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- /*
- * Copyright (c) 2020-2021, Andreas Kling <andreas@ladybird.org>
- * Copyright (c) 2021, Max Wipfli <mail@maxwipfli.ch>
- * Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <LibUnicode/CharacterTypes.h>
- #include <LibUnicode/Segmenter.h>
- #include <LibWeb/DOM/Text.h>
- #include <LibWeb/HTML/CloseWatcherManager.h>
- #include <LibWeb/HTML/Focus.h>
- #include <LibWeb/HTML/HTMLAnchorElement.h>
- #include <LibWeb/HTML/HTMLFormElement.h>
- #include <LibWeb/HTML/HTMLIFrameElement.h>
- #include <LibWeb/HTML/HTMLImageElement.h>
- #include <LibWeb/HTML/HTMLMediaElement.h>
- #include <LibWeb/HTML/HTMLVideoElement.h>
- #include <LibWeb/Layout/Label.h>
- #include <LibWeb/Layout/Viewport.h>
- #include <LibWeb/Page/DragAndDropEventHandler.h>
- #include <LibWeb/Page/EventHandler.h>
- #include <LibWeb/Page/Page.h>
- #include <LibWeb/Painting/PaintableBox.h>
- #include <LibWeb/Painting/TextPaintable.h>
- #include <LibWeb/Selection/Selection.h>
- #include <LibWeb/UIEvents/EventNames.h>
- #include <LibWeb/UIEvents/InputEvent.h>
- #include <LibWeb/UIEvents/InputTypes.h>
- #include <LibWeb/UIEvents/KeyboardEvent.h>
- #include <LibWeb/UIEvents/MouseButton.h>
- #include <LibWeb/UIEvents/MouseEvent.h>
- #include <LibWeb/UIEvents/PointerEvent.h>
- #include <LibWeb/UIEvents/WheelEvent.h>
- namespace Web {
- #define FIRE(expression) \
- if (auto event_result = (expression); event_result == EventResult::Cancelled) \
- return event_result;
- static GC::Ptr<DOM::Node> dom_node_for_event_dispatch(Painting::Paintable& paintable)
- {
- if (auto node = paintable.dom_node())
- return node;
- auto* layout_parent = paintable.layout_node().parent();
- while (layout_parent) {
- if (auto* node = layout_parent->dom_node())
- return node;
- layout_parent = layout_parent->parent();
- }
- return nullptr;
- }
- static DOM::Node* input_control_associated_with_ancestor_label_element(Painting::Paintable& paintable)
- {
- if (is<Layout::Label>(paintable.layout_node())) {
- auto const& label = verify_cast<Layout::Label>(paintable.layout_node());
- return label.dom_node().control().ptr();
- }
- if (auto const* label = paintable.layout_node().first_ancestor_of_type<Layout::Label>())
- return label->dom_node().control().ptr();
- return nullptr;
- }
- static bool parent_element_for_event_dispatch(Painting::Paintable& paintable, GC::Ptr<DOM::Node>& node, Layout::Node*& layout_node)
- {
- auto* current_ancestor_node = node.ptr();
- do {
- if (is<HTML::FormAssociatedElement>(current_ancestor_node) && !dynamic_cast<HTML::FormAssociatedElement*>(current_ancestor_node)->enabled()) {
- return false;
- }
- } while ((current_ancestor_node = current_ancestor_node->parent()));
- layout_node = &paintable.layout_node();
- while (layout_node && node && !node->is_element() && layout_node->parent()) {
- layout_node = layout_node->parent();
- if (layout_node->is_anonymous())
- continue;
- node = layout_node->dom_node();
- }
- return node && layout_node;
- }
- static Gfx::StandardCursor cursor_css_to_gfx(Optional<CSS::Cursor> cursor)
- {
- if (!cursor.has_value()) {
- return Gfx::StandardCursor::None;
- }
- switch (cursor.value()) {
- case CSS::Cursor::Crosshair:
- case CSS::Cursor::Cell:
- return Gfx::StandardCursor::Crosshair;
- case CSS::Cursor::Grab:
- case CSS::Cursor::Grabbing:
- return Gfx::StandardCursor::Drag;
- case CSS::Cursor::Pointer:
- return Gfx::StandardCursor::Hand;
- case CSS::Cursor::Help:
- return Gfx::StandardCursor::Help;
- case CSS::Cursor::None:
- return Gfx::StandardCursor::Hidden;
- case CSS::Cursor::NotAllowed:
- return Gfx::StandardCursor::Disallowed;
- case CSS::Cursor::Text:
- case CSS::Cursor::VerticalText:
- return Gfx::StandardCursor::IBeam;
- case CSS::Cursor::Move:
- case CSS::Cursor::AllScroll:
- return Gfx::StandardCursor::Move;
- case CSS::Cursor::Progress:
- case CSS::Cursor::Wait:
- return Gfx::StandardCursor::Wait;
- case CSS::Cursor::ColResize:
- return Gfx::StandardCursor::ResizeColumn;
- case CSS::Cursor::EResize:
- case CSS::Cursor::WResize:
- case CSS::Cursor::EwResize:
- return Gfx::StandardCursor::ResizeHorizontal;
- case CSS::Cursor::RowResize:
- return Gfx::StandardCursor::ResizeRow;
- case CSS::Cursor::NResize:
- case CSS::Cursor::SResize:
- case CSS::Cursor::NsResize:
- return Gfx::StandardCursor::ResizeVertical;
- case CSS::Cursor::NeResize:
- case CSS::Cursor::SwResize:
- case CSS::Cursor::NeswResize:
- return Gfx::StandardCursor::ResizeDiagonalBLTR;
- case CSS::Cursor::NwResize:
- case CSS::Cursor::SeResize:
- case CSS::Cursor::NwseResize:
- return Gfx::StandardCursor::ResizeDiagonalTLBR;
- case CSS::Cursor::ZoomIn:
- case CSS::Cursor::ZoomOut:
- return Gfx::StandardCursor::Zoom;
- case CSS::Cursor::ContextMenu:
- case CSS::Cursor::Alias:
- case CSS::Cursor::Copy:
- case CSS::Cursor::NoDrop:
- // FIXME: No corresponding GFX Standard Cursor, fallthrough to None
- case CSS::Cursor::Auto:
- case CSS::Cursor::Default:
- default:
- return Gfx::StandardCursor::None;
- }
- }
- static CSSPixelPoint compute_mouse_event_offset(CSSPixelPoint position, Layout::Node const& layout_node)
- {
- auto top_left_of_layout_node = layout_node.first_paintable()->box_type_agnostic_position();
- return {
- position.x() - top_left_of_layout_node.x(),
- position.y() - top_left_of_layout_node.y()
- };
- }
- EventHandler::EventHandler(Badge<HTML::Navigable>, HTML::Navigable& navigable)
- : m_navigable(navigable)
- , m_drag_and_drop_event_handler(make<DragAndDropEventHandler>())
- {
- }
- EventHandler::~EventHandler() = default;
- Painting::PaintableBox* EventHandler::paint_root()
- {
- if (!m_navigable->active_document())
- return nullptr;
- return m_navigable->active_document()->paintable_box();
- }
- Painting::PaintableBox const* EventHandler::paint_root() const
- {
- if (!m_navigable->active_document())
- return nullptr;
- return m_navigable->active_document()->paintable_box();
- }
- EventResult EventHandler::handle_mousewheel(CSSPixelPoint viewport_position, CSSPixelPoint screen_position, u32 button, u32 buttons, u32 modifiers, int wheel_delta_x, int wheel_delta_y)
- {
- if (should_ignore_device_input_event())
- return EventResult::Dropped;
- if (!m_navigable->active_document())
- return EventResult::Dropped;
- if (!m_navigable->active_document()->is_fully_active())
- return EventResult::Dropped;
- m_navigable->active_document()->update_layout();
- if (!paint_root())
- return EventResult::Dropped;
- if (modifiers & UIEvents::KeyModifier::Mod_Shift)
- swap(wheel_delta_x, wheel_delta_y);
- auto handled_event = EventResult::Dropped;
- GC::Ptr<Painting::Paintable> paintable;
- if (auto result = target_for_mouse_position(viewport_position); result.has_value())
- paintable = result->paintable;
- if (paintable) {
- auto* containing_block = paintable->containing_block();
- while (containing_block) {
- auto handled_scroll_event = containing_block->handle_mousewheel({}, viewport_position, buttons, modifiers, wheel_delta_x, wheel_delta_y);
- if (handled_scroll_event)
- return EventResult::Handled;
- containing_block = containing_block->containing_block();
- }
- if (paintable->handle_mousewheel({}, viewport_position, buttons, modifiers, wheel_delta_x, wheel_delta_y))
- return EventResult::Handled;
- auto node = dom_node_for_event_dispatch(*paintable);
- if (node) {
- // FIXME: Support wheel events in nested browsing contexts.
- if (is<HTML::HTMLIFrameElement>(*node)) {
- auto& iframe = static_cast<HTML::HTMLIFrameElement&>(*node);
- auto position_in_iframe = viewport_position.translated(compute_mouse_event_offset({}, paintable->layout_node()));
- iframe.content_navigable()->event_handler().handle_mousewheel(position_in_iframe, screen_position, button, buttons, modifiers, wheel_delta_x, wheel_delta_y);
- return EventResult::Dropped;
- }
- // Search for the first parent of the hit target that's an element.
- Layout::Node* layout_node;
- if (!parent_element_for_event_dispatch(*paintable, node, layout_node))
- return EventResult::Dropped;
- auto page_offset = compute_mouse_event_page_offset(viewport_position);
- auto offset = compute_mouse_event_offset(page_offset, *layout_node);
- if (node->dispatch_event(UIEvents::WheelEvent::create_from_platform_event(node->realm(), UIEvents::EventNames::wheel, screen_position, page_offset, viewport_position, offset, wheel_delta_x, wheel_delta_y, button, buttons, modifiers).release_value_but_fixme_should_propagate_errors())) {
- m_navigable->active_window()->scroll_by(wheel_delta_x, wheel_delta_y);
- }
- handled_event = EventResult::Handled;
- }
- }
- return handled_event;
- }
- EventResult EventHandler::handle_mouseup(CSSPixelPoint viewport_position, CSSPixelPoint screen_position, u32 button, u32 buttons, u32 modifiers)
- {
- if (should_ignore_device_input_event())
- return EventResult::Dropped;
- if (!m_navigable->active_document())
- return EventResult::Dropped;
- if (!m_navigable->active_document()->is_fully_active())
- return EventResult::Dropped;
- m_navigable->active_document()->update_layout();
- if (!paint_root())
- return EventResult::Dropped;
- GC::Ptr<Painting::Paintable> paintable;
- if (auto result = target_for_mouse_position(viewport_position); result.has_value())
- paintable = result->paintable;
- if (paintable && paintable->wants_mouse_events()) {
- if (paintable->handle_mouseup({}, viewport_position, button, modifiers) == Painting::Paintable::DispatchEventOfSameName::No)
- return EventResult::Cancelled;
- // Things may have changed as a consequence of Layout::Node::handle_mouseup(). Hit test again.
- if (!paint_root())
- return EventResult::Handled;
- if (auto result = paint_root()->hit_test(viewport_position, Painting::HitTestType::Exact); result.has_value())
- paintable = result->paintable;
- }
- auto handled_event = EventResult::Dropped;
- if (paintable) {
- auto node = dom_node_for_event_dispatch(*paintable);
- if (node) {
- if (is<HTML::HTMLIFrameElement>(*node)) {
- if (auto content_navigable = static_cast<HTML::HTMLIFrameElement&>(*node).content_navigable())
- return content_navigable->event_handler().handle_mouseup(viewport_position.translated(compute_mouse_event_offset({}, paintable->layout_node())), screen_position, button, buttons, modifiers);
- return EventResult::Dropped;
- }
- // Search for the first parent of the hit target that's an element.
- // "The click event type MUST be dispatched on the topmost event target indicated by the pointer." (https://www.w3.org/TR/uievents/#event-type-click)
- // "The topmost event target MUST be the element highest in the rendering order which is capable of being an event target." (https://www.w3.org/TR/uievents/#topmost-event-target)
- Layout::Node* layout_node;
- if (!parent_element_for_event_dispatch(*paintable, node, layout_node)) {
- // FIXME: This is pretty ugly but we need to bail out here.
- goto after_node_use;
- }
- auto page_offset = compute_mouse_event_page_offset(viewport_position);
- auto offset = compute_mouse_event_offset(page_offset, *layout_node);
- node->dispatch_event(UIEvents::PointerEvent::create_from_platform_event(node->realm(), UIEvents::EventNames::pointerup, screen_position, page_offset, viewport_position, offset, {}, button, buttons, modifiers).release_value_but_fixme_should_propagate_errors());
- node->dispatch_event(UIEvents::MouseEvent::create_from_platform_event(node->realm(), UIEvents::EventNames::mouseup, screen_position, page_offset, viewport_position, offset, {}, button, buttons, modifiers).release_value_but_fixme_should_propagate_errors());
- handled_event = EventResult::Handled;
- bool run_activation_behavior = false;
- if (node.ptr() == m_mousedown_target) {
- if (button == UIEvents::MouseButton::Primary) {
- run_activation_behavior = node->dispatch_event(UIEvents::MouseEvent::create_from_platform_event(node->realm(), UIEvents::EventNames::click, screen_position, page_offset, viewport_position, offset, {}, button, buttons, modifiers).release_value_but_fixme_should_propagate_errors());
- } else if (button == UIEvents::MouseButton::Middle) {
- run_activation_behavior = node->dispatch_event(UIEvents::MouseEvent::create_from_platform_event(node->realm(), UIEvents::EventNames::auxclick, screen_position, page_offset, viewport_position, offset, {}, button, buttons, modifiers).release_value_but_fixme_should_propagate_errors());
- } else if (button == UIEvents::MouseButton::Secondary) {
- // Allow the user to bypass custom context menus by holding shift, like Firefox.
- if ((modifiers & UIEvents::Mod_Shift) == 0)
- run_activation_behavior = node->dispatch_event(UIEvents::MouseEvent::create_from_platform_event(node->realm(), UIEvents::EventNames::contextmenu, screen_position, page_offset, viewport_position, offset, {}, button, buttons, modifiers).release_value_but_fixme_should_propagate_errors());
- else
- run_activation_behavior = true;
- }
- }
- if (run_activation_behavior) {
- // FIXME: Currently cannot spawn a new top-level
- // browsing context for new tab operations, because the new
- // top-level browsing context would be in another process. To
- // fix this, there needs to be some way to be able to
- // communicate with browsing contexts in remote WebContent
- // processes, and then step 8 of this algorithm needs to be
- // implemented in Navigable::choose_a_navigable:
- //
- // https://html.spec.whatwg.org/multipage/document-sequences.html#the-rules-for-choosing-a-navigable
- if (GC::Ptr<HTML::HTMLAnchorElement const> link = node->enclosing_link_element()) {
- GC::Ref<DOM::Document> document = *m_navigable->active_document();
- auto href = link->href();
- auto url = document->encoding_parse_url(href);
- if (button == UIEvents::MouseButton::Primary && (modifiers & UIEvents::Mod_PlatformCtrl) != 0) {
- m_navigable->page().client().page_did_click_link(url, link->target().to_byte_string(), modifiers);
- } else if (button == UIEvents::MouseButton::Middle) {
- m_navigable->page().client().page_did_middle_click_link(url, link->target().to_byte_string(), modifiers);
- } else if (button == UIEvents::MouseButton::Secondary) {
- m_navigable->page().client().page_did_request_link_context_menu(viewport_position, url, link->target().to_byte_string(), modifiers);
- }
- } else if (button == UIEvents::MouseButton::Secondary) {
- if (is<HTML::HTMLImageElement>(*node)) {
- auto& image_element = verify_cast<HTML::HTMLImageElement>(*node);
- auto image_url = image_element.document().encoding_parse_url(image_element.src());
- m_navigable->page().client().page_did_request_image_context_menu(viewport_position, image_url, "", modifiers, image_element.immutable_bitmap()->bitmap());
- } else if (is<HTML::HTMLMediaElement>(*node)) {
- auto& media_element = verify_cast<HTML::HTMLMediaElement>(*node);
- Page::MediaContextMenu menu {
- .media_url = media_element.document().encoding_parse_url(media_element.current_src()),
- .is_video = is<HTML::HTMLVideoElement>(*node),
- .is_playing = media_element.potentially_playing(),
- .is_muted = media_element.muted(),
- .has_user_agent_controls = media_element.has_attribute(HTML::AttributeNames::controls),
- .is_looping = media_element.has_attribute(HTML::AttributeNames::loop),
- };
- m_navigable->page().did_request_media_context_menu(media_element.unique_id(), viewport_position, "", modifiers, move(menu));
- } else {
- m_navigable->page().client().page_did_request_context_menu(viewport_position);
- }
- }
- }
- if (auto* input_control = input_control_associated_with_ancestor_label_element(*paintable)) {
- if (button == UIEvents::MouseButton::Primary) {
- input_control->dispatch_event(UIEvents::MouseEvent::create_from_platform_event(node->realm(), UIEvents::EventNames::click, screen_position, page_offset, viewport_position, offset, {}, button, buttons, modifiers).release_value_but_fixme_should_propagate_errors());
- }
- }
- }
- }
- after_node_use:
- if (button == UIEvents::MouseButton::Primary) {
- m_in_mouse_selection = false;
- m_mouse_selection_target = nullptr;
- }
- return handled_event;
- }
- EventResult EventHandler::handle_mousedown(CSSPixelPoint viewport_position, CSSPixelPoint screen_position, u32 button, u32 buttons, u32 modifiers)
- {
- if (should_ignore_device_input_event())
- return EventResult::Dropped;
- if (!m_navigable->active_document())
- return EventResult::Dropped;
- if (!m_navigable->active_document()->is_fully_active())
- return EventResult::Dropped;
- m_navigable->active_document()->update_layout();
- if (!paint_root())
- return EventResult::Dropped;
- GC::Ref<DOM::Document> document = *m_navigable->active_document();
- GC::Ptr<DOM::Node> node;
- {
- GC::Ptr<Painting::Paintable> paintable;
- if (auto result = target_for_mouse_position(viewport_position); result.has_value())
- paintable = result->paintable;
- else
- return EventResult::Dropped;
- auto pointer_events = paintable->computed_values().pointer_events();
- // FIXME: Handle other values for pointer-events.
- VERIFY(pointer_events != CSS::PointerEvents::None);
- node = dom_node_for_event_dispatch(*paintable);
- document->set_hovered_node(node);
- if (paintable->wants_mouse_events()) {
- if (paintable->handle_mousedown({}, viewport_position, button, modifiers) == Painting::Paintable::DispatchEventOfSameName::No)
- return EventResult::Cancelled;
- }
- if (!node)
- return EventResult::Dropped;
- if (is<HTML::HTMLIFrameElement>(*node)) {
- if (auto content_navigable = static_cast<HTML::HTMLIFrameElement&>(*node).content_navigable())
- return content_navigable->event_handler().handle_mousedown(viewport_position.translated(compute_mouse_event_offset({}, paintable->layout_node())), screen_position, button, buttons, modifiers);
- return EventResult::Dropped;
- }
- m_navigable->page().set_focused_navigable({}, m_navigable);
- // Search for the first parent of the hit target that's an element.
- // "The click event type MUST be dispatched on the topmost event target indicated by the pointer." (https://www.w3.org/TR/uievents/#event-type-click)
- // "The topmost event target MUST be the element highest in the rendering order which is capable of being an event target." (https://www.w3.org/TR/uievents/#topmost-event-target)
- Layout::Node* layout_node;
- if (!parent_element_for_event_dispatch(*paintable, node, layout_node))
- return EventResult::Dropped;
- m_mousedown_target = node.ptr();
- auto page_offset = compute_mouse_event_page_offset(viewport_position);
- auto offset = compute_mouse_event_offset(page_offset, *layout_node);
- node->dispatch_event(UIEvents::PointerEvent::create_from_platform_event(node->realm(), UIEvents::EventNames::pointerdown, screen_position, page_offset, viewport_position, offset, {}, button, buttons, modifiers).release_value_but_fixme_should_propagate_errors());
- node->dispatch_event(UIEvents::MouseEvent::create_from_platform_event(node->realm(), UIEvents::EventNames::mousedown, screen_position, page_offset, viewport_position, offset, {}, button, buttons, modifiers).release_value_but_fixme_should_propagate_errors());
- }
- // NOTE: Dispatching an event may have disturbed the world.
- if (!paint_root() || paint_root() != node->document().paintable_box())
- return EventResult::Accepted;
- if (button == UIEvents::MouseButton::Primary) {
- if (auto result = paint_root()->hit_test(viewport_position, Painting::HitTestType::TextCursor); result.has_value()) {
- auto paintable = result->paintable;
- auto dom_node = paintable->dom_node();
- if (dom_node) {
- // See if we want to focus something.
- GC::Ptr<DOM::Node> focus_candidate;
- if (auto* input_control = input_control_associated_with_ancestor_label_element(*paintable)) {
- focus_candidate = input_control;
- } else {
- for (auto candidate = node; candidate; candidate = candidate->parent_or_shadow_host()) {
- if (candidate->is_focusable()) {
- focus_candidate = candidate;
- break;
- }
- }
- }
- // When a user activates a click focusable focusable area, the user agent must run the focusing steps on the focusable area with focus trigger set to "click".
- // Spec Note: Note that focusing is not an activation behavior, i.e. calling the click() method on an element or dispatching a synthetic click event on it won't cause the element to get focused.
- if (focus_candidate)
- HTML::run_focusing_steps(focus_candidate, nullptr, "click"sv);
- else if (auto* focused_element = document->focused_element())
- HTML::run_unfocusing_steps(focused_element);
- auto target = document->active_input_events_target();
- if (target) {
- m_in_mouse_selection = true;
- m_mouse_selection_target = target;
- if (modifiers & UIEvents::KeyModifier::Mod_Shift) {
- target->set_selection_focus(*dom_node, result->index_in_node);
- } else {
- target->set_selection_anchor(*dom_node, result->index_in_node);
- }
- } else if (!focus_candidate) {
- m_in_mouse_selection = true;
- if (auto selection = document->get_selection()) {
- auto anchor_node = selection->anchor_node();
- if (anchor_node && modifiers & UIEvents::KeyModifier::Mod_Shift) {
- (void)selection->set_base_and_extent(*anchor_node, selection->anchor_offset(), *dom_node, result->index_in_node);
- } else {
- (void)selection->set_base_and_extent(*dom_node, result->index_in_node, *dom_node, result->index_in_node);
- }
- }
- }
- }
- }
- }
- return EventResult::Handled;
- }
- EventResult EventHandler::handle_mousemove(CSSPixelPoint viewport_position, CSSPixelPoint screen_position, u32 buttons, u32 modifiers)
- {
- if (should_ignore_device_input_event())
- return EventResult::Dropped;
- if (!m_navigable->active_document())
- return EventResult::Dropped;
- if (!m_navigable->active_document()->is_fully_active())
- return EventResult::Dropped;
- m_navigable->active_document()->update_layout();
- if (!paint_root())
- return EventResult::Dropped;
- auto& document = *m_navigable->active_document();
- bool hovered_node_changed = false;
- bool is_hovering_link = false;
- Gfx::StandardCursor hovered_node_cursor = Gfx::StandardCursor::None;
- GC::Ptr<Painting::Paintable> paintable;
- Optional<int> start_index;
- if (auto result = target_for_mouse_position(viewport_position); result.has_value()) {
- paintable = result->paintable;
- start_index = result->index_in_node;
- }
- const HTML::HTMLAnchorElement* hovered_link_element = nullptr;
- if (paintable) {
- if (paintable->wants_mouse_events()) {
- document.set_hovered_node(paintable->dom_node());
- if (paintable->handle_mousemove({}, viewport_position, buttons, modifiers) == Painting::Paintable::DispatchEventOfSameName::No)
- return EventResult::Cancelled;
- // FIXME: It feels a bit aggressive to always update the cursor like this.
- m_navigable->page().client().page_did_request_cursor_change(Gfx::StandardCursor::None);
- }
- auto node = dom_node_for_event_dispatch(*paintable);
- if (node && is<HTML::HTMLIFrameElement>(*node)) {
- if (auto content_navigable = static_cast<HTML::HTMLIFrameElement&>(*node).content_navigable())
- return content_navigable->event_handler().handle_mousemove(viewport_position.translated(compute_mouse_event_offset({}, paintable->layout_node())), screen_position, buttons, modifiers);
- return EventResult::Dropped;
- }
- auto const cursor = paintable->computed_values().cursor();
- auto pointer_events = paintable->computed_values().pointer_events();
- // FIXME: Handle other values for pointer-events.
- VERIFY(pointer_events != CSS::PointerEvents::None);
- // Search for the first parent of the hit target that's an element.
- // "The click event type MUST be dispatched on the topmost event target indicated by the pointer." (https://www.w3.org/TR/uievents/#event-type-click)
- // "The topmost event target MUST be the element highest in the rendering order which is capable of being an event target." (https://www.w3.org/TR/uievents/#topmost-event-target)
- Layout::Node* layout_node;
- bool found_parent_element = parent_element_for_event_dispatch(*paintable, node, layout_node);
- hovered_node_changed = node.ptr() != document.hovered_node();
- document.set_hovered_node(node);
- if (found_parent_element) {
- hovered_link_element = node->enclosing_link_element();
- if (hovered_link_element)
- is_hovering_link = true;
- if (paintable->layout_node().is_text_node()) {
- if (cursor == CSS::Cursor::Auto)
- hovered_node_cursor = Gfx::StandardCursor::IBeam;
- else
- hovered_node_cursor = cursor_css_to_gfx(cursor);
- } else if (node->is_element()) {
- if (cursor == CSS::Cursor::Auto)
- hovered_node_cursor = Gfx::StandardCursor::Arrow;
- else
- hovered_node_cursor = cursor_css_to_gfx(cursor);
- }
- auto page_offset = compute_mouse_event_page_offset(viewport_position);
- auto offset = compute_mouse_event_offset(page_offset, *layout_node);
- auto movement = compute_mouse_event_movement(screen_position);
- m_mousemove_previous_screen_position = screen_position;
- bool continue_ = node->dispatch_event(UIEvents::PointerEvent::create_from_platform_event(node->realm(), UIEvents::EventNames::pointermove, screen_position, page_offset, viewport_position, offset, movement, UIEvents::MouseButton::Primary, buttons, modifiers).release_value_but_fixme_should_propagate_errors());
- if (!continue_)
- return EventResult::Cancelled;
- continue_ = node->dispatch_event(UIEvents::MouseEvent::create_from_platform_event(node->realm(), UIEvents::EventNames::mousemove, screen_position, page_offset, viewport_position, offset, movement, UIEvents::MouseButton::Primary, buttons, modifiers).release_value_but_fixme_should_propagate_errors());
- if (!continue_)
- return EventResult::Cancelled;
- // NOTE: Dispatching an event may have disturbed the world.
- if (!paint_root() || paint_root() != node->document().paintable_box())
- return EventResult::Accepted;
- }
- if (m_in_mouse_selection) {
- auto hit = paint_root()->hit_test(viewport_position, Painting::HitTestType::TextCursor);
- if (m_mouse_selection_target) {
- if (hit.has_value() && hit->paintable->dom_node())
- m_mouse_selection_target->set_selection_focus(*hit->paintable->dom_node(), hit->index_in_node);
- } else {
- if (start_index.has_value() && hit.has_value() && hit->dom_node()) {
- if (auto selection = document.get_selection()) {
- auto anchor_node = selection->anchor_node();
- if (anchor_node) {
- if (&anchor_node->root() == &hit->dom_node()->root())
- (void)selection->set_base_and_extent(*anchor_node, selection->anchor_offset(), *hit->paintable->dom_node(), hit->index_in_node);
- } else {
- (void)selection->set_base_and_extent(*hit->paintable->dom_node(), hit->index_in_node, *hit->paintable->dom_node(), hit->index_in_node);
- }
- }
- document.set_needs_display();
- }
- }
- }
- }
- auto& page = m_navigable->page();
- if (page.current_cursor() != hovered_node_cursor) {
- page.set_current_cursor(hovered_node_cursor);
- page.client().page_did_request_cursor_change(hovered_node_cursor);
- }
- if (hovered_node_changed) {
- GC::Ptr<HTML::HTMLElement const> hovered_html_element = document.hovered_node() ? document.hovered_node()->enclosing_html_element_with_attribute(HTML::AttributeNames::title) : nullptr;
- if (hovered_html_element && hovered_html_element->title().has_value()) {
- page.set_is_in_tooltip_area(true);
- page.client().page_did_enter_tooltip_area(hovered_html_element->title()->to_byte_string());
- } else if (page.is_in_tooltip_area()) {
- page.set_is_in_tooltip_area(false);
- page.client().page_did_leave_tooltip_area();
- }
- if (is_hovering_link) {
- page.set_is_hovering_link(true);
- page.client().page_did_hover_link(document.encoding_parse_url(hovered_link_element->href()));
- } else if (page.is_hovering_link()) {
- page.set_is_hovering_link(false);
- page.client().page_did_unhover_link();
- }
- }
- return EventResult::Handled;
- }
- EventResult EventHandler::handle_doubleclick(CSSPixelPoint viewport_position, CSSPixelPoint screen_position, u32 button, u32 buttons, u32 modifiers)
- {
- if (should_ignore_device_input_event())
- return EventResult::Dropped;
- if (!m_navigable->active_document())
- return EventResult::Dropped;
- if (!m_navigable->active_document()->is_fully_active())
- return EventResult::Dropped;
- auto& document = *m_navigable->active_document();
- document.update_layout();
- if (!paint_root())
- return EventResult::Dropped;
- GC::Ptr<Painting::Paintable> paintable;
- if (auto result = target_for_mouse_position(viewport_position); result.has_value())
- paintable = result->paintable;
- else
- return EventResult::Dropped;
- auto pointer_events = paintable->computed_values().pointer_events();
- // FIXME: Handle other values for pointer-events.
- if (pointer_events == CSS::PointerEvents::None)
- return EventResult::Cancelled;
- auto node = dom_node_for_event_dispatch(*paintable);
- if (paintable->wants_mouse_events()) {
- // FIXME: Handle double clicks.
- }
- if (!node)
- return EventResult::Dropped;
- if (is<HTML::HTMLIFrameElement>(*node)) {
- if (auto content_navigable = static_cast<HTML::HTMLIFrameElement&>(*node).content_navigable())
- return content_navigable->event_handler().handle_doubleclick(viewport_position.translated(compute_mouse_event_offset({}, paintable->layout_node())), screen_position, button, buttons, modifiers);
- return EventResult::Dropped;
- }
- // Search for the first parent of the hit target that's an element.
- // "The topmost event target MUST be the element highest in the rendering order which is capable of being an event target." (https://www.w3.org/TR/uievents/#topmost-event-target)
- Layout::Node* layout_node;
- if (!parent_element_for_event_dispatch(*paintable, node, layout_node))
- return EventResult::Dropped;
- auto page_offset = compute_mouse_event_page_offset(viewport_position);
- auto offset = compute_mouse_event_offset(page_offset, *layout_node);
- node->dispatch_event(UIEvents::MouseEvent::create_from_platform_event(node->realm(), UIEvents::EventNames::dblclick, screen_position, page_offset, viewport_position, offset, {}, button, buttons, modifiers).release_value_but_fixme_should_propagate_errors());
- // NOTE: Dispatching an event may have disturbed the world.
- if (!paint_root() || paint_root() != node->document().paintable_box())
- return EventResult::Accepted;
- if (button == UIEvents::MouseButton::Primary) {
- if (auto result = paint_root()->hit_test(viewport_position, Painting::HitTestType::TextCursor); result.has_value()) {
- if (!result->paintable->dom_node())
- return EventResult::Accepted;
- if (!is<Painting::TextPaintable>(*result->paintable))
- return EventResult::Accepted;
- auto& hit_paintable = static_cast<Painting::TextPaintable const&>(*result->paintable);
- auto& hit_dom_node = const_cast<DOM::Text&>(verify_cast<DOM::Text>(*hit_paintable.dom_node()));
- auto previous_boundary = hit_dom_node.word_segmenter().previous_boundary(result->index_in_node, Unicode::Segmenter::Inclusive::Yes).value_or(0);
- auto next_boundary = hit_dom_node.word_segmenter().next_boundary(result->index_in_node).value_or(hit_dom_node.length());
- auto target = document.active_input_events_target();
- if (target) {
- target->set_selection_anchor(hit_dom_node, previous_boundary);
- target->set_selection_focus(hit_dom_node, next_boundary);
- } else if (auto selection = node->document().get_selection()) {
- (void)selection->set_base_and_extent(hit_dom_node, previous_boundary, hit_dom_node, next_boundary);
- }
- }
- }
- return EventResult::Handled;
- }
- EventResult EventHandler::handle_drag_and_drop_event(DragEvent::Type type, CSSPixelPoint viewport_position, CSSPixelPoint screen_position, u32 button, u32 buttons, u32 modifiers, Vector<HTML::SelectedFile> files)
- {
- if (!m_navigable->active_document())
- return EventResult::Dropped;
- if (!m_navigable->active_document()->is_fully_active())
- return EventResult::Dropped;
- auto& document = *m_navigable->active_document();
- document.update_layout();
- if (!paint_root())
- return EventResult::Dropped;
- GC::Ptr<Painting::Paintable> paintable;
- if (auto result = target_for_mouse_position(viewport_position); result.has_value())
- paintable = result->paintable;
- else
- return EventResult::Dropped;
- auto node = dom_node_for_event_dispatch(*paintable);
- if (!node)
- return EventResult::Dropped;
- if (is<HTML::HTMLIFrameElement>(*node)) {
- if (auto content_navigable = static_cast<HTML::HTMLIFrameElement&>(*node).content_navigable())
- return content_navigable->event_handler().handle_drag_and_drop_event(type, viewport_position.translated(compute_mouse_event_offset({}, paintable->layout_node())), screen_position, button, buttons, modifiers, move(files));
- return EventResult::Dropped;
- }
- auto page_offset = compute_mouse_event_page_offset(viewport_position);
- auto offset = compute_mouse_event_offset(page_offset, paintable->layout_node());
- switch (type) {
- case DragEvent::Type::DragStart:
- return m_drag_and_drop_event_handler->handle_drag_start(document.realm(), screen_position, page_offset, viewport_position, offset, button, buttons, modifiers, move(files));
- case DragEvent::Type::DragMove:
- return m_drag_and_drop_event_handler->handle_drag_move(document.realm(), document, *node, screen_position, page_offset, viewport_position, offset, button, buttons, modifiers);
- case DragEvent::Type::DragEnd:
- return m_drag_and_drop_event_handler->handle_drag_leave(document.realm(), screen_position, page_offset, viewport_position, offset, button, buttons, modifiers);
- case DragEvent::Type::Drop:
- return m_drag_and_drop_event_handler->handle_drop(document.realm(), screen_position, page_offset, viewport_position, offset, button, buttons, modifiers);
- }
- VERIFY_NOT_REACHED();
- }
- bool EventHandler::focus_next_element()
- {
- if (!m_navigable->active_document())
- return false;
- if (!m_navigable->active_document()->is_fully_active())
- return false;
- auto set_focus_to_first_focusable_element = [&]() {
- auto* element = m_navigable->active_document()->first_child_of_type<DOM::Element>();
- for (; element; element = element->next_element_in_pre_order()) {
- if (element->is_focusable()) {
- m_navigable->active_document()->set_focused_element(element);
- return true;
- }
- }
- return false;
- };
- auto* element = m_navigable->active_document()->focused_element();
- if (!element)
- return set_focus_to_first_focusable_element();
- for (element = element->next_element_in_pre_order(); element && !element->is_focusable(); element = element->next_element_in_pre_order())
- ;
- if (!element)
- return set_focus_to_first_focusable_element();
- m_navigable->active_document()->set_focused_element(element);
- return true;
- }
- bool EventHandler::focus_previous_element()
- {
- if (!m_navigable->active_document())
- return false;
- if (!m_navigable->active_document()->is_fully_active())
- return false;
- auto set_focus_to_last_focusable_element = [&]() {
- // FIXME: This often returns the HTML element itself, which has no previous sibling.
- auto* element = m_navigable->active_document()->last_child_of_type<DOM::Element>();
- for (; element; element = element->previous_element_in_pre_order()) {
- if (element->is_focusable()) {
- m_navigable->active_document()->set_focused_element(element);
- return true;
- }
- }
- return false;
- };
- auto* element = m_navigable->active_document()->focused_element();
- if (!element)
- return set_focus_to_last_focusable_element();
- for (element = element->previous_element_in_pre_order(); element && !element->is_focusable(); element = element->previous_element_in_pre_order())
- ;
- if (!element)
- return set_focus_to_last_focusable_element();
- m_navigable->active_document()->set_focused_element(element);
- return true;
- }
- constexpr bool should_ignore_keydown_event(u32 code_point, u32 modifiers)
- {
- if (modifiers & (UIEvents::KeyModifier::Mod_Ctrl | UIEvents::KeyModifier::Mod_Alt | UIEvents::KeyModifier::Mod_Super))
- return true;
- // FIXME: There are probably also keys with non-zero code points that should be filtered out.
- return code_point == 0 || code_point == 27;
- }
- EventResult EventHandler::fire_keyboard_event(FlyString const& event_name, HTML::Navigable& navigable, UIEvents::KeyCode key, u32 modifiers, u32 code_point, bool repeat)
- {
- GC::Ptr<DOM::Document> document = navigable.active_document();
- if (!document)
- return EventResult::Dropped;
- if (!document->is_fully_active())
- return EventResult::Dropped;
- if (GC::Ptr<DOM::Element> focused_element = document->focused_element()) {
- if (is<HTML::NavigableContainer>(*focused_element)) {
- auto& navigable_container = verify_cast<HTML::NavigableContainer>(*focused_element);
- if (navigable_container.content_navigable())
- return fire_keyboard_event(event_name, *navigable_container.content_navigable(), key, modifiers, code_point, repeat);
- }
- auto event = UIEvents::KeyboardEvent::create_from_platform_event(document->realm(), event_name, key, modifiers, code_point, repeat);
- return focused_element->dispatch_event(event) ? EventResult::Accepted : EventResult::Cancelled;
- }
- // FIXME: De-duplicate this. This is just to prevent wasting a KeyboardEvent allocation when recursing into an (i)frame.
- auto event = UIEvents::KeyboardEvent::create_from_platform_event(document->realm(), event_name, key, modifiers, code_point, repeat);
- GC::Ptr target = document->body() ?: &document->root();
- return target->dispatch_event(event) ? EventResult::Accepted : EventResult::Cancelled;
- }
- // https://w3c.github.io/uievents/#unicode-character-categories
- static bool produces_character_value(u32 code_point)
- {
- // A subset of the General Category values that are defined for each Unicode code point. This subset contains all
- // the Letter (Ll, Lm, Lo, Lt, Lu), Number (Nd, Nl, No), Punctuation (Pc, Pd, Pe, Pf, Pi, Po, Ps) and Symbol (Sc,
- // Sk, Sm, So) category values.
- return Unicode::code_point_has_letter_general_category(code_point)
- || Unicode::code_point_has_number_general_category(code_point)
- || Unicode::code_point_has_punctuation_general_category(code_point)
- || Unicode::code_point_has_symbol_general_category(code_point);
- }
- EventResult EventHandler::input_event(FlyString const& event_name, FlyString const& input_type, HTML::Navigable& navigable, u32 code_point)
- {
- auto document = navigable.active_document();
- if (!document)
- return EventResult::Dropped;
- if (!document->is_fully_active())
- return EventResult::Dropped;
- UIEvents::InputEventInit input_event_init;
- if (!is_unicode_control(code_point)) {
- input_event_init.data = String::from_code_point(code_point);
- }
- input_event_init.input_type = input_type;
- if (auto* focused_element = document->focused_element()) {
- if (is<HTML::NavigableContainer>(*focused_element)) {
- auto& navigable_container = verify_cast<HTML::NavigableContainer>(*focused_element);
- if (navigable_container.content_navigable())
- return input_event(event_name, input_type, *navigable_container.content_navigable(), code_point);
- }
- auto event = UIEvents::InputEvent::create_from_platform_event(document->realm(), event_name, input_event_init);
- return focused_element->dispatch_event(event) ? EventResult::Accepted : EventResult::Cancelled;
- }
- auto event = UIEvents::InputEvent::create_from_platform_event(document->realm(), event_name, input_event_init);
- if (auto* body = document->body())
- return body->dispatch_event(event) ? EventResult::Accepted : EventResult::Cancelled;
- return document->root().dispatch_event(event) ? EventResult::Accepted : EventResult::Cancelled;
- }
- EventResult EventHandler::handle_keydown(UIEvents::KeyCode key, u32 modifiers, u32 code_point, bool repeat)
- {
- if (!m_navigable->active_document())
- return EventResult::Dropped;
- if (!m_navigable->active_document()->is_fully_active())
- return EventResult::Dropped;
- auto dispatch_result = fire_keyboard_event(UIEvents::EventNames::keydown, m_navigable, key, modifiers, code_point, repeat);
- if (dispatch_result != EventResult::Accepted)
- return dispatch_result;
- // https://w3c.github.io/uievents/#event-type-keypress
- // If supported by a user agent, this event MUST be dispatched when a key is pressed down, if and only if that key
- // normally produces a character value.
- if (produces_character_value(code_point)) {
- dispatch_result = fire_keyboard_event(UIEvents::EventNames::keypress, m_navigable, key, modifiers, code_point, repeat);
- if (dispatch_result != EventResult::Accepted)
- return dispatch_result;
- }
- GC::Ref<DOM::Document> document = *m_navigable->active_document();
- if (key == UIEvents::KeyCode::Key_Tab) {
- if (modifiers & UIEvents::KeyModifier::Mod_Shift)
- return focus_previous_element() ? EventResult::Handled : EventResult::Dropped;
- return focus_next_element() ? EventResult::Handled : EventResult::Dropped;
- }
- // https://html.spec.whatwg.org/multipage/interaction.html#close-requests
- if (key == UIEvents::KeyCode::Key_Escape) {
- // 7. Let closedSomething be the result of processing close watchers on document's relevant global object.
- auto closed_something = document->window()->close_watcher_manager()->process_close_watchers();
- // 8. If closedSomething is true, then return.
- if (closed_something)
- return EventResult::Handled;
- // 9. Alternative processing: Otherwise, there was nothing watching for a close request. The user agent may
- // instead interpret this interaction as some other action, instead of interpreting it as a close request.
- }
- if (auto* element = m_navigable->active_document()->focused_element(); is<HTML::HTMLMediaElement>(element)) {
- auto& media_element = static_cast<HTML::HTMLMediaElement&>(*element);
- if (media_element.handle_keydown({}, key, modifiers).release_value_but_fixme_should_propagate_errors())
- return EventResult::Handled;
- }
- auto* target = document->active_input_events_target();
- if (target) {
- if (key == UIEvents::KeyCode::Key_Backspace) {
- FIRE(input_event(UIEvents::EventNames::beforeinput, UIEvents::InputTypes::deleteContentBackward, m_navigable, code_point));
- target->handle_delete(InputEventsTarget::DeleteDirection::Backward);
- FIRE(input_event(UIEvents::EventNames::input, UIEvents::InputTypes::deleteContentBackward, m_navigable, code_point));
- return EventResult::Handled;
- }
- if (key == UIEvents::KeyCode::Key_Delete) {
- FIRE(input_event(UIEvents::EventNames::beforeinput, UIEvents::InputTypes::deleteContentForward, m_navigable, code_point));
- target->handle_delete(InputEventsTarget::DeleteDirection::Forward);
- FIRE(input_event(UIEvents::EventNames::input, UIEvents::InputTypes::deleteContentForward, m_navigable, code_point));
- return EventResult::Handled;
- }
- #if defined(AK_OS_MACOS)
- if ((modifiers & UIEvents::Mod_Super) != 0) {
- if (key == UIEvents::KeyCode::Key_Left) {
- key = UIEvents::KeyCode::Key_Home;
- modifiers &= ~UIEvents::Mod_Super;
- }
- if (key == UIEvents::KeyCode::Key_Right) {
- key = UIEvents::KeyCode::Key_End;
- modifiers &= ~UIEvents::Mod_Super;
- }
- }
- #endif
- if (key == UIEvents::KeyCode::Key_Left || key == UIEvents::KeyCode::Key_Right) {
- auto collapse = modifiers & UIEvents::Mod_Shift ? InputEventsTarget::CollapseSelection::No : InputEventsTarget::CollapseSelection::Yes;
- if ((modifiers & UIEvents::Mod_PlatformWordJump) == 0) {
- if (key == UIEvents::KeyCode::Key_Left) {
- target->decrement_cursor_position_offset(collapse);
- } else {
- target->increment_cursor_position_offset(collapse);
- }
- } else {
- if (key == UIEvents::KeyCode::Key_Left) {
- target->decrement_cursor_position_to_previous_word(collapse);
- } else {
- target->increment_cursor_position_to_next_word(collapse);
- }
- }
- return EventResult::Handled;
- }
- if (key == UIEvents::KeyCode::Key_Home) {
- auto collapse = modifiers & UIEvents::Mod_Shift ? InputEventsTarget::CollapseSelection::No : InputEventsTarget::CollapseSelection::Yes;
- target->move_cursor_to_start(collapse);
- return EventResult::Handled;
- }
- if (key == UIEvents::KeyCode::Key_End) {
- auto collapse = modifiers & UIEvents::Mod_Shift ? InputEventsTarget::CollapseSelection::No : InputEventsTarget::CollapseSelection::Yes;
- target->move_cursor_to_end(collapse);
- return EventResult::Handled;
- }
- if (key == UIEvents::KeyCode::Key_Return) {
- FIRE(input_event(UIEvents::EventNames::beforeinput, UIEvents::InputTypes::insertParagraph, m_navigable, code_point));
- target->handle_return_key();
- FIRE(input_event(UIEvents::EventNames::input, UIEvents::InputTypes::insertParagraph, m_navigable, code_point));
- }
- // FIXME: Text editing shortcut keys (copy/paste etc.) should be handled here.
- if (!should_ignore_keydown_event(code_point, modifiers)) {
- FIRE(input_event(UIEvents::EventNames::beforeinput, UIEvents::InputTypes::insertText, m_navigable, code_point));
- target->handle_insert(String::from_code_point(code_point));
- FIRE(input_event(UIEvents::EventNames::input, UIEvents::InputTypes::insertText, m_navigable, code_point));
- return EventResult::Handled;
- }
- } else if (auto selection = document->get_selection(); selection && !selection->is_collapsed()) {
- if (modifiers & UIEvents::Mod_Shift) {
- if (key == UIEvents::KeyCode::Key_Right) {
- if (modifiers & UIEvents::Mod_PlatformWordJump)
- selection->move_offset_to_next_word(false);
- else
- selection->move_offset_to_next_character(false);
- return EventResult::Handled;
- } else if (key == UIEvents::KeyCode::Key_Left) {
- if (modifiers & UIEvents::Mod_PlatformWordJump)
- selection->move_offset_to_previous_word(false);
- else
- selection->move_offset_to_previous_character(false);
- return EventResult::Handled;
- }
- }
- }
- // FIXME: Implement scroll by line and by page instead of approximating the behavior of other browsers.
- auto arrow_key_scroll_distance = 100;
- auto page_scroll_distance = document->window()->inner_height() - (document->window()->outer_height() - document->window()->inner_height());
- switch (key) {
- case UIEvents::KeyCode::Key_Up:
- case UIEvents::KeyCode::Key_Down:
- if (modifiers && modifiers != UIEvents::KeyModifier::Mod_Ctrl)
- break;
- if (modifiers)
- key == UIEvents::KeyCode::Key_Up ? document->scroll_to_the_beginning_of_the_document() : document->window()->scroll_by(0, INT64_MAX);
- else
- document->window()->scroll_by(0, key == UIEvents::KeyCode::Key_Up ? -arrow_key_scroll_distance : arrow_key_scroll_distance);
- return EventResult::Handled;
- case UIEvents::KeyCode::Key_Left:
- case UIEvents::KeyCode::Key_Right:
- if (modifiers && modifiers != UIEvents::KeyModifier::Mod_Alt)
- break;
- if (modifiers)
- document->page().traverse_the_history_by_delta(key == UIEvents::KeyCode::Key_Left ? -1 : 1);
- else
- document->window()->scroll_by(key == UIEvents::KeyCode::Key_Left ? -arrow_key_scroll_distance : arrow_key_scroll_distance, 0);
- return EventResult::Handled;
- case UIEvents::KeyCode::Key_PageUp:
- case UIEvents::KeyCode::Key_PageDown:
- if (modifiers != UIEvents::KeyModifier::Mod_None)
- break;
- document->window()->scroll_by(0, key == UIEvents::KeyCode::Key_PageUp ? -page_scroll_distance : page_scroll_distance);
- return EventResult::Handled;
- case UIEvents::KeyCode::Key_Home:
- document->scroll_to_the_beginning_of_the_document();
- return EventResult::Handled;
- case UIEvents::KeyCode::Key_End:
- document->window()->scroll_by(0, INT64_MAX);
- return EventResult::Handled;
- default:
- break;
- }
- return EventResult::Accepted;
- }
- EventResult EventHandler::handle_keyup(UIEvents::KeyCode key, u32 modifiers, u32 code_point, bool repeat)
- {
- // Keyup events as a result of auto-repeat are not fired.
- // See: https://w3c.github.io/uievents/#events-keyboard-event-order
- if (repeat)
- return EventResult::Dropped;
- return fire_keyboard_event(UIEvents::EventNames::keyup, m_navigable, key, modifiers, code_point, false);
- }
- void EventHandler::handle_paste(String const& text)
- {
- auto active_document = m_navigable->active_document();
- if (!active_document)
- return;
- if (!active_document->is_fully_active())
- return;
- auto* target = active_document->active_input_events_target();
- if (!target)
- return;
- target->handle_insert(text);
- }
- void EventHandler::set_mouse_event_tracking_paintable(Painting::Paintable* paintable)
- {
- m_mouse_event_tracking_paintable = paintable;
- }
- CSSPixelPoint EventHandler::compute_mouse_event_page_offset(CSSPixelPoint event_client_offset) const
- {
- // https://w3c.github.io/csswg-drafts/cssom-view/#dom-mouseevent-pagex
- // FIXME: 1. If the event’s dispatch flag is set, return the horizontal coordinate of the position where the event occurred relative to the origin of the initial containing block and terminate these steps.
- // 2. Let offset be the value of the scrollX attribute of the event’s associated Window object, if there is one, or zero otherwise.
- auto scroll_offset = m_navigable->active_document()->navigable()->viewport_scroll_offset();
- // 3. Return the sum of offset and the value of the event’s clientX attribute.
- return event_client_offset.translated(scroll_offset);
- }
- CSSPixelPoint EventHandler::compute_mouse_event_movement(CSSPixelPoint screen_position) const
- {
- // https://w3c.github.io/pointerlock/#dom-mouseevent-movementx
- // The attributes movementX movementY must provide the change in position of the pointer,
- // as if the values of screenX, screenY, were stored between two subsequent mousemove events eNow and ePrevious and the difference taken movementX = eNow.screenX-ePrevious.screenX.
- if (!m_mousemove_previous_screen_position.has_value())
- // When unlocked, the system cursor can exit and re-enter the user agent window.
- // If it does so and the user agent was not the target of operating system mouse move events
- // then the most recent pointer position will be unknown to the user agent and movementX/movementY can not be computed and must be set to zero.
- // FIXME: For this to actually work, m_mousemove_previous_client_offset needs to be cleared when the mouse leaves the window
- return { 0, 0 };
- return { screen_position.x() - m_mousemove_previous_screen_position.value().x(), screen_position.y() - m_mousemove_previous_screen_position.value().y() };
- }
- Optional<EventHandler::Target> EventHandler::target_for_mouse_position(CSSPixelPoint position)
- {
- if (m_mouse_event_tracking_paintable) {
- if (m_mouse_event_tracking_paintable->wants_mouse_events())
- return Target { m_mouse_event_tracking_paintable, {} };
- m_mouse_event_tracking_paintable = nullptr;
- }
- if (auto result = paint_root()->hit_test(position, Painting::HitTestType::Exact); result.has_value())
- return Target { result->paintable.ptr(), result->index_in_node };
- return {};
- }
- bool EventHandler::should_ignore_device_input_event() const
- {
- // From the moment that the user agent is to initiate the drag-and-drop operation, until the end of the drag-and-drop
- // operation, device input events (e.g. mouse and keyboard events) must be suppressed.
- return m_drag_and_drop_event_handler->has_ongoing_drag_and_drop_operation();
- }
- void EventHandler::visit_edges(JS::Cell::Visitor& visitor) const
- {
- m_drag_and_drop_event_handler->visit_edges(visitor);
- visitor.visit(m_mouse_event_tracking_paintable);
- }
- Unicode::Segmenter& EventHandler::word_segmenter()
- {
- if (!m_word_segmenter)
- m_word_segmenter = m_navigable->active_document()->word_segmenter().clone();
- return *m_word_segmenter;
- }
- }
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