123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166 |
- /*
- * Copyright (c) 2021-2023, Andreas Kling <andreas@ladybird.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <AK/Debug.h>
- #include <LibCore/ElapsedTimer.h>
- #include <LibJS/Bytecode/Interpreter.h>
- #include <LibWeb/Bindings/ExceptionOrUtils.h>
- #include <LibWeb/HTML/Scripting/ClassicScript.h>
- #include <LibWeb/HTML/Scripting/Environments.h>
- #include <LibWeb/HTML/Scripting/ExceptionReporter.h>
- #include <LibWeb/HTML/WindowOrWorkerGlobalScope.h>
- #include <LibWeb/WebIDL/DOMException.h>
- namespace Web::HTML {
- GC_DEFINE_ALLOCATOR(ClassicScript);
- // https://html.spec.whatwg.org/multipage/webappapis.html#creating-a-classic-script
- // https://whatpr.org/html/9893/webappapis.html#creating-a-classic-script
- GC::Ref<ClassicScript> ClassicScript::create(ByteString filename, StringView source, JS::Realm& realm, URL::URL base_url, size_t source_line_number, MutedErrors muted_errors)
- {
- auto& vm = realm.vm();
- // 1. If muted errors is true, then set baseURL to about:blank.
- if (muted_errors == MutedErrors::Yes)
- base_url = "about:blank"sv;
- // 2. If scripting is disabled for realm, then set source to the empty string.
- if (is_scripting_disabled(realm))
- source = ""sv;
- // 3. Let script be a new classic script that this algorithm will subsequently initialize.
- // 4. Set script's realm to realm.
- // 5. Set script's base URL to baseURL.
- auto script = vm.heap().allocate<ClassicScript>(move(base_url), move(filename), realm);
- // FIXME: 6. Set script's fetch options to options.
- // 7. Set script's muted errors to muted errors.
- script->m_muted_errors = muted_errors;
- // 8. Set script's parse error and error to rethrow to null.
- script->set_parse_error(JS::js_null());
- script->set_error_to_rethrow(JS::js_null());
- // FIXME: 9. Record classic script creation time given script and sourceURLForWindowScripts .
- // 10. Let result be ParseScript(source, realm, script).
- auto parse_timer = Core::ElapsedTimer::start_new();
- auto result = JS::Script::parse(source, realm, script->filename(), script, source_line_number);
- dbgln_if(HTML_SCRIPT_DEBUG, "ClassicScript: Parsed {} in {}ms", script->filename(), parse_timer.elapsed_milliseconds());
- // 11. If result is a list of errors, then:
- if (result.is_error()) {
- auto& parse_error = result.error().first();
- dbgln_if(HTML_SCRIPT_DEBUG, "ClassicScript: Failed to parse: {}", parse_error.to_string());
- // 1. Set script's parse error and its error to rethrow to result[0].
- script->set_parse_error(JS::SyntaxError::create(realm, parse_error.to_string()));
- script->set_error_to_rethrow(script->parse_error());
- // 2. Return script.
- return script;
- }
- // 12. Set script's record to result.
- script->m_script_record = *result.release_value();
- // 13. Return script.
- return script;
- }
- // https://html.spec.whatwg.org/multipage/webappapis.html#run-a-classic-script
- // https://whatpr.org/html/9893/webappapis.html#run-a-classic-script
- JS::Completion ClassicScript::run(RethrowErrors rethrow_errors, GC::Ptr<JS::Environment> lexical_environment_override)
- {
- // 1. Let realm be the realm of script.
- auto& realm = this->realm();
- // 2. Check if we can run script with realm. If this returns "do not run" then return NormalCompletion(empty).
- if (can_run_script(realm) == RunScriptDecision::DoNotRun)
- return JS::normal_completion({});
- // 3. Prepare to run script given realm.
- prepare_to_run_script(realm);
- // 4. Let evaluationStatus be null.
- JS::Completion evaluation_status;
- // 5. If script's error to rethrow is not null, then set evaluationStatus to Completion { [[Type]]: throw, [[Value]]: script's error to rethrow, [[Target]]: empty }.
- if (!error_to_rethrow().is_null()) {
- evaluation_status = JS::Completion { JS::Completion::Type::Throw, error_to_rethrow() };
- } else {
- auto timer = Core::ElapsedTimer::start_new();
- // 6. Otherwise, set evaluationStatus to ScriptEvaluation(script's record).
- evaluation_status = vm().bytecode_interpreter().run(*m_script_record, lexical_environment_override);
- // FIXME: If ScriptEvaluation does not complete because the user agent has aborted the running script, leave evaluationStatus as null.
- dbgln_if(HTML_SCRIPT_DEBUG, "ClassicScript: Finished running script {}, Duration: {}ms", filename(), timer.elapsed_milliseconds());
- }
- // 7. If evaluationStatus is an abrupt completion, then:
- if (evaluation_status.is_abrupt()) {
- // 1. If rethrow errors is true and script's muted errors is false, then:
- if (rethrow_errors == RethrowErrors::Yes && m_muted_errors == MutedErrors::No) {
- // 1. Clean up after running script with realm.
- clean_up_after_running_script(realm);
- // 2. Rethrow evaluationStatus.[[Value]].
- return JS::throw_completion(*evaluation_status.value());
- }
- // 2. If rethrow errors is true and script's muted errors is true, then:
- if (rethrow_errors == RethrowErrors::Yes && m_muted_errors == MutedErrors::Yes) {
- // 1. Clean up after running script with realm.
- clean_up_after_running_script(realm);
- // 2. Throw a "NetworkError" DOMException.
- return throw_completion(WebIDL::NetworkError::create(realm, "Script error."_string));
- }
- // 3. Otherwise, rethrow errors is false. Perform the following steps:
- VERIFY(rethrow_errors == RethrowErrors::No);
- // 1. Report an exception given by evaluationStatus.[[Value]] for realms's global object.
- auto* window_or_worker = dynamic_cast<WindowOrWorkerGlobalScopeMixin*>(&realm.global_object());
- VERIFY(window_or_worker);
- window_or_worker->report_an_exception(*evaluation_status.value());
- // 2. Clean up after running script with realm.
- clean_up_after_running_script(realm);
- // 3. Return evaluationStatus.
- return evaluation_status;
- }
- // 8. Clean up after running script with realm.
- clean_up_after_running_script(realm);
- // 9. If evaluationStatus is a normal completion, then return evaluationStatus.
- VERIFY(!evaluation_status.is_abrupt());
- return evaluation_status;
- // FIXME: 10. If we've reached this point, evaluationStatus was left as null because the script was aborted prematurely during evaluation.
- // Return Completion { [[Type]]: throw, [[Value]]: a new "QuotaExceededError" DOMException, [[Target]]: empty }.
- }
- ClassicScript::ClassicScript(URL::URL base_url, ByteString filename, JS::Realm& realm)
- : Script(move(base_url), move(filename), realm)
- {
- }
- ClassicScript::~ClassicScript() = default;
- void ClassicScript::visit_edges(Cell::Visitor& visitor)
- {
- Base::visit_edges(visitor);
- visitor.visit(m_script_record);
- }
- }
|