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- #pragma once
- #include <AK/Badge.h>
- #include <AK/HashMap.h>
- #include <AK/OwnPtr.h>
- #include <AK/Vector.h>
- #include <AK/WeakPtr.h>
- #include <LibCore/CEvent.h>
- #include <LibCore/CLocalServer.h>
- #include <LibThread/Lock.h>
- #include <sys/select.h>
- #include <sys/time.h>
- #include <time.h>
- class CObject;
- class CNotifier;
- class CEventLoop {
- public:
- CEventLoop();
- virtual ~CEventLoop();
- int exec();
- enum class WaitMode {
- WaitForEvents,
- PollForEvents,
- };
- // processe events, generally called by exec() in a loop.
- // this should really only be used for integrating with other event loops
- void pump(WaitMode = WaitMode::WaitForEvents);
- void post_event(CObject& receiver, NonnullOwnPtr<CEvent>&&);
- static CEventLoop& main();
- static CEventLoop& current();
- bool was_exit_requested() const { return m_exit_requested; }
- static int register_timer(CObject&, int milliseconds, bool should_reload);
- static bool unregister_timer(int timer_id);
- static void register_notifier(Badge<CNotifier>, CNotifier&);
- static void unregister_notifier(Badge<CNotifier>, CNotifier&);
- void quit(int);
- void take_pending_events_from(CEventLoop& other)
- {
- m_queued_events.append(move(other.m_queued_events));
- }
- static void wake();
- private:
- void wait_for_event(WaitMode);
- void get_next_timer_expiration(timeval&);
- struct QueuedEvent {
- WeakPtr<CObject> receiver;
- NonnullOwnPtr<CEvent> event;
- };
- Vector<QueuedEvent, 64> m_queued_events;
- bool m_exit_requested { false };
- int m_exit_code { 0 };
- static int s_wake_pipe_fds[2];
- LibThread::Lock m_lock;
- struct EventLoopTimer {
- int timer_id { 0 };
- int interval { 0 };
- timeval fire_time { 0, 0 };
- bool should_reload { false };
- WeakPtr<CObject> owner;
- void reload(const timeval& now);
- bool has_expired(const timeval& now) const;
- };
- static HashMap<int, NonnullOwnPtr<EventLoopTimer>>* s_timers;
- static int s_next_timer_id;
- static HashTable<CNotifier*>* s_notifiers;
- static ObjectPtr<CLocalServer> s_rpc_server;
- };
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