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- #include <LibAudio/ABuffer.h>
- #include <LibAudio/AClientConnection.h>
- #include <SharedBuffer.h>
- AClientConnection::AClientConnection()
- : IServerConnection(*this, "/tmp/portal/audio")
- {
- }
- void AClientConnection::handshake()
- {
- auto response = send_sync<AudioServer::Greet>();
- set_my_client_id(response->client_id());
- }
- void AClientConnection::enqueue(const ABuffer& buffer)
- {
- for (;;) {
- const_cast<ABuffer&>(buffer).shared_buffer().share_with(server_pid());
- auto response = send_sync<AudioServer::EnqueueBuffer>(buffer.shared_buffer_id(), buffer.sample_count());
- if (response->success())
- break;
- sleep(1);
- }
- }
- bool AClientConnection::try_enqueue(const ABuffer& buffer)
- {
- const_cast<ABuffer&>(buffer).shared_buffer().share_with(server_pid());
- auto response = send_sync<AudioServer::EnqueueBuffer>(buffer.shared_buffer_id(), buffer.sample_count());
- return response->success();
- }
- bool AClientConnection::get_muted()
- {
- return send_sync<AudioServer::GetMuted>()->muted();
- }
- void AClientConnection::set_muted(bool muted)
- {
- send_sync<AudioServer::SetMuted>(muted);
- }
- int AClientConnection::get_main_mix_volume()
- {
- return send_sync<AudioServer::GetMainMixVolume>()->volume();
- }
- void AClientConnection::set_main_mix_volume(int volume)
- {
- send_sync<AudioServer::SetMainMixVolume>(volume);
- }
- int AClientConnection::get_remaining_samples()
- {
- return send_sync<AudioServer::GetRemainingSamples>()->remaining_samples();
- }
- int AClientConnection::get_played_samples()
- {
- return send_sync<AudioServer::GetPlayedSamples>()->played_samples();
- }
- void AClientConnection::set_paused(bool paused)
- {
- send_sync<AudioServer::SetPaused>(paused);
- }
- void AClientConnection::clear_buffer(bool paused)
- {
- send_sync<AudioServer::ClearBuffer>(paused);
- }
- int AClientConnection::get_playing_buffer()
- {
- return send_sync<AudioServer::GetPlayingBuffer>()->buffer_id();
- }
- void AClientConnection::handle(const AudioClient::FinishedPlayingBuffer& message)
- {
- if (on_finish_playing_buffer)
- on_finish_playing_buffer(message.buffer_id());
- }
- void AClientConnection::handle(const AudioClient::MutedStateChanged& message)
- {
- if (on_muted_state_change)
- on_muted_state_change(message.muted());
- }
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