ConnectionToWindowServer.cpp 17 KB

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  1. /*
  2. * Copyright (c) 2018-2022, Andreas Kling <kling@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <AK/Debug.h>
  7. #include <AK/StringBuilder.h>
  8. #include <LibCore/EventLoop.h>
  9. #include <LibCore/MimeData.h>
  10. #include <LibGUI/Action.h>
  11. #include <LibGUI/Application.h>
  12. #include <LibGUI/CommandPalette.h>
  13. #include <LibGUI/ConnectionToWindowServer.h>
  14. #include <LibGUI/Desktop.h>
  15. #include <LibGUI/DisplayLink.h>
  16. #include <LibGUI/DragOperation.h>
  17. #include <LibGUI/EmojiInputDialog.h>
  18. #include <LibGUI/Event.h>
  19. #include <LibGUI/Menu.h>
  20. #include <LibGUI/MouseTracker.h>
  21. #include <LibGUI/Shortcut.h>
  22. #include <LibGUI/Window.h>
  23. #include <LibGfx/Bitmap.h>
  24. #include <LibGfx/Font/FontDatabase.h>
  25. #include <LibGfx/Palette.h>
  26. #include <LibGfx/SystemTheme.h>
  27. namespace GUI {
  28. ConnectionToWindowServer& ConnectionToWindowServer::the()
  29. {
  30. static RefPtr<ConnectionToWindowServer> s_connection = nullptr;
  31. if (!s_connection)
  32. s_connection = ConnectionToWindowServer::try_create().release_value_but_fixme_should_propagate_errors();
  33. return *s_connection;
  34. }
  35. static void set_system_theme_from_anonymous_buffer(Core::AnonymousBuffer buffer)
  36. {
  37. Gfx::set_system_theme(buffer);
  38. Application::the()->set_system_palette(buffer);
  39. }
  40. ConnectionToWindowServer::ConnectionToWindowServer(NonnullOwnPtr<Core::Stream::LocalSocket> socket)
  41. : IPC::ConnectionToServer<WindowClientEndpoint, WindowServerEndpoint>(*this, move(socket))
  42. {
  43. // NOTE: WindowServer automatically sends a "fast_greet" message to us when we connect.
  44. // All we have to do is wait for it to arrive. This avoids a round-trip during application startup.
  45. auto message = wait_for_specific_message<Messages::WindowClient::FastGreet>();
  46. set_system_theme_from_anonymous_buffer(message->theme_buffer());
  47. Desktop::the().did_receive_screen_rects({}, message->screen_rects(), message->main_screen_index(), message->workspace_rows(), message->workspace_columns());
  48. Desktop::the().set_system_effects(message->effects());
  49. Gfx::FontDatabase::set_default_font_query(message->default_font_query());
  50. Gfx::FontDatabase::set_fixed_width_font_query(message->fixed_width_font_query());
  51. Gfx::FontDatabase::set_window_title_font_query(message->window_title_font_query());
  52. m_client_id = message->client_id();
  53. }
  54. void ConnectionToWindowServer::fast_greet(Vector<Gfx::IntRect> const&, u32, u32, u32, Core::AnonymousBuffer const&, String const&, String const&, String const&, Vector<bool> const&, i32)
  55. {
  56. // NOTE: This message is handled in the constructor.
  57. }
  58. void ConnectionToWindowServer::update_system_theme(Core::AnonymousBuffer const& theme_buffer)
  59. {
  60. set_system_theme_from_anonymous_buffer(theme_buffer);
  61. Window::update_all_windows({});
  62. Window::for_each_window({}, [](auto& window) {
  63. Core::EventLoop::current().post_event(window, make<ThemeChangeEvent>());
  64. });
  65. Application::the()->dispatch_event(*make<ThemeChangeEvent>());
  66. }
  67. void ConnectionToWindowServer::update_system_fonts(String const& default_font_query, String const& fixed_width_font_query, String const& window_title_font_query)
  68. {
  69. Gfx::FontDatabase::set_default_font_query(default_font_query);
  70. Gfx::FontDatabase::set_fixed_width_font_query(fixed_width_font_query);
  71. Gfx::FontDatabase::set_window_title_font_query(window_title_font_query);
  72. Window::update_all_windows({});
  73. Window::for_each_window({}, [](auto& window) {
  74. Core::EventLoop::current().post_event(window, make<FontsChangeEvent>());
  75. });
  76. }
  77. void ConnectionToWindowServer::update_system_effects(Vector<bool> const& effects)
  78. {
  79. Desktop::the().set_system_effects(effects);
  80. }
  81. void ConnectionToWindowServer::paint(i32 window_id, Gfx::IntSize const& window_size, Vector<Gfx::IntRect> const& rects)
  82. {
  83. if (auto* window = Window::from_window_id(window_id))
  84. Core::EventLoop::current().post_event(*window, make<MultiPaintEvent>(rects, window_size));
  85. }
  86. void ConnectionToWindowServer::window_resized(i32 window_id, Gfx::IntRect const& new_rect)
  87. {
  88. if (auto* window = Window::from_window_id(window_id)) {
  89. Core::EventLoop::current().post_event(*window, make<ResizeEvent>(new_rect.size()));
  90. }
  91. }
  92. void ConnectionToWindowServer::window_activated(i32 window_id)
  93. {
  94. if (auto* window = Window::from_window_id(window_id))
  95. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowBecameActive));
  96. }
  97. void ConnectionToWindowServer::window_deactivated(i32 window_id)
  98. {
  99. if (auto* window = Window::from_window_id(window_id))
  100. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowBecameInactive));
  101. }
  102. void ConnectionToWindowServer::window_input_entered(i32 window_id)
  103. {
  104. if (auto* window = Window::from_window_id(window_id))
  105. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowInputEntered));
  106. }
  107. void ConnectionToWindowServer::window_input_left(i32 window_id)
  108. {
  109. if (auto* window = Window::from_window_id(window_id))
  110. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowInputLeft));
  111. }
  112. void ConnectionToWindowServer::window_close_request(i32 window_id)
  113. {
  114. if (auto* window = Window::from_window_id(window_id))
  115. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowCloseRequest));
  116. }
  117. void ConnectionToWindowServer::window_entered(i32 window_id)
  118. {
  119. if (auto* window = Window::from_window_id(window_id))
  120. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowEntered));
  121. }
  122. void ConnectionToWindowServer::window_left(i32 window_id)
  123. {
  124. if (auto* window = Window::from_window_id(window_id))
  125. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowLeft));
  126. }
  127. static Action* action_for_shortcut(Window& window, Shortcut const& shortcut)
  128. {
  129. if (!shortcut.is_valid())
  130. return nullptr;
  131. dbgln_if(KEYBOARD_SHORTCUTS_DEBUG, "Looking up action for {}", shortcut.to_string());
  132. for (auto* widget = window.focused_widget(); widget; widget = widget->parent_widget()) {
  133. if (auto* action = widget->action_for_shortcut(shortcut)) {
  134. dbgln_if(KEYBOARD_SHORTCUTS_DEBUG, " > Focused widget {} gave action: {} {} (enabled: {}, shortcut: {}, alt-shortcut: {})", *widget, action, action->text(), action->is_enabled(), action->shortcut().to_string(), action->alternate_shortcut().to_string());
  135. return action;
  136. }
  137. }
  138. if (auto* action = window.action_for_shortcut(shortcut)) {
  139. dbgln_if(KEYBOARD_SHORTCUTS_DEBUG, " > Asked window {}, got action: {} {} (enabled: {}, shortcut: {}, alt-shortcut: {})", window, action, action->text(), action->is_enabled(), action->shortcut().to_string(), action->alternate_shortcut().to_string());
  140. return action;
  141. }
  142. // NOTE: Application-global shortcuts are ignored while a blocking modal window is up.
  143. if (!window.is_blocking() && !window.is_capturing_input()) {
  144. if (auto* action = Application::the()->action_for_shortcut(shortcut)) {
  145. dbgln_if(KEYBOARD_SHORTCUTS_DEBUG, " > Asked application, got action: {} {} (enabled: {}, shortcut: {}, alt-shortcut: {})", action, action->text(), action->is_enabled(), action->shortcut().to_string(), action->alternate_shortcut().to_string());
  146. return action;
  147. }
  148. }
  149. return nullptr;
  150. }
  151. void ConnectionToWindowServer::key_down(i32 window_id, u32 code_point, u32 key, u32 modifiers, u32 scancode)
  152. {
  153. auto* window = Window::from_window_id(window_id);
  154. if (!window)
  155. return;
  156. auto key_event = make<KeyEvent>(Event::KeyDown, (KeyCode)key, modifiers, code_point, scancode);
  157. if (auto* action = action_for_shortcut(*window, Shortcut(key_event->modifiers(), key_event->key()))) {
  158. if (action->is_enabled()) {
  159. action->flash_menubar_menu(*window);
  160. action->activate();
  161. return;
  162. }
  163. if (action->swallow_key_event_when_disabled())
  164. return;
  165. }
  166. bool focused_widget_accepts_emoji_input = window->focused_widget() && window->focused_widget()->accepts_emoji_input();
  167. if (!window->blocks_emoji_input() && focused_widget_accepts_emoji_input && (modifiers == (Mod_Ctrl | Mod_Alt)) && key == Key_Space) {
  168. auto emoji_input_dialog = EmojiInputDialog::construct(window);
  169. emoji_input_dialog->set_window_mode(GUI::WindowMode::Passive);
  170. if (emoji_input_dialog->exec() != EmojiInputDialog::ExecResult::OK)
  171. return;
  172. key_event->m_key = Key_Invalid;
  173. key_event->m_modifiers = 0;
  174. Utf8View m_utf8_view(emoji_input_dialog->selected_emoji_text());
  175. u32 emoji_code_point = *m_utf8_view.begin();
  176. key_event->m_code_point = emoji_code_point;
  177. }
  178. bool accepts_command_palette = !window->blocks_command_palette();
  179. if (accepts_command_palette && window->focused_widget())
  180. accepts_command_palette = window->focused_widget()->accepts_command_palette();
  181. // FIXME: This shortcut should be configurable.
  182. if (accepts_command_palette && !m_in_command_palette && modifiers == (Mod_Ctrl | Mod_Shift) && key == Key_A) {
  183. auto command_palette = CommandPalette::construct(*window);
  184. command_palette->set_window_mode(GUI::WindowMode::CaptureInput);
  185. TemporaryChange change { m_in_command_palette, true };
  186. if (command_palette->exec() != GUI::Dialog::ExecResult::OK)
  187. return;
  188. auto* action = command_palette->selected_action();
  189. VERIFY(action);
  190. action->flash_menubar_menu(*window);
  191. action->activate();
  192. return;
  193. }
  194. Core::EventLoop::current().post_event(*window, move(key_event));
  195. }
  196. void ConnectionToWindowServer::key_up(i32 window_id, u32 code_point, u32 key, u32 modifiers, u32 scancode)
  197. {
  198. auto* window = Window::from_window_id(window_id);
  199. if (!window)
  200. return;
  201. auto key_event = make<KeyEvent>(Event::KeyUp, (KeyCode)key, modifiers, code_point, scancode);
  202. Core::EventLoop::current().post_event(*window, move(key_event));
  203. }
  204. static MouseButton to_mouse_button(u32 button)
  205. {
  206. switch (button) {
  207. case 0:
  208. return MouseButton::None;
  209. case 1:
  210. return MouseButton::Primary;
  211. case 2:
  212. return MouseButton::Secondary;
  213. case 4:
  214. return MouseButton::Middle;
  215. case 8:
  216. return MouseButton::Backward;
  217. case 16:
  218. return MouseButton::Forward;
  219. default:
  220. VERIFY_NOT_REACHED();
  221. break;
  222. }
  223. }
  224. void ConnectionToWindowServer::mouse_down(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta_x, i32 wheel_delta_y, i32 wheel_raw_delta_x, i32 wheel_raw_delta_y)
  225. {
  226. auto* window = Window::from_window_id(window_id);
  227. if (!window)
  228. return;
  229. auto mouse_event = make<MouseEvent>(Event::MouseDown, mouse_position, buttons, to_mouse_button(button), modifiers, wheel_delta_x, wheel_delta_y, wheel_raw_delta_x, wheel_raw_delta_y);
  230. if (auto* action = action_for_shortcut(*window, Shortcut(mouse_event->modifiers(), mouse_event->button()))) {
  231. if (action->is_enabled()) {
  232. action->flash_menubar_menu(*window);
  233. action->activate();
  234. return;
  235. }
  236. if (action->swallow_key_event_when_disabled())
  237. return;
  238. }
  239. Core::EventLoop::current().post_event(*window, move(mouse_event));
  240. }
  241. void ConnectionToWindowServer::mouse_up(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta_x, i32 wheel_delta_y, i32 wheel_raw_delta_x, i32 wheel_raw_delta_y)
  242. {
  243. if (auto* window = Window::from_window_id(window_id))
  244. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseUp, mouse_position, buttons, to_mouse_button(button), modifiers, wheel_delta_x, wheel_delta_y, wheel_raw_delta_x, wheel_raw_delta_y));
  245. }
  246. void ConnectionToWindowServer::mouse_move(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta_x, i32 wheel_delta_y, i32 wheel_raw_delta_x, i32 wheel_raw_delta_y, bool is_drag, Vector<String> const& mime_types)
  247. {
  248. if (auto* window = Window::from_window_id(window_id)) {
  249. if (is_drag)
  250. Core::EventLoop::current().post_event(*window, make<DragEvent>(Event::DragMove, mouse_position, mime_types));
  251. else
  252. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseMove, mouse_position, buttons, to_mouse_button(button), modifiers, wheel_delta_x, wheel_delta_y, wheel_raw_delta_x, wheel_raw_delta_y));
  253. }
  254. }
  255. void ConnectionToWindowServer::mouse_double_click(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta_x, i32 wheel_delta_y, i32 wheel_raw_delta_x, i32 wheel_raw_delta_y)
  256. {
  257. if (auto* window = Window::from_window_id(window_id))
  258. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseDoubleClick, mouse_position, buttons, to_mouse_button(button), modifiers, wheel_delta_x, wheel_delta_y, wheel_raw_delta_x, wheel_raw_delta_y));
  259. }
  260. void ConnectionToWindowServer::mouse_wheel(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta_x, i32 wheel_delta_y, i32 wheel_raw_delta_x, i32 wheel_raw_delta_y)
  261. {
  262. if (auto* window = Window::from_window_id(window_id))
  263. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseWheel, mouse_position, buttons, to_mouse_button(button), modifiers, wheel_delta_x, wheel_delta_y, wheel_raw_delta_x, wheel_raw_delta_y));
  264. }
  265. void ConnectionToWindowServer::menu_visibility_did_change(i32 menu_id, bool visible)
  266. {
  267. auto* menu = Menu::from_menu_id(menu_id);
  268. if (!menu) {
  269. dbgln("EventLoop received visibility change event for invalid menu ID {}", menu_id);
  270. return;
  271. }
  272. menu->visibility_did_change({}, visible);
  273. }
  274. void ConnectionToWindowServer::menu_item_activated(i32 menu_id, u32 identifier)
  275. {
  276. auto* menu = Menu::from_menu_id(menu_id);
  277. if (!menu) {
  278. dbgln("EventLoop received event for invalid menu ID {}", menu_id);
  279. return;
  280. }
  281. if (auto* action = menu->action_at(identifier))
  282. action->activate(menu);
  283. }
  284. void ConnectionToWindowServer::menu_item_entered(i32 menu_id, u32 identifier)
  285. {
  286. auto* menu = Menu::from_menu_id(menu_id);
  287. if (!menu) {
  288. dbgln("ConnectionToWindowServer received MenuItemEntered for invalid menu ID {}", menu_id);
  289. return;
  290. }
  291. auto* action = menu->action_at(identifier);
  292. if (!action)
  293. return;
  294. auto* app = Application::the();
  295. if (!app)
  296. return;
  297. Core::EventLoop::current().post_event(*app, make<ActionEvent>(GUI::Event::ActionEnter, *action));
  298. }
  299. void ConnectionToWindowServer::menu_item_left(i32 menu_id, u32 identifier)
  300. {
  301. auto* menu = Menu::from_menu_id(menu_id);
  302. if (!menu) {
  303. dbgln("ConnectionToWindowServer received MenuItemLeft for invalid menu ID {}", menu_id);
  304. return;
  305. }
  306. auto* action = menu->action_at(identifier);
  307. if (!action)
  308. return;
  309. auto* app = Application::the();
  310. if (!app)
  311. return;
  312. Core::EventLoop::current().post_event(*app, make<ActionEvent>(GUI::Event::ActionLeave, *action));
  313. }
  314. void ConnectionToWindowServer::screen_rects_changed(Vector<Gfx::IntRect> const& rects, u32 main_screen_index, u32 workspace_rows, u32 workspace_columns)
  315. {
  316. Desktop::the().did_receive_screen_rects({}, rects, main_screen_index, workspace_rows, workspace_columns);
  317. Window::for_each_window({}, [&](auto& window) {
  318. Core::EventLoop::current().post_event(window, make<ScreenRectsChangeEvent>(rects, main_screen_index));
  319. });
  320. }
  321. void ConnectionToWindowServer::applet_area_rect_changed(Gfx::IntRect const& rect)
  322. {
  323. Window::for_each_window({}, [&](auto& window) {
  324. Core::EventLoop::current().post_event(window, make<AppletAreaRectChangeEvent>(rect));
  325. });
  326. }
  327. void ConnectionToWindowServer::drag_dropped(i32 window_id, Gfx::IntPoint const& mouse_position, String const& text, HashMap<String, ByteBuffer> const& mime_data)
  328. {
  329. if (auto* window = Window::from_window_id(window_id)) {
  330. auto mime_data_obj = Core::MimeData::construct(mime_data);
  331. Core::EventLoop::current().post_event(*window, make<DropEvent>(mouse_position, text, mime_data_obj));
  332. }
  333. }
  334. void ConnectionToWindowServer::drag_accepted()
  335. {
  336. DragOperation::notify_accepted({});
  337. }
  338. void ConnectionToWindowServer::drag_cancelled()
  339. {
  340. DragOperation::notify_cancelled({});
  341. Application::the()->notify_drag_cancelled({});
  342. }
  343. void ConnectionToWindowServer::window_state_changed(i32 window_id, bool minimized, bool maximized, bool occluded)
  344. {
  345. if (auto* window = Window::from_window_id(window_id))
  346. window->notify_state_changed({}, minimized, maximized, occluded);
  347. }
  348. void ConnectionToWindowServer::window_input_preempted(i32 window_id, i32 preemptor)
  349. {
  350. if (auto* window = Window::from_window_id(window_id))
  351. window->notify_input_preempted({}, static_cast<InputPreemptor>(preemptor));
  352. }
  353. void ConnectionToWindowServer::display_link_notification()
  354. {
  355. if (m_display_link_notification_pending)
  356. return;
  357. m_display_link_notification_pending = true;
  358. deferred_invoke([this] {
  359. DisplayLink::notify({});
  360. m_display_link_notification_pending = false;
  361. });
  362. }
  363. void ConnectionToWindowServer::track_mouse_move(Gfx::IntPoint const& mouse_position)
  364. {
  365. MouseTracker::track_mouse_move({}, mouse_position);
  366. }
  367. void ConnectionToWindowServer::ping()
  368. {
  369. async_pong();
  370. }
  371. }