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- #pragma once
- #include <LibCore/CTimer.h>
- #include <LibGUI/GWidget.h>
- #include <LibDraw/TextAlignment.h>
- class GPainter;
- class GAbstractButton : public GWidget {
- C_OBJECT(GAbstractButton)
- public:
- virtual ~GAbstractButton() override;
- Function<void(bool)> on_checked;
- void set_text(const StringView&);
- const String& text() const { return m_text; }
- bool is_exclusive() const { return m_exclusive; }
- void set_exclusive(bool b) { m_exclusive = b; }
- bool is_checked() const { return m_checked; }
- void set_checked(bool);
- bool is_checkable() const { return m_checkable; }
- void set_checkable(bool);
- bool is_hovered() const { return m_hovered; }
- bool is_being_pressed() const { return m_being_pressed; }
- virtual void click() = 0;
- virtual bool accepts_focus() const override { return true; }
- virtual bool supports_keyboard_activation() const override { return true; }
- virtual bool is_uncheckable() const { return true; }
- int auto_repeat_interval() const { return m_auto_repeat_interval; }
- void set_auto_repeat_interval(int interval) { m_auto_repeat_interval = interval; }
- protected:
- explicit GAbstractButton(GWidget* parent);
- GAbstractButton(const StringView&, GWidget* parent);
- virtual void mousedown_event(GMouseEvent&) override;
- virtual void mousemove_event(GMouseEvent&) override;
- virtual void mouseup_event(GMouseEvent&) override;
- virtual void keydown_event(GKeyEvent&) override;
- virtual void enter_event(CEvent&) override;
- virtual void leave_event(CEvent&) override;
- virtual void change_event(GEvent&) override;
- void paint_text(GPainter&, const Rect&, const Font&, TextAlignment);
- private:
- virtual bool is_abstract_button() const final { return true; }
- String m_text;
- bool m_checked { false };
- bool m_checkable { false };
- bool m_hovered { false };
- bool m_being_pressed { false };
- bool m_exclusive { false };
- int m_auto_repeat_interval { 0 };
- ObjectPtr<CTimer> m_auto_repeat_timer;
- };
- template<>
- inline bool is<GAbstractButton>(const CObject& object)
- {
- if (!is<GWidget>(object))
- return false;
- return to<GWidget>(object).is_abstract_button();
- }
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