GUndoStack.cpp 2.1 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889
  1. #include <LibGUI/GUndoStack.h>
  2. GUndoStack::GUndoStack()
  3. {
  4. }
  5. GUndoStack::~GUndoStack()
  6. {
  7. }
  8. void GUndoStack::undo()
  9. {
  10. if (!can_undo())
  11. return;
  12. auto& undo_container = m_stack[m_stack_index];
  13. auto& undo_vector = undo_container.m_undo_vector;
  14. //If we try to undo a empty vector, delete it and skip over.
  15. if (undo_vector.is_empty()) {
  16. m_stack.remove(m_stack_index);
  17. undo();
  18. return;
  19. }
  20. for (int i = 0; i < undo_vector.size(); i++) {
  21. auto& undo_command = undo_vector[i];
  22. undo_command.undo();
  23. }
  24. m_stack_index++;
  25. }
  26. void GUndoStack::redo()
  27. {
  28. if (!can_redo())
  29. return;
  30. auto& undo_container = m_stack[m_stack_index - 1];
  31. auto& redo_vector = undo_container.m_undo_vector;
  32. for (int i = redo_vector.size() - 1; i >= 0; i--) {
  33. auto& undo_command = redo_vector[i];
  34. undo_command.redo();
  35. }
  36. m_stack_index--;
  37. }
  38. void GUndoStack::push(NonnullOwnPtr<GCommand>&& command)
  39. {
  40. if (m_stack.is_empty()) {
  41. auto undo_commands_container = make<UndoCommandsContainer>();
  42. m_stack.prepend(move(undo_commands_container));
  43. }
  44. // Clear the elements of the stack before the m_undo_stack_index (Excluding our new element)
  45. for (int i = 1; i < m_stack_index; i++)
  46. m_stack.remove(1);
  47. if (m_stack_index > 0 && !m_stack.is_empty())
  48. m_stack[0].m_undo_vector.clear();
  49. m_stack_index = 0;
  50. m_stack[0].m_undo_vector.prepend(move(command));
  51. }
  52. void GUndoStack::finalize_current_combo()
  53. {
  54. if (m_stack.is_empty())
  55. return;
  56. auto& undo_vector = m_stack[0].m_undo_vector;
  57. if (undo_vector.size() == m_last_updated_undo_vector_size && !undo_vector.is_empty()) {
  58. auto undo_commands_container = make<UndoCommandsContainer>();
  59. m_stack.prepend(move(undo_commands_container));
  60. // Note: Remove dbg() if we're 100% sure there are no bugs left.
  61. dbg() << "Undo stack increased to " << m_stack.size();
  62. // Shift the index to the left since we're adding an empty container.
  63. if (m_stack_index > 0)
  64. m_stack_index++;
  65. }
  66. m_last_updated_undo_vector_size = undo_vector.size();
  67. }