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- #pragma once
- #include <AK/Badge.h>
- #include <LibCore/CSocket.h>
- class CLocalServer;
- class CLocalSocket final : public CSocket {
- C_OBJECT(CLocalSocket)
- public:
- virtual ~CLocalSocket() override;
- private:
- explicit CLocalSocket(CObject* parent = nullptr);
- CLocalSocket(int fd, CObject* parent = nullptr);
- };
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