GenerateWebGLRenderingContext.cpp 62 KB

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  1. /*
  2. * Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
  3. * Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
  4. *
  5. * SPDX-License-Identifier: BSD-2-Clause
  6. */
  7. #include "BindingsGenerator/IDLGenerators.h"
  8. #include <AK/LexicalPath.h>
  9. #include <AK/SourceGenerator.h>
  10. #include <AK/StringBuilder.h>
  11. #include <LibCore/ArgsParser.h>
  12. #include <LibCore/File.h>
  13. #include <LibIDL/IDLParser.h>
  14. #include <LibMain/Main.h>
  15. static bool is_webgl_object_type(StringView type_name)
  16. {
  17. return type_name == "WebGLBuffer"sv
  18. || type_name == "WebGLFramebuffer"sv
  19. || type_name == "WebGLProgram"sv
  20. || type_name == "WebGLRenderbuffer"sv
  21. || type_name == "WebGLSampler"sv
  22. || type_name == "WebGLShader"sv
  23. || type_name == "WebGLTexture"sv
  24. || type_name == "WebGLVertexArrayObject"sv;
  25. }
  26. static bool gl_function_modifies_framebuffer(StringView function_name)
  27. {
  28. return function_name == "clear"sv
  29. || function_name == "drawArrays"sv
  30. || function_name == "drawElements"sv
  31. || function_name == "blitFramebuffer"sv
  32. || function_name == "invalidateFramebuffer"sv;
  33. }
  34. static ByteString to_cpp_type(const IDL::Type& type, const IDL::Interface& interface)
  35. {
  36. if (type.name() == "undefined"sv)
  37. return "void"sv;
  38. if (type.name() == "object"sv) {
  39. if (type.is_nullable())
  40. return "JS::Object*"sv;
  41. return "JS::Object&"sv;
  42. }
  43. if (type.name() == "DOMString"sv) {
  44. if (type.is_nullable())
  45. return "Optional<String>"sv;
  46. return "String"sv;
  47. }
  48. auto cpp_type = idl_type_name_to_cpp_type(type, interface);
  49. return cpp_type.name;
  50. }
  51. static ByteString idl_to_gl_function_name(StringView function_name)
  52. {
  53. StringBuilder gl_function_name_builder;
  54. gl_function_name_builder.append("gl"sv);
  55. for (size_t i = 0; i < function_name.length(); ++i) {
  56. if (i == 0) {
  57. gl_function_name_builder.append(to_ascii_uppercase(function_name[i]));
  58. } else {
  59. gl_function_name_builder.append(function_name[i]);
  60. }
  61. }
  62. if (function_name == "clearDepth"sv || function_name == "depthRange"sv) {
  63. gl_function_name_builder.append("f"sv);
  64. }
  65. return gl_function_name_builder.to_byte_string();
  66. }
  67. struct NameAndType {
  68. StringView name;
  69. struct {
  70. StringView type;
  71. int element_count { 0 };
  72. } return_type;
  73. Optional<int> webgl_version { OptionalNone {} };
  74. };
  75. static void generate_get_parameter(SourceGenerator& generator, int webgl_version)
  76. {
  77. Vector<NameAndType> const name_to_type = {
  78. { "ACTIVE_TEXTURE"sv, { "GLenum"sv } },
  79. { "ALIASED_LINE_WIDTH_RANGE"sv, { "Float32Array"sv, 2 } },
  80. { "ALIASED_POINT_SIZE_RANGE"sv, { "Float32Array"sv, 2 } },
  81. { "ALPHA_BITS"sv, { "GLint"sv } },
  82. { "ARRAY_BUFFER_BINDING"sv, { "WebGLBuffer"sv } },
  83. { "BLEND"sv, { "GLboolean"sv } },
  84. { "BLEND_COLOR"sv, { "Float32Array"sv, 4 } },
  85. { "BLEND_DST_ALPHA"sv, { "GLenum"sv } },
  86. { "BLEND_DST_RGB"sv, { "GLenum"sv } },
  87. { "BLEND_EQUATION_ALPHA"sv, { "GLenum"sv } },
  88. { "BLEND_EQUATION_RGB"sv, { "GLenum"sv } },
  89. { "BLEND_SRC_ALPHA"sv, { "GLenum"sv } },
  90. { "BLEND_SRC_RGB"sv, { "GLenum"sv } },
  91. { "BLUE_BITS"sv, { "GLint"sv } },
  92. { "COLOR_CLEAR_VALUE"sv, { "Float32Array"sv, 4 } },
  93. // FIXME: { "COLOR_WRITEMASK"sv, { "sequence<GLboolean>"sv, 4 } },
  94. // FIXME: { "COMPRESSED_TEXTURE_FORMATS"sv, { "Uint32Array"sv } },
  95. { "CULL_FACE"sv, { "GLboolean"sv } },
  96. { "CULL_FACE_MODE"sv, { "GLenum"sv } },
  97. { "CURRENT_PROGRAM"sv, { "WebGLProgram"sv } },
  98. { "DEPTH_BITS"sv, { "GLint"sv } },
  99. { "DEPTH_CLEAR_VALUE"sv, { "GLfloat"sv } },
  100. { "DEPTH_FUNC"sv, { "GLenum"sv } },
  101. { "DEPTH_RANGE"sv, { "Float32Array"sv, 2 } },
  102. { "DEPTH_TEST"sv, { "GLboolean"sv } },
  103. { "DEPTH_WRITEMASK"sv, { "GLboolean"sv } },
  104. { "DITHER"sv, { "GLboolean"sv } },
  105. { "ELEMENT_ARRAY_BUFFER_BINDING"sv, { "WebGLBuffer"sv } },
  106. { "FRAMEBUFFER_BINDING"sv, { "WebGLFramebuffer"sv } },
  107. { "FRONT_FACE"sv, { "GLenum"sv } },
  108. { "GENERATE_MIPMAP_HINT"sv, { "GLenum"sv } },
  109. { "GREEN_BITS"sv, { "GLint"sv } },
  110. { "IMPLEMENTATION_COLOR_READ_FORMAT"sv, { "GLenum"sv } },
  111. { "IMPLEMENTATION_COLOR_READ_TYPE"sv, { "GLenum"sv } },
  112. { "LINE_WIDTH"sv, { "GLfloat"sv } },
  113. { "MAX_COMBINED_TEXTURE_IMAGE_UNITS"sv, { "GLint"sv } },
  114. { "MAX_CUBE_MAP_TEXTURE_SIZE"sv, { "GLint"sv } },
  115. { "MAX_FRAGMENT_UNIFORM_VECTORS"sv, { "GLint"sv } },
  116. { "MAX_RENDERBUFFER_SIZE"sv, { "GLint"sv } },
  117. { "MAX_TEXTURE_IMAGE_UNITS"sv, { "GLint"sv } },
  118. { "MAX_TEXTURE_SIZE"sv, { "GLint"sv } },
  119. { "MAX_VARYING_VECTORS"sv, { "GLint"sv } },
  120. { "MAX_VERTEX_ATTRIBS"sv, { "GLint"sv } },
  121. { "MAX_VERTEX_TEXTURE_IMAGE_UNITS"sv, { "GLint"sv } },
  122. { "MAX_VERTEX_UNIFORM_VECTORS"sv, { "GLint"sv } },
  123. { "MAX_VIEWPORT_DIMS"sv, { "Int32Array"sv, 2 } },
  124. { "PACK_ALIGNMENT"sv, { "GLint"sv } },
  125. { "POLYGON_OFFSET_FACTOR"sv, { "GLfloat"sv } },
  126. { "POLYGON_OFFSET_FILL"sv, { "GLboolean"sv } },
  127. { "POLYGON_OFFSET_UNITS"sv, { "GLfloat"sv } },
  128. { "RED_BITS"sv, { "GLint"sv } },
  129. { "RENDERBUFFER_BINDING"sv, { "WebGLRenderbuffer"sv } },
  130. { "RENDERER"sv, { "DOMString"sv } },
  131. { "SAMPLE_ALPHA_TO_COVERAGE"sv, { "GLboolean"sv } },
  132. { "SAMPLE_BUFFERS"sv, { "GLint"sv } },
  133. { "SAMPLE_COVERAGE"sv, { "GLboolean"sv } },
  134. { "SAMPLE_COVERAGE_INVERT"sv, { "GLboolean"sv } },
  135. { "SAMPLE_COVERAGE_VALUE"sv, { "GLfloat"sv } },
  136. { "SAMPLES"sv, { "GLint"sv } },
  137. { "SCISSOR_BOX"sv, { "Int32Array"sv, 4 } },
  138. { "SCISSOR_TEST"sv, { "GLboolean"sv } },
  139. { "SHADING_LANGUAGE_VERSION"sv, { "DOMString"sv } },
  140. { "STENCIL_BACK_FAIL"sv, { "GLenum"sv } },
  141. { "STENCIL_BACK_FUNC"sv, { "GLenum"sv } },
  142. { "STENCIL_BACK_PASS_DEPTH_FAIL"sv, { "GLenum"sv } },
  143. { "STENCIL_BACK_PASS_DEPTH_PASS"sv, { "GLenum"sv } },
  144. { "STENCIL_BACK_REF"sv, { "GLint"sv } },
  145. { "STENCIL_BACK_VALUE_MASK"sv, { "GLuint"sv } },
  146. { "STENCIL_BACK_WRITEMASK"sv, { "GLuint"sv } },
  147. { "STENCIL_BITS"sv, { "GLint"sv } },
  148. { "STENCIL_CLEAR_VALUE"sv, { "GLint"sv } },
  149. { "STENCIL_FAIL"sv, { "GLenum"sv } },
  150. { "STENCIL_FUNC"sv, { "GLenum"sv } },
  151. { "STENCIL_PASS_DEPTH_FAIL"sv, { "GLenum"sv } },
  152. { "STENCIL_PASS_DEPTH_PASS"sv, { "GLenum"sv } },
  153. { "STENCIL_REF"sv, { "GLint"sv } },
  154. { "STENCIL_TEST"sv, { "GLboolean"sv } },
  155. { "STENCIL_VALUE_MASK"sv, { "GLuint"sv } },
  156. { "STENCIL_WRITEMASK"sv, { "GLuint"sv } },
  157. { "SUBPIXEL_BITS"sv, { "GLint"sv } },
  158. { "TEXTURE_BINDING_2D"sv, { "WebGLTexture"sv } },
  159. { "TEXTURE_BINDING_CUBE_MAP"sv, { "WebGLTexture"sv } },
  160. { "UNPACK_ALIGNMENT"sv, { "GLint"sv } },
  161. // FIXME: { "UNPACK_COLORSPACE_CONVERSION_WEBGL"sv, { "GLenum"sv } },
  162. // FIXME: { "UNPACK_FLIP_Y_WEBGL"sv, { "GLboolean"sv } },
  163. // FIXME: { "UNPACK_PREMULTIPLY_ALPHA_WEBGL"sv, { "GLboolean"sv } },
  164. { "VENDOR"sv, { "DOMString"sv } },
  165. { "VERSION"sv, { "DOMString"sv } },
  166. { "VIEWPORT"sv, { "Int32Array"sv, 4 } },
  167. { "MAX_SAMPLES"sv, { "GLint"sv }, 2 },
  168. { "MAX_3D_TEXTURE_SIZE"sv, { "GLint"sv }, 2 },
  169. { "MAX_ARRAY_TEXTURE_LAYERS"sv, { "GLint"sv }, 2 },
  170. { "MAX_COLOR_ATTACHMENTS"sv, { "GLint"sv }, 2 },
  171. { "MAX_VERTEX_UNIFORM_COMPONENTS"sv, { "GLint"sv }, 2 },
  172. { "MAX_UNIFORM_BLOCK_SIZE"sv, { "GLint64"sv }, 2 },
  173. { "MAX_UNIFORM_BUFFER_BINDINGS"sv, { "GLint"sv }, 2 },
  174. { "UNIFORM_BUFFER_OFFSET_ALIGNMENT"sv, { "GLint"sv }, 2 },
  175. { "MAX_DRAW_BUFFERS"sv, { "GLint"sv }, 2 },
  176. { "MAX_VERTEX_UNIFORM_BLOCKS"sv, { "GLint"sv }, 2 },
  177. { "MAX_FRAGMENT_INPUT_COMPONENTS"sv, { "GLint"sv }, 2 },
  178. { "MAX_COMBINED_UNIFORM_BLOCKS"sv, { "GLint"sv }, 2 },
  179. };
  180. auto is_primitive_type = [](StringView type) {
  181. return type == "GLboolean"sv || type == "GLint"sv || type == "GLfloat"sv || type == "GLenum"sv || type == "GLuint"sv;
  182. };
  183. generator.append(" switch (pname) {");
  184. for (auto const& name_and_type : name_to_type) {
  185. if (name_and_type.webgl_version.has_value() && name_and_type.webgl_version.value() != webgl_version)
  186. continue;
  187. auto const& parameter_name = name_and_type.name;
  188. auto const& type_name = name_and_type.return_type.type;
  189. StringBuilder string_builder;
  190. SourceGenerator impl_generator { string_builder };
  191. impl_generator.set("parameter_name", parameter_name);
  192. impl_generator.set("type_name", type_name);
  193. impl_generator.append(R"~~~(
  194. case GL_@parameter_name@: {)~~~");
  195. if (is_primitive_type(type_name)) {
  196. impl_generator.append(R"~~~(
  197. GLint result;
  198. glGetIntegerv(GL_@parameter_name@, &result);
  199. return JS::Value(result);
  200. )~~~");
  201. } else if (type_name == "GLint64"sv) {
  202. impl_generator.append(R"~~~(
  203. GLint64 result;
  204. glGetInteger64v(GL_@parameter_name@, &result);
  205. return JS::Value(static_cast<double>(result));
  206. )~~~");
  207. } else if (type_name == "DOMString"sv) {
  208. impl_generator.append(R"~~~(
  209. auto result = reinterpret_cast<const char*>(glGetString(GL_@parameter_name@));
  210. return JS::PrimitiveString::create(m_realm->vm(), ByteString { result });)~~~");
  211. } else if (type_name == "Float32Array"sv || type_name == "Int32Array"sv) {
  212. auto element_count = name_and_type.return_type.element_count;
  213. impl_generator.set("element_count", MUST(String::formatted("{}", element_count)));
  214. if (type_name == "Int32Array"sv) {
  215. impl_generator.set("gl_function_name", "glGetIntegerv"sv);
  216. impl_generator.set("element_type", "GLint"sv);
  217. } else if (type_name == "Float32Array"sv) {
  218. impl_generator.set("gl_function_name", "glGetFloatv"sv);
  219. impl_generator.set("element_type", "GLfloat"sv);
  220. } else {
  221. VERIFY_NOT_REACHED();
  222. }
  223. impl_generator.append(R"~~~(
  224. Array<@element_type@, @element_count@> result;
  225. @gl_function_name@(GL_@parameter_name@, result.data());
  226. auto byte_buffer = MUST(ByteBuffer::copy(result.data(), @element_count@ * sizeof(@element_type@)));
  227. auto array_buffer = JS::ArrayBuffer::create(m_realm, move(byte_buffer));
  228. return JS::@type_name@::create(m_realm, @element_count@, array_buffer);
  229. )~~~");
  230. } else if (type_name == "WebGLProgram"sv || type_name == "WebGLBuffer"sv || type_name == "WebGLTexture"sv || type_name == "WebGLFramebuffer"sv || type_name == "WebGLRenderbuffer"sv) {
  231. impl_generator.set("stored_name", name_and_type.name.to_lowercase_string());
  232. impl_generator.append(R"~~~(
  233. if (!m_@stored_name@)
  234. return JS::js_null();
  235. return JS::Value(m_@stored_name@);
  236. )~~~");
  237. } else {
  238. VERIFY_NOT_REACHED();
  239. }
  240. impl_generator.append(" }");
  241. generator.append(string_builder.string_view());
  242. }
  243. generator.appendln(R"~~~(
  244. default:
  245. dbgln("Unknown WebGL parameter name: {:x}", pname);
  246. set_error(GL_INVALID_ENUM);
  247. return JS::js_null();
  248. })~~~");
  249. }
  250. static void generate_get_buffer_parameter(SourceGenerator& generator)
  251. {
  252. Vector<NameAndType> const name_to_type = {
  253. { "BUFFER_SIZE"sv, { "GLint"sv } },
  254. { "BUFFER_USAGE"sv, { "GLenum"sv } },
  255. };
  256. generator.append(" switch (pname) {");
  257. for (auto const& name_and_type : name_to_type) {
  258. auto const& parameter_name = name_and_type.name;
  259. auto const& type_name = name_and_type.return_type.type;
  260. StringBuilder string_builder;
  261. SourceGenerator impl_generator { string_builder };
  262. impl_generator.set("parameter_name", parameter_name);
  263. impl_generator.set("type_name", type_name);
  264. impl_generator.append(R"~~~(
  265. case GL_@parameter_name@: {
  266. GLint result;
  267. glGetBufferParameteriv(target, GL_@parameter_name@, &result);
  268. return JS::Value(result);
  269. }
  270. )~~~");
  271. generator.append(string_builder.string_view());
  272. }
  273. generator.appendln(R"~~~(
  274. default:
  275. dbgln("Unknown WebGL buffer parameter name: {:x}", pname);
  276. set_error(GL_INVALID_ENUM);
  277. return JS::js_null();
  278. })~~~");
  279. }
  280. static void generate_get_internal_format_parameter(SourceGenerator& generator)
  281. {
  282. generator.append(R"~~~(
  283. switch (pname) {
  284. case GL_SAMPLES: {
  285. GLint num_sample_counts { 0 };
  286. glGetInternalformativ(target, internalformat, GL_NUM_SAMPLE_COUNTS, 1, &num_sample_counts);
  287. auto samples_buffer = MUST(ByteBuffer::create_zeroed(num_sample_counts * sizeof(GLint)));
  288. glGetInternalformativ(target, internalformat, GL_SAMPLES, num_sample_counts, reinterpret_cast<GLint*>(samples_buffer.data()));
  289. auto array_buffer = JS::ArrayBuffer::create(m_realm, move(samples_buffer));
  290. return JS::Int32Array::create(m_realm, num_sample_counts, array_buffer);
  291. }
  292. default:
  293. dbgln("Unknown WebGL internal format parameter name: {:x}", pname);
  294. set_error(GL_INVALID_ENUM);
  295. return JS::js_null();
  296. }
  297. )~~~");
  298. }
  299. static void generate_webgl_object_handle_unwrap(SourceGenerator& generator, StringView object_name, StringView early_return_value)
  300. {
  301. StringBuilder string_builder;
  302. SourceGenerator unwrap_generator { string_builder };
  303. unwrap_generator.set("object_name", object_name);
  304. unwrap_generator.set("early_return_value", early_return_value);
  305. unwrap_generator.append(R"~~~(
  306. GLuint @object_name@_handle = 0;
  307. if (@object_name@) {
  308. auto handle_or_error = @object_name@->handle(this);
  309. if (handle_or_error.is_error()) {
  310. set_error(GL_INVALID_OPERATION);
  311. return @early_return_value@;
  312. }
  313. @object_name@_handle = handle_or_error.release_value();
  314. }
  315. )~~~");
  316. generator.append(unwrap_generator.as_string_view());
  317. }
  318. static void generate_get_active_uniform_block_parameter(SourceGenerator& generator)
  319. {
  320. generate_webgl_object_handle_unwrap(generator, "program"sv, "JS::js_null()"sv);
  321. generator.append(R"~~~(
  322. switch (pname) {
  323. case GL_UNIFORM_BLOCK_BINDING:
  324. case GL_UNIFORM_BLOCK_DATA_SIZE:
  325. case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: {
  326. GLint result = 0;
  327. glGetActiveUniformBlockiv(program_handle, uniform_block_index, pname, &result);
  328. return JS::Value(result);
  329. }
  330. case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: {
  331. GLint num_active_uniforms = 0;
  332. glGetActiveUniformBlockiv(program_handle, uniform_block_index, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, &num_active_uniforms);
  333. auto active_uniform_indices_buffer = MUST(ByteBuffer::create_zeroed(num_active_uniforms * sizeof(GLint)));
  334. glGetActiveUniformBlockiv(program_handle, uniform_block_index, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, reinterpret_cast<GLint*>(active_uniform_indices_buffer.data()));
  335. auto array_buffer = JS::ArrayBuffer::create(m_realm, move(active_uniform_indices_buffer));
  336. return JS::Uint32Array::create(m_realm, num_active_uniforms, array_buffer);
  337. }
  338. case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
  339. case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: {
  340. GLint result = 0;
  341. glGetActiveUniformBlockiv(program_handle, uniform_block_index, pname, &result);
  342. return JS::Value(result == GL_TRUE);
  343. }
  344. default:
  345. dbgln("Unknown WebGL active uniform block parameter name: {:x}", pname);
  346. set_error(GL_INVALID_ENUM);
  347. return JS::js_null();
  348. }
  349. )~~~");
  350. }
  351. ErrorOr<int> serenity_main(Main::Arguments arguments)
  352. {
  353. StringView generated_header_path;
  354. StringView generated_implementation_path;
  355. Vector<ByteString> base_paths;
  356. StringView webgl_context_idl_path;
  357. Core::ArgsParser args_parser;
  358. args_parser.add_option(webgl_context_idl_path, "Path to the WebGLRenderingContext idl file", "webgl-idl-path", 'i', "webgl-idl-path");
  359. args_parser.add_option(Core::ArgsParser::Option {
  360. .argument_mode = Core::ArgsParser::OptionArgumentMode::Required,
  361. .help_string = "Path to root of IDL file tree(s)",
  362. .long_name = "base-path",
  363. .short_name = 'b',
  364. .value_name = "base-path",
  365. .accept_value = [&](StringView s) {
  366. base_paths.append(s);
  367. return true;
  368. },
  369. });
  370. args_parser.add_option(generated_header_path, "Path to the header file to generate", "generated-header-path", 'h', "generated-header-path");
  371. args_parser.add_option(generated_implementation_path, "Path to the implementation file to generate", "generated-implementation-path", 'c', "generated-implementation-path");
  372. args_parser.parse(arguments);
  373. auto generated_header_file = TRY(Core::File::open(generated_header_path, Core::File::OpenMode::Write));
  374. auto generated_implementation_file = TRY(Core::File::open(generated_implementation_path, Core::File::OpenMode::Write));
  375. auto idl_file = MUST(Core::File::open(webgl_context_idl_path, Core::File::OpenMode::Read));
  376. auto webgl_context_idl_file_content = MUST(idl_file->read_until_eof());
  377. Vector<ByteString> import_base_paths;
  378. for (auto const& base_path : base_paths) {
  379. VERIFY(!base_path.is_empty());
  380. import_base_paths.append(base_path);
  381. }
  382. IDL::Parser parser(webgl_context_idl_path, StringView(webgl_context_idl_file_content), import_base_paths);
  383. auto const& interface = parser.parse();
  384. auto path = LexicalPath(generated_header_path);
  385. auto title = path.title();
  386. auto first_dot = title.find('.');
  387. ByteString class_name = title;
  388. if (first_dot.has_value())
  389. class_name = title.substring_view(0, *first_dot);
  390. StringBuilder header_file_string_builder;
  391. SourceGenerator header_file_generator { header_file_string_builder };
  392. header_file_generator.set("class_name", class_name);
  393. StringBuilder implementation_file_string_builder;
  394. SourceGenerator implementation_file_generator { implementation_file_string_builder };
  395. implementation_file_generator.set("class_name", class_name);
  396. auto webgl_version = class_name == "WebGLRenderingContextImpl" ? 1 : 2;
  397. if (webgl_version == 1) {
  398. implementation_file_generator.append(R"~~~(
  399. #include <GLES2/gl2.h>
  400. #include <GLES2/gl2ext.h>
  401. )~~~");
  402. } else {
  403. implementation_file_generator.append(R"~~~(
  404. #include <GLES3/gl3.h>
  405. )~~~");
  406. }
  407. implementation_file_generator.append(R"~~~(
  408. #include <LibJS/Runtime/ArrayBuffer.h>
  409. #include <LibJS/Runtime/DataView.h>
  410. #include <LibJS/Runtime/TypedArray.h>
  411. #include <LibWeb/HTML/HTMLCanvasElement.h>
  412. #include <LibWeb/HTML/HTMLImageElement.h>
  413. #include <LibWeb/HTML/HTMLVideoElement.h>
  414. #include <LibWeb/HTML/ImageBitmap.h>
  415. #include <LibWeb/HTML/ImageData.h>
  416. #include <LibWeb/WebGL/OpenGLContext.h>
  417. #include <LibWeb/WebGL/WebGLActiveInfo.h>
  418. #include <LibWeb/WebGL/WebGLBuffer.h>
  419. #include <LibWeb/WebGL/WebGLFramebuffer.h>
  420. #include <LibWeb/WebGL/WebGLProgram.h>
  421. #include <LibWeb/WebGL/WebGLRenderbuffer.h>
  422. #include <LibWeb/WebGL/@class_name@.h>
  423. #include <LibWeb/WebGL/WebGLSampler.h>
  424. #include <LibWeb/WebGL/WebGLShader.h>
  425. #include <LibWeb/WebGL/WebGLSync.h>
  426. #include <LibWeb/WebGL/WebGLShaderPrecisionFormat.h>
  427. #include <LibWeb/WebGL/WebGLTexture.h>
  428. #include <LibWeb/WebGL/WebGLUniformLocation.h>
  429. #include <LibWeb/WebGL/WebGLVertexArrayObject.h>
  430. #include <LibWeb/WebIDL/Buffers.h>
  431. namespace Web::WebGL {
  432. static Vector<GLchar> null_terminated_string(StringView string)
  433. {
  434. Vector<GLchar> result;
  435. for (auto c : string.bytes())
  436. result.append(c);
  437. result.append('\\0');
  438. return result;
  439. }
  440. @class_name@::@class_name@(JS::Realm& realm, NonnullOwnPtr<OpenGLContext> context)
  441. : m_realm(realm)
  442. , m_context(move(context))
  443. {
  444. }
  445. )~~~");
  446. header_file_generator.append(R"~~~(
  447. #pragma once
  448. #include <AK/NonnullOwnPtr.h>
  449. #include <LibGC/Ptr.h>
  450. #include <LibGfx/Bitmap.h>
  451. #include <LibWeb/Bindings/PlatformObject.h>
  452. #include <LibWeb/Forward.h>
  453. #include <LibWeb/WebGL/WebGLRenderingContextBase.h>
  454. #include <LibWeb/WebIDL/Types.h>
  455. namespace Web::WebGL {
  456. using namespace Web::HTML;
  457. class @class_name@ : public WebGLRenderingContextBase {
  458. public:
  459. @class_name@(JS::Realm&, NonnullOwnPtr<OpenGLContext>);
  460. OpenGLContext& context() { return *m_context; }
  461. virtual void present() = 0;
  462. virtual void needs_to_present() = 0;
  463. virtual void set_error(GLenum) = 0;
  464. )~~~");
  465. for (auto const& function : interface.functions) {
  466. if (function.extended_attributes.contains("FIXME")) {
  467. continue;
  468. }
  469. if (function.name == "getSupportedExtensions"sv || function.name == "getExtension"sv || function.name == "getContextAttributes"sv || function.name == "isContextLost"sv) {
  470. // Implemented in WebGLRenderingContext
  471. continue;
  472. }
  473. StringBuilder function_declaration;
  474. StringBuilder function_parameters;
  475. for (size_t i = 0; i < function.parameters.size(); ++i) {
  476. auto const& parameter = function.parameters[i];
  477. function_parameters.append(to_cpp_type(*parameter.type, interface));
  478. function_parameters.append(" "sv);
  479. function_parameters.append(parameter.name.to_snakecase());
  480. if (i != function.parameters.size() - 1) {
  481. function_parameters.append(", "sv);
  482. }
  483. }
  484. auto function_name = function.name.to_snakecase();
  485. function_declaration.append(to_cpp_type(*function.return_type, interface));
  486. function_declaration.append(" "sv);
  487. function_declaration.append(function_name);
  488. function_declaration.append("("sv);
  489. function_declaration.append(function_parameters.string_view());
  490. function_declaration.append(");"sv);
  491. header_file_generator.append(" "sv);
  492. header_file_generator.append(function_declaration.string_view());
  493. header_file_generator.append("\n"sv);
  494. StringBuilder function_impl;
  495. SourceGenerator function_impl_generator { function_impl };
  496. function_impl_generator.set("class_name", class_name);
  497. ScopeGuard function_guard { [&] {
  498. function_impl_generator.append("}\n"sv);
  499. implementation_file_generator.append(function_impl_generator.as_string_view().bytes());
  500. } };
  501. function_impl_generator.set("function_name", function_name);
  502. function_impl_generator.set("function_parameters", function_parameters.string_view());
  503. function_impl_generator.set("function_return_type", to_cpp_type(*function.return_type, interface));
  504. function_impl_generator.append(R"~~~(
  505. @function_return_type@ @class_name@::@function_name@(@function_parameters@)
  506. {
  507. m_context->make_current();
  508. )~~~");
  509. if (gl_function_modifies_framebuffer(function.name)) {
  510. function_impl_generator.append(" m_context->notify_content_will_change();\n"sv);
  511. }
  512. if (function.name == "getUniformLocation"sv) {
  513. generate_webgl_object_handle_unwrap(function_impl_generator, "program"sv, "{}"sv);
  514. function_impl_generator.append(R"~~~(
  515. auto name_null_terminated = null_terminated_string(name);
  516. return WebGLUniformLocation::create(m_realm, glGetUniformLocation(program_handle, name_null_terminated.data()));
  517. )~~~");
  518. continue;
  519. }
  520. if (function.name == "createBuffer"sv) {
  521. function_impl_generator.append(R"~~~(
  522. GLuint handle = 0;
  523. glGenBuffers(1, &handle);
  524. return WebGLBuffer::create(m_realm, *this, handle);
  525. )~~~");
  526. continue;
  527. }
  528. if (function.name == "createTexture"sv) {
  529. function_impl_generator.append(R"~~~(
  530. GLuint handle = 0;
  531. glGenTextures(1, &handle);
  532. return WebGLTexture::create(m_realm, *this, handle);
  533. )~~~");
  534. continue;
  535. }
  536. if (function.name == "createFramebuffer"sv) {
  537. function_impl_generator.append(R"~~~(
  538. GLuint handle = 0;
  539. glGenFramebuffers(1, &handle);
  540. return WebGLFramebuffer::create(m_realm, *this, handle);
  541. )~~~");
  542. continue;
  543. }
  544. if (function.name == "createRenderbuffer"sv) {
  545. function_impl_generator.append(R"~~~(
  546. GLuint handle = 0;
  547. glGenRenderbuffers(1, &handle);
  548. return WebGLRenderbuffer::create(m_realm, *this, handle);
  549. )~~~");
  550. continue;
  551. }
  552. if (function.name == "invalidateFramebuffer"sv) {
  553. function_impl_generator.append(R"~~~(
  554. glInvalidateFramebuffer(target, attachments.size(), attachments.data());
  555. needs_to_present();
  556. )~~~");
  557. continue;
  558. }
  559. if (function.name == "createVertexArray"sv) {
  560. function_impl_generator.append(R"~~~(
  561. GLuint handle = 0;
  562. glGenVertexArrays(1, &handle);
  563. return WebGLVertexArrayObject::create(m_realm, *this, handle);
  564. )~~~");
  565. continue;
  566. }
  567. if (function.name == "createSampler"sv) {
  568. function_impl_generator.append(R"~~~(
  569. GLuint handle = 0;
  570. glGenSamplers(1, &handle);
  571. return WebGLSampler::create(m_realm, *this, handle);
  572. )~~~");
  573. continue;
  574. }
  575. if (function.name == "fenceSync"sv) {
  576. function_impl_generator.append(R"~~~(
  577. GLsync handle = glFenceSync(condition, flags);
  578. return WebGLSync::create(m_realm, *this, handle);
  579. )~~~");
  580. continue;
  581. }
  582. if (function.name == "shaderSource"sv) {
  583. generate_webgl_object_handle_unwrap(function_impl_generator, "shader"sv, ""sv);
  584. function_impl_generator.append(R"~~~(
  585. Vector<GLchar*> strings;
  586. auto string = null_terminated_string(source);
  587. strings.append(string.data());
  588. Vector<GLint> length;
  589. length.append(source.bytes().size());
  590. glShaderSource(shader_handle, 1, strings.data(), length.data());
  591. )~~~");
  592. continue;
  593. }
  594. if (function.name == "vertexAttribPointer"sv) {
  595. function_impl_generator.append(R"~~~(
  596. glVertexAttribPointer(index, size, type, normalized, stride, reinterpret_cast<void*>(offset));
  597. )~~~");
  598. continue;
  599. }
  600. if (function.name == "texStorage2D") {
  601. function_impl_generator.append(R"~~~(
  602. glTexStorage2D(target, levels, internalformat, width, height);
  603. )~~~");
  604. continue;
  605. }
  606. if (function.name == "texImage2D"sv && function.overload_index == 0) {
  607. function_impl_generator.append(R"~~~(
  608. void const* pixels_ptr = nullptr;
  609. if (pixels) {
  610. auto const& viewed_array_buffer = pixels->viewed_array_buffer();
  611. auto const& byte_buffer = viewed_array_buffer->buffer();
  612. pixels_ptr = byte_buffer.data();
  613. }
  614. glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels_ptr);
  615. )~~~");
  616. continue;
  617. }
  618. if (function.name == "texImage3D"sv && function.overload_index == 0) {
  619. // FIXME: If a WebGLBuffer is bound to the PIXEL_UNPACK_BUFFER target, generates an INVALID_OPERATION error.
  620. // FIXME: If srcData is null, a buffer of sufficient size initialized to 0 is passed.
  621. // FIXME: If type is specified as FLOAT_32_UNSIGNED_INT_24_8_REV, srcData must be null; otherwise, generates an INVALID_OPERATION error.
  622. // FIXME: If srcData is non-null, the type of srcData must match the type according to the above table; otherwise, generate an INVALID_OPERATION error.
  623. // FIXME: If an attempt is made to call this function with no WebGLTexture bound (see above), generates an INVALID_OPERATION error.
  624. // FIXME: If there's not enough data in srcData starting at srcOffset, generate INVALID_OPERATION.
  625. function_impl_generator.append(R"~~~(
  626. void const* src_data_ptr = nullptr;
  627. if (src_data) {
  628. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  629. auto const& byte_buffer = viewed_array_buffer->buffer();
  630. src_data_ptr = byte_buffer.data();
  631. }
  632. glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, src_data_ptr);
  633. )~~~");
  634. continue;
  635. }
  636. if (function.name == "texImage3D"sv && function.overload_index == 1) {
  637. // FIXME: If a WebGLBuffer is bound to the PIXEL_UNPACK_BUFFER target, generates an INVALID_OPERATION error.
  638. // FIXME: If srcData is null, a buffer of sufficient size initialized to 0 is passed.
  639. // FIXME: If type is specified as FLOAT_32_UNSIGNED_INT_24_8_REV, srcData must be null; otherwise, generates an INVALID_OPERATION error.
  640. // FIXME: If srcData is non-null, the type of srcData must match the type according to the above table; otherwise, generate an INVALID_OPERATION error.
  641. // FIXME: If an attempt is made to call this function with no WebGLTexture bound (see above), generates an INVALID_OPERATION error.
  642. // FIXME: If there's not enough data in srcData starting at srcOffset, generate INVALID_OPERATION.
  643. function_impl_generator.append(R"~~~(
  644. void const* src_data_ptr = nullptr;
  645. if (src_data) {
  646. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  647. auto const& byte_buffer = viewed_array_buffer->buffer();
  648. src_data_ptr = byte_buffer.data() + src_offset;
  649. }
  650. glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, src_data_ptr);
  651. )~~~");
  652. continue;
  653. }
  654. if (function.name == "texImage2D"sv && (function.overload_index == 1 || (webgl_version == 2 && function.overload_index == 2))) {
  655. // FIXME: If this function is called with an ImageData whose data attribute has been neutered,
  656. // an INVALID_VALUE error is generated.
  657. // FIXME: If this function is called with an ImageBitmap that has been neutered, an INVALID_VALUE
  658. // error is generated.
  659. // FIXME: If this function is called with an HTMLImageElement or HTMLVideoElement whose origin
  660. // differs from the origin of the containing Document, or with an HTMLCanvasElement,
  661. // ImageBitmap or OffscreenCanvas whose bitmap's origin-clean flag is set to false,
  662. // a SECURITY_ERR exception must be thrown. See Origin Restrictions.
  663. // FIXME: If source is null then an INVALID_VALUE error is generated.
  664. function_impl_generator.append(R"~~~(
  665. auto bitmap = source.visit(
  666. [](GC::Root<HTMLImageElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  667. return source->immutable_bitmap();
  668. },
  669. [](GC::Root<HTMLCanvasElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  670. auto surface = source->surface();
  671. if (!surface)
  672. return {};
  673. auto bitmap = MUST(Gfx::Bitmap::create(Gfx::BitmapFormat::RGBA8888, Gfx::AlphaType::Premultiplied, surface->size()));
  674. surface->read_into_bitmap(*bitmap);
  675. return Gfx::ImmutableBitmap::create(*bitmap);
  676. },
  677. [](GC::Root<HTMLVideoElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  678. return Gfx::ImmutableBitmap::create(*source->bitmap());
  679. },
  680. [](GC::Root<ImageBitmap> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  681. return Gfx::ImmutableBitmap::create(*source->bitmap());
  682. },
  683. [](GC::Root<ImageData> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  684. return Gfx::ImmutableBitmap::create(source->bitmap());
  685. });
  686. if (!bitmap)
  687. return;
  688. void const* pixels_ptr = bitmap->bitmap()->begin();
  689. )~~~");
  690. if (webgl_version == 2 && function.overload_index == 2) {
  691. function_impl_generator.append(R"~~~(
  692. glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels_ptr);
  693. )~~~");
  694. } else {
  695. function_impl_generator.append(R"~~~(
  696. int width = bitmap->width();
  697. int height = bitmap->height();
  698. glTexImage2D(target, level, internalformat, width, height, 0, format, type, pixels_ptr);
  699. )~~~");
  700. }
  701. continue;
  702. }
  703. if (webgl_version == 2 && function.name == "texImage2D"sv && function.overload_index == 3) {
  704. function_impl_generator.append(R"~~~(
  705. void const* pixels_ptr = nullptr;
  706. if (src_data) {
  707. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  708. auto const& byte_buffer = viewed_array_buffer->buffer();
  709. pixels_ptr = byte_buffer.data() + src_offset;
  710. }
  711. glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels_ptr);
  712. )~~~");
  713. continue;
  714. }
  715. if (function.name == "texSubImage2D"sv && function.overload_index == 0) {
  716. function_impl_generator.append(R"~~~(
  717. void const* pixels_ptr = nullptr;
  718. if (pixels) {
  719. auto const& viewed_array_buffer = pixels->viewed_array_buffer();
  720. auto const& byte_buffer = viewed_array_buffer->buffer();
  721. pixels_ptr = byte_buffer.data();
  722. }
  723. glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels_ptr);
  724. )~~~");
  725. continue;
  726. }
  727. if (function.name == "texSubImage2D" && (function.overload_index == 1 || (webgl_version == 2 && function.overload_index == 2))) {
  728. // FIXME: If this function is called with an ImageData whose data attribute has been neutered,
  729. // an INVALID_VALUE error is generated.
  730. // FIXME: If this function is called with an ImageBitmap that has been neutered, an INVALID_VALUE
  731. // error is generated.
  732. // FIXME: If this function is called with an HTMLImageElement or HTMLVideoElement whose origin
  733. // differs from the origin of the containing Document, or with an HTMLCanvasElement,
  734. // ImageBitmap or OffscreenCanvas whose bitmap's origin-clean flag is set to false,
  735. // a SECURITY_ERR exception must be thrown. See Origin Restrictions.
  736. // FIXME: If source is null then an INVALID_VALUE error is generated.
  737. function_impl_generator.append(R"~~~(
  738. auto bitmap = source.visit(
  739. [](GC::Root<HTMLImageElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  740. return source->immutable_bitmap();
  741. },
  742. [](GC::Root<HTMLCanvasElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  743. auto surface = source->surface();
  744. if (!surface)
  745. return {};
  746. auto bitmap = MUST(Gfx::Bitmap::create(Gfx::BitmapFormat::RGBA8888, Gfx::AlphaType::Premultiplied, surface->size()));
  747. surface->read_into_bitmap(*bitmap);
  748. return Gfx::ImmutableBitmap::create(*bitmap);
  749. },
  750. [](GC::Root<HTMLVideoElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  751. return Gfx::ImmutableBitmap::create(*source->bitmap());
  752. },
  753. [](GC::Root<ImageBitmap> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  754. return Gfx::ImmutableBitmap::create(*source->bitmap());
  755. },
  756. [](GC::Root<ImageData> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  757. return Gfx::ImmutableBitmap::create(source->bitmap());
  758. });
  759. if (!bitmap)
  760. return;
  761. void const* pixels_ptr = bitmap->bitmap()->begin();
  762. )~~~");
  763. if (webgl_version == 2 && function.overload_index == 2) {
  764. function_impl_generator.append(R"~~~(
  765. glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels_ptr);
  766. )~~~");
  767. } else {
  768. function_impl_generator.append(R"~~~(
  769. int width = bitmap->width();
  770. int height = bitmap->height();
  771. glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels_ptr);
  772. )~~~");
  773. }
  774. continue;
  775. }
  776. if (webgl_version == 2 && function.name == "texSubImage2D"sv && function.overload_index == 3) {
  777. function_impl_generator.append(R"~~~(
  778. void const* pixels_ptr = nullptr;
  779. if (src_data) {
  780. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  781. auto const& byte_buffer = viewed_array_buffer->buffer();
  782. pixels_ptr = byte_buffer.data() + src_offset;
  783. }
  784. glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels_ptr);
  785. )~~~");
  786. continue;
  787. }
  788. if (function.name == "texSubImage3D"sv && function.overload_index == 0) {
  789. function_impl_generator.append(R"~~~(
  790. void const* pixels_ptr = nullptr;
  791. if (src_data) {
  792. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  793. auto const& byte_buffer = viewed_array_buffer->buffer();
  794. pixels_ptr = byte_buffer.data() + src_offset;
  795. }
  796. glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels_ptr);
  797. )~~~");
  798. continue;
  799. }
  800. if (function.name == "getShaderParameter"sv) {
  801. generate_webgl_object_handle_unwrap(function_impl_generator, "shader"sv, "JS::js_null()"sv);
  802. function_impl_generator.append(R"~~~(
  803. GLint result = 0;
  804. glGetShaderiv(shader_handle, pname, &result);
  805. return JS::Value(result);
  806. )~~~");
  807. continue;
  808. }
  809. if (function.name == "getProgramParameter"sv) {
  810. generate_webgl_object_handle_unwrap(function_impl_generator, "program"sv, "JS::js_null()"sv);
  811. function_impl_generator.append(R"~~~(
  812. GLint result = 0;
  813. glGetProgramiv(program_handle, pname, &result);
  814. return JS::Value(result);
  815. )~~~");
  816. continue;
  817. }
  818. if (function.name == "getActiveUniformBlockParameter"sv) {
  819. generate_get_active_uniform_block_parameter(function_impl_generator);
  820. continue;
  821. }
  822. if (function.name == "bufferData"sv && function.overload_index == 0) {
  823. function_impl_generator.append(R"~~~(
  824. glBufferData(target, size, 0, usage);
  825. )~~~");
  826. continue;
  827. }
  828. if (webgl_version == 2 && function.name == "bufferData"sv && function.overload_index == 2) {
  829. function_impl_generator.append(R"~~~(
  830. VERIFY(src_data);
  831. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  832. auto const& byte_buffer = viewed_array_buffer->buffer();
  833. auto src_data_length = src_data->byte_length();
  834. auto src_data_element_size = src_data->element_size();
  835. u8 const* buffer_ptr = byte_buffer.data();
  836. u64 copy_length = length == 0 ? src_data_length - src_offset : length;
  837. copy_length *= src_data_element_size;
  838. if (src_offset > src_data_length) {
  839. set_error(GL_INVALID_VALUE);
  840. return;
  841. }
  842. if (src_offset + copy_length > src_data_length) {
  843. set_error(GL_INVALID_VALUE);
  844. return;
  845. }
  846. buffer_ptr += src_offset * src_data_element_size;
  847. glBufferData(target, copy_length, buffer_ptr, usage);
  848. )~~~");
  849. continue;
  850. }
  851. if (webgl_version == 2 && function.name == "bufferSubData"sv && function.overload_index == 1) {
  852. function_impl_generator.append(R"~~~(
  853. VERIFY(src_data);
  854. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  855. auto const& byte_buffer = viewed_array_buffer->buffer();
  856. auto src_data_length = src_data->byte_length();
  857. auto src_data_element_size = src_data->element_size();
  858. u8 const* buffer_ptr = byte_buffer.data();
  859. u64 copy_length = length == 0 ? src_data_length - src_offset : length;
  860. copy_length *= src_data_element_size;
  861. if (src_offset > src_data_length) {
  862. set_error(GL_INVALID_VALUE);
  863. return;
  864. }
  865. if (src_offset + copy_length > src_data_length) {
  866. set_error(GL_INVALID_VALUE);
  867. return;
  868. }
  869. buffer_ptr += src_offset * src_data_element_size;
  870. glBufferSubData(target, dst_byte_offset, copy_length, buffer_ptr);
  871. )~~~");
  872. continue;
  873. }
  874. if (function.name == "readPixels"sv) {
  875. function_impl_generator.append(R"~~~(
  876. if (!pixels) {
  877. return;
  878. }
  879. void *ptr = nullptr;
  880. if (pixels->is_data_view()) {
  881. auto& data_view = static_cast<JS::DataView&>(*pixels->raw_object());
  882. ptr = data_view.viewed_array_buffer()->buffer().data();
  883. } else if (pixels->is_typed_array_base()) {
  884. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*pixels->raw_object());
  885. ptr = typed_array_base.viewed_array_buffer()->buffer().data();
  886. } else {
  887. VERIFY_NOT_REACHED();
  888. }
  889. glReadPixels(x, y, width, height, format, type, ptr);
  890. )~~~");
  891. continue;
  892. }
  893. if (function.name == "drawElements"sv) {
  894. function_impl_generator.append(R"~~~(
  895. glDrawElements(mode, count, type, reinterpret_cast<void*>(offset));
  896. needs_to_present();
  897. )~~~");
  898. continue;
  899. }
  900. if (function.name == "drawBuffers"sv) {
  901. function_impl_generator.append(R"~~~(
  902. glDrawBuffers(buffers.size(), buffers.data());
  903. )~~~");
  904. continue;
  905. }
  906. if (function.name.starts_with("uniformMatrix"sv)) {
  907. auto number_of_matrix_elements = function.name.substring_view(13, 1);
  908. function_impl_generator.set("number_of_matrix_elements", number_of_matrix_elements);
  909. if (webgl_version == 1) {
  910. function_impl_generator.set("array_argument_name", "value");
  911. } else {
  912. function_impl_generator.set("array_argument_name", "data");
  913. }
  914. function_impl_generator.append(R"~~~(
  915. auto matrix_size = @number_of_matrix_elements@ * @number_of_matrix_elements@;
  916. float const* raw_data = nullptr;
  917. u64 count = 0;
  918. if (@array_argument_name@.has<Vector<float>>()) {
  919. auto& vector_data = @array_argument_name@.get<Vector<float>>();
  920. raw_data = vector_data.data();
  921. count = vector_data.size() / matrix_size;
  922. } else {
  923. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*@array_argument_name@.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
  924. auto& float32_array = verify_cast<JS::Float32Array>(typed_array_base);
  925. raw_data = float32_array.data().data();
  926. count = float32_array.array_length().length() / matrix_size;
  927. }
  928. )~~~");
  929. if (webgl_version == 2) {
  930. function_impl_generator.append(R"~~~(
  931. if (src_offset + src_length > (count * matrix_size)) {
  932. set_error(GL_INVALID_VALUE);
  933. return;
  934. }
  935. raw_data += src_offset;
  936. if (src_length == 0) {
  937. count -= src_offset;
  938. } else {
  939. count = src_length;
  940. }
  941. )~~~");
  942. }
  943. function_impl_generator.append(R"~~~(
  944. glUniformMatrix@number_of_matrix_elements@fv(location->handle(), count, transpose, raw_data);
  945. )~~~");
  946. continue;
  947. }
  948. if (function.name == "uniform1fv"sv || function.name == "uniform2fv"sv || function.name == "uniform3fv"sv || function.name == "uniform4fv"sv || function.name == "uniform1iv"sv || function.name == "uniform2iv"sv || function.name == "uniform3iv"sv || function.name == "uniform4iv"sv) {
  949. auto number_of_vector_elements = function.name.substring_view(7, 1);
  950. auto element_type = function.name.substring_view(8, 1);
  951. if (element_type == "f"sv) {
  952. function_impl_generator.set("cpp_element_type", "float"sv);
  953. function_impl_generator.set("typed_array_type", "Float32Array"sv);
  954. function_impl_generator.set("gl_postfix", "f"sv);
  955. } else if (element_type == "i"sv) {
  956. function_impl_generator.set("cpp_element_type", "int"sv);
  957. function_impl_generator.set("typed_array_type", "Int32Array"sv);
  958. function_impl_generator.set("gl_postfix", "i"sv);
  959. } else {
  960. VERIFY_NOT_REACHED();
  961. }
  962. function_impl_generator.set("number_of_vector_elements", number_of_vector_elements);
  963. function_impl_generator.append(R"~~~(
  964. @cpp_element_type@ const* data = nullptr;
  965. size_t count = 0;
  966. if (v.has<Vector<@cpp_element_type@>>()) {
  967. auto& vector = v.get<Vector<@cpp_element_type@>>();
  968. data = vector.data();
  969. count = vector.size();
  970. } else if (v.has<GC::Root<WebIDL::BufferSource>>()) {
  971. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*v.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
  972. auto& typed_array = verify_cast<JS::@typed_array_type@>(typed_array_base);
  973. data = typed_array.data().data();
  974. count = typed_array.array_length().length();
  975. } else {
  976. VERIFY_NOT_REACHED();
  977. }
  978. )~~~");
  979. if (webgl_version == 2) {
  980. function_impl_generator.append(R"~~~(
  981. if (src_offset + src_length > count) {
  982. set_error(GL_INVALID_VALUE);
  983. return;
  984. }
  985. data += src_offset;
  986. if (src_length == 0) {
  987. count -= src_offset;
  988. } else {
  989. count = src_length;
  990. }
  991. )~~~");
  992. }
  993. function_impl_generator.append(R"~~~(
  994. glUniform@number_of_vector_elements@@gl_postfix@v(location->handle(), count / @number_of_vector_elements@, data);
  995. )~~~");
  996. continue;
  997. }
  998. if (function.name == "vertexAttrib1fv"sv || function.name == "vertexAttrib2fv"sv || function.name == "vertexAttrib3fv"sv || function.name == "vertexAttrib4fv"sv) {
  999. auto number_of_vector_elements = function.name.substring_view(12, 1);
  1000. function_impl_generator.set("number_of_vector_elements", number_of_vector_elements);
  1001. function_impl_generator.append(R"~~~(
  1002. if (values.has<Vector<float>>()) {
  1003. auto& data = values.get<Vector<float>>();
  1004. glVertexAttrib@number_of_vector_elements@fv(index, data.data());
  1005. return;
  1006. }
  1007. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*values.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
  1008. auto& float32_array = verify_cast<JS::Float32Array>(typed_array_base);
  1009. float const* data = float32_array.data().data();
  1010. glVertexAttrib@number_of_vector_elements@fv(index, data);
  1011. )~~~");
  1012. continue;
  1013. }
  1014. if (function.name == "getParameter"sv) {
  1015. generate_get_parameter(function_impl_generator, webgl_version);
  1016. continue;
  1017. }
  1018. if (function.name == "getBufferParameter"sv) {
  1019. generate_get_buffer_parameter(function_impl_generator);
  1020. continue;
  1021. }
  1022. if (function.name == "getInternalformatParameter") {
  1023. generate_get_internal_format_parameter(function_impl_generator);
  1024. continue;
  1025. }
  1026. if (function.name == "getActiveUniform"sv) {
  1027. generate_webgl_object_handle_unwrap(function_impl_generator, "program"sv, "{}"sv);
  1028. function_impl_generator.append(R"~~~(
  1029. GLint size = 0;
  1030. GLenum type = 0;
  1031. GLsizei buf_size = 256;
  1032. GLsizei length = 0;
  1033. GLchar name[256];
  1034. glGetActiveUniform(program_handle, index, buf_size, &length, &size, &type, name);
  1035. auto readonly_bytes = ReadonlyBytes { name, static_cast<size_t>(length) };
  1036. return WebGLActiveInfo::create(m_realm, String::from_utf8_without_validation(readonly_bytes), type, size);
  1037. )~~~");
  1038. continue;
  1039. }
  1040. if (function.name == "getActiveAttrib"sv) {
  1041. generate_webgl_object_handle_unwrap(function_impl_generator, "program"sv, "{}"sv);
  1042. function_impl_generator.append(R"~~~(
  1043. GLint size = 0;
  1044. GLenum type = 0;
  1045. GLsizei buf_size = 256;
  1046. GLsizei length = 0;
  1047. GLchar name[256];
  1048. glGetActiveAttrib(program_handle, index, buf_size, &length, &size, &type, name);
  1049. auto readonly_bytes = ReadonlyBytes { name, static_cast<size_t>(length) };
  1050. return WebGLActiveInfo::create(m_realm, String::from_utf8_without_validation(readonly_bytes), type, size);
  1051. )~~~");
  1052. continue;
  1053. }
  1054. if (function.name == "getShaderInfoLog"sv) {
  1055. generate_webgl_object_handle_unwrap(function_impl_generator, "shader"sv, "{}"sv);
  1056. function_impl_generator.append(R"~~~(
  1057. GLint info_log_length = 0;
  1058. glGetShaderiv(shader_handle, GL_INFO_LOG_LENGTH, &info_log_length);
  1059. Vector<GLchar> info_log;
  1060. info_log.resize(info_log_length);
  1061. if (!info_log_length)
  1062. return String {};
  1063. glGetShaderInfoLog(shader_handle, info_log_length, nullptr, info_log.data());
  1064. return String::from_utf8_without_validation(ReadonlyBytes { info_log.data(), static_cast<size_t>(info_log_length - 1) });
  1065. )~~~");
  1066. continue;
  1067. }
  1068. if (function.name == "getProgramInfoLog"sv) {
  1069. generate_webgl_object_handle_unwrap(function_impl_generator, "program"sv, "{}"sv);
  1070. function_impl_generator.append(R"~~~(
  1071. GLint info_log_length = 0;
  1072. glGetProgramiv(program_handle, GL_INFO_LOG_LENGTH, &info_log_length);
  1073. Vector<GLchar> info_log;
  1074. info_log.resize(info_log_length);
  1075. if (!info_log_length)
  1076. return String {};
  1077. glGetProgramInfoLog(program_handle, info_log_length, nullptr, info_log.data());
  1078. return String::from_utf8_without_validation(ReadonlyBytes { info_log.data(), static_cast<size_t>(info_log_length - 1) });
  1079. )~~~");
  1080. continue;
  1081. }
  1082. if (function.name == "getShaderPrecisionFormat"sv) {
  1083. function_impl_generator.append(R"~~~(
  1084. GLint range[2];
  1085. GLint precision;
  1086. glGetShaderPrecisionFormat(shadertype, precisiontype, range, &precision);
  1087. return WebGLShaderPrecisionFormat::create(m_realm, range[0], range[1], precision);
  1088. )~~~");
  1089. continue;
  1090. }
  1091. if (function.name == "getActiveUniformBlockName"sv) {
  1092. generate_webgl_object_handle_unwrap(function_impl_generator, "program"sv, "OptionalNone {}"sv);
  1093. function_impl_generator.append(R"~~~(
  1094. GLint uniform_block_name_length = 0;
  1095. glGetActiveUniformBlockiv(program_handle, uniform_block_index, GL_UNIFORM_BLOCK_NAME_LENGTH, &uniform_block_name_length);
  1096. Vector<GLchar> uniform_block_name;
  1097. uniform_block_name.resize(uniform_block_name_length);
  1098. if (!uniform_block_name_length)
  1099. return String {};
  1100. glGetActiveUniformBlockName(program_handle, uniform_block_index, uniform_block_name_length, nullptr, uniform_block_name.data());
  1101. return String::from_utf8_without_validation(ReadonlyBytes { uniform_block_name.data(), static_cast<size_t>(uniform_block_name_length - 1) });
  1102. )~~~");
  1103. continue;
  1104. }
  1105. if (function.name == "deleteBuffer"sv) {
  1106. generate_webgl_object_handle_unwrap(function_impl_generator, "buffer"sv, ""sv);
  1107. function_impl_generator.append(R"~~~(
  1108. glDeleteBuffers(1, &buffer_handle);
  1109. )~~~");
  1110. continue;
  1111. }
  1112. if (function.name == "deleteFramebuffer"sv) {
  1113. generate_webgl_object_handle_unwrap(function_impl_generator, "framebuffer"sv, ""sv);
  1114. function_impl_generator.append(R"~~~(
  1115. glDeleteFramebuffers(1, &framebuffer_handle);
  1116. )~~~");
  1117. continue;
  1118. }
  1119. if (function.name == "deleteRenderbuffer"sv) {
  1120. generate_webgl_object_handle_unwrap(function_impl_generator, "renderbuffer"sv, ""sv);
  1121. function_impl_generator.append(R"~~~(
  1122. glDeleteRenderbuffers(1, &renderbuffer_handle);
  1123. )~~~");
  1124. continue;
  1125. }
  1126. if (function.name == "deleteTexture"sv) {
  1127. generate_webgl_object_handle_unwrap(function_impl_generator, "texture"sv, ""sv);
  1128. function_impl_generator.append(R"~~~(
  1129. glDeleteTextures(1, &texture_handle);
  1130. )~~~");
  1131. continue;
  1132. }
  1133. if (function.name == "deleteVertexArray"sv) {
  1134. generate_webgl_object_handle_unwrap(function_impl_generator, "vertex_array"sv, ""sv);
  1135. function_impl_generator.append(R"~~~(
  1136. glDeleteVertexArrays(1, &vertex_array_handle);
  1137. )~~~");
  1138. continue;
  1139. }
  1140. if (function.name == "bindBuffer"sv) {
  1141. // FIXME: Implement Buffer Object Binding restrictions.
  1142. generate_webgl_object_handle_unwrap(function_impl_generator, "buffer"sv, ""sv);
  1143. function_impl_generator.append(R"~~~(
  1144. switch (target) {
  1145. case GL_ELEMENT_ARRAY_BUFFER:
  1146. m_element_array_buffer_binding = buffer;
  1147. break;
  1148. case GL_ARRAY_BUFFER:
  1149. m_array_buffer_binding = buffer;
  1150. break;
  1151. )~~~");
  1152. if (webgl_version == 2) {
  1153. function_impl_generator.append(R"~~~(
  1154. case GL_UNIFORM_BUFFER:
  1155. m_uniform_buffer_binding = buffer;
  1156. break;
  1157. case GL_COPY_READ_BUFFER:
  1158. m_copy_read_buffer_binding = buffer;
  1159. break;
  1160. case GL_COPY_WRITE_BUFFER:
  1161. m_copy_write_buffer_binding = buffer;
  1162. break;
  1163. )~~~");
  1164. }
  1165. function_impl_generator.append(R"~~~(
  1166. default:
  1167. dbgln("Unknown WebGL buffer object binding target for storing current binding: 0x{:04x}", target);
  1168. break;
  1169. }
  1170. glBindBuffer(target, buffer_handle);
  1171. )~~~");
  1172. continue;
  1173. }
  1174. if (function.name == "useProgram"sv) {
  1175. generate_webgl_object_handle_unwrap(function_impl_generator, "program"sv, ""sv);
  1176. function_impl_generator.append(R"~~~(
  1177. glUseProgram(program_handle);
  1178. m_current_program = program;
  1179. )~~~");
  1180. continue;
  1181. }
  1182. if (function.name == "bindFramebuffer"sv) {
  1183. generate_webgl_object_handle_unwrap(function_impl_generator, "framebuffer"sv, ""sv);
  1184. function_impl_generator.append(R"~~~(
  1185. glBindFramebuffer(target, framebuffer_handle);
  1186. m_framebuffer_binding = framebuffer;
  1187. )~~~");
  1188. continue;
  1189. }
  1190. if (function.name == "bindRenderbuffer"sv) {
  1191. generate_webgl_object_handle_unwrap(function_impl_generator, "renderbuffer"sv, ""sv);
  1192. function_impl_generator.append(R"~~~(
  1193. glBindRenderbuffer(target, renderbuffer_handle);
  1194. m_renderbuffer_binding = renderbuffer;
  1195. )~~~");
  1196. continue;
  1197. }
  1198. if (function.name == "bindTexture"sv) {
  1199. generate_webgl_object_handle_unwrap(function_impl_generator, "texture"sv, ""sv);
  1200. function_impl_generator.append(R"~~~(
  1201. switch (target) {
  1202. case GL_TEXTURE_2D:
  1203. m_texture_binding_2d = texture;
  1204. break;
  1205. case GL_TEXTURE_CUBE_MAP:
  1206. m_texture_binding_cube_map = texture;
  1207. break;
  1208. )~~~");
  1209. if (webgl_version == 2) {
  1210. function_impl_generator.append(R"~~~(
  1211. case GL_TEXTURE_2D_ARRAY:
  1212. m_texture_binding_2d_array = texture;
  1213. break;
  1214. case GL_TEXTURE_3D:
  1215. m_texture_binding_3d = texture;
  1216. break;
  1217. )~~~");
  1218. }
  1219. function_impl_generator.append(R"~~~(
  1220. default:
  1221. dbgln("Unknown WebGL texture target for storing current binding: 0x{:04x}", target);
  1222. break;
  1223. }
  1224. glBindTexture(target, texture_handle);
  1225. )~~~");
  1226. continue;
  1227. }
  1228. if (function.name == "renderbufferStorage"sv) {
  1229. // To be backward compatible with WebGL 1, also accepts internal format DEPTH_STENCIL, which should be
  1230. // mapped to DEPTH24_STENCIL8 by implementations.
  1231. if (webgl_version == 2) {
  1232. function_impl_generator.append(R"~~~(
  1233. if (internalformat == GL_DEPTH_STENCIL)
  1234. internalformat = GL_DEPTH24_STENCIL8;
  1235. )~~~");
  1236. }
  1237. function_impl_generator.append(R"~~~(
  1238. glRenderbufferStorage(target, internalformat, width, height);
  1239. )~~~");
  1240. continue;
  1241. }
  1242. Vector<ByteString> gl_call_arguments;
  1243. for (size_t i = 0; i < function.parameters.size(); ++i) {
  1244. auto const& parameter = function.parameters[i];
  1245. auto parameter_name = parameter.name.to_snakecase();
  1246. if (parameter.type->is_numeric() || parameter.type->is_boolean()) {
  1247. gl_call_arguments.append(parameter_name);
  1248. continue;
  1249. }
  1250. if (parameter.type->is_string()) {
  1251. function_impl_generator.set("parameter_name", parameter_name);
  1252. function_impl_generator.append(R"~~~(
  1253. auto @parameter_name@_null_terminated = null_terminated_string(@parameter_name@);
  1254. )~~~");
  1255. gl_call_arguments.append(ByteString::formatted("{}_null_terminated.data()", parameter_name));
  1256. continue;
  1257. }
  1258. if (is_webgl_object_type(parameter.type->name())) {
  1259. if (function.return_type->name() == "undefined"sv) {
  1260. function_impl_generator.set("early_return_value", "");
  1261. } else if (function.return_type->is_integer()) {
  1262. function_impl_generator.set("early_return_value", "-1");
  1263. } else if (function.return_type->is_boolean()) {
  1264. function_impl_generator.set("early_return_value", "false");
  1265. } else {
  1266. VERIFY_NOT_REACHED();
  1267. }
  1268. function_impl_generator.set("handle_parameter_name", parameter_name);
  1269. function_impl_generator.append(R"~~~(
  1270. auto @handle_parameter_name@_handle = 0;
  1271. if (@handle_parameter_name@) {
  1272. auto handle_or_error = @handle_parameter_name@->handle(this);
  1273. if (handle_or_error.is_error()) {
  1274. set_error(GL_INVALID_OPERATION);
  1275. return @early_return_value@;
  1276. }
  1277. @handle_parameter_name@_handle = handle_or_error.release_value();
  1278. }
  1279. )~~~");
  1280. gl_call_arguments.append(ByteString::formatted("{}_handle", parameter_name));
  1281. continue;
  1282. }
  1283. if (parameter.type->name() == "WebGLUniformLocation"sv) {
  1284. gl_call_arguments.append(ByteString::formatted("{} ? {}->handle() : 0", parameter_name, parameter_name));
  1285. continue;
  1286. }
  1287. if (parameter.type->name() == "WebGLSync"sv) {
  1288. // FIXME: Remove the GLsync cast once sync_handle actually returns the proper GLsync type.
  1289. gl_call_arguments.append(ByteString::formatted("(GLsync)({} ? {}->sync_handle() : nullptr)", parameter_name, parameter_name));
  1290. continue;
  1291. }
  1292. if (parameter.type->name() == "BufferSource"sv) {
  1293. function_impl_generator.set("buffer_source_name", parameter_name);
  1294. function_impl_generator.append(R"~~~(
  1295. void const* ptr = nullptr;
  1296. size_t byte_size = 0;
  1297. if (@buffer_source_name@->is_typed_array_base()) {
  1298. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*@buffer_source_name@->raw_object());
  1299. ptr = typed_array_base.viewed_array_buffer()->buffer().data();
  1300. byte_size = typed_array_base.viewed_array_buffer()->byte_length();
  1301. } else if (@buffer_source_name@->is_data_view()) {
  1302. auto& data_view = static_cast<JS::DataView&>(*@buffer_source_name@->raw_object());
  1303. ptr = data_view.viewed_array_buffer()->buffer().data();
  1304. byte_size = data_view.viewed_array_buffer()->byte_length();
  1305. } else if (@buffer_source_name@->is_array_buffer()) {
  1306. auto& array_buffer = static_cast<JS::ArrayBuffer&>(*@buffer_source_name@->raw_object());
  1307. ptr = array_buffer.buffer().data();
  1308. byte_size = array_buffer.byte_length();
  1309. } else {
  1310. VERIFY_NOT_REACHED();
  1311. }
  1312. )~~~");
  1313. gl_call_arguments.append(ByteString::formatted("byte_size"));
  1314. gl_call_arguments.append(ByteString::formatted("ptr"));
  1315. continue;
  1316. }
  1317. VERIFY_NOT_REACHED();
  1318. }
  1319. StringBuilder gl_call_arguments_string_builder;
  1320. gl_call_arguments_string_builder.join(", "sv, gl_call_arguments);
  1321. auto gl_call_string = ByteString::formatted("{}({})", idl_to_gl_function_name(function.name), gl_call_arguments_string_builder.string_view());
  1322. function_impl_generator.set("call_string", gl_call_string);
  1323. if (gl_function_modifies_framebuffer(function.name)) {
  1324. function_impl_generator.append(" needs_to_present();\n"sv);
  1325. }
  1326. if (function.return_type->name() == "undefined"sv) {
  1327. function_impl_generator.append(" @call_string@;"sv);
  1328. } else if (function.return_type->is_integer() || function.return_type->is_boolean()) {
  1329. function_impl_generator.append(" return @call_string@;"sv);
  1330. } else if (is_webgl_object_type(function.return_type->name())) {
  1331. function_impl_generator.set("return_type_name", function.return_type->name());
  1332. function_impl_generator.append(" return @return_type_name@::create(m_realm, *this, @call_string@);"sv);
  1333. } else {
  1334. VERIFY_NOT_REACHED();
  1335. }
  1336. function_impl_generator.append("\n"sv);
  1337. }
  1338. header_file_generator.append(R"~~~(
  1339. protected:
  1340. virtual void visit_edges(JS::Cell::Visitor&) override;
  1341. private:
  1342. GC::Ref<JS::Realm> m_realm;
  1343. GC::Ptr<WebGLBuffer> m_array_buffer_binding;
  1344. GC::Ptr<WebGLBuffer> m_element_array_buffer_binding;
  1345. GC::Ptr<WebGLProgram> m_current_program;
  1346. GC::Ptr<WebGLFramebuffer> m_framebuffer_binding;
  1347. GC::Ptr<WebGLRenderbuffer> m_renderbuffer_binding;
  1348. GC::Ptr<WebGLTexture> m_texture_binding_2d;
  1349. GC::Ptr<WebGLTexture> m_texture_binding_cube_map;
  1350. )~~~");
  1351. if (webgl_version == 2) {
  1352. header_file_generator.append(R"~~~(
  1353. GC::Ptr<WebGLBuffer> m_uniform_buffer_binding;
  1354. GC::Ptr<WebGLBuffer> m_copy_read_buffer_binding;
  1355. GC::Ptr<WebGLBuffer> m_copy_write_buffer_binding;
  1356. GC::Ptr<WebGLTexture> m_texture_binding_2d_array;
  1357. GC::Ptr<WebGLTexture> m_texture_binding_3d;
  1358. )~~~");
  1359. }
  1360. header_file_generator.append(R"~~~(
  1361. NonnullOwnPtr<OpenGLContext> m_context;
  1362. };
  1363. }
  1364. )~~~");
  1365. implementation_file_generator.append(R"~~~(
  1366. void @class_name@::visit_edges(JS::Cell::Visitor& visitor)
  1367. {
  1368. visitor.visit(m_realm);
  1369. visitor.visit(m_array_buffer_binding);
  1370. visitor.visit(m_element_array_buffer_binding);
  1371. visitor.visit(m_current_program);
  1372. visitor.visit(m_framebuffer_binding);
  1373. visitor.visit(m_renderbuffer_binding);
  1374. visitor.visit(m_texture_binding_2d);
  1375. visitor.visit(m_texture_binding_cube_map);
  1376. )~~~");
  1377. if (webgl_version == 2) {
  1378. implementation_file_generator.append(R"~~~(
  1379. visitor.visit(m_uniform_buffer_binding);
  1380. visitor.visit(m_copy_read_buffer_binding);
  1381. visitor.visit(m_copy_write_buffer_binding);
  1382. visitor.visit(m_texture_binding_2d_array);
  1383. visitor.visit(m_texture_binding_3d);
  1384. )~~~");
  1385. }
  1386. implementation_file_generator.append(R"~~~(
  1387. }
  1388. }
  1389. )~~~");
  1390. MUST(generated_header_file->write_until_depleted(header_file_generator.as_string_view().bytes()));
  1391. MUST(generated_implementation_file->write_until_depleted(implementation_file_generator.as_string_view().bytes()));
  1392. return 0;
  1393. }