ContextParameter.cpp 25 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633
  1. /*
  2. * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
  3. * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
  4. * Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
  5. *
  6. * SPDX-License-Identifier: BSD-2-Clause
  7. */
  8. #include <AK/Debug.h>
  9. #include <LibGL/GLContext.h>
  10. namespace GL {
  11. Optional<ContextParameter> GLContext::get_context_parameter(GLenum name)
  12. {
  13. switch (name) {
  14. case GL_ACTIVE_TEXTURE:
  15. return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(GL_TEXTURE0 + m_active_texture_unit_index) } };
  16. case GL_ALPHA_BITS:
  17. return ContextParameter { .type = GL_INT, .value = { .integer_value = sizeof(u8) * 8 } };
  18. case GL_ALPHA_TEST:
  19. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_alpha_test_enabled } };
  20. case GL_BLEND:
  21. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_blend_enabled } };
  22. case GL_BLEND_DST_ALPHA:
  23. return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_blend_destination_factor) } };
  24. case GL_BLEND_SRC_ALPHA:
  25. return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_blend_source_factor) } };
  26. case GL_BLUE_BITS:
  27. return ContextParameter { .type = GL_INT, .value = { .integer_value = sizeof(u8) * 8 } };
  28. case GL_CLIENT_ACTIVE_TEXTURE:
  29. return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(GL_TEXTURE0 + m_client_active_texture) } };
  30. case GL_COLOR_MATERIAL:
  31. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_color_material_enabled } };
  32. case GL_COLOR_MATERIAL_FACE:
  33. return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_color_material_face) } };
  34. case GL_COLOR_MATERIAL_MODE:
  35. return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_color_material_mode) } };
  36. case GL_CURRENT_COLOR:
  37. return ContextParameter {
  38. .type = GL_DOUBLE,
  39. .count = 4,
  40. .value = {
  41. .double_list = {
  42. static_cast<double>(m_current_vertex_color.x()),
  43. static_cast<double>(m_current_vertex_color.y()),
  44. static_cast<double>(m_current_vertex_color.z()),
  45. static_cast<double>(m_current_vertex_color.w()),
  46. } }
  47. };
  48. case GL_CULL_FACE:
  49. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_cull_faces } };
  50. case GL_DEPTH_BITS:
  51. return ContextParameter { .type = GL_INT, .value = { .integer_value = sizeof(float) * 8 } };
  52. case GL_DEPTH_TEST:
  53. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_depth_test_enabled } };
  54. case GL_DITHER:
  55. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_dither_enabled } };
  56. case GL_DOUBLEBUFFER:
  57. return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = true } };
  58. case GL_FOG: {
  59. auto fog_enabled = m_rasterizer->options().fog_enabled;
  60. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = fog_enabled } };
  61. }
  62. case GL_GREEN_BITS:
  63. return ContextParameter { .type = GL_INT, .value = { .integer_value = sizeof(u8) * 8 } };
  64. case GL_LIGHTING:
  65. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_lighting_enabled } };
  66. case GL_LINE_SMOOTH:
  67. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_line_smooth } };
  68. case GL_MAX_CLIP_PLANES:
  69. return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_device_info.max_clip_planes) } };
  70. case GL_MAX_LIGHTS:
  71. return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_device_info.num_lights) } };
  72. case GL_MAX_MODELVIEW_STACK_DEPTH:
  73. return ContextParameter { .type = GL_INT, .value = { .integer_value = MODELVIEW_MATRIX_STACK_LIMIT } };
  74. case GL_MAX_PROJECTION_STACK_DEPTH:
  75. return ContextParameter { .type = GL_INT, .value = { .integer_value = PROJECTION_MATRIX_STACK_LIMIT } };
  76. case GL_MAX_TEXTURE_LOD_BIAS:
  77. return ContextParameter { .type = GL_DOUBLE, .value = { .double_value = static_cast<GLdouble>(m_device_info.max_texture_lod_bias) } };
  78. case GL_MAX_TEXTURE_SIZE:
  79. return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_device_info.max_texture_size) } };
  80. case GL_MAX_TEXTURE_STACK_DEPTH:
  81. return ContextParameter { .type = GL_INT, .value = { .integer_value = TEXTURE_MATRIX_STACK_LIMIT } };
  82. case GL_MAX_TEXTURE_UNITS:
  83. return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_texture_units.size()) } };
  84. case GL_NORMAL_ARRAY_TYPE:
  85. return ContextParameter { .type = GL_INT, .value = { .integer_value = GL_FLOAT } };
  86. case GL_NORMALIZE:
  87. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_normalize } };
  88. case GL_PACK_ALIGNMENT:
  89. return ContextParameter { .type = GL_INT, .value = { .integer_value = m_packing_parameters.pack_alignment } };
  90. case GL_PACK_IMAGE_HEIGHT:
  91. return ContextParameter { .type = GL_INT, .value = { .integer_value = m_packing_parameters.image_height } };
  92. case GL_PACK_LSB_FIRST:
  93. return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = m_packing_parameters.least_significant_bit_first } };
  94. case GL_PACK_ROW_LENGTH:
  95. return ContextParameter { .type = GL_INT, .value = { .integer_value = m_packing_parameters.row_length } };
  96. case GL_PACK_SKIP_IMAGES:
  97. return ContextParameter { .type = GL_INT, .value = { .integer_value = m_packing_parameters.skip_images } };
  98. case GL_PACK_SKIP_PIXELS:
  99. return ContextParameter { .type = GL_INT, .value = { .integer_value = m_packing_parameters.skip_pixels } };
  100. case GL_PACK_SKIP_ROWS:
  101. return ContextParameter { .type = GL_INT, .value = { .integer_value = m_packing_parameters.skip_rows } };
  102. case GL_PACK_SWAP_BYTES:
  103. return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = m_packing_parameters.swap_bytes } };
  104. case GL_POINT_SMOOTH:
  105. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_point_smooth } };
  106. case GL_POINT_SIZE:
  107. return ContextParameter { .type = GL_DOUBLE, .value = { .double_value = static_cast<GLdouble>(m_point_size) } };
  108. case GL_POLYGON_OFFSET_FILL:
  109. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_depth_offset_enabled } };
  110. case GL_RED_BITS:
  111. return ContextParameter { .type = GL_INT, .value = { .integer_value = sizeof(u8) * 8 } };
  112. case GL_SAMPLE_BUFFERS:
  113. return ContextParameter { .type = GL_INT, .value = { .integer_value = 0 } };
  114. case GL_SAMPLES:
  115. return ContextParameter { .type = GL_INT, .value = { .integer_value = 1 } };
  116. case GL_SCISSOR_BOX: {
  117. auto scissor_box = m_rasterizer->options().scissor_box;
  118. return ContextParameter {
  119. .type = GL_INT,
  120. .count = 4,
  121. .value = {
  122. .integer_list = {
  123. scissor_box.x(),
  124. scissor_box.y(),
  125. scissor_box.width(),
  126. scissor_box.height(),
  127. } }
  128. };
  129. }
  130. case GL_SCISSOR_TEST: {
  131. auto scissor_enabled = m_rasterizer->options().scissor_enabled;
  132. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = scissor_enabled } };
  133. }
  134. case GL_STENCIL_BITS:
  135. return ContextParameter { .type = GL_INT, .value = { .integer_value = m_device_info.stencil_bits } };
  136. case GL_STENCIL_CLEAR_VALUE:
  137. return ContextParameter { .type = GL_INT, .value = { .integer_value = m_clear_stencil } };
  138. case GL_STENCIL_TEST:
  139. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_stencil_test_enabled } };
  140. case GL_TEXTURE_1D:
  141. return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = m_active_texture_unit->texture_1d_enabled() } };
  142. case GL_TEXTURE_2D:
  143. return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = m_active_texture_unit->texture_2d_enabled() } };
  144. case GL_TEXTURE_3D:
  145. return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = m_active_texture_unit->texture_3d_enabled() } };
  146. case GL_TEXTURE_CUBE_MAP:
  147. return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = m_active_texture_unit->texture_cube_map_enabled() } };
  148. case GL_TEXTURE_GEN_Q:
  149. case GL_TEXTURE_GEN_R:
  150. case GL_TEXTURE_GEN_S:
  151. case GL_TEXTURE_GEN_T: {
  152. auto generation_enabled = texture_coordinate_generation(m_active_texture_unit_index, name).enabled;
  153. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = generation_enabled } };
  154. }
  155. case GL_UNPACK_ALIGNMENT:
  156. return ContextParameter { .type = GL_INT, .value = { .integer_value = m_unpacking_parameters.pack_alignment } };
  157. case GL_UNPACK_IMAGE_HEIGHT:
  158. return ContextParameter { .type = GL_INT, .value = { .integer_value = m_unpacking_parameters.image_height } };
  159. case GL_UNPACK_LSB_FIRST:
  160. return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = m_unpacking_parameters.least_significant_bit_first } };
  161. case GL_UNPACK_ROW_LENGTH:
  162. return ContextParameter { .type = GL_INT, .value = { .integer_value = m_unpacking_parameters.row_length } };
  163. case GL_UNPACK_SKIP_IMAGES:
  164. return ContextParameter { .type = GL_INT, .value = { .integer_value = m_unpacking_parameters.skip_images } };
  165. case GL_UNPACK_SKIP_PIXELS:
  166. return ContextParameter { .type = GL_INT, .value = { .integer_value = m_unpacking_parameters.skip_pixels } };
  167. case GL_UNPACK_SKIP_ROWS:
  168. return ContextParameter { .type = GL_INT, .value = { .integer_value = m_unpacking_parameters.skip_rows } };
  169. case GL_UNPACK_SWAP_BYTES:
  170. return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = m_unpacking_parameters.swap_bytes } };
  171. case GL_VIEWPORT:
  172. return ContextParameter {
  173. .type = GL_INT,
  174. .count = 4,
  175. .value = {
  176. .integer_list = {
  177. m_viewport.x(),
  178. m_viewport.y(),
  179. m_viewport.width(),
  180. m_viewport.height(),
  181. } }
  182. };
  183. default:
  184. dbgln_if(GL_DEBUG, "get_context_parameter({:#x}): unknown context parameter", name);
  185. return {};
  186. }
  187. }
  188. void GLContext::gl_disable(GLenum capability)
  189. {
  190. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_disable, capability);
  191. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  192. auto rasterizer_options = m_rasterizer->options();
  193. bool update_rasterizer_options = false;
  194. switch (capability) {
  195. case GL_CLIP_PLANE0:
  196. case GL_CLIP_PLANE1:
  197. case GL_CLIP_PLANE2:
  198. case GL_CLIP_PLANE3:
  199. case GL_CLIP_PLANE4:
  200. case GL_CLIP_PLANE5: {
  201. auto plane_idx = static_cast<size_t>(capability) - GL_CLIP_PLANE0;
  202. m_clip_plane_attributes.enabled &= ~(1 << plane_idx);
  203. m_clip_planes_dirty = true;
  204. break;
  205. }
  206. case GL_COLOR_MATERIAL:
  207. m_color_material_enabled = false;
  208. break;
  209. case GL_CULL_FACE:
  210. m_cull_faces = false;
  211. rasterizer_options.enable_culling = false;
  212. update_rasterizer_options = true;
  213. break;
  214. case GL_DEPTH_TEST:
  215. m_depth_test_enabled = false;
  216. rasterizer_options.enable_depth_test = false;
  217. update_rasterizer_options = true;
  218. break;
  219. case GL_BLEND:
  220. m_blend_enabled = false;
  221. rasterizer_options.enable_blending = false;
  222. update_rasterizer_options = true;
  223. break;
  224. case GL_ALPHA_TEST:
  225. m_alpha_test_enabled = false;
  226. rasterizer_options.enable_alpha_test = false;
  227. update_rasterizer_options = true;
  228. break;
  229. case GL_DITHER:
  230. m_dither_enabled = false;
  231. break;
  232. case GL_FOG:
  233. rasterizer_options.fog_enabled = false;
  234. update_rasterizer_options = true;
  235. break;
  236. case GL_LIGHTING:
  237. m_lighting_enabled = false;
  238. rasterizer_options.lighting_enabled = false;
  239. update_rasterizer_options = true;
  240. break;
  241. case GL_LIGHT0:
  242. case GL_LIGHT1:
  243. case GL_LIGHT2:
  244. case GL_LIGHT3:
  245. case GL_LIGHT4:
  246. case GL_LIGHT5:
  247. case GL_LIGHT6:
  248. case GL_LIGHT7:
  249. m_light_states.at(capability - GL_LIGHT0).is_enabled = false;
  250. m_light_state_is_dirty = true;
  251. break;
  252. case GL_LINE_SMOOTH:
  253. m_line_smooth = false;
  254. rasterizer_options.line_smooth = false;
  255. update_rasterizer_options = true;
  256. break;
  257. case GL_NORMALIZE:
  258. m_normalize = false;
  259. rasterizer_options.normalization_enabled = false;
  260. update_rasterizer_options = true;
  261. break;
  262. case GL_POINT_SMOOTH:
  263. m_point_smooth = false;
  264. rasterizer_options.point_smooth = false;
  265. update_rasterizer_options = true;
  266. break;
  267. case GL_POLYGON_OFFSET_FILL:
  268. m_depth_offset_enabled = false;
  269. rasterizer_options.depth_offset_enabled = false;
  270. update_rasterizer_options = true;
  271. break;
  272. case GL_SCISSOR_TEST:
  273. rasterizer_options.scissor_enabled = false;
  274. update_rasterizer_options = true;
  275. break;
  276. case GL_STENCIL_TEST:
  277. m_stencil_test_enabled = false;
  278. rasterizer_options.enable_stencil_test = false;
  279. update_rasterizer_options = true;
  280. break;
  281. case GL_TEXTURE_1D:
  282. m_active_texture_unit->set_texture_1d_enabled(false);
  283. m_sampler_config_is_dirty = true;
  284. m_texture_units_dirty = true;
  285. break;
  286. case GL_TEXTURE_2D:
  287. m_active_texture_unit->set_texture_2d_enabled(false);
  288. m_sampler_config_is_dirty = true;
  289. m_texture_units_dirty = true;
  290. break;
  291. case GL_TEXTURE_3D:
  292. m_active_texture_unit->set_texture_3d_enabled(false);
  293. m_sampler_config_is_dirty = true;
  294. m_texture_units_dirty = true;
  295. break;
  296. case GL_TEXTURE_CUBE_MAP:
  297. m_active_texture_unit->set_texture_cube_map_enabled(false);
  298. m_sampler_config_is_dirty = true;
  299. m_texture_units_dirty = true;
  300. break;
  301. case GL_TEXTURE_GEN_Q:
  302. case GL_TEXTURE_GEN_R:
  303. case GL_TEXTURE_GEN_S:
  304. case GL_TEXTURE_GEN_T:
  305. texture_coordinate_generation(m_active_texture_unit_index, capability).enabled = false;
  306. m_texture_units_dirty = true;
  307. break;
  308. default:
  309. dbgln_if(GL_DEBUG, "gl_disable({:#x}): unknown parameter", capability);
  310. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  311. }
  312. if (update_rasterizer_options)
  313. m_rasterizer->set_options(rasterizer_options);
  314. }
  315. void GLContext::gl_disable_client_state(GLenum cap)
  316. {
  317. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  318. switch (cap) {
  319. case GL_COLOR_ARRAY:
  320. m_client_side_color_array_enabled = false;
  321. break;
  322. case GL_NORMAL_ARRAY:
  323. m_client_side_normal_array_enabled = false;
  324. break;
  325. case GL_TEXTURE_COORD_ARRAY:
  326. m_client_side_texture_coord_array_enabled[m_client_active_texture] = false;
  327. break;
  328. case GL_VERTEX_ARRAY:
  329. m_client_side_vertex_array_enabled = false;
  330. break;
  331. default:
  332. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  333. }
  334. }
  335. void GLContext::gl_enable(GLenum capability)
  336. {
  337. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_enable, capability);
  338. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  339. auto rasterizer_options = m_rasterizer->options();
  340. bool update_rasterizer_options = false;
  341. switch (capability) {
  342. case GL_CLIP_PLANE0:
  343. case GL_CLIP_PLANE1:
  344. case GL_CLIP_PLANE2:
  345. case GL_CLIP_PLANE3:
  346. case GL_CLIP_PLANE4:
  347. case GL_CLIP_PLANE5: {
  348. auto plane_idx = static_cast<size_t>(capability) - GL_CLIP_PLANE0;
  349. m_clip_plane_attributes.enabled |= (1 << plane_idx);
  350. m_clip_planes_dirty = true;
  351. break;
  352. }
  353. case GL_COLOR_MATERIAL:
  354. m_color_material_enabled = true;
  355. break;
  356. case GL_CULL_FACE:
  357. m_cull_faces = true;
  358. rasterizer_options.enable_culling = true;
  359. update_rasterizer_options = true;
  360. break;
  361. case GL_DEPTH_TEST:
  362. m_depth_test_enabled = true;
  363. rasterizer_options.enable_depth_test = true;
  364. update_rasterizer_options = true;
  365. break;
  366. case GL_BLEND:
  367. m_blend_enabled = true;
  368. rasterizer_options.enable_blending = true;
  369. update_rasterizer_options = true;
  370. break;
  371. case GL_ALPHA_TEST:
  372. m_alpha_test_enabled = true;
  373. rasterizer_options.enable_alpha_test = true;
  374. update_rasterizer_options = true;
  375. break;
  376. case GL_DITHER:
  377. m_dither_enabled = true;
  378. break;
  379. case GL_FOG:
  380. rasterizer_options.fog_enabled = true;
  381. update_rasterizer_options = true;
  382. break;
  383. case GL_LIGHTING:
  384. m_lighting_enabled = true;
  385. rasterizer_options.lighting_enabled = true;
  386. update_rasterizer_options = true;
  387. break;
  388. case GL_LIGHT0:
  389. case GL_LIGHT1:
  390. case GL_LIGHT2:
  391. case GL_LIGHT3:
  392. case GL_LIGHT4:
  393. case GL_LIGHT5:
  394. case GL_LIGHT6:
  395. case GL_LIGHT7:
  396. m_light_states.at(capability - GL_LIGHT0).is_enabled = true;
  397. m_light_state_is_dirty = true;
  398. break;
  399. case GL_LINE_SMOOTH:
  400. m_line_smooth = true;
  401. rasterizer_options.line_smooth = true;
  402. update_rasterizer_options = true;
  403. break;
  404. case GL_NORMALIZE:
  405. m_normalize = true;
  406. rasterizer_options.normalization_enabled = true;
  407. update_rasterizer_options = true;
  408. break;
  409. case GL_POINT_SMOOTH:
  410. m_point_smooth = true;
  411. rasterizer_options.point_smooth = true;
  412. update_rasterizer_options = true;
  413. break;
  414. case GL_POLYGON_OFFSET_FILL:
  415. m_depth_offset_enabled = true;
  416. rasterizer_options.depth_offset_enabled = true;
  417. update_rasterizer_options = true;
  418. break;
  419. case GL_SCISSOR_TEST:
  420. rasterizer_options.scissor_enabled = true;
  421. update_rasterizer_options = true;
  422. break;
  423. case GL_STENCIL_TEST:
  424. m_stencil_test_enabled = true;
  425. rasterizer_options.enable_stencil_test = true;
  426. update_rasterizer_options = true;
  427. break;
  428. case GL_TEXTURE_1D:
  429. m_active_texture_unit->set_texture_1d_enabled(true);
  430. m_sampler_config_is_dirty = true;
  431. m_texture_units_dirty = true;
  432. break;
  433. case GL_TEXTURE_2D:
  434. m_active_texture_unit->set_texture_2d_enabled(true);
  435. m_sampler_config_is_dirty = true;
  436. m_texture_units_dirty = true;
  437. break;
  438. case GL_TEXTURE_3D:
  439. m_active_texture_unit->set_texture_3d_enabled(true);
  440. m_sampler_config_is_dirty = true;
  441. m_texture_units_dirty = true;
  442. break;
  443. case GL_TEXTURE_CUBE_MAP:
  444. m_active_texture_unit->set_texture_cube_map_enabled(true);
  445. m_sampler_config_is_dirty = true;
  446. m_texture_units_dirty = true;
  447. break;
  448. case GL_TEXTURE_GEN_Q:
  449. case GL_TEXTURE_GEN_R:
  450. case GL_TEXTURE_GEN_S:
  451. case GL_TEXTURE_GEN_T:
  452. texture_coordinate_generation(m_active_texture_unit_index, capability).enabled = true;
  453. m_texture_units_dirty = true;
  454. break;
  455. default:
  456. dbgln_if(GL_DEBUG, "gl_enable({:#x}): unknown parameter", capability);
  457. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  458. }
  459. if (update_rasterizer_options)
  460. m_rasterizer->set_options(rasterizer_options);
  461. }
  462. void GLContext::gl_enable_client_state(GLenum cap)
  463. {
  464. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  465. switch (cap) {
  466. case GL_COLOR_ARRAY:
  467. m_client_side_color_array_enabled = true;
  468. break;
  469. case GL_NORMAL_ARRAY:
  470. m_client_side_normal_array_enabled = true;
  471. break;
  472. case GL_TEXTURE_COORD_ARRAY:
  473. m_client_side_texture_coord_array_enabled[m_client_active_texture] = true;
  474. break;
  475. case GL_VERTEX_ARRAY:
  476. m_client_side_vertex_array_enabled = true;
  477. break;
  478. default:
  479. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  480. }
  481. }
  482. void GLContext::gl_get_booleanv(GLenum pname, GLboolean* data)
  483. {
  484. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  485. auto optional_parameter = get_context_parameter(pname);
  486. RETURN_WITH_ERROR_IF(!optional_parameter.has_value(), GL_INVALID_ENUM);
  487. auto parameter = optional_parameter.release_value();
  488. switch (parameter.type) {
  489. case GL_BOOL:
  490. *data = parameter.value.boolean_value ? GL_TRUE : GL_FALSE;
  491. break;
  492. case GL_DOUBLE:
  493. *data = (parameter.value.double_value == 0.0) ? GL_FALSE : GL_TRUE;
  494. break;
  495. case GL_INT:
  496. *data = (parameter.value.integer_value == 0) ? GL_FALSE : GL_TRUE;
  497. break;
  498. default:
  499. VERIFY_NOT_REACHED();
  500. }
  501. }
  502. void GLContext::gl_get_doublev(GLenum pname, GLdouble* params)
  503. {
  504. get_floating_point(pname, params);
  505. }
  506. template<typename T>
  507. void GLContext::get_floating_point(GLenum pname, T* params)
  508. {
  509. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  510. // Handle matrix retrieval first
  511. auto flatten_and_assign_matrix = [&params](FloatMatrix4x4 const& matrix) {
  512. auto elements = matrix.elements();
  513. for (size_t i = 0; i < 4; ++i) {
  514. for (size_t j = 0; j < 4; ++j) {
  515. // Return transposed matrix since OpenGL defines them as column-major
  516. params[i * 4 + j] = static_cast<T>(elements[j][i]);
  517. }
  518. }
  519. };
  520. switch (pname) {
  521. case GL_MODELVIEW_MATRIX:
  522. flatten_and_assign_matrix(model_view_matrix());
  523. return;
  524. case GL_PROJECTION_MATRIX:
  525. flatten_and_assign_matrix(projection_matrix());
  526. return;
  527. }
  528. // Regular parameters
  529. auto optional_parameter = get_context_parameter(pname);
  530. RETURN_WITH_ERROR_IF(!optional_parameter.has_value(), GL_INVALID_ENUM);
  531. auto parameter = optional_parameter.release_value();
  532. switch (parameter.type) {
  533. case GL_BOOL:
  534. *params = parameter.value.boolean_value ? GL_TRUE : GL_FALSE;
  535. break;
  536. case GL_DOUBLE:
  537. for (size_t i = 0; i < parameter.count; ++i)
  538. params[i] = parameter.value.double_list[i];
  539. break;
  540. case GL_INT:
  541. for (size_t i = 0; i < parameter.count; ++i)
  542. params[i] = parameter.value.integer_list[i];
  543. break;
  544. default:
  545. VERIFY_NOT_REACHED();
  546. }
  547. }
  548. void GLContext::gl_get_floatv(GLenum pname, GLfloat* params)
  549. {
  550. get_floating_point(pname, params);
  551. }
  552. void GLContext::gl_get_integerv(GLenum pname, GLint* data)
  553. {
  554. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  555. auto optional_parameter = get_context_parameter(pname);
  556. RETURN_WITH_ERROR_IF(!optional_parameter.has_value(), GL_INVALID_ENUM);
  557. auto parameter = optional_parameter.release_value();
  558. switch (parameter.type) {
  559. case GL_BOOL:
  560. *data = parameter.value.boolean_value ? GL_TRUE : GL_FALSE;
  561. break;
  562. case GL_DOUBLE: {
  563. double const int_range = static_cast<double>(NumericLimits<GLint>::max()) - NumericLimits<GLint>::min();
  564. for (size_t i = 0; i < parameter.count; ++i) {
  565. double const result_factor = (clamp(parameter.value.double_list[i], -1.0, 1.0) + 1.0) / 2.0;
  566. data[i] = static_cast<GLint>(NumericLimits<GLint>::min() + result_factor * int_range);
  567. }
  568. break;
  569. }
  570. case GL_INT:
  571. for (size_t i = 0; i < parameter.count; ++i)
  572. data[i] = parameter.value.integer_list[i];
  573. break;
  574. default:
  575. VERIFY_NOT_REACHED();
  576. }
  577. }
  578. GLboolean GLContext::gl_is_enabled(GLenum capability)
  579. {
  580. RETURN_VALUE_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION, 0);
  581. auto optional_parameter = get_context_parameter(capability);
  582. RETURN_VALUE_WITH_ERROR_IF(!optional_parameter.has_value(), GL_INVALID_ENUM, 0);
  583. auto parameter = optional_parameter.release_value();
  584. RETURN_VALUE_WITH_ERROR_IF(!parameter.is_capability, GL_INVALID_ENUM, 0);
  585. return parameter.value.boolean_value;
  586. }
  587. GPU::PackingSpecification GLContext::get_packing_specification(PackingType packing_type)
  588. {
  589. // FIXME: add support for .least_significant_bit_first, .skip_images, .skip_pixels and .skip_rows
  590. auto const& pixel_parameters = (packing_type == PackingType::Pack) ? m_packing_parameters : m_unpacking_parameters;
  591. return {
  592. .depth_stride = static_cast<u32>(pixel_parameters.image_height),
  593. .row_stride = static_cast<u32>(pixel_parameters.row_length),
  594. .byte_alignment = pixel_parameters.pack_alignment,
  595. .component_bytes_order = pixel_parameters.swap_bytes ? GPU::ComponentBytesOrder::Reversed : GPU::ComponentBytesOrder::Normal,
  596. };
  597. }
  598. }