194. impl_generator.set("gl_function_name", "glGetFloatv"sv);
  195. impl_generator.set("element_type", "GLfloat"sv);
  196. } else {
  197. VERIFY_NOT_REACHED();
  198. }
  199. impl_generator.append(R"~~~(
  200. Array<@element_type@, @element_count@> result;
  201. @gl_function_name@(GL_@parameter_name@, result.data());
  202. auto byte_buffer = MUST(ByteBuffer::copy(result.data(), @element_count@ * sizeof(@element_type@)));
  203. auto array_buffer = JS::ArrayBuffer::create(m_realm, move(byte_buffer));
  204. return JS::@type_name@::create(m_realm, @element_count@, array_buffer);
  205. )~~~");
  206. } else if (type_name == "WebGLProgram"sv || type_name == "WebGLBuffer"sv || type_name == "WebGLTexture"sv || type_name == "WebGLFramebuffer"sv || type_name == "WebGLRenderbuffer"sv) {
  207. impl_generator.append(R"~~~(
  208. GLint result;
  209. glGetIntegerv(GL_@parameter_name@, &result);
  210. if (!result)
  211. return JS::js_null();
  212. return @type_name@::create(m_realm, result);
  213. )~~~");
  214. } else {
  215. VERIFY_NOT_REACHED();
  216. }
  217. impl_generator.append(" }");
  218. generator.append(string_builder.string_view());
  219. }
  220. generator.appendln(R"~~~(
  221. default:
  222. dbgln("Unknown WebGL parameter name: {:x}", pname);
  223. set_error(GL_INVALID_ENUM);
  224. return JS::js_null();
  225. })~~~");
  226. }
  227. static void generate_get_buffer_parameter(SourceGenerator& generator)
  228. {
  229. Vector<NameAndType> const name_to_type = {
  230. { "BUFFER_SIZE"sv, { "GLint"sv } },
  231. { "BUFFER_USAGE"sv, { "GLenum"sv } },
  232. };
  233. generator.append(" switch (pname) {");
  234. for (auto const& name_and_type : name_to_type) {
  235. auto const& parameter_name = name_and_type.name;
  236. auto const& type_name = name_and_type.return_type.type;
  237. StringBuilder string_builder;
  238. SourceGenerator impl_generator { string_builder };
  239. impl_generator.set("parameter_name", parameter_name);
  240. impl_generator.set("type_name", type_name);
  241. impl_generator.append(R"~~~(
  242. case GL_@parameter_name@: {
  243. GLint result;
  244. glGetBufferParameteriv(target, GL_@parameter_name@, &result);
  245. return JS::Value(result);
  246. }
  247. )~~~");
  248. generator.append(string_builder.string_view());
  249. }
  250. generator.appendln(R"~~~(
  251. default:
  252. TODO();
  253. })~~~");
  254. }
  255. ErrorOr<int> serenity_main(Main::Arguments arguments)
  256. {
  257. StringView generated_header_path;
  258. StringView generated_implementation_path;
  259. Vector<ByteString> base_paths;
  260. StringView webgl_context_idl_path;
  261. Core::ArgsParser args_parser;
  262. args_parser.add_option(webgl_context_idl_path, "Path to the WebGLRenderingContext idl file", "webgl-idl-path", 'i', "webgl-idl-path");
  263. args_parser.add_option(Core::ArgsParser::Option {
  264. .argument_mode = Core::ArgsParser::OptionArgumentMode::Required,
  265. .help_string = "Path to root of IDL file tree(s)",
  266. .long_name = "base-path",
  267. .short_name = 'b',
  268. .value_name = "base-path",
  269. .accept_value = [&](StringView s) {
  270. base_paths.append(s);
  271. return true;
  272. },
  273. });
  274. args_parser.add_option(generated_header_path, "Path to the header file to generate", "generated-header-path", 'h', "generated-header-path");
  275. args_parser.add_option(generated_implementation_path, "Path to the implementation file to generate", "generated-implementation-path", 'c', "generated-implementation-path");
  276. args_parser.parse(arguments);
  277. auto generated_header_file = TRY(Core::File::open(generated_header_path, Core::File::OpenMode::Write));
  278. auto generated_implementation_file = TRY(Core::File::open(generated_implementation_path, Core::File::OpenMode::Write));
  279. auto idl_file = MUST(Core::File::open(webgl_context_idl_path, Core::File::OpenMode::Read));
  280. auto webgl_context_idl_file_content = MUST(idl_file->read_until_eof());
  281. Vector<ByteString> import_base_paths;
  282. for (auto const& base_path : base_paths) {
  283. VERIFY(!base_path.is_empty());
  284. import_base_paths.append(base_path);
  285. }
  286. IDL::Parser parser(webgl_context_idl_path, StringView(webgl_context_idl_file_content), import_base_paths);
  287. auto const& interface = parser.parse();
  288. auto path = LexicalPath(generated_header_path);
  289. auto title = path.title();
  290. auto first_dot = title.find('.');
  291. ByteString class_name = title;
  292. if (first_dot.has_value())
  293. class_name = title.substring_view(0, *first_dot);
  294. StringBuilder header_file_string_builder;
  295. SourceGenerator header_file_generator { header_file_string_builder };
  296. header_file_generator.set("class_name", class_name);
  297. StringBuilder implementation_file_string_builder;
  298. SourceGenerator implementation_file_generator { implementation_file_string_builder };
  299. implementation_file_generator.set("class_name", class_name);
  300. auto webgl_version = class_name == "WebGLRenderingContextImpl" ? 1 : 2;
  301. if (webgl_version == 1) {
  302. implementation_file_generator.append(R"~~~(
  303. #include <GLES2/gl2.h>
  304. #include <GLES2/gl2ext.h>
  305. )~~~");
  306. } else {
  307. implementation_file_generator.append(R"~~~(
  308. #include <GLES3/gl3.h>
  309. )~~~");
  310. }
  311. implementation_file_generator.append(R"~~~(
  312. #include <LibJS/Runtime/ArrayBuffer.h>
  313. #include <LibJS/Runtime/DataView.h>
  314. #include <LibJS/Runtime/TypedArray.h>
  315. #include <LibWeb/HTML/HTMLCanvasElement.h>
  316. #include <LibWeb/HTML/HTMLImageElement.h>
  317. #include <LibWeb/HTML/HTMLVideoElement.h>
  318. #include <LibWeb/HTML/ImageBitmap.h>
  319. #include <LibWeb/HTML/ImageData.h>
  320. #include <LibWeb/WebGL/OpenGLContext.h>
  321. #include <LibWeb/WebGL/WebGLActiveInfo.h>
  322. #include <LibWeb/WebGL/WebGLBuffer.h>
  323. #include <LibWeb/WebGL/WebGLFramebuffer.h>
  324. #include <LibWeb/WebGL/WebGLProgram.h>
  325. #include <LibWeb/WebGL/WebGLRenderbuffer.h>
  326. #include <LibWeb/WebGL/@class_name@.h>
  327. #include <LibWeb/WebGL/WebGLSampler.h>
  328. #include <LibWeb/WebGL/WebGLShader.h>
  329. #include <LibWeb/WebGL/WebGLSync.h>
  330. #include <LibWeb/WebGL/WebGLShaderPrecisionFormat.h>
  331. #include <LibWeb/WebGL/WebGLTexture.h>
  332. #include <LibWeb/WebGL/WebGLUniformLocation.h>
  333. #include <LibWeb/WebGL/WebGLVertexArrayObject.h>
  334. #include <LibWeb/WebIDL/Buffers.h>
  335. namespace Web::WebGL {
  336. static Vector<GLchar> null_terminated_string(StringView string)
  337. {
  338. Vector<GLchar> result;
  339. for (auto c : string.bytes())
  340. result.append(c);
  341. result.append('\\0');
  342. return result;
  343. }
  344. @class_name@::@class_name@(JS::Realm& realm, NonnullOwnPtr<OpenGLContext> context)
  345. : m_realm(realm)
  346. , m_context(move(context))
  347. {
  348. }
  349. )~~~");
  350. header_file_generator.append(R"~~~(
  351. #pragma once
  352. #include <AK/NonnullOwnPtr.h>
  353. #include <LibGC/Ptr.h>
  354. #include <LibGfx/Bitmap.h>
  355. #include <LibWeb/Bindings/PlatformObject.h>
  356. #include <LibWeb/Forward.h>
  357. #include <LibWeb/WebIDL/Types.h>
  358. namespace Web::WebGL {
  359. using namespace Web::HTML;
  360. class @class_name@ {
  361. public:
  362. @class_name@(JS::Realm&, NonnullOwnPtr<OpenGLContext>);
  363. OpenGLContext& context() { return *m_context; }
  364. virtual void present() = 0;
  365. virtual void needs_to_present() = 0;
  366. virtual void set_error(GLenum) = 0;
  367. )~~~");
  368. for (auto const& function : interface.functions) {
  369. if (function.extended_attributes.contains("FIXME")) {
  370. continue;
  371. }
  372. if (function.name == "getSupportedExtensions"sv || function.name == "getExtension"sv || function.name == "getContextAttributes"sv || function.name == "isContextLost"sv) {
  373. // Implemented in WebGLRenderingContext
  374. continue;
  375. }
  376. StringBuilder function_declaration;
  377. StringBuilder function_parameters;
  378. for (size_t i = 0; i < function.parameters.size(); ++i) {
  379. auto const& parameter = function.parameters[i];
  380. function_parameters.append(to_cpp_type(*parameter.type, interface));
  381. function_parameters.append(" "sv);
  382. function_parameters.append(parameter.name.to_snakecase());
  383. if (i != function.parameters.size() - 1) {
  384. function_parameters.append(", "sv);
  385. }
  386. }
  387. auto function_name = function.name.to_snakecase();
  388. function_declaration.append(to_cpp_type(*function.return_type, interface));
  389. function_declaration.append(" "sv);
  390. function_declaration.append(function_name);
  391. function_declaration.append("("sv);
  392. function_declaration.append(function_parameters.string_view());
  393. function_declaration.append(");"sv);
  394. header_file_generator.append(" "sv);
  395. header_file_generator.append(function_declaration.string_view());
  396. header_file_generator.append("\n"sv);
  397. StringBuilder function_impl;
  398. SourceGenerator function_impl_generator { function_impl };
  399. function_impl_generator.set("class_name", class_name);
  400. ScopeGuard function_guard { [&] {
  401. function_impl_generator.append("}\n"sv);
  402. implementation_file_generator.append(function_impl_generator.as_string_view().bytes());
  403. } };
  404. function_impl_generator.set("function_name", function_name);
  405. function_impl_generator.set("function_parameters", function_parameters.string_view());
  406. function_impl_generator.set("function_return_type", to_cpp_type(*function.return_type, interface));
  407. function_impl_generator.append(R"~~~(
  408. @function_return_type@ @class_name@::@function_name@(@function_parameters@)
  409. {
  410. m_context->make_current();
  411. )~~~");
  412. if (gl_function_modifies_framebuffer(function.name)) {
  413. function_impl_generator.append(" m_context->notify_content_will_change();\n"sv);
  414. }
  415. if (function.name == "createBuffer"sv) {
  416. function_impl_generator.append(R"~~~(
  417. GLuint handle = 0;
  418. glGenBuffers(1, &handle);
  419. return WebGLBuffer::create(m_realm, handle);
  420. )~~~");
  421. continue;
  422. }
  423. if (function.name == "createTexture"sv) {
  424. function_impl_generator.append(R"~~~(
  425. GLuint handle = 0;
  426. glGenTextures(1, &handle);
  427. return WebGLTexture::create(m_realm, handle);
  428. )~~~");
  429. continue;
  430. }
  431. if (function.name == "createFramebuffer"sv) {
  432. function_impl_generator.append(R"~~~(
  433. GLuint handle = 0;
  434. glGenFramebuffers(1, &handle);
  435. return WebGLFramebuffer::create(m_realm, handle);
  436. )~~~");
  437. continue;
  438. }
  439. if (function.name == "createRenderbuffer"sv) {
  440. function_impl_generator.append(R"~~~(
  441. GLuint handle = 0;
  442. glGenRenderbuffers(1, &handle);
  443. return WebGLRenderbuffer::create(m_realm, handle);
  444. )~~~");
  445. continue;
  446. }
  447. if (function.name == "createVertexArray"sv) {
  448. function_impl_generator.append(R"~~~(
  449. GLuint handle = 0;
  450. glGenVertexArrays(1, &handle);
  451. return WebGLVertexArrayObject::create(m_realm, handle);
  452. )~~~");
  453. continue;
  454. }
  455. if (function.name == "createSampler"sv) {
  456. function_impl_generator.append(R"~~~(
  457. GLuint handle = 0;
  458. glGenSamplers(1, &handle);
  459. return WebGLSampler::create(m_realm, handle);
  460. )~~~");
  461. continue;
  462. }
  463. if (function.name == "fenceSync"sv) {
  464. function_impl_generator.append(R"~~~(
  465. GLsync handle = glFenceSync(condition, flags);
  466. return WebGLSync::create(m_realm, handle);
  467. )~~~");
  468. continue;
  469. }
  470. if (function.name == "shaderSource"sv) {
  471. function_impl_generator.append(R"~~~(
  472. Vector<GLchar*> strings;
  473. auto string = null_terminated_string(source);
  474. strings.append(string.data());
  475. Vector<GLint> length;
  476. length.append(source.bytes().size());
  477. glShaderSource(shader->handle(), 1, strings.data(), length.data());
  478. )~~~");
  479. continue;
  480. }
  481. if (function.name == "vertexAttribPointer"sv) {
  482. function_impl_generator.append(R"~~~(
  483. glVertexAttribPointer(index, size, type, normalized, stride, reinterpret_cast<void*>(offset));
  484. )~~~");
  485. continue;
  486. }
  487. if (function.name == "texStorage2D") {
  488. function_impl_generator.append(R"~~~(
  489. glTexStorage2D(target, levels, internalformat, width, height);
  490. )~~~");
  491. continue;
  492. }
  493. if (function.name == "texImage2D"sv && function.overload_index == 0) {
  494. function_impl_generator.append(R"~~~(
  495. void const* pixels_ptr = nullptr;
  496. if (pixels) {
  497. auto const& viewed_array_buffer = pixels->viewed_array_buffer();
  498. auto const& byte_buffer = viewed_array_buffer->buffer();
  499. pixels_ptr = byte_buffer.data();
  500. }
  501. glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels_ptr);
  502. )~~~");
  503. continue;
  504. }
  505. if (function.name == "texImage3D"sv) {
  506. // FIXME: If a WebGLBuffer is bound to the PIXEL_UNPACK_BUFFER target, generates an INVALID_OPERATION error.
  507. // FIXME: If srcData is null, a buffer of sufficient size initialized to 0 is passed.
  508. // FIXME: If type is specified as FLOAT_32_UNSIGNED_INT_24_8_REV, srcData must be null; otherwise, generates an INVALID_OPERATION error.
  509. // FIXME: If srcData is non-null, the type of srcData must match the type according to the above table; otherwise, generate an INVALID_OPERATION error.
  510. // FIXME: If an attempt is made to call this function with no WebGLTexture bound (see above), generates an INVALID_OPERATION error.
  511. // FIXME: If there's not enough data in srcData starting at srcOffset, generate INVALID_OPERATION.
  512. function_impl_generator.append(R"~~~(
  513. void const* src_data_ptr = nullptr;
  514. if (src_data) {
  515. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  516. auto const& byte_buffer = viewed_array_buffer->buffer();
  517. src_data_ptr = byte_buffer.data();
  518. }
  519. glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, src_data_ptr);
  520. )~~~");
  521. continue;
  522. }
  523. if (function.name == "texImage2D"sv && function.overload_index == 1) {
  524. // FIXME: If this function is called with an ImageData whose data attribute has been neutered,
  525. // an INVALID_VALUE error is generated.
  526. // FIXME: If this function is called with an ImageBitmap that has been neutered, an INVALID_VALUE
  527. // error is generated.
  528. // FIXME: If this function is called with an HTMLImageElement or HTMLVideoElement whose origin
  529. // differs from the origin of the containing Document, or with an HTMLCanvasElement,
  530. // ImageBitmap or OffscreenCanvas whose bitmap's origin-clean flag is set to false,
  531. // a SECURITY_ERR exception must be thrown. See Origin Restrictions.
  532. // FIXME: If source is null then an INVALID_VALUE error is generated.
  533. function_impl_generator.append(R"~~~(
  534. auto bitmap = source.visit(
  535. [](GC::Root<HTMLImageElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  536. return source->immutable_bitmap();
  537. },
  538. [](GC::Root<HTMLCanvasElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  539. auto surface = source->surface();
  540. if (!surface)
  541. return {};
  542. auto bitmap = MUST(Gfx::Bitmap::create(Gfx::BitmapFormat::RGBA8888, Gfx::AlphaType::Premultiplied, surface->size()));
  543. surface->read_into_bitmap(*bitmap);
  544. return Gfx::ImmutableBitmap::create(*bitmap);
  545. },
  546. [](GC::Root<HTMLVideoElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  547. return Gfx::ImmutableBitmap::create(*source->bitmap());
  548. },
  549. [](GC::Root<ImageBitmap> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  550. return Gfx::ImmutableBitmap::create(*source->bitmap());
  551. },
  552. [](GC::Root<ImageData> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  553. return Gfx::ImmutableBitmap::create(source->bitmap());
  554. });
  555. if (!bitmap)
  556. return;
  557. void const* pixels_ptr = bitmap->bitmap()->begin();
  558. int width = bitmap->width();
  559. int height = bitmap->height();
  560. glTexImage2D(target, level, internalformat, width, height, 0, format, type, pixels_ptr);
  561. )~~~");
  562. continue;
  563. }
  564. if (function.name == "texSubImage2D"sv && function.overload_index == 0) {
  565. function_impl_generator.append(R"~~~(
  566. void const* pixels_ptr = nullptr;
  567. if (pixels) {
  568. auto const& viewed_array_buffer = pixels->viewed_array_buffer();
  569. auto const& byte_buffer = viewed_array_buffer->buffer();
  570. pixels_ptr = byte_buffer.data();
  571. }
  572. glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels_ptr);
  573. )~~~");
  574. continue;
  575. }
  576. if (function.name == "getShaderParameter"sv) {
  577. function_impl_generator.append(R"~~~(
  578. GLint result = 0;
  579. glGetShaderiv(shader->handle(), pname, &result);
  580. return JS::Value(result);
  581. )~~~");
  582. continue;
  583. }
  584. if (function.name == "getProgramParameter"sv) {
  585. function_impl_generator.append(R"~~~(
  586. GLint result = 0;
  587. glGetProgramiv(program->handle(), pname, &result);
  588. return JS::Value(result);
  589. )~~~");
  590. continue;
  591. }
  592. if (function.name == "bufferData"sv && function.overload_index == 0) {
  593. function_impl_generator.append(R"~~~(
  594. glBufferData(target, size, 0, usage);
  595. )~~~");
  596. continue;
  597. }
  598. if (function.name == "readPixels"sv) {
  599. function_impl_generator.append(R"~~~(
  600. if (!pixels) {
  601. return;
  602. }
  603. void *ptr = nullptr;
  604. if (pixels->is_data_view()) {
  605. auto& data_view = static_cast<JS::DataView&>(*pixels->raw_object());
  606. ptr = data_view.viewed_array_buffer()->buffer().data();
  607. } else if (pixels->is_typed_array_base()) {
  608. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*pixels->raw_object());
  609. ptr = typed_array_base.viewed_array_buffer()->buffer().data();
  610. } else {
  611. VERIFY_NOT_REACHED();
  612. }
  613. glReadPixels(x, y, width, height, format, type, ptr);
  614. )~~~");
  615. continue;
  616. }
  617. if (function.name == "drawElements"sv) {
  618. function_impl_generator.append(R"~~~(
  619. glDrawElements(mode, count, type, reinterpret_cast<void*>(offset));
  620. needs_to_present();
  621. )~~~");
  622. continue;
  623. }
  624. if (function.name == "drawBuffers"sv) {
  625. function_impl_generator.append(R"~~~(
  626. glDrawBuffers(buffers.size(), buffers.data());
  627. )~~~");
  628. continue;
  629. }
  630. if (function.name.starts_with("uniformMatrix"sv)) {
  631. auto number_of_matrix_elements = function.name.substring_view(13, 1);
  632. function_impl_generator.set("number_of_matrix_elements", number_of_matrix_elements);
  633. if (webgl_version == 1) {
  634. function_impl_generator.set("array_argument_name", "value");
  635. } else {
  636. function_impl_generator.set("array_argument_name", "data");
  637. }
  638. function_impl_generator.append(R"~~~(
  639. auto matrix_size = @number_of_matrix_elements@ * @number_of_matrix_elements@;
  640. float const* raw_data = nullptr;
  641. u64 count = 0;
  642. if (@array_argument_name@.has<Vector<float>>()) {
  643. auto& vector_data = @array_argument_name@.get<Vector<float>>();
  644. raw_data = vector_data.data();
  645. count = vector_data.size() / matrix_size;
  646. } else {
  647. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*@array_argument_name@.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
  648. auto& float32_array = verify_cast<JS::Float32Array>(typed_array_base);
  649. raw_data = float32_array.data().data();
  650. count = float32_array.array_length().length() / matrix_size;
  651. }
  652. )~~~");
  653. if (webgl_version == 2) {
  654. function_impl_generator.append(R"~~~(
  655. raw_data += src_offset;
  656. if (src_length == 0) {
  657. count -= src_offset;
  658. }
  659. if (src_offset + src_length <= count) {
  660. set_error(GL_INVALID_VALUE);
  661. return;
  662. }
  663. )~~~");
  664. }
  665. function_impl_generator.append(R"~~~(
  666. glUniformMatrix@number_of_matrix_elements@fv(location->handle(), count, transpose, raw_data);
  667. )~~~");
  668. continue;
  669. }
  670. if (function.name == "uniform1fv"sv || function.name == "uniform2fv"sv || function.name == "uniform3fv"sv || function.name == "uniform4fv"sv || function.name == "uniform1iv"sv || function.name == "uniform2iv"sv || function.name == "uniform3iv"sv || function.name == "uniform4iv"sv) {
  671. auto number_of_vector_elements = function.name.substring_view(7, 1);
  672. auto element_type = function.name.substring_view(8, 1);
  673. if (element_type == "f"sv) {
  674. function_impl_generator.set("cpp_element_type", "float"sv);
  675. function_impl_generator.set("typed_array_type", "Float32Array"sv);
  676. function_impl_generator.set("gl_postfix", "f"sv);
  677. } else if (element_type == "i"sv) {
  678. function_impl_generator.set("cpp_element_type", "int"sv);
  679. function_impl_generator.set("typed_array_type", "Int32Array"sv);
  680. function_impl_generator.set("gl_postfix", "i"sv);
  681. } else {
  682. VERIFY_NOT_REACHED();
  683. }
  684. function_impl_generator.set("number_of_vector_elements", number_of_vector_elements);
  685. function_impl_generator.append(R"~~~(
  686. @cpp_element_type@ const* data = nullptr;
  687. size_t count = 0;
  688. if (v.has<Vector<@cpp_element_type@>>()) {
  689. auto& vector = v.get<Vector<@cpp_element_type@>>();
  690. data = vector.data();
  691. count = vector.size();
  692. } else if (v.has<GC::Root<WebIDL::BufferSource>>()) {
  693. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*v.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
  694. auto& typed_array = verify_cast<JS::@typed_array_type@>(typed_array_base);
  695. data = typed_array.data().data();
  696. count = typed_array.array_length().length();
  697. } else {
  698. VERIFY_NOT_REACHED();
  699. }
  700. )~~~");
  701. if (webgl_version == 2) {
  702. function_impl_generator.append(R"~~~(
  703. data += src_offset;
  704. if (src_length == 0) {
  705. count -= src_offset;
  706. }
  707. if (src_offset + src_length <= count) {
  708. set_error(GL_INVALID_VALUE);
  709. return;
  710. }
  711. )~~~");
  712. }
  713. function_impl_generator.append(R"~~~(
  714. glUniform@number_of_vector_elements@@gl_postfix@v(location->handle(), count / @number_of_vector_elements@, data);
  715. )~~~");
  716. continue;
  717. }
  718. if (function.name == "vertexAttrib1fv"sv || function.name == "vertexAttrib2fv"sv || function.name == "vertexAttrib3fv"sv || function.name == "vertexAttrib4fv"sv) {
  719. auto number_of_vector_elements = function.name.substring_view(12, 1);
  720. function_impl_generator.set("number_of_vector_elements", number_of_vector_elements);
  721. function_impl_generator.append(R"~~~(
  722. if (values.has<Vector<float>>()) {
  723. auto& data = values.get<Vector<float>>();
  724. glVertexAttrib@number_of_vector_elements@fv(index, data.data());
  725. return;
  726. }
  727. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*values.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
  728. auto& float32_array = verify_cast<JS::Float32Array>(typed_array_base);
  729. float const* data = float32_array.data().data();
  730. glVertexAttrib@number_of_vector_elements@fv(index, data);
  731. )~~~");
  732. continue;
  733. }
  734. if (function.name == "getParameter"sv) {
  735. generate_get_parameter(function_impl_generator);
  736. continue;
  737. }
  738. if (function.name == "getBufferParameter"sv) {
  739. generate_get_buffer_parameter(function_impl_generator);
  740. continue;
  741. }
  742. if (function.name == "getActiveUniform"sv) {
  743. function_impl_generator.append(R"~~~(
  744. GLint size = 0;
  745. GLenum type = 0;
  746. GLsizei buf_size = 256;
  747. GLsizei length = 0;
  748. GLchar name[256];
  749. glGetActiveUniform(program->handle(), index, buf_size, &length, &size, &type, name);
  750. auto readonly_bytes = ReadonlyBytes { name, static_cast<size_t>(length) };
  751. return WebGLActiveInfo::create(m_realm, String::from_utf8_without_validation(readonly_bytes), type, size);
  752. )~~~");
  753. continue;
  754. }
  755. if (function.name == "getActiveAttrib"sv) {
  756. function_impl_generator.append(R"~~~(
  757. GLint size = 0;
  758. GLenum type = 0;
  759. GLsizei buf_size = 256;
  760. GLsizei length = 0;
  761. GLchar name[256];
  762. glGetActiveAttrib(program->handle(), index, buf_size, &length, &size, &type, name);
  763. auto readonly_bytes = ReadonlyBytes { name, static_cast<size_t>(length) };
  764. return WebGLActiveInfo::create(m_realm, String::from_utf8_without_validation(readonly_bytes), type, size);
  765. )~~~");
  766. continue;
  767. }
  768. if (function.name == "getShaderInfoLog"sv) {
  769. function_impl_generator.append(R"~~~(
  770. GLint info_log_length = 0;
  771. glGetShaderiv(shader->handle(), GL_INFO_LOG_LENGTH, &info_log_length);
  772. Vector<GLchar> info_log;
  773. info_log.resize(info_log_length);
  774. if (!info_log_length)
  775. return String {};
  776. glGetShaderInfoLog(shader->handle(), info_log_length, nullptr, info_log.data());
  777. return String::from_utf8_without_validation(ReadonlyBytes { info_log.data(), static_cast<size_t>(info_log_length - 1) });
  778. )~~~");
  779. continue;
  780. }
  781. if (function.name == "getProgramInfoLog"sv) {
  782. function_impl_generator.append(R"~~~(
  783. GLint info_log_length = 0;
  784. glGetProgramiv(program->handle(), GL_INFO_LOG_LENGTH, &info_log_length);
  785. Vector<GLchar> info_log;
  786. info_log.resize(info_log_length);
  787. if (!info_log_length)
  788. return String {};
  789. glGetProgramInfoLog(program->handle(), info_log_length, nullptr, info_log.data());
  790. return String::from_utf8_without_validation(ReadonlyBytes { info_log.data(), static_cast<size_t>(info_log_length - 1) });
  791. )~~~");
  792. continue;
  793. }
  794. if (function.name == "getShaderPrecisionFormat"sv) {
  795. function_impl_generator.append(R"~~~(
  796. GLint range[2];
  797. GLint precision;
  798. glGetShaderPrecisionFormat(shadertype, precisiontype, range, &precision);
  799. return WebGLShaderPrecisionFormat::create(m_realm, range[0], range[1], precision);
  800. )~~~");
  801. continue;
  802. }
  803. if (function.name == "deleteBuffer"sv) {
  804. function_impl_generator.append(R"~~~(
  805. auto handle = buffer ? buffer->handle() : 0;
  806. glDeleteBuffers(1, &handle);
  807. )~~~");
  808. continue;
  809. }
  810. if (function.name == "deleteFramebuffer"sv) {
  811. function_impl_generator.append(R"~~~(
  812. auto handle = framebuffer ? framebuffer->handle() : 0;
  813. glDeleteFramebuffers(1, &handle);
  814. )~~~");
  815. continue;
  816. }
  817. if (function.name == "deleteTexture"sv) {
  818. function_impl_generator.append(R"~~~(
  819. auto handle = texture ? texture->handle() : 0;
  820. glDeleteTextures(1, &handle);
  821. )~~~");
  822. continue;
  823. }
  824. if (function.name == "deleteVertexArray"sv) {
  825. function_impl_generator.append(R"~~~(
  826. auto handle = vertex_array ? vertex_array->handle() : 0;
  827. glDeleteVertexArrays(1, &handle);
  828. )~~~");
  829. continue;
  830. }
  831. Vector<ByteString> gl_call_arguments;
  832. for (size_t i = 0; i < function.parameters.size(); ++i) {
  833. auto const& parameter = function.parameters[i];
  834. auto parameter_name = parameter.name.to_snakecase();
  835. if (parameter.type->is_numeric() || parameter.type->is_boolean()) {
  836. gl_call_arguments.append(parameter_name);
  837. continue;
  838. }
  839. if (parameter.type->is_string()) {
  840. function_impl_generator.set("parameter_name", parameter_name);
  841. function_impl_generator.append(R"~~~(
  842. auto @parameter_name@_null_terminated = null_terminated_string(@parameter_name@);
  843. )~~~");
  844. gl_call_arguments.append(ByteString::formatted("{}_null_terminated.data()", parameter_name));
  845. continue;
  846. }
  847. if (is_webgl_object_type(parameter.type->name())) {
  848. gl_call_arguments.append(ByteString::formatted("{} ? {}->handle() : 0", parameter_name, parameter_name));
  849. continue;
  850. }
  851. if (parameter.type->name() == "WebGLSync"sv) {
  852. // FIXME: Remove the GLsync cast once sync_handle actually returns the proper GLsync type.
  853. gl_call_arguments.append(ByteString::formatted("(GLsync)({} ? {}->sync_handle() : nullptr)", parameter_name, parameter_name));
  854. continue;
  855. }
  856. if (parameter.type->name() == "BufferSource"sv) {
  857. function_impl_generator.set("buffer_source_name", parameter_name);
  858. function_impl_generator.append(R"~~~(
  859. void const* ptr = nullptr;
  860. size_t byte_size = 0;
  861. if (@buffer_source_name@->is_typed_array_base()) {
  862. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*@buffer_source_name@->raw_object());
  863. ptr = typed_array_base.viewed_array_buffer()->buffer().data();
  864. byte_size = typed_array_base.viewed_array_buffer()->byte_length();
  865. } else if (@buffer_source_name@->is_data_view()) {
  866. auto& data_view = static_cast<JS::DataView&>(*@buffer_source_name@->raw_object());
  867. ptr = data_view.viewed_array_buffer()->buffer().data();
  868. byte_size = data_view.viewed_array_buffer()->byte_length();
  869. } else if (@buffer_source_name@->is_array_buffer()) {
  870. auto& array_buffer = static_cast<JS::ArrayBuffer&>(*@buffer_source_name@->raw_object());
  871. ptr = array_buffer.buffer().data();
  872. byte_size = array_buffer.byte_length();
  873. } else {
  874. VERIFY_NOT_REACHED();
  875. }
  876. )~~~");
  877. gl_call_arguments.append(ByteString::formatted("byte_size"));
  878. gl_call_arguments.append(ByteString::formatted("ptr"));
  879. continue;
  880. }
  881. VERIFY_NOT_REACHED();
  882. }
  883. StringBuilder gl_call_arguments_string_builder;
  884. gl_call_arguments_string_builder.join(", "sv, gl_call_arguments);
  885. auto gl_call_string = ByteString::formatted("{}({})", idl_to_gl_function_name(function.name), gl_call_arguments_string_builder.string_view());
  886. function_impl_generator.set("call_string", gl_call_string);
  887. if (gl_function_modifies_framebuffer(function.name)) {
  888. function_impl_generator.append(" needs_to_present();\n"sv);
  889. }
  890. if (function.return_type->name() == "undefined"sv) {
  891. function_impl_generator.append(" @call_string@;"sv);
  892. } else if (function.return_type->is_integer() || function.return_type->is_boolean()) {
  893. function_impl_generator.append(" return @call_string@;"sv);
  894. } else if (is_webgl_object_type(function.return_type->name())) {
  895. function_impl_generator.set("return_type_name", function.return_type->name());
  896. function_impl_generator.append(" return @return_type_name@::create(m_realm, @call_string@);"sv);
  897. } else {
  898. VERIFY_NOT_REACHED();
  899. }
  900. function_impl_generator.append("\n"sv);
  901. }
  902. header_file_generator.append(R"~~~(
  903. private:
  904. GC::Ref<JS::Realm> m_realm;
  905. NonnullOwnPtr<OpenGLContext> m_context;
  906. };
  907. }
  908. )~~~");
  909. implementation_file_generator.append(R"~~~(
  910. }
  911. )~~~");
  912. MUST(generated_header_file->write_until_depleted(header_file_generator.as_string_view().bytes()));
  913. MUST(generated_implementation_file->write_until_depleted(implementation_file_generator.as_string_view().bytes()));
  914. return 0;
  915. }