AtomicsObject.h 1014 B

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  1. /*
  2. * Copyright (c) 2021, Tim Flynn <trflynn89@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #pragma once
  7. #include <LibJS/Runtime/Object.h>
  8. namespace JS {
  9. class AtomicsObject : public Object {
  10. JS_OBJECT(AtomicsObject, Object);
  11. GC_DECLARE_ALLOCATOR(AtomicsObject);
  12. public:
  13. virtual void initialize(Realm&) override;
  14. virtual ~AtomicsObject() override = default;
  15. private:
  16. explicit AtomicsObject(Realm&);
  17. JS_DECLARE_NATIVE_FUNCTION(add);
  18. JS_DECLARE_NATIVE_FUNCTION(and_);
  19. JS_DECLARE_NATIVE_FUNCTION(compare_exchange);
  20. JS_DECLARE_NATIVE_FUNCTION(exchange);
  21. JS_DECLARE_NATIVE_FUNCTION(is_lock_free);
  22. JS_DECLARE_NATIVE_FUNCTION(load);
  23. JS_DECLARE_NATIVE_FUNCTION(or_);
  24. JS_DECLARE_NATIVE_FUNCTION(pause);
  25. JS_DECLARE_NATIVE_FUNCTION(store);
  26. JS_DECLARE_NATIVE_FUNCTION(sub);
  27. JS_DECLARE_NATIVE_FUNCTION(wait);
  28. JS_DECLARE_NATIVE_FUNCTION(wait_async);
  29. JS_DECLARE_NATIVE_FUNCTION(notify);
  30. JS_DECLARE_NATIVE_FUNCTION(xor_);
  31. };
  32. }