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- #pragma once
- #include <AK/Function.h>
- #include <LibCore/CObject.h>
- #include <LibCore/ObjectPtr.h>
- class CTimer final : public CObject {
- C_OBJECT(CTimer)
- public:
- virtual ~CTimer() override;
- void start();
- void start(int interval);
- void restart(int interval);
- void stop();
- bool is_active() const { return m_active; }
- int interval() const { return m_interval; }
- void set_interval(int interval)
- {
- if (m_interval == interval)
- return;
- m_interval = interval;
- m_interval_dirty = true;
- }
- bool is_single_shot() const { return m_single_shot; }
- void set_single_shot(bool single_shot) { m_single_shot = single_shot; }
- Function<void()> on_timeout;
- private:
- explicit CTimer(CObject* parent = nullptr);
- CTimer(int interval, Function<void()>&& timeout_handler, CObject* parent = nullptr);
- virtual void timer_event(CTimerEvent&) override;
- bool m_active { false };
- bool m_single_shot { false };
- bool m_interval_dirty { false };
- int m_interval { 0 };
- };
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