123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293 |
- /*
- * Copyright (c) 2018-2022, Andreas Kling <kling@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <LibGfx/Painter.h>
- #include <LibWeb/Dump.h>
- #include <LibWeb/HTML/BrowsingContext.h>
- #include <LibWeb/Layout/InitialContainingBlock.h>
- #include <LibWeb/Painting/Paintable.h>
- #include <LibWeb/Painting/StackingContext.h>
- namespace Web::Layout {
- InitialContainingBlock::InitialContainingBlock(DOM::Document& document, NonnullRefPtr<CSS::StyleProperties> style)
- : BlockContainer(document, &document, move(style))
- {
- }
- InitialContainingBlock::~InitialContainingBlock()
- {
- }
- void InitialContainingBlock::build_stacking_context_tree()
- {
- m_paint_box->set_stacking_context(make<Painting::StackingContext>(*this, nullptr));
- for_each_in_inclusive_subtree_of_type<Box>([&](Box& box) {
- if (&box == this)
- return IterationDecision::Continue;
- if (!box.establishes_stacking_context()) {
- VERIFY(!box.m_paint_box->stacking_context());
- return IterationDecision::Continue;
- }
- auto* parent_context = box.m_paint_box->enclosing_stacking_context();
- VERIFY(parent_context);
- box.m_paint_box->set_stacking_context(make<Painting::StackingContext>(box, parent_context));
- return IterationDecision::Continue;
- });
- }
- void InitialContainingBlock::paint_all_phases(PaintContext& context)
- {
- context.painter().fill_rect(enclosing_int_rect(m_paint_box->absolute_rect()), context.palette().base());
- context.painter().translate(-context.viewport_rect().location());
- m_paint_box->stacking_context()->paint(context);
- }
- HitTestResult InitialContainingBlock::hit_test(const Gfx::IntPoint& position, HitTestType type) const
- {
- return m_paint_box->stacking_context()->hit_test(position, type);
- }
- void InitialContainingBlock::recompute_selection_states()
- {
- SelectionState state = SelectionState::None;
- auto selection = this->selection().normalized();
- for_each_in_inclusive_subtree([&](auto& layout_node) {
- if (!selection.is_valid()) {
- // Everything gets SelectionState::None.
- } else if (&layout_node == selection.start().layout_node && &layout_node == selection.end().layout_node) {
- state = SelectionState::StartAndEnd;
- } else if (&layout_node == selection.start().layout_node) {
- state = SelectionState::Start;
- } else if (&layout_node == selection.end().layout_node) {
- state = SelectionState::End;
- } else {
- if (state == SelectionState::Start)
- state = SelectionState::Full;
- else if (state == SelectionState::End || state == SelectionState::StartAndEnd)
- state = SelectionState::None;
- }
- layout_node.set_selection_state(state);
- return IterationDecision::Continue;
- });
- }
- void InitialContainingBlock::set_selection(const LayoutRange& selection)
- {
- m_selection = selection;
- recompute_selection_states();
- }
- void InitialContainingBlock::set_selection_end(const LayoutPosition& position)
- {
- m_selection.set_end(position);
- recompute_selection_states();
- }
- }
|