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- #pragma once
- #include <AK/LogStream.h>
- #include <AK/String.h>
- #include <LibDraw/FloatPoint.h>
- #include <LibDraw/FloatSize.h>
- #include <LibDraw/Orientation.h>
- #include <LibDraw/Rect.h>
- #include <LibDraw/TextAlignment.h>
- #include <math.h>
- class FloatRect {
- public:
- FloatRect() {}
- FloatRect(float x, float y, float width, float height)
- : m_location(x, y)
- , m_size(width, height)
- {
- }
- FloatRect(const FloatPoint& location, const FloatSize& size)
- : m_location(location)
- , m_size(size)
- {
- }
- FloatRect(const FloatRect& other)
- : m_location(other.m_location)
- , m_size(other.m_size)
- {
- }
- bool is_null() const
- {
- return width() == 0 && height() == 0;
- }
- bool is_empty() const
- {
- return width() <= 0 || height() <= 0;
- }
- void move_by(float dx, float dy)
- {
- m_location.move_by(dx, dy);
- }
- void move_by(const FloatPoint& delta)
- {
- m_location.move_by(delta);
- }
- FloatPoint center() const
- {
- return { x() + width() / 2, y() + height() / 2 };
- }
- void set_location(const FloatPoint& location)
- {
- m_location = location;
- }
- void set_size(const FloatSize& size)
- {
- m_size = size;
- }
- void set_size(float width, float height)
- {
- m_size.set_width(width);
- m_size.set_height(height);
- }
- void inflate(float w, float h)
- {
- set_x(x() - w / 2);
- set_width(width() + w);
- set_y(y() - h / 2);
- set_height(height() + h);
- }
- void shrink(float w, float h)
- {
- set_x(x() + w / 2);
- set_width(width() - w);
- set_y(y() + h / 2);
- set_height(height() - h);
- }
- FloatRect shrunken(float w, float h) const
- {
- FloatRect rect = *this;
- rect.shrink(w, h);
- return rect;
- }
- FloatRect inflated(float w, float h) const
- {
- FloatRect rect = *this;
- rect.inflate(w, h);
- return rect;
- }
- FloatRect translated(float dx, float dy) const
- {
- FloatRect rect = *this;
- rect.move_by(dx, dy);
- return rect;
- }
- FloatRect translated(const FloatPoint& delta) const
- {
- FloatRect rect = *this;
- rect.move_by(delta);
- return rect;
- }
- bool contains_vertically(float y) const
- {
- return y >= top() && y <= bottom();
- }
- bool contains_horizontally(float x) const
- {
- return x >= left() && x <= right();
- }
- bool contains(float x, float y) const
- {
- return x >= m_location.x() && x <= right() && y >= m_location.y() && y <= bottom();
- }
- bool contains(const FloatPoint& point) const
- {
- return contains(point.x(), point.y());
- }
- bool contains(const FloatRect& other) const
- {
- return left() <= other.left()
- && right() >= other.right()
- && top() <= other.top()
- && bottom() >= other.bottom();
- }
- float primary_offset_for_orientation(Orientation orientation) const { return m_location.primary_offset_for_orientation(orientation); }
- void set_primary_offset_for_orientation(Orientation orientation, float value) { m_location.set_primary_offset_for_orientation(orientation, value); }
- float secondary_offset_for_orientation(Orientation orientation) const { return m_location.secondary_offset_for_orientation(orientation); }
- void set_secondary_offset_for_orientation(Orientation orientation, float value) { m_location.set_secondary_offset_for_orientation(orientation, value); }
- float primary_size_for_orientation(Orientation orientation) const { return m_size.primary_size_for_orientation(orientation); }
- float secondary_size_for_orientation(Orientation orientation) const { return m_size.secondary_size_for_orientation(orientation); }
- void set_primary_size_for_orientation(Orientation orientation, float value) { m_size.set_primary_size_for_orientation(orientation, value); }
- void set_secondary_size_for_orientation(Orientation orientation, float value) { m_size.set_secondary_size_for_orientation(orientation, value); }
- float first_edge_for_orientation(Orientation orientation) const
- {
- if (orientation == Orientation::Vertical)
- return top();
- return left();
- }
- float last_edge_for_orientation(Orientation orientation) const
- {
- if (orientation == Orientation::Vertical)
- return bottom();
- return right();
- }
- float left() const { return x(); }
- float right() const { return x() + width() - 1; }
- float top() const { return y(); }
- float bottom() const { return y() + height() - 1; }
- void set_left(float left)
- {
- set_x(left);
- }
- void set_top(float top)
- {
- set_y(top);
- }
- void set_right(float right)
- {
- set_width(right - x() + 1);
- }
- void set_bottom(float bottom)
- {
- set_height(bottom - y() + 1);
- }
- void set_right_without_resize(float new_right)
- {
- float delta = new_right - right();
- move_by(delta, 0);
- }
- void set_bottom_without_resize(float new_bottom)
- {
- float delta = new_bottom - bottom();
- move_by(0, delta);
- }
- bool intersects(const FloatRect& other) const
- {
- return left() <= other.right()
- && other.left() <= right()
- && top() <= other.bottom()
- && other.top() <= bottom();
- }
- float x() const { return location().x(); }
- float y() const { return location().y(); }
- float width() const { return m_size.width(); }
- float height() const { return m_size.height(); }
- void set_x(float x) { m_location.set_x(x); }
- void set_y(float y) { m_location.set_y(y); }
- void set_width(float width) { m_size.set_width(width); }
- void set_height(float height) { m_size.set_height(height); }
- FloatPoint location() const { return m_location; }
- FloatSize size() const { return m_size; }
- Vector<FloatRect, 4> shatter(const FloatRect& hammer) const;
- bool operator==(const FloatRect& other) const
- {
- return m_location == other.m_location
- && m_size == other.m_size;
- }
- void intersect(const FloatRect&);
- static FloatRect intersection(const FloatRect& a, const FloatRect& b)
- {
- FloatRect r(a);
- r.intersect(b);
- return r;
- }
- FloatRect intersected(const FloatRect& other) const
- {
- return intersection(*this, other);
- }
- FloatRect united(const FloatRect&) const;
- FloatPoint top_left() const { return { left(), top() }; }
- FloatPoint top_right() const { return { right(), top() }; }
- FloatPoint bottom_left() const { return { left(), bottom() }; }
- FloatPoint bottom_right() const { return { right(), bottom() }; }
- void align_within(const FloatRect&, TextAlignment);
- void center_within(const FloatRect& other)
- {
- center_horizontally_within(other);
- center_vertically_within(other);
- }
- void center_horizontally_within(const FloatRect& other)
- {
- set_x(other.center().x() - width() / 2);
- }
- void center_vertically_within(const FloatRect& other)
- {
- set_y(other.center().y() - height() / 2);
- }
- String to_string() const { return String::format("[%g,%g %gx%g]", x(), y(), width(), height()); }
- private:
- FloatPoint m_location;
- FloatSize m_size;
- };
- inline void FloatPoint::constrain(const FloatRect& rect)
- {
- if (x() < rect.left())
- set_x(rect.left());
- else if (x() > rect.right())
- set_x(rect.right());
- if (y() < rect.top())
- set_y(rect.top());
- else if (y() > rect.bottom())
- set_y(rect.bottom());
- }
- inline const LogStream& operator<<(const LogStream& stream, const FloatRect& value)
- {
- return stream << value.to_string();
- }
- inline Rect enclosing_int_rect(const FloatRect& float_rect)
- {
- return { (int)float_rect.x(), (int)float_rect.y(), (int)ceilf(float_rect.width()), (int)ceilf(float_rect.height()) };
- }
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