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- /*
- * Copyright (c) 2020-2022, Linus Groh <linusg@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <LibJS/Runtime/FunctionKind.h>
- #include <LibJS/Runtime/NativeFunction.h>
- namespace JS {
- struct ParameterArgumentsAndBody {
- Vector<String> parameters;
- String body;
- };
- ThrowCompletionOr<ParameterArgumentsAndBody> extract_parameter_arguments_and_body(VM&, Span<Value> arguments);
- class FunctionConstructor final : public NativeFunction {
- JS_OBJECT(FunctionConstructor, NativeFunction);
- GC_DECLARE_ALLOCATOR(FunctionConstructor);
- public:
- static ThrowCompletionOr<GC::Ref<ECMAScriptFunctionObject>> create_dynamic_function(VM&, FunctionObject& constructor, FunctionObject* new_target, FunctionKind kind, ReadonlySpan<String> parameter_args, String const& body_string);
- virtual void initialize(Realm&) override;
- virtual ~FunctionConstructor() override = default;
- virtual ThrowCompletionOr<Value> call() override;
- virtual ThrowCompletionOr<GC::Ref<Object>> construct(FunctionObject& new_target) override;
- private:
- explicit FunctionConstructor(Realm&);
- virtual bool has_constructor() const override { return true; }
- };
- }
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