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- #include <LibGUI/GDesktop.h>
- #include <LibGUI/GEventLoop.h>
- #include <string.h>
- #include <unistd.h>
- GDesktop& GDesktop::the()
- {
- static GDesktop* the;
- if (!the)
- the = new GDesktop;
- return *the;
- }
- GDesktop::GDesktop()
- {
- }
- void GDesktop::did_receive_screen_rect(Badge<GWindowServerConnection>, const Rect& rect)
- {
- if (m_rect == rect)
- return;
- m_rect = rect;
- if (on_rect_change)
- on_rect_change(rect);
- }
- bool GDesktop::set_wallpaper(const StringView& path)
- {
- WSAPI_ClientMessage message;
- message.type = WSAPI_ClientMessage::Type::SetWallpaper;
- ASSERT(path.length() < (int)sizeof(message.text));
- strncpy(message.text, path.characters_without_null_termination(), path.length());
- message.text_length = path.length();
- auto response = GWindowServerConnection::the().sync_request(message, WSAPI_ServerMessage::Type::DidSetWallpaper);
- return response.value;
- }
- String GDesktop::wallpaper() const
- {
- WSAPI_ClientMessage message;
- message.type = WSAPI_ClientMessage::Type::GetWallpaper;
- auto response = GWindowServerConnection::the().sync_request(message, WSAPI_ServerMessage::Type::DidGetWallpaper);
- return String(response.text, response.text_length);
- }
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