123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218 |
- /*
- * Copyright (c) 2021, Hunter Salyer <thefalsehonesty@gmail.com>
- * Copyright (c) 2022, Gregory Bertilson <zaggy1024@gmail.com>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <AK/Array.h>
- #include <AK/Error.h>
- #include <LibGfx/Size.h>
- #include <LibVideo/Color/CodingIndependentCodePoints.h>
- #include "ContextStorage.h"
- #include "Enums.h"
- #include "LookupTables.h"
- #include "MotionVector.h"
- #include "Utilities.h"
- namespace Video::VP9 {
- enum class FrameShowMode {
- CreateAndShowNewFrame,
- ShowExistingFrame,
- DoNotShowFrame,
- };
- struct FrameContext {
- public:
- FrameContext(Vector2D<FrameBlockContext>& contexts)
- : m_block_contexts(contexts)
- {
- }
- u8 profile { 0 };
- FrameType type { FrameType::KeyFrame };
- bool is_inter_predicted() const { return type == FrameType::InterFrame; }
- bool error_resilient_mode { false };
- bool parallel_decoding_mode { false };
- bool should_replace_probability_context { false };
- bool shows_a_frame() const { return m_frame_show_mode != FrameShowMode::DoNotShowFrame; }
- bool shows_a_new_frame() const { return m_frame_show_mode == FrameShowMode::CreateAndShowNewFrame; }
- bool shows_existing_frame() const { return m_frame_show_mode == FrameShowMode::ShowExistingFrame; }
- void set_frame_hidden() { m_frame_show_mode = FrameShowMode::DoNotShowFrame; }
- void set_existing_frame_to_show(u8 index)
- {
- m_frame_show_mode = FrameShowMode::ShowExistingFrame;
- m_existing_frame_index = index;
- }
- u8 existing_frame_index() const { return m_existing_frame_index; }
- ColorConfig color_config {};
- u8 reference_frames_to_update_flags { 0 };
- bool should_update_reference_frame_at_index(u8 index) const { return (reference_frames_to_update_flags & (1 << index)) != 0; }
- u8 probability_context_index { 0 };
- Gfx::Size<u32> size() const { return m_size; }
- ErrorOr<void> set_size(Gfx::Size<u32> size)
- {
- m_size = size;
- // From spec, compute_image_size( )
- m_rows = (size.height() + 7u) >> 3u;
- m_columns = (size.width() + 7u) >> 3u;
- return m_block_contexts.try_resize(m_rows, m_columns);
- }
- u32 rows() const { return m_rows; }
- u32 columns() const { return m_columns; }
- u32 superblock_rows() const { return (rows() + 7u) >> 3u; }
- u32 superblock_columns() const { return (columns() + 7u) >> 3u; }
- Vector2D<FrameBlockContext> const& block_contexts() const { return m_block_contexts; }
- Gfx::Size<u32> render_size { 0, 0 };
- Gfx::Size<u16> log2_of_tile_counts { 0, 0 };
- // This group of fields is only needed for inter-predicted frames.
- Array<u8, 3> reference_frame_indices;
- Array<bool, LastFrame + 3> reference_frame_sign_biases;
- bool high_precision_motion_vectors_allowed { false };
- InterpolationFilter interpolation_filter { InterpolationFilter::Switchable };
- u8 loop_filter_level { 0 };
- u8 loop_filter_sharpness { 0 };
- bool loop_filter_delta_enabled { false };
- Array<i8, MAX_REF_FRAMES> loop_filter_reference_deltas;
- Array<i8, 2> loop_filter_mode_deltas;
- u8 base_quantizer_index { 0 };
- i8 y_dc_quantizer_index_delta { 0 };
- i8 uv_dc_quantizer_index_delta { 0 };
- i8 uv_ac_quantizer_index_delta { 0 };
- bool is_lossless() const
- {
- // From quantization_params( ) in the spec.
- return base_quantizer_index == 0 && y_dc_quantizer_index_delta == 0 && uv_dc_quantizer_index_delta == 0 && uv_ac_quantizer_index_delta == 0;
- }
- bool segmentation_enabled { false };
- // Note: We can use Optional<Array<...>> for these tree probabilities, but unfortunately it seems to have measurable performance overhead.
- bool use_full_segment_id_tree { false };
- Array<u8, 7> full_segment_id_tree_probabilities;
- bool use_predicted_segment_id_tree { false };
- Array<u8, 3> predicted_segment_id_tree_probabilities;
- bool should_use_absolute_segment_base_quantizer { false };
- Array<Array<SegmentFeature, SEG_LVL_MAX>, MAX_SEGMENTS> segmentation_features;
- u16 header_size_in_bytes { 0 };
- TXMode transform_mode;
- // This group also is only needed for inter-predicted frames.
- ReferenceMode reference_mode;
- ReferenceFrameType fixed_reference_type;
- ReferenceFramePair variable_reference_types;
- private:
- friend struct TileContext;
- FrameShowMode m_frame_show_mode { FrameShowMode::CreateAndShowNewFrame };
- u8 m_existing_frame_index { 0 };
- Gfx::Size<u32> m_size { 0, 0 };
- u32 m_rows { 0 };
- u32 m_columns { 0 };
- // FIXME: From spec: NOTE – We are using a 2D array to store the SubModes for clarity. It is possible to reduce memory
- // consumption by only storing one intra mode for each 8x8 horizontal and vertical position, i.e. to use two 1D
- // arrays instead.
- // I think should also apply to other fields that are only accessed relative to the current block. Worth looking
- // into how much of this context needs to be stored for the whole frame vs a row or column from the current tile.
- Vector2D<FrameBlockContext>& m_block_contexts;
- };
- struct TileContext {
- public:
- TileContext(FrameContext& frame_context, u32 rows_start, u32 rows_end, u32 columns_start, u32 columns_end)
- : frame_context(frame_context)
- , rows_start(rows_start)
- , rows_end(rows_end)
- , columns_start(columns_start)
- , columns_end(columns_end)
- , block_contexts_view(frame_context.m_block_contexts.view(rows_start, columns_start, rows_end - rows_start, columns_end - columns_start))
- {
- }
- Vector2D<FrameBlockContext> const& frame_block_contexts() const { return frame_context.block_contexts(); }
- FrameContext const& frame_context;
- u32 rows_start { 0 };
- u32 rows_end { 0 };
- u32 columns_start { 0 };
- u32 columns_end { 0 };
- Vector2DView<FrameBlockContext> block_contexts_view;
- };
- struct BlockContext {
- BlockContext(TileContext& tile_context, u32 row, u32 column, BlockSubsize size)
- : frame_context(tile_context.frame_context)
- , tile_context(tile_context)
- , row(row)
- , column(column)
- , size(size)
- , contexts_view(tile_context.block_contexts_view.view(row - tile_context.rows_start, column - tile_context.columns_start,
- min<u32>(num_8x8_blocks_high_lookup[size], tile_context.frame_context.rows() - row),
- min<u32>(num_8x8_blocks_wide_lookup[size], tile_context.frame_context.columns() - column)))
- {
- }
- Vector2D<FrameBlockContext> const& frame_block_contexts() const { return frame_context.block_contexts(); }
- FrameContext const& frame_context;
- TileContext const& tile_context;
- u32 row { 0 };
- u32 column { 0 };
- BlockSubsize size;
- Gfx::Size<u8> get_size_in_sub_blocks() const
- {
- return block_size_to_sub_blocks(size);
- }
- Vector2DView<FrameBlockContext> contexts_view;
- u8 segment_id { 0 };
- bool should_skip_residuals { false };
- TXSize tx_size { TXSize::TX_4x4 };
- ReferenceFramePair reference_frame_types;
- bool is_inter_predicted() const { return reference_frame_types.primary != ReferenceFrameType::None; }
- bool is_compound() const { return reference_frame_types.secondary != ReferenceFrameType::None; }
- Array<PredictionMode, 4> sub_block_prediction_modes;
- PredictionMode y_prediction_mode() const { return sub_block_prediction_modes.last(); }
- PredictionMode& y_prediction_mode() { return sub_block_prediction_modes.last(); }
- PredictionMode uv_prediction_mode { 0 };
- InterpolationFilter interpolation_filter { EightTap };
- Array<MotionVectorPair, 4> sub_block_motion_vectors;
- };
- struct BlockMotionVectorCandidateSet {
- MotionVector near_vector;
- MotionVector nearest_vector;
- MotionVector best_vector;
- };
- struct MotionVectorCandidate {
- ReferenceFrameType type;
- MotionVector vector;
- };
- }
|