AgentObject.cpp 1.1 KB

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  1. /*
  2. * Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <AK/Time.h>
  7. #include <LibJS/Contrib/Test262/AgentObject.h>
  8. #include <LibJS/Runtime/GlobalObject.h>
  9. #include <LibJS/Runtime/Object.h>
  10. #include <unistd.h>
  11. namespace JS::Test262 {
  12. GC_DEFINE_ALLOCATOR(AgentObject);
  13. AgentObject::AgentObject(Realm& realm)
  14. : Object(Object::ConstructWithoutPrototypeTag::Tag, realm)
  15. {
  16. }
  17. void AgentObject::initialize(JS::Realm& realm)
  18. {
  19. Base::initialize(realm);
  20. u8 attr = Attribute::Writable | Attribute::Configurable;
  21. define_native_function(realm, "monotonicNow", monotonic_now, 0, attr);
  22. define_native_function(realm, "sleep", sleep, 1, attr);
  23. // TODO: broadcast
  24. // TODO: getReport
  25. // TODO: start
  26. }
  27. JS_DEFINE_NATIVE_FUNCTION(AgentObject::monotonic_now)
  28. {
  29. auto time = MonotonicTime::now();
  30. auto milliseconds = time.milliseconds();
  31. return Value(static_cast<double>(milliseconds));
  32. }
  33. JS_DEFINE_NATIVE_FUNCTION(AgentObject::sleep)
  34. {
  35. auto milliseconds = TRY(vm.argument(0).to_i32(vm));
  36. ::usleep(milliseconds * 1000);
  37. return js_undefined();
  38. }
  39. }