EventLoop.cpp 25 KB

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  1. /*
  2. * Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
  3. * Copyright (c) 2022, the SerenityOS developers.
  4. *
  5. * SPDX-License-Identifier: BSD-2-Clause
  6. */
  7. #include <LibCore/EventLoop.h>
  8. #include <LibJS/Runtime/VM.h>
  9. #include <LibWeb/Bindings/MainThreadVM.h>
  10. #include <LibWeb/DOM/Document.h>
  11. #include <LibWeb/HTML/BrowsingContext.h>
  12. #include <LibWeb/HTML/EventLoop/EventLoop.h>
  13. #include <LibWeb/HTML/Scripting/Environments.h>
  14. #include <LibWeb/HTML/Window.h>
  15. #include <LibWeb/HighResolutionTime/Performance.h>
  16. #include <LibWeb/HighResolutionTime/TimeOrigin.h>
  17. #include <LibWeb/Page/Page.h>
  18. #include <LibWeb/Platform/EventLoopPlugin.h>
  19. #include <LibWeb/Platform/Timer.h>
  20. namespace Web::HTML {
  21. EventLoop::EventLoop()
  22. {
  23. m_task_queue = heap().allocate_without_realm<TaskQueue>(*this);
  24. m_microtask_queue = heap().allocate_without_realm<TaskQueue>(*this);
  25. }
  26. EventLoop::~EventLoop() = default;
  27. void EventLoop::visit_edges(Visitor& visitor)
  28. {
  29. Base::visit_edges(visitor);
  30. visitor.visit(m_task_queue);
  31. visitor.visit(m_microtask_queue);
  32. visitor.visit(m_currently_running_task);
  33. for (auto& settings : m_backup_incumbent_settings_object_stack)
  34. visitor.visit(settings);
  35. }
  36. void EventLoop::schedule()
  37. {
  38. if (!m_system_event_loop_timer) {
  39. m_system_event_loop_timer = Platform::Timer::create_single_shot(0, [this] {
  40. process();
  41. });
  42. }
  43. if (!m_system_event_loop_timer->is_active())
  44. m_system_event_loop_timer->restart();
  45. }
  46. EventLoop& main_thread_event_loop()
  47. {
  48. return *static_cast<Bindings::WebEngineCustomData*>(Bindings::main_thread_vm().custom_data())->event_loop;
  49. }
  50. // https://html.spec.whatwg.org/multipage/webappapis.html#spin-the-event-loop
  51. void EventLoop::spin_until(JS::SafeFunction<bool()> goal_condition)
  52. {
  53. // FIXME: The spec wants us to do the rest of the enclosing algorithm (i.e. the caller)
  54. // in the context of the currently running task on entry. That's not possible with this implementation.
  55. // 1. Let task be the event loop's currently running task.
  56. // 2. Let task source be task's source.
  57. // 3. Let old stack be a copy of the JavaScript execution context stack.
  58. // 4. Empty the JavaScript execution context stack.
  59. auto& vm = this->vm();
  60. vm.save_execution_context_stack();
  61. vm.clear_execution_context_stack();
  62. // 5. Perform a microtask checkpoint.
  63. perform_a_microtask_checkpoint();
  64. // 6. In parallel:
  65. // 1. Wait until the condition goal is met.
  66. // 2. Queue a task on task source to:
  67. // 1. Replace the JavaScript execution context stack with old stack.
  68. // 2. Perform any steps that appear after this spin the event loop instance in the original algorithm.
  69. // NOTE: This is achieved by returning from the function.
  70. Platform::EventLoopPlugin::the().spin_until([&] {
  71. if (goal_condition())
  72. return true;
  73. if (m_task_queue->has_runnable_tasks()) {
  74. schedule();
  75. // FIXME: Remove the platform event loop plugin so that this doesn't look out of place
  76. Core::EventLoop::current().wake();
  77. }
  78. return goal_condition();
  79. });
  80. vm.restore_execution_context_stack();
  81. // 7. Stop task, allowing whatever algorithm that invoked it to resume.
  82. // NOTE: This is achieved by returning from the function.
  83. }
  84. void EventLoop::spin_processing_tasks_with_source_until(Task::Source source, JS::SafeFunction<bool()> goal_condition)
  85. {
  86. auto& vm = this->vm();
  87. vm.save_execution_context_stack();
  88. vm.clear_execution_context_stack();
  89. perform_a_microtask_checkpoint();
  90. // NOTE: HTML event loop processing steps could run a task with arbitrary source
  91. m_skip_event_loop_processing_steps = true;
  92. Platform::EventLoopPlugin::the().spin_until([&] {
  93. if (goal_condition())
  94. return true;
  95. if (m_task_queue->has_runnable_tasks()) {
  96. auto tasks = m_task_queue->take_tasks_matching([&](auto& task) {
  97. return task.source() == source && task.is_runnable();
  98. });
  99. for (auto& task : tasks) {
  100. m_currently_running_task = task.ptr();
  101. task->execute();
  102. m_currently_running_task = nullptr;
  103. }
  104. }
  105. // FIXME: Remove the platform event loop plugin so that this doesn't look out of place
  106. Core::EventLoop::current().wake();
  107. return goal_condition();
  108. });
  109. m_skip_event_loop_processing_steps = false;
  110. schedule();
  111. vm.restore_execution_context_stack();
  112. }
  113. // https://html.spec.whatwg.org/multipage/webappapis.html#event-loop-processing-model
  114. void EventLoop::process()
  115. {
  116. if (m_skip_event_loop_processing_steps)
  117. return;
  118. // An event loop must continually run through the following steps for as long as it exists:
  119. // 1. Let oldestTask be null.
  120. JS::GCPtr<Task> oldest_task;
  121. // 2. Let taskStartTime be the current high resolution time.
  122. // FIXME: 'current high resolution time' in hr-time-3 takes a global object,
  123. // the HTML spec has not been updated to reflect this, let's use the shared timer.
  124. // - https://github.com/whatwg/html/issues/7776
  125. double task_start_time = HighResolutionTime::unsafe_shared_current_time();
  126. // 3. Let taskQueue be one of the event loop's task queues, chosen in an implementation-defined manner,
  127. // with the constraint that the chosen task queue must contain at least one runnable task.
  128. // If there is no such task queue, then jump to the microtasks step below.
  129. auto& task_queue = *m_task_queue;
  130. // 4. Set oldestTask to the first runnable task in taskQueue, and remove it from taskQueue.
  131. oldest_task = task_queue.take_first_runnable();
  132. if (oldest_task) {
  133. // 5. Set the event loop's currently running task to oldestTask.
  134. m_currently_running_task = oldest_task.ptr();
  135. // 6. Perform oldestTask's steps.
  136. oldest_task->execute();
  137. // 7. Set the event loop's currently running task back to null.
  138. m_currently_running_task = nullptr;
  139. }
  140. // 8. Microtasks: Perform a microtask checkpoint.
  141. perform_a_microtask_checkpoint();
  142. // 9. Let hasARenderingOpportunity be false.
  143. [[maybe_unused]] bool has_a_rendering_opportunity = false;
  144. // FIXME: 10. Let now be the current high resolution time. [HRT]
  145. // FIXME: 11. If oldestTask is not null, then:
  146. // FIXME: 1. Let top-level browsing contexts be an empty set.
  147. // FIXME: 2. For each environment settings object settings of oldestTask's script evaluation environment settings object set, append setting's top-level browsing context to top-level browsing contexts.
  148. // FIXME: 3. Report long tasks, passing in taskStartTime, now (the end time of the task), top-level browsing contexts, and oldestTask.
  149. // FIXME: 12. Update the rendering: if this is a window event loop, then:
  150. // FIXME: 1. Let docs be all Document objects whose relevant agent's event loop is this event loop, sorted arbitrarily except that the following conditions must be met:
  151. // - Any Document B whose browsing context's container document is A must be listed after A in the list.
  152. // - If there are two documents A and B whose browsing contexts are both child browsing contexts whose container documents are another Document C, then the order of A and B in the list must match the shadow-including tree order of their respective browsing context containers in C's node tree.
  153. // FIXME: NOTE: The sort order specified above is missing here!
  154. Vector<JS::Handle<DOM::Document>> docs = documents_in_this_event_loop();
  155. auto for_each_fully_active_document_in_docs = [&](auto&& callback) {
  156. for (auto& document : docs) {
  157. if (document->is_fully_active())
  158. callback(*document);
  159. }
  160. };
  161. // AD-HOC: Since event loop processing steps do not constantly running in parallel, and
  162. // something must trigger them, we need to manually schedule a repaint for all
  163. // navigables that do not have a rendering opportunity at this event loop iteration.
  164. // Otherwise their repaint will be delayed until something else will trigger event
  165. // loop processing.
  166. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  167. auto navigable = document.navigable();
  168. if (navigable && navigable->has_a_rendering_opportunity())
  169. return;
  170. auto* browsing_context = document.browsing_context();
  171. if (!browsing_context)
  172. return;
  173. auto& page = browsing_context->page();
  174. page.client().schedule_repaint();
  175. });
  176. // 2. Rendering opportunities: Remove from docs all Document objects whose node navigables do not have a rendering opportunity.
  177. docs.remove_all_matching([&](auto& document) {
  178. auto navigable = document->navigable();
  179. return navigable && !navigable->has_a_rendering_opportunity();
  180. });
  181. // 3. If docs is not empty, then set hasARenderingOpportunity to true
  182. // and set this event loop's last render opportunity time to taskStartTime.
  183. if (!docs.is_empty()) {
  184. has_a_rendering_opportunity = true;
  185. m_last_render_opportunity_time = task_start_time;
  186. }
  187. // FIXME: 4. Unnecessary rendering: Remove from docs all Document objects which meet both of the following conditions:
  188. // - The user agent believes that updating the rendering of the Document's browsing context would have no visible effect, and
  189. // - The Document's map of animation frame callbacks is empty.
  190. // https://www.w3.org/TR/intersection-observer/#pending-initial-observation
  191. // In the HTML Event Loops Processing Model, under the "Update the rendering" step, the "Unnecessary rendering" step should be
  192. // modified to add an additional requirement for skipping the rendering update:
  193. // - The document does not have pending initial IntersectionObserver targets.
  194. // FIXME: 5. Remove from docs all Document objects for which the user agent believes that it's preferable to skip updating the rendering for other reasons.
  195. // FIXME: 6. For each fully active Document in docs, flush autofocus candidates for that Document if its browsing context is a top-level browsing context.
  196. // 7. For each fully active Document in docs, run the resize steps for that Document, passing in now as the timestamp. [CSSOMVIEW]
  197. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  198. document.run_the_resize_steps();
  199. });
  200. // 8. For each fully active Document in docs, run the scroll steps for that Document, passing in now as the timestamp. [CSSOMVIEW]
  201. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  202. document.run_the_scroll_steps();
  203. });
  204. // 9. For each fully active Document in docs, evaluate media queries and report changes for that Document, passing in now as the timestamp. [CSSOMVIEW]
  205. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  206. document.evaluate_media_queries_and_report_changes();
  207. });
  208. // 10. For each fully active Document in docs, update animations and send events for that Document, passing in now as the timestamp. [WEBANIMATIONS]
  209. // Note: This is handled by the document's animation timer, however, if a document has any requestAnimationFrame callbacks, we need
  210. // to dispatch events before that happens below. Not dispatching here would be observable.
  211. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  212. if (document.window()->animation_frame_callback_driver().has_callbacks()) {
  213. document.update_animations_and_send_events(document.window()->performance()->now());
  214. }
  215. });
  216. // FIXME: 11. For each fully active Document in docs, run the fullscreen steps for that Document, passing in now as the timestamp. [FULLSCREEN]
  217. // FIXME: 12. For each fully active Document in docs, if the user agent detects that the backing storage associated with a CanvasRenderingContext2D or an OffscreenCanvasRenderingContext2D, context, has been lost, then it must run the context lost steps for each such context:
  218. // FIXME: 13. For each fully active Document in docs, run the animation frame callbacks for that Document, passing in now as the timestamp.
  219. auto now = HighResolutionTime::unsafe_shared_current_time();
  220. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  221. run_animation_frame_callbacks(document, now);
  222. });
  223. // FIXME: This step is implemented following the latest specification, while the rest of this method uses an outdated spec.
  224. // NOTE: Gathering and broadcasting of resize observations need to happen after evaluating media queries but before
  225. // updating intersection observations steps.
  226. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  227. // 1. Let resizeObserverDepth be 0.
  228. size_t resize_observer_depth = 0;
  229. // 2. While true:
  230. while (true) {
  231. // 1. Recalculate styles and update layout for doc.
  232. // NOTE: Recalculation of styles is handled by update_layout()
  233. document.update_layout();
  234. // FIXME: 2. Let hadInitialVisibleContentVisibilityDetermination be false.
  235. // FIXME: 3. For each element element with 'auto' used value of 'content-visibility':
  236. // FIXME: 4. If hadInitialVisibleContentVisibilityDetermination is true, then continue.
  237. // 5. Gather active resize observations at depth resizeObserverDepth for doc.
  238. document.gather_active_observations_at_depth(resize_observer_depth);
  239. // 6. If doc has active resize observations:
  240. if (document.has_active_resize_observations()) {
  241. // 1. Set resizeObserverDepth to the result of broadcasting active resize observations given doc.
  242. resize_observer_depth = document.broadcast_active_resize_observations();
  243. // 2. Continue.
  244. continue;
  245. }
  246. // 7. Otherwise, break.
  247. break;
  248. }
  249. // 3. If doc has skipped resize observations, then deliver resize loop error given doc.
  250. if (document.has_skipped_resize_observations()) {
  251. // FIXME: Deliver resize loop error.
  252. }
  253. });
  254. // 14. For each fully active Document in docs, run the update intersection observations steps for that Document, passing in now as the timestamp. [INTERSECTIONOBSERVER]
  255. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  256. document.run_the_update_intersection_observations_steps(now);
  257. });
  258. // FIXME: 15. Invoke the mark paint timing algorithm for each Document object in docs.
  259. // 16. For each fully active Document in docs, update the rendering or user interface of that Document and its browsing context to reflect the current state.
  260. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  261. auto navigable = document.navigable();
  262. if (navigable && navigable->needs_repaint()) {
  263. auto* browsing_context = document.browsing_context();
  264. auto& page = browsing_context->page();
  265. page.client().schedule_repaint();
  266. }
  267. });
  268. // 13. If all of the following are true
  269. // - this is a window event loop
  270. // - there is no task in this event loop's task queues whose document is fully active
  271. // - this event loop's microtask queue is empty
  272. // - hasARenderingOpportunity is false
  273. // FIXME: has_a_rendering_opportunity is always true
  274. if (m_type == Type::Window && !task_queue.has_runnable_tasks() && m_microtask_queue->is_empty() /*&& !has_a_rendering_opportunity*/) {
  275. // 1. Set this event loop's last idle period start time to the current high resolution time.
  276. m_last_idle_period_start_time = HighResolutionTime::unsafe_shared_current_time();
  277. // 2. Let computeDeadline be the following steps:
  278. // NOTE: instead of passing around a function we use this event loop, which has compute_deadline()
  279. // 3. For each win of the same-loop windows for this event loop,
  280. // perform the start an idle period algorithm for win with computeDeadline. [REQUESTIDLECALLBACK]
  281. for (auto& win : same_loop_windows())
  282. win->start_an_idle_period();
  283. }
  284. // FIXME: 14. If this is a worker event loop, then:
  285. // FIXME: 1. If this event loop's agent's single realm's global object is a supported DedicatedWorkerGlobalScope and the user agent believes that it would benefit from having its rendering updated at this time, then:
  286. // FIXME: 1. Let now be the current high resolution time. [HRT]
  287. // FIXME: 2. Run the animation frame callbacks for that DedicatedWorkerGlobalScope, passing in now as the timestamp.
  288. // FIXME: 3. Update the rendering of that dedicated worker to reflect the current state.
  289. // FIXME: 2. If there are no tasks in the event loop's task queues and the WorkerGlobalScope object's closing flag is true, then destroy the event loop, aborting these steps, resuming the run a worker steps described in the Web workers section below.
  290. // If there are eligible tasks in the queue, schedule a new round of processing. :^)
  291. if (m_task_queue->has_runnable_tasks() || (!m_microtask_queue->is_empty() && !m_performing_a_microtask_checkpoint))
  292. schedule();
  293. // For each doc of docs, process top layer removals given doc.
  294. for_each_fully_active_document_in_docs([&](DOM::Document& document) {
  295. document.process_top_layer_removals();
  296. });
  297. }
  298. // https://html.spec.whatwg.org/multipage/webappapis.html#queue-a-global-task
  299. int queue_global_task(HTML::Task::Source source, JS::Object& global_object, Function<void()> steps)
  300. {
  301. // 1. Let event loop be global's relevant agent's event loop.
  302. auto& global_custom_data = verify_cast<Bindings::WebEngineCustomData>(*global_object.vm().custom_data());
  303. auto& event_loop = global_custom_data.event_loop;
  304. // 2. Let document be global's associated Document, if global is a Window object; otherwise null.
  305. DOM::Document* document { nullptr };
  306. if (is<HTML::Window>(global_object)) {
  307. auto& window_object = verify_cast<HTML::Window>(global_object);
  308. document = &window_object.associated_document();
  309. }
  310. // 3. Queue a task given source, event loop, document, and steps.
  311. auto& vm = global_object.vm();
  312. event_loop->task_queue().add(HTML::Task::create(vm, source, document, JS::create_heap_function(vm.heap(), move(steps))));
  313. return event_loop->task_queue().last_added_task()->id();
  314. }
  315. // https://html.spec.whatwg.org/#queue-a-microtask
  316. void queue_a_microtask(DOM::Document const* document, Function<void()> steps)
  317. {
  318. // 1. If event loop was not given, set event loop to the implied event loop.
  319. auto& event_loop = HTML::main_thread_event_loop();
  320. // FIXME: 2. If document was not given, set document to the implied document.
  321. // 3. Let microtask be a new task.
  322. // 4. Set microtask's steps to steps.
  323. // 5. Set microtask's source to the microtask task source.
  324. // 6. Set microtask's document to document.
  325. auto& vm = event_loop.vm();
  326. auto microtask = HTML::Task::create(vm, HTML::Task::Source::Microtask, document, JS::create_heap_function(vm.heap(), move(steps)));
  327. // FIXME: 7. Set microtask's script evaluation environment settings object set to an empty set.
  328. // 8. Enqueue microtask on event loop's microtask queue.
  329. event_loop.microtask_queue().enqueue(microtask);
  330. }
  331. void perform_a_microtask_checkpoint()
  332. {
  333. main_thread_event_loop().perform_a_microtask_checkpoint();
  334. }
  335. // https://html.spec.whatwg.org/#perform-a-microtask-checkpoint
  336. void EventLoop::perform_a_microtask_checkpoint()
  337. {
  338. // 1. If the event loop's performing a microtask checkpoint is true, then return.
  339. if (m_performing_a_microtask_checkpoint)
  340. return;
  341. // 2. Set the event loop's performing a microtask checkpoint to true.
  342. m_performing_a_microtask_checkpoint = true;
  343. // 3. While the event loop's microtask queue is not empty:
  344. while (!m_microtask_queue->is_empty()) {
  345. // 1. Let oldestMicrotask be the result of dequeuing from the event loop's microtask queue.
  346. auto oldest_microtask = m_microtask_queue->dequeue();
  347. // 2. Set the event loop's currently running task to oldestMicrotask.
  348. m_currently_running_task = oldest_microtask;
  349. // 3. Run oldestMicrotask.
  350. oldest_microtask->execute();
  351. // 4. Set the event loop's currently running task back to null.
  352. m_currently_running_task = nullptr;
  353. }
  354. // 4. For each environment settings object whose responsible event loop is this event loop, notify about rejected promises on that environment settings object.
  355. for (auto& environment_settings_object : m_related_environment_settings_objects)
  356. environment_settings_object->notify_about_rejected_promises({});
  357. // FIXME: 5. Cleanup Indexed Database transactions.
  358. // 6. Perform ClearKeptObjects().
  359. vm().finish_execution_generation();
  360. // 7. Set the event loop's performing a microtask checkpoint to false.
  361. m_performing_a_microtask_checkpoint = false;
  362. }
  363. Vector<JS::Handle<DOM::Document>> EventLoop::documents_in_this_event_loop() const
  364. {
  365. Vector<JS::Handle<DOM::Document>> documents;
  366. for (auto& document : m_documents) {
  367. VERIFY(document);
  368. documents.append(JS::make_handle(*document));
  369. }
  370. return documents;
  371. }
  372. void EventLoop::register_document(Badge<DOM::Document>, DOM::Document& document)
  373. {
  374. m_documents.append(&document);
  375. }
  376. void EventLoop::unregister_document(Badge<DOM::Document>, DOM::Document& document)
  377. {
  378. bool did_remove = m_documents.remove_first_matching([&](auto& entry) { return entry.ptr() == &document; });
  379. VERIFY(did_remove);
  380. }
  381. void EventLoop::push_onto_backup_incumbent_settings_object_stack(Badge<EnvironmentSettingsObject>, EnvironmentSettingsObject& environment_settings_object)
  382. {
  383. m_backup_incumbent_settings_object_stack.append(environment_settings_object);
  384. }
  385. void EventLoop::pop_backup_incumbent_settings_object_stack(Badge<EnvironmentSettingsObject>)
  386. {
  387. m_backup_incumbent_settings_object_stack.take_last();
  388. }
  389. EnvironmentSettingsObject& EventLoop::top_of_backup_incumbent_settings_object_stack()
  390. {
  391. return m_backup_incumbent_settings_object_stack.last();
  392. }
  393. void EventLoop::register_environment_settings_object(Badge<EnvironmentSettingsObject>, EnvironmentSettingsObject& environment_settings_object)
  394. {
  395. m_related_environment_settings_objects.append(&environment_settings_object);
  396. }
  397. void EventLoop::unregister_environment_settings_object(Badge<EnvironmentSettingsObject>, EnvironmentSettingsObject& environment_settings_object)
  398. {
  399. bool did_remove = m_related_environment_settings_objects.remove_first_matching([&](auto& entry) { return entry == &environment_settings_object; });
  400. VERIFY(did_remove);
  401. }
  402. // https://html.spec.whatwg.org/multipage/webappapis.html#same-loop-windows
  403. Vector<JS::Handle<HTML::Window>> EventLoop::same_loop_windows() const
  404. {
  405. Vector<JS::Handle<HTML::Window>> windows;
  406. for (auto& document : documents_in_this_event_loop()) {
  407. if (document->is_fully_active())
  408. windows.append(JS::make_handle(document->window()));
  409. }
  410. return windows;
  411. }
  412. // https://html.spec.whatwg.org/multipage/webappapis.html#event-loop-processing-model:last-idle-period-start-time
  413. double EventLoop::compute_deadline() const
  414. {
  415. // 1. Let deadline be this event loop's last idle period start time plus 50.
  416. auto deadline = m_last_idle_period_start_time + 50;
  417. // 2. Let hasPendingRenders be false.
  418. auto has_pending_renders = false;
  419. // 3. For each windowInSameLoop of the same-loop windows for this event loop:
  420. for (auto& window : same_loop_windows()) {
  421. // 1. If windowInSameLoop's map of animation frame callbacks is not empty,
  422. // or if the user agent believes that the windowInSameLoop might have pending rendering updates,
  423. // set hasPendingRenders to true.
  424. if (window->has_animation_frame_callbacks())
  425. has_pending_renders = true;
  426. // FIXME: 2. Let timerCallbackEstimates be the result of getting the values of windowInSameLoop's map of active timers.
  427. // FIXME: 3. For each timeoutDeadline of timerCallbackEstimates, if timeoutDeadline is less than deadline, set deadline to timeoutDeadline.
  428. }
  429. // 4. If hasPendingRenders is true, then:
  430. if (has_pending_renders) {
  431. // 1. Let nextRenderDeadline be this event loop's last render opportunity time plus (1000 divided by the current refresh rate).
  432. // FIXME: Hardcoded to 60Hz
  433. auto next_render_deadline = m_last_render_opportunity_time + (1000.0 / 60.0);
  434. // 2. If nextRenderDeadline is less than deadline, then return nextRenderDeadline.
  435. if (next_render_deadline < deadline)
  436. return next_render_deadline;
  437. }
  438. // 5. Return deadline.
  439. return deadline;
  440. }
  441. }