GenerateWebGLRenderingContext.cpp 50 KB

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  1. /*
  2. * Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
  3. * Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
  4. *
  5. * SPDX-License-Identifier: BSD-2-Clause
  6. */
  7. #include "BindingsGenerator/IDLGenerators.h"
  8. #include <AK/LexicalPath.h>
  9. #include <AK/SourceGenerator.h>
  10. #include <AK/StringBuilder.h>
  11. #include <LibCore/ArgsParser.h>
  12. #include <LibCore/File.h>
  13. #include <LibIDL/IDLParser.h>
  14. #include <LibMain/Main.h>
  15. static bool is_webgl_object_type(StringView type_name)
  16. {
  17. return type_name == "WebGLBuffer"sv
  18. || type_name == "WebGLFramebuffer"sv
  19. || type_name == "WebGLProgram"sv
  20. || type_name == "WebGLRenderbuffer"sv
  21. || type_name == "WebGLSampler"sv
  22. || type_name == "WebGLShader"sv
  23. || type_name == "WebGLTexture"sv
  24. || type_name == "WebGLVertexArrayObject"sv;
  25. }
  26. static bool gl_function_modifies_framebuffer(StringView function_name)
  27. {
  28. return function_name == "clearColor"sv || function_name == "drawArrays"sv || function_name == "drawElements"sv;
  29. }
  30. static ByteString to_cpp_type(const IDL::Type& type, const IDL::Interface& interface)
  31. {
  32. if (type.name() == "undefined"sv)
  33. return "void"sv;
  34. if (type.name() == "object"sv) {
  35. if (type.is_nullable())
  36. return "JS::Object*"sv;
  37. return "JS::Object&"sv;
  38. }
  39. if (type.name() == "DOMString"sv) {
  40. if (type.is_nullable())
  41. return "Optional<String>"sv;
  42. return "String"sv;
  43. }
  44. auto cpp_type = idl_type_name_to_cpp_type(type, interface);
  45. return cpp_type.name;
  46. }
  47. static ByteString idl_to_gl_function_name(StringView function_name)
  48. {
  49. StringBuilder gl_function_name_builder;
  50. gl_function_name_builder.append("gl"sv);
  51. for (size_t i = 0; i < function_name.length(); ++i) {
  52. if (i == 0) {
  53. gl_function_name_builder.append(to_ascii_uppercase(function_name[i]));
  54. } else {
  55. gl_function_name_builder.append(function_name[i]);
  56. }
  57. }
  58. if (function_name == "clearDepth"sv || function_name == "depthRange"sv) {
  59. gl_function_name_builder.append("f"sv);
  60. }
  61. return gl_function_name_builder.to_byte_string();
  62. }
  63. struct NameAndType {
  64. StringView name;
  65. struct {
  66. StringView type;
  67. int element_count { 0 };
  68. } return_type;
  69. Optional<int> webgl_version { OptionalNone {} };
  70. };
  71. static void generate_get_parameter(SourceGenerator& generator, int webgl_version)
  72. {
  73. Vector<NameAndType> const name_to_type = {
  74. { "ACTIVE_TEXTURE"sv, { "GLenum"sv } },
  75. { "ALIASED_LINE_WIDTH_RANGE"sv, { "Float32Array"sv, 2 } },
  76. { "ALIASED_POINT_SIZE_RANGE"sv, { "Float32Array"sv, 2 } },
  77. { "ALPHA_BITS"sv, { "GLint"sv } },
  78. { "ARRAY_BUFFER_BINDING"sv, { "WebGLBuffer"sv } },
  79. { "BLEND"sv, { "GLboolean"sv } },
  80. { "BLEND_COLOR"sv, { "Float32Array"sv, 4 } },
  81. { "BLEND_DST_ALPHA"sv, { "GLenum"sv } },
  82. { "BLEND_DST_RGB"sv, { "GLenum"sv } },
  83. { "BLEND_EQUATION_ALPHA"sv, { "GLenum"sv } },
  84. { "BLEND_EQUATION_RGB"sv, { "GLenum"sv } },
  85. { "BLEND_SRC_ALPHA"sv, { "GLenum"sv } },
  86. { "BLEND_SRC_RGB"sv, { "GLenum"sv } },
  87. { "BLUE_BITS"sv, { "GLint"sv } },
  88. { "COLOR_CLEAR_VALUE"sv, { "Float32Array"sv, 4 } },
  89. // FIXME: { "COLOR_WRITEMASK"sv, { "sequence<GLboolean>"sv, 4 } },
  90. // FIXME: { "COMPRESSED_TEXTURE_FORMATS"sv, { "Uint32Array"sv } },
  91. { "CULL_FACE"sv, { "GLboolean"sv } },
  92. { "CULL_FACE_MODE"sv, { "GLenum"sv } },
  93. { "CURRENT_PROGRAM"sv, { "WebGLProgram"sv } },
  94. { "DEPTH_BITS"sv, { "GLint"sv } },
  95. { "DEPTH_CLEAR_VALUE"sv, { "GLfloat"sv } },
  96. { "DEPTH_FUNC"sv, { "GLenum"sv } },
  97. { "DEPTH_RANGE"sv, { "Float32Array"sv, 2 } },
  98. { "DEPTH_TEST"sv, { "GLboolean"sv } },
  99. { "DEPTH_WRITEMASK"sv, { "GLboolean"sv } },
  100. { "DITHER"sv, { "GLboolean"sv } },
  101. { "ELEMENT_ARRAY_BUFFER_BINDING"sv, { "WebGLBuffer"sv } },
  102. { "FRAMEBUFFER_BINDING"sv, { "WebGLFramebuffer"sv } },
  103. { "FRONT_FACE"sv, { "GLenum"sv } },
  104. { "GENERATE_MIPMAP_HINT"sv, { "GLenum"sv } },
  105. { "GREEN_BITS"sv, { "GLint"sv } },
  106. { "IMPLEMENTATION_COLOR_READ_FORMAT"sv, { "GLenum"sv } },
  107. { "IMPLEMENTATION_COLOR_READ_TYPE"sv, { "GLenum"sv } },
  108. { "LINE_WIDTH"sv, { "GLfloat"sv } },
  109. { "MAX_COMBINED_TEXTURE_IMAGE_UNITS"sv, { "GLint"sv } },
  110. { "MAX_CUBE_MAP_TEXTURE_SIZE"sv, { "GLint"sv } },
  111. { "MAX_FRAGMENT_UNIFORM_VECTORS"sv, { "GLint"sv } },
  112. { "MAX_RENDERBUFFER_SIZE"sv, { "GLint"sv } },
  113. { "MAX_TEXTURE_IMAGE_UNITS"sv, { "GLint"sv } },
  114. { "MAX_TEXTURE_SIZE"sv, { "GLint"sv } },
  115. { "MAX_VARYING_VECTORS"sv, { "GLint"sv } },
  116. { "MAX_VERTEX_ATTRIBS"sv, { "GLint"sv } },
  117. { "MAX_VERTEX_TEXTURE_IMAGE_UNITS"sv, { "GLint"sv } },
  118. { "MAX_VERTEX_UNIFORM_VECTORS"sv, { "GLint"sv } },
  119. { "MAX_VIEWPORT_DIMS"sv, { "Int32Array"sv, 2 } },
  120. { "PACK_ALIGNMENT"sv, { "GLint"sv } },
  121. { "POLYGON_OFFSET_FACTOR"sv, { "GLfloat"sv } },
  122. { "POLYGON_OFFSET_FILL"sv, { "GLboolean"sv } },
  123. { "POLYGON_OFFSET_UNITS"sv, { "GLfloat"sv } },
  124. { "RED_BITS"sv, { "GLint"sv } },
  125. { "RENDERBUFFER_BINDING"sv, { "WebGLRenderbuffer"sv } },
  126. { "RENDERER"sv, { "DOMString"sv } },
  127. { "SAMPLE_ALPHA_TO_COVERAGE"sv, { "GLboolean"sv } },
  128. { "SAMPLE_BUFFERS"sv, { "GLint"sv } },
  129. { "SAMPLE_COVERAGE"sv, { "GLboolean"sv } },
  130. { "SAMPLE_COVERAGE_INVERT"sv, { "GLboolean"sv } },
  131. { "SAMPLE_COVERAGE_VALUE"sv, { "GLfloat"sv } },
  132. { "SAMPLES"sv, { "GLint"sv } },
  133. { "SCISSOR_BOX"sv, { "Int32Array"sv, 4 } },
  134. { "SCISSOR_TEST"sv, { "GLboolean"sv } },
  135. { "SHADING_LANGUAGE_VERSION"sv, { "DOMString"sv } },
  136. { "STENCIL_BACK_FAIL"sv, { "GLenum"sv } },
  137. { "STENCIL_BACK_FUNC"sv, { "GLenum"sv } },
  138. { "STENCIL_BACK_PASS_DEPTH_FAIL"sv, { "GLenum"sv } },
  139. { "STENCIL_BACK_PASS_DEPTH_PASS"sv, { "GLenum"sv } },
  140. { "STENCIL_BACK_REF"sv, { "GLint"sv } },
  141. { "STENCIL_BACK_VALUE_MASK"sv, { "GLuint"sv } },
  142. { "STENCIL_BACK_WRITEMASK"sv, { "GLuint"sv } },
  143. { "STENCIL_BITS"sv, { "GLint"sv } },
  144. { "STENCIL_CLEAR_VALUE"sv, { "GLint"sv } },
  145. { "STENCIL_FAIL"sv, { "GLenum"sv } },
  146. { "STENCIL_FUNC"sv, { "GLenum"sv } },
  147. { "STENCIL_PASS_DEPTH_FAIL"sv, { "GLenum"sv } },
  148. { "STENCIL_PASS_DEPTH_PASS"sv, { "GLenum"sv } },
  149. { "STENCIL_REF"sv, { "GLint"sv } },
  150. { "STENCIL_TEST"sv, { "GLboolean"sv } },
  151. { "STENCIL_VALUE_MASK"sv, { "GLuint"sv } },
  152. { "STENCIL_WRITEMASK"sv, { "GLuint"sv } },
  153. { "SUBPIXEL_BITS"sv, { "GLint"sv } },
  154. { "TEXTURE_BINDING_2D"sv, { "WebGLTexture"sv } },
  155. { "TEXTURE_BINDING_CUBE_MAP"sv, { "WebGLTexture"sv } },
  156. { "UNPACK_ALIGNMENT"sv, { "GLint"sv } },
  157. // FIXME: { "UNPACK_COLORSPACE_CONVERSION_WEBGL"sv, { "GLenum"sv } },
  158. // FIXME: { "UNPACK_FLIP_Y_WEBGL"sv, { "GLboolean"sv } },
  159. // FIXME: { "UNPACK_PREMULTIPLY_ALPHA_WEBGL"sv, { "GLboolean"sv } },
  160. { "VENDOR"sv, { "DOMString"sv } },
  161. { "VERSION"sv, { "DOMString"sv } },
  162. { "VIEWPORT"sv, { "Int32Array"sv, 4 } },
  163. { "MAX_SAMPLES"sv, { "GLint"sv }, 2 },
  164. { "MAX_3D_TEXTURE_SIZE"sv, { "GLint"sv }, 2 },
  165. { "MAX_ARRAY_TEXTURE_LAYERS"sv, { "GLint"sv }, 2 },
  166. { "MAX_COLOR_ATTACHMENTS"sv, { "GLint"sv }, 2 },
  167. { "MAX_VERTEX_UNIFORM_COMPONENTS"sv, { "GLint"sv }, 2 },
  168. { "MAX_UNIFORM_BLOCK_SIZE"sv, { "GLint64"sv }, 2 },
  169. { "MAX_UNIFORM_BUFFER_BINDINGS"sv, { "GLint"sv }, 2 },
  170. { "UNIFORM_BUFFER_OFFSET_ALIGNMENT"sv, { "GLint"sv }, 2 },
  171. { "MAX_DRAW_BUFFERS"sv, { "GLint"sv }, 2 },
  172. { "MAX_VERTEX_UNIFORM_BLOCKS"sv, { "GLint"sv }, 2 },
  173. { "MAX_FRAGMENT_INPUT_COMPONENTS"sv, { "GLint"sv }, 2 },
  174. { "MAX_COMBINED_UNIFORM_BLOCKS"sv, { "GLint"sv }, 2 },
  175. };
  176. auto is_primitive_type = [](StringView type) {
  177. return type == "GLboolean"sv || type == "GLint"sv || type == "GLfloat"sv || type == "GLenum"sv || type == "GLuint"sv;
  178. };
  179. generator.append(" switch (pname) {");
  180. for (auto const& name_and_type : name_to_type) {
  181. if (name_and_type.webgl_version.has_value() && name_and_type.webgl_version.value() != webgl_version)
  182. continue;
  183. auto const& parameter_name = name_and_type.name;
  184. auto const& type_name = name_and_type.return_type.type;
  185. StringBuilder string_builder;
  186. SourceGenerator impl_generator { string_builder };
  187. impl_generator.set("parameter_name", parameter_name);
  188. impl_generator.set("type_name", type_name);
  189. impl_generator.append(R"~~~(
  190. case GL_@parameter_name@: {)~~~");
  191. if (is_primitive_type(type_name)) {
  192. impl_generator.append(R"~~~(
  193. GLint result;
  194. glGetIntegerv(GL_@parameter_name@, &result);
  195. return JS::Value(result);
  196. )~~~");
  197. } else if (type_name == "GLint64"sv) {
  198. impl_generator.append(R"~~~(
  199. GLint64 result;
  200. glGetInteger64v(GL_@parameter_name@, &result);
  201. return JS::Value(static_cast<double>(result));
  202. )~~~");
  203. } else if (type_name == "DOMString"sv) {
  204. impl_generator.append(R"~~~(
  205. auto result = reinterpret_cast<const char*>(glGetString(GL_@parameter_name@));
  206. return JS::PrimitiveString::create(m_realm->vm(), ByteString { result });)~~~");
  207. } else if (type_name == "Float32Array"sv || type_name == "Int32Array"sv) {
  208. auto element_count = name_and_type.return_type.element_count;
  209. impl_generator.set("element_count", MUST(String::formatted("{}", element_count)));
  210. if (type_name == "Int32Array"sv) {
  211. impl_generator.set("gl_function_name", "glGetIntegerv"sv);
  212. impl_generator.set("element_type", "GLint"sv);
  213. } else if (type_name == "Float32Array"sv) {
  214. impl_generator.set("gl_function_name", "glGetFloatv"sv);
  215. impl_generator.set("element_type", "GLfloat"sv);
  216. } else {
  217. VERIFY_NOT_REACHED();
  218. }
  219. impl_generator.append(R"~~~(
  220. Array<@element_type@, @element_count@> result;
  221. @gl_function_name@(GL_@parameter_name@, result.data());
  222. auto byte_buffer = MUST(ByteBuffer::copy(result.data(), @element_count@ * sizeof(@element_type@)));
  223. auto array_buffer = JS::ArrayBuffer::create(m_realm, move(byte_buffer));
  224. return JS::@type_name@::create(m_realm, @element_count@, array_buffer);
  225. )~~~");
  226. } else if (type_name == "WebGLProgram"sv || type_name == "WebGLBuffer"sv || type_name == "WebGLTexture"sv || type_name == "WebGLFramebuffer"sv || type_name == "WebGLRenderbuffer"sv) {
  227. impl_generator.append(R"~~~(
  228. GLint result;
  229. glGetIntegerv(GL_@parameter_name@, &result);
  230. if (!result)
  231. return JS::js_null();
  232. return @type_name@::create(m_realm, *this, result);
  233. )~~~");
  234. } else {
  235. VERIFY_NOT_REACHED();
  236. }
  237. impl_generator.append(" }");
  238. generator.append(string_builder.string_view());
  239. }
  240. generator.appendln(R"~~~(
  241. default:
  242. dbgln("Unknown WebGL parameter name: {:x}", pname);
  243. set_error(GL_INVALID_ENUM);
  244. return JS::js_null();
  245. })~~~");
  246. }
  247. static void generate_get_buffer_parameter(SourceGenerator& generator)
  248. {
  249. Vector<NameAndType> const name_to_type = {
  250. { "BUFFER_SIZE"sv, { "GLint"sv } },
  251. { "BUFFER_USAGE"sv, { "GLenum"sv } },
  252. };
  253. generator.append(" switch (pname) {");
  254. for (auto const& name_and_type : name_to_type) {
  255. auto const& parameter_name = name_and_type.name;
  256. auto const& type_name = name_and_type.return_type.type;
  257. StringBuilder string_builder;
  258. SourceGenerator impl_generator { string_builder };
  259. impl_generator.set("parameter_name", parameter_name);
  260. impl_generator.set("type_name", type_name);
  261. impl_generator.append(R"~~~(
  262. case GL_@parameter_name@: {
  263. GLint result;
  264. glGetBufferParameteriv(target, GL_@parameter_name@, &result);
  265. return JS::Value(result);
  266. }
  267. )~~~");
  268. generator.append(string_builder.string_view());
  269. }
  270. generator.appendln(R"~~~(
  271. default:
  272. dbgln("Unknown WebGL buffer parameter name: {:x}", pname);
  273. set_error(GL_INVALID_ENUM);
  274. return JS::js_null();
  275. })~~~");
  276. }
  277. static void generate_get_internal_format_parameter(SourceGenerator& generator)
  278. {
  279. generator.append(R"~~~(
  280. switch (pname) {
  281. case GL_SAMPLES: {
  282. GLint num_sample_counts { 0 };
  283. glGetInternalformativ(target, internalformat, GL_NUM_SAMPLE_COUNTS, 1, &num_sample_counts);
  284. auto samples_buffer = MUST(ByteBuffer::create_zeroed(num_sample_counts * sizeof(GLint)));
  285. glGetInternalformativ(target, internalformat, GL_SAMPLES, num_sample_counts, reinterpret_cast<GLint*>(samples_buffer.data()));
  286. auto array_buffer = JS::ArrayBuffer::create(m_realm, move(samples_buffer));
  287. return JS::Int32Array::create(m_realm, num_sample_counts, array_buffer);
  288. }
  289. default:
  290. dbgln("Unknown WebGL internal format parameter name: {:x}", pname);
  291. set_error(GL_INVALID_ENUM);
  292. return JS::js_null();
  293. }
  294. )~~~");
  295. }
  296. static void generate_webgl_object_handle_unwrap(SourceGenerator& generator, StringView object_name, StringView early_return_value)
  297. {
  298. StringBuilder string_builder;
  299. SourceGenerator unwrap_generator { string_builder };
  300. unwrap_generator.set("object_name", object_name);
  301. unwrap_generator.set("early_return_value", early_return_value);
  302. unwrap_generator.append(R"~~~(
  303. GLuint @object_name@_handle = 0;
  304. if (@object_name@) {
  305. auto handle_or_error = @object_name@->handle(this);
  306. if (handle_or_error.is_error()) {
  307. set_error(GL_INVALID_OPERATION);
  308. return @early_return_value@;
  309. }
  310. @object_name@_handle = handle_or_error.release_value();
  311. }
  312. )~~~");
  313. generator.append(unwrap_generator.as_string_view());
  314. }
  315. ErrorOr<int> serenity_main(Main::Arguments arguments)
  316. {
  317. StringView generated_header_path;
  318. StringView generated_implementation_path;
  319. Vector<ByteString> base_paths;
  320. StringView webgl_context_idl_path;
  321. Core::ArgsParser args_parser;
  322. args_parser.add_option(webgl_context_idl_path, "Path to the WebGLRenderingContext idl file", "webgl-idl-path", 'i', "webgl-idl-path");
  323. args_parser.add_option(Core::ArgsParser::Option {
  324. .argument_mode = Core::ArgsParser::OptionArgumentMode::Required,
  325. .help_string = "Path to root of IDL file tree(s)",
  326. .long_name = "base-path",
  327. .short_name = 'b',
  328. .value_name = "base-path",
  329. .accept_value = [&](StringView s) {
  330. base_paths.append(s);
  331. return true;
  332. },
  333. });
  334. args_parser.add_option(generated_header_path, "Path to the header file to generate", "generated-header-path", 'h', "generated-header-path");
  335. args_parser.add_option(generated_implementation_path, "Path to the implementation file to generate", "generated-implementation-path", 'c', "generated-implementation-path");
  336. args_parser.parse(arguments);
  337. auto generated_header_file = TRY(Core::File::open(generated_header_path, Core::File::OpenMode::Write));
  338. auto generated_implementation_file = TRY(Core::File::open(generated_implementation_path, Core::File::OpenMode::Write));
  339. auto idl_file = MUST(Core::File::open(webgl_context_idl_path, Core::File::OpenMode::Read));
  340. auto webgl_context_idl_file_content = MUST(idl_file->read_until_eof());
  341. Vector<ByteString> import_base_paths;
  342. for (auto const& base_path : base_paths) {
  343. VERIFY(!base_path.is_empty());
  344. import_base_paths.append(base_path);
  345. }
  346. IDL::Parser parser(webgl_context_idl_path, StringView(webgl_context_idl_file_content), import_base_paths);
  347. auto const& interface = parser.parse();
  348. auto path = LexicalPath(generated_header_path);
  349. auto title = path.title();
  350. auto first_dot = title.find('.');
  351. ByteString class_name = title;
  352. if (first_dot.has_value())
  353. class_name = title.substring_view(0, *first_dot);
  354. StringBuilder header_file_string_builder;
  355. SourceGenerator header_file_generator { header_file_string_builder };
  356. header_file_generator.set("class_name", class_name);
  357. StringBuilder implementation_file_string_builder;
  358. SourceGenerator implementation_file_generator { implementation_file_string_builder };
  359. implementation_file_generator.set("class_name", class_name);
  360. auto webgl_version = class_name == "WebGLRenderingContextImpl" ? 1 : 2;
  361. if (webgl_version == 1) {
  362. implementation_file_generator.append(R"~~~(
  363. #include <GLES2/gl2.h>
  364. #include <GLES2/gl2ext.h>
  365. )~~~");
  366. } else {
  367. implementation_file_generator.append(R"~~~(
  368. #include <GLES3/gl3.h>
  369. )~~~");
  370. }
  371. implementation_file_generator.append(R"~~~(
  372. #include <LibJS/Runtime/ArrayBuffer.h>
  373. #include <LibJS/Runtime/DataView.h>
  374. #include <LibJS/Runtime/TypedArray.h>
  375. #include <LibWeb/HTML/HTMLCanvasElement.h>
  376. #include <LibWeb/HTML/HTMLImageElement.h>
  377. #include <LibWeb/HTML/HTMLVideoElement.h>
  378. #include <LibWeb/HTML/ImageBitmap.h>
  379. #include <LibWeb/HTML/ImageData.h>
  380. #include <LibWeb/WebGL/OpenGLContext.h>
  381. #include <LibWeb/WebGL/WebGLActiveInfo.h>
  382. #include <LibWeb/WebGL/WebGLBuffer.h>
  383. #include <LibWeb/WebGL/WebGLFramebuffer.h>
  384. #include <LibWeb/WebGL/WebGLProgram.h>
  385. #include <LibWeb/WebGL/WebGLRenderbuffer.h>
  386. #include <LibWeb/WebGL/@class_name@.h>
  387. #include <LibWeb/WebGL/WebGLSampler.h>
  388. #include <LibWeb/WebGL/WebGLShader.h>
  389. #include <LibWeb/WebGL/WebGLSync.h>
  390. #include <LibWeb/WebGL/WebGLShaderPrecisionFormat.h>
  391. #include <LibWeb/WebGL/WebGLTexture.h>
  392. #include <LibWeb/WebGL/WebGLUniformLocation.h>
  393. #include <LibWeb/WebGL/WebGLVertexArrayObject.h>
  394. #include <LibWeb/WebIDL/Buffers.h>
  395. namespace Web::WebGL {
  396. static Vector<GLchar> null_terminated_string(StringView string)
  397. {
  398. Vector<GLchar> result;
  399. for (auto c : string.bytes())
  400. result.append(c);
  401. result.append('\\0');
  402. return result;
  403. }
  404. @class_name@::@class_name@(JS::Realm& realm, NonnullOwnPtr<OpenGLContext> context)
  405. : m_realm(realm)
  406. , m_context(move(context))
  407. {
  408. }
  409. )~~~");
  410. header_file_generator.append(R"~~~(
  411. #pragma once
  412. #include <AK/NonnullOwnPtr.h>
  413. #include <LibGC/Ptr.h>
  414. #include <LibGfx/Bitmap.h>
  415. #include <LibWeb/Bindings/PlatformObject.h>
  416. #include <LibWeb/Forward.h>
  417. #include <LibWeb/WebGL/WebGLRenderingContextBase.h>
  418. #include <LibWeb/WebIDL/Types.h>
  419. namespace Web::WebGL {
  420. using namespace Web::HTML;
  421. class @class_name@ : public WebGLRenderingContextBase {
  422. public:
  423. @class_name@(JS::Realm&, NonnullOwnPtr<OpenGLContext>);
  424. OpenGLContext& context() { return *m_context; }
  425. virtual void present() = 0;
  426. virtual void needs_to_present() = 0;
  427. virtual void set_error(GLenum) = 0;
  428. )~~~");
  429. for (auto const& function : interface.functions) {
  430. if (function.extended_attributes.contains("FIXME")) {
  431. continue;
  432. }
  433. if (function.name == "getSupportedExtensions"sv || function.name == "getExtension"sv || function.name == "getContextAttributes"sv || function.name == "isContextLost"sv) {
  434. // Implemented in WebGLRenderingContext
  435. continue;
  436. }
  437. StringBuilder function_declaration;
  438. StringBuilder function_parameters;
  439. for (size_t i = 0; i < function.parameters.size(); ++i) {
  440. auto const& parameter = function.parameters[i];
  441. function_parameters.append(to_cpp_type(*parameter.type, interface));
  442. function_parameters.append(" "sv);
  443. function_parameters.append(parameter.name.to_snakecase());
  444. if (i != function.parameters.size() - 1) {
  445. function_parameters.append(", "sv);
  446. }
  447. }
  448. auto function_name = function.name.to_snakecase();
  449. function_declaration.append(to_cpp_type(*function.return_type, interface));
  450. function_declaration.append(" "sv);
  451. function_declaration.append(function_name);
  452. function_declaration.append("("sv);
  453. function_declaration.append(function_parameters.string_view());
  454. function_declaration.append(");"sv);
  455. header_file_generator.append(" "sv);
  456. header_file_generator.append(function_declaration.string_view());
  457. header_file_generator.append("\n"sv);
  458. StringBuilder function_impl;
  459. SourceGenerator function_impl_generator { function_impl };
  460. function_impl_generator.set("class_name", class_name);
  461. ScopeGuard function_guard { [&] {
  462. function_impl_generator.append("}\n"sv);
  463. implementation_file_generator.append(function_impl_generator.as_string_view().bytes());
  464. } };
  465. function_impl_generator.set("function_name", function_name);
  466. function_impl_generator.set("function_parameters", function_parameters.string_view());
  467. function_impl_generator.set("function_return_type", to_cpp_type(*function.return_type, interface));
  468. function_impl_generator.append(R"~~~(
  469. @function_return_type@ @class_name@::@function_name@(@function_parameters@)
  470. {
  471. m_context->make_current();
  472. )~~~");
  473. if (gl_function_modifies_framebuffer(function.name)) {
  474. function_impl_generator.append(" m_context->notify_content_will_change();\n"sv);
  475. }
  476. if (function.name == "getUniformLocation"sv) {
  477. generate_webgl_object_handle_unwrap(function_impl_generator, "program"sv, "{}"sv);
  478. function_impl_generator.append(R"~~~(
  479. auto name_null_terminated = null_terminated_string(name);
  480. return WebGLUniformLocation::create(m_realm, glGetUniformLocation(program_handle, name_null_terminated.data()));
  481. )~~~");
  482. continue;
  483. }
  484. if (function.name == "createBuffer"sv) {
  485. function_impl_generator.append(R"~~~(
  486. GLuint handle = 0;
  487. glGenBuffers(1, &handle);
  488. return WebGLBuffer::create(m_realm, *this, handle);
  489. )~~~");
  490. continue;
  491. }
  492. if (function.name == "createTexture"sv) {
  493. function_impl_generator.append(R"~~~(
  494. GLuint handle = 0;
  495. glGenTextures(1, &handle);
  496. return WebGLTexture::create(m_realm, *this, handle);
  497. )~~~");
  498. continue;
  499. }
  500. if (function.name == "createFramebuffer"sv) {
  501. function_impl_generator.append(R"~~~(
  502. GLuint handle = 0;
  503. glGenFramebuffers(1, &handle);
  504. return WebGLFramebuffer::create(m_realm, *this, handle);
  505. )~~~");
  506. continue;
  507. }
  508. if (function.name == "createRenderbuffer"sv) {
  509. function_impl_generator.append(R"~~~(
  510. GLuint handle = 0;
  511. glGenRenderbuffers(1, &handle);
  512. return WebGLRenderbuffer::create(m_realm, *this, handle);
  513. )~~~");
  514. continue;
  515. }
  516. if (function.name == "createVertexArray"sv) {
  517. function_impl_generator.append(R"~~~(
  518. GLuint handle = 0;
  519. glGenVertexArrays(1, &handle);
  520. return WebGLVertexArrayObject::create(m_realm, *this, handle);
  521. )~~~");
  522. continue;
  523. }
  524. if (function.name == "createSampler"sv) {
  525. function_impl_generator.append(R"~~~(
  526. GLuint handle = 0;
  527. glGenSamplers(1, &handle);
  528. return WebGLSampler::create(m_realm, *this, handle);
  529. )~~~");
  530. continue;
  531. }
  532. if (function.name == "fenceSync"sv) {
  533. function_impl_generator.append(R"~~~(
  534. GLsync handle = glFenceSync(condition, flags);
  535. return WebGLSync::create(m_realm, *this, handle);
  536. )~~~");
  537. continue;
  538. }
  539. if (function.name == "shaderSource"sv) {
  540. generate_webgl_object_handle_unwrap(function_impl_generator, "shader"sv, ""sv);
  541. function_impl_generator.append(R"~~~(
  542. Vector<GLchar*> strings;
  543. auto string = null_terminated_string(source);
  544. strings.append(string.data());
  545. Vector<GLint> length;
  546. length.append(source.bytes().size());
  547. glShaderSource(shader_handle, 1, strings.data(), length.data());
  548. )~~~");
  549. continue;
  550. }
  551. if (function.name == "vertexAttribPointer"sv) {
  552. function_impl_generator.append(R"~~~(
  553. glVertexAttribPointer(index, size, type, normalized, stride, reinterpret_cast<void*>(offset));
  554. )~~~");
  555. continue;
  556. }
  557. if (function.name == "texStorage2D") {
  558. function_impl_generator.append(R"~~~(
  559. glTexStorage2D(target, levels, internalformat, width, height);
  560. )~~~");
  561. continue;
  562. }
  563. if (function.name == "texImage2D"sv && function.overload_index == 0) {
  564. function_impl_generator.append(R"~~~(
  565. void const* pixels_ptr = nullptr;
  566. if (pixels) {
  567. auto const& viewed_array_buffer = pixels->viewed_array_buffer();
  568. auto const& byte_buffer = viewed_array_buffer->buffer();
  569. pixels_ptr = byte_buffer.data();
  570. }
  571. glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels_ptr);
  572. )~~~");
  573. continue;
  574. }
  575. if (function.name == "texImage3D"sv && function.overload_index == 0) {
  576. // FIXME: If a WebGLBuffer is bound to the PIXEL_UNPACK_BUFFER target, generates an INVALID_OPERATION error.
  577. // FIXME: If srcData is null, a buffer of sufficient size initialized to 0 is passed.
  578. // FIXME: If type is specified as FLOAT_32_UNSIGNED_INT_24_8_REV, srcData must be null; otherwise, generates an INVALID_OPERATION error.
  579. // FIXME: If srcData is non-null, the type of srcData must match the type according to the above table; otherwise, generate an INVALID_OPERATION error.
  580. // FIXME: If an attempt is made to call this function with no WebGLTexture bound (see above), generates an INVALID_OPERATION error.
  581. // FIXME: If there's not enough data in srcData starting at srcOffset, generate INVALID_OPERATION.
  582. function_impl_generator.append(R"~~~(
  583. void const* src_data_ptr = nullptr;
  584. if (src_data) {
  585. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  586. auto const& byte_buffer = viewed_array_buffer->buffer();
  587. src_data_ptr = byte_buffer.data();
  588. }
  589. glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, src_data_ptr);
  590. )~~~");
  591. continue;
  592. }
  593. if (function.name == "texImage3D"sv && function.overload_index == 1) {
  594. // FIXME: If a WebGLBuffer is bound to the PIXEL_UNPACK_BUFFER target, generates an INVALID_OPERATION error.
  595. // FIXME: If srcData is null, a buffer of sufficient size initialized to 0 is passed.
  596. // FIXME: If type is specified as FLOAT_32_UNSIGNED_INT_24_8_REV, srcData must be null; otherwise, generates an INVALID_OPERATION error.
  597. // FIXME: If srcData is non-null, the type of srcData must match the type according to the above table; otherwise, generate an INVALID_OPERATION error.
  598. // FIXME: If an attempt is made to call this function with no WebGLTexture bound (see above), generates an INVALID_OPERATION error.
  599. // FIXME: If there's not enough data in srcData starting at srcOffset, generate INVALID_OPERATION.
  600. function_impl_generator.append(R"~~~(
  601. void const* src_data_ptr = nullptr;
  602. if (src_data) {
  603. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  604. auto const& byte_buffer = viewed_array_buffer->buffer();
  605. src_data_ptr = byte_buffer.data() + src_offset;
  606. }
  607. glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, src_data_ptr);
  608. )~~~");
  609. continue;
  610. }
  611. if (function.name == "texImage2D"sv && function.overload_index == 1) {
  612. // FIXME: If this function is called with an ImageData whose data attribute has been neutered,
  613. // an INVALID_VALUE error is generated.
  614. // FIXME: If this function is called with an ImageBitmap that has been neutered, an INVALID_VALUE
  615. // error is generated.
  616. // FIXME: If this function is called with an HTMLImageElement or HTMLVideoElement whose origin
  617. // differs from the origin of the containing Document, or with an HTMLCanvasElement,
  618. // ImageBitmap or OffscreenCanvas whose bitmap's origin-clean flag is set to false,
  619. // a SECURITY_ERR exception must be thrown. See Origin Restrictions.
  620. // FIXME: If source is null then an INVALID_VALUE error is generated.
  621. function_impl_generator.append(R"~~~(
  622. auto bitmap = source.visit(
  623. [](GC::Root<HTMLImageElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  624. return source->immutable_bitmap();
  625. },
  626. [](GC::Root<HTMLCanvasElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  627. auto surface = source->surface();
  628. if (!surface)
  629. return {};
  630. auto bitmap = MUST(Gfx::Bitmap::create(Gfx::BitmapFormat::RGBA8888, Gfx::AlphaType::Premultiplied, surface->size()));
  631. surface->read_into_bitmap(*bitmap);
  632. return Gfx::ImmutableBitmap::create(*bitmap);
  633. },
  634. [](GC::Root<HTMLVideoElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  635. return Gfx::ImmutableBitmap::create(*source->bitmap());
  636. },
  637. [](GC::Root<ImageBitmap> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  638. return Gfx::ImmutableBitmap::create(*source->bitmap());
  639. },
  640. [](GC::Root<ImageData> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  641. return Gfx::ImmutableBitmap::create(source->bitmap());
  642. });
  643. if (!bitmap)
  644. return;
  645. void const* pixels_ptr = bitmap->bitmap()->begin();
  646. int width = bitmap->width();
  647. int height = bitmap->height();
  648. glTexImage2D(target, level, internalformat, width, height, 0, format, type, pixels_ptr);
  649. )~~~");
  650. continue;
  651. }
  652. if (webgl_version == 2 && function.name == "texImage2D"sv && function.overload_index == 2) {
  653. function_impl_generator.append(R"~~~(
  654. void const* pixels_ptr = nullptr;
  655. if (src_data) {
  656. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  657. auto const& byte_buffer = viewed_array_buffer->buffer();
  658. pixels_ptr = byte_buffer.data() + src_offset;
  659. }
  660. glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels_ptr);
  661. )~~~");
  662. continue;
  663. }
  664. if (function.name == "texSubImage2D"sv && function.overload_index == 0) {
  665. function_impl_generator.append(R"~~~(
  666. void const* pixels_ptr = nullptr;
  667. if (pixels) {
  668. auto const& viewed_array_buffer = pixels->viewed_array_buffer();
  669. auto const& byte_buffer = viewed_array_buffer->buffer();
  670. pixels_ptr = byte_buffer.data();
  671. }
  672. glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels_ptr);
  673. )~~~");
  674. continue;
  675. }
  676. if (webgl_version == 2 && function.name == "texSubImage2D"sv && function.overload_index == 1) {
  677. function_impl_generator.append(R"~~~(
  678. void const* pixels_ptr = nullptr;
  679. if (src_data) {
  680. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  681. auto const& byte_buffer = viewed_array_buffer->buffer();
  682. pixels_ptr = byte_buffer.data() + src_offset;
  683. }
  684. glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels_ptr);
  685. )~~~");
  686. continue;
  687. }
  688. if (function.name == "texSubImage3D"sv && function.overload_index == 0) {
  689. function_impl_generator.append(R"~~~(
  690. void const* pixels_ptr = nullptr;
  691. if (src_data) {
  692. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  693. auto const& byte_buffer = viewed_array_buffer->buffer();
  694. pixels_ptr = byte_buffer.data() + src_offset;
  695. }
  696. glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels_ptr);
  697. )~~~");
  698. continue;
  699. }
  700. if (function.name == "getShaderParameter"sv) {
  701. generate_webgl_object_handle_unwrap(function_impl_generator, "shader"sv, "JS::js_null()"sv);
  702. function_impl_generator.append(R"~~~(
  703. GLint result = 0;
  704. glGetShaderiv(shader_handle, pname, &result);
  705. return JS::Value(result);
  706. )~~~");
  707. continue;
  708. }
  709. if (function.name == "getProgramParameter"sv) {
  710. generate_webgl_object_handle_unwrap(function_impl_generator, "program"sv, "JS::js_null()"sv);
  711. function_impl_generator.append(R"~~~(
  712. GLint result = 0;
  713. glGetProgramiv(program_handle, pname, &result);
  714. return JS::Value(result);
  715. )~~~");
  716. continue;
  717. }
  718. if (function.name == "bufferData"sv && function.overload_index == 0) {
  719. function_impl_generator.append(R"~~~(
  720. glBufferData(target, size, 0, usage);
  721. )~~~");
  722. continue;
  723. }
  724. if (webgl_version == 2 && function.name == "bufferData"sv && function.overload_index == 2) {
  725. function_impl_generator.append(R"~~~(
  726. VERIFY(src_data);
  727. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  728. auto const& byte_buffer = viewed_array_buffer->buffer();
  729. auto src_data_length = src_data->byte_length();
  730. auto src_data_element_size = src_data->element_size();
  731. u8 const* buffer_ptr = byte_buffer.data();
  732. u64 copy_length = length == 0 ? src_data_length - src_offset : length;
  733. copy_length *= src_data_element_size;
  734. if (src_offset > src_data_length) {
  735. set_error(GL_INVALID_VALUE);
  736. return;
  737. }
  738. if (src_offset + copy_length > src_data_length) {
  739. set_error(GL_INVALID_VALUE);
  740. return;
  741. }
  742. buffer_ptr += src_offset * src_data_element_size;
  743. glBufferData(target, copy_length, buffer_ptr, usage);
  744. )~~~");
  745. continue;
  746. }
  747. if (webgl_version == 2 && function.name == "bufferSubData"sv && function.overload_index == 1) {
  748. function_impl_generator.append(R"~~~(
  749. VERIFY(src_data);
  750. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  751. auto const& byte_buffer = viewed_array_buffer->buffer();
  752. auto src_data_length = src_data->byte_length();
  753. auto src_data_element_size = src_data->element_size();
  754. u8 const* buffer_ptr = byte_buffer.data();
  755. u64 copy_length = length == 0 ? src_data_length - src_offset : length;
  756. copy_length *= src_data_element_size;
  757. if (src_offset > src_data_length) {
  758. set_error(GL_INVALID_VALUE);
  759. return;
  760. }
  761. if (src_offset + copy_length > src_data_length) {
  762. set_error(GL_INVALID_VALUE);
  763. return;
  764. }
  765. buffer_ptr += src_offset * src_data_element_size;
  766. glBufferSubData(target, dst_byte_offset, copy_length, buffer_ptr);
  767. )~~~");
  768. continue;
  769. }
  770. if (function.name == "readPixels"sv) {
  771. function_impl_generator.append(R"~~~(
  772. if (!pixels) {
  773. return;
  774. }
  775. void *ptr = nullptr;
  776. if (pixels->is_data_view()) {
  777. auto& data_view = static_cast<JS::DataView&>(*pixels->raw_object());
  778. ptr = data_view.viewed_array_buffer()->buffer().data();
  779. } else if (pixels->is_typed_array_base()) {
  780. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*pixels->raw_object());
  781. ptr = typed_array_base.viewed_array_buffer()->buffer().data();
  782. } else {
  783. VERIFY_NOT_REACHED();
  784. }
  785. glReadPixels(x, y, width, height, format, type, ptr);
  786. )~~~");
  787. continue;
  788. }
  789. if (function.name == "drawElements"sv) {
  790. function_impl_generator.append(R"~~~(
  791. glDrawElements(mode, count, type, reinterpret_cast<void*>(offset));
  792. needs_to_present();
  793. )~~~");
  794. continue;
  795. }
  796. if (function.name == "drawBuffers"sv) {
  797. function_impl_generator.append(R"~~~(
  798. glDrawBuffers(buffers.size(), buffers.data());
  799. )~~~");
  800. continue;
  801. }
  802. if (function.name.starts_with("uniformMatrix"sv)) {
  803. auto number_of_matrix_elements = function.name.substring_view(13, 1);
  804. function_impl_generator.set("number_of_matrix_elements", number_of_matrix_elements);
  805. if (webgl_version == 1) {
  806. function_impl_generator.set("array_argument_name", "value");
  807. } else {
  808. function_impl_generator.set("array_argument_name", "data");
  809. }
  810. function_impl_generator.append(R"~~~(
  811. auto matrix_size = @number_of_matrix_elements@ * @number_of_matrix_elements@;
  812. float const* raw_data = nullptr;
  813. u64 count = 0;
  814. if (@array_argument_name@.has<Vector<float>>()) {
  815. auto& vector_data = @array_argument_name@.get<Vector<float>>();
  816. raw_data = vector_data.data();
  817. count = vector_data.size() / matrix_size;
  818. } else {
  819. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*@array_argument_name@.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
  820. auto& float32_array = verify_cast<JS::Float32Array>(typed_array_base);
  821. raw_data = float32_array.data().data();
  822. count = float32_array.array_length().length() / matrix_size;
  823. }
  824. )~~~");
  825. if (webgl_version == 2) {
  826. function_impl_generator.append(R"~~~(
  827. raw_data += src_offset;
  828. if (src_length == 0) {
  829. count -= src_offset;
  830. }
  831. if (src_offset + src_length <= count) {
  832. set_error(GL_INVALID_VALUE);
  833. return;
  834. }
  835. )~~~");
  836. }
  837. function_impl_generator.append(R"~~~(
  838. glUniformMatrix@number_of_matrix_elements@fv(location->handle(), count, transpose, raw_data);
  839. )~~~");
  840. continue;
  841. }
  842. if (function.name == "uniform1fv"sv || function.name == "uniform2fv"sv || function.name == "uniform3fv"sv || function.name == "uniform4fv"sv || function.name == "uniform1iv"sv || function.name == "uniform2iv"sv || function.name == "uniform3iv"sv || function.name == "uniform4iv"sv) {
  843. auto number_of_vector_elements = function.name.substring_view(7, 1);
  844. auto element_type = function.name.substring_view(8, 1);
  845. if (element_type == "f"sv) {
  846. function_impl_generator.set("cpp_element_type", "float"sv);
  847. function_impl_generator.set("typed_array_type", "Float32Array"sv);
  848. function_impl_generator.set("gl_postfix", "f"sv);
  849. } else if (element_type == "i"sv) {
  850. function_impl_generator.set("cpp_element_type", "int"sv);
  851. function_impl_generator.set("typed_array_type", "Int32Array"sv);
  852. function_impl_generator.set("gl_postfix", "i"sv);
  853. } else {
  854. VERIFY_NOT_REACHED();
  855. }
  856. function_impl_generator.set("number_of_vector_elements", number_of_vector_elements);
  857. function_impl_generator.append(R"~~~(
  858. @cpp_element_type@ const* data = nullptr;
  859. size_t count = 0;
  860. if (v.has<Vector<@cpp_element_type@>>()) {
  861. auto& vector = v.get<Vector<@cpp_element_type@>>();
  862. data = vector.data();
  863. count = vector.size();
  864. } else if (v.has<GC::Root<WebIDL::BufferSource>>()) {
  865. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*v.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
  866. auto& typed_array = verify_cast<JS::@typed_array_type@>(typed_array_base);
  867. data = typed_array.data().data();
  868. count = typed_array.array_length().length();
  869. } else {
  870. VERIFY_NOT_REACHED();
  871. }
  872. )~~~");
  873. if (webgl_version == 2) {
  874. function_impl_generator.append(R"~~~(
  875. data += src_offset;
  876. if (src_length == 0) {
  877. count -= src_offset;
  878. }
  879. if (src_offset + src_length <= count) {
  880. set_error(GL_INVALID_VALUE);
  881. return;
  882. }
  883. )~~~");
  884. }
  885. function_impl_generator.append(R"~~~(
  886. glUniform@number_of_vector_elements@@gl_postfix@v(location->handle(), count / @number_of_vector_elements@, data);
  887. )~~~");
  888. continue;
  889. }
  890. if (function.name == "vertexAttrib1fv"sv || function.name == "vertexAttrib2fv"sv || function.name == "vertexAttrib3fv"sv || function.name == "vertexAttrib4fv"sv) {
  891. auto number_of_vector_elements = function.name.substring_view(12, 1);
  892. function_impl_generator.set("number_of_vector_elements", number_of_vector_elements);
  893. function_impl_generator.append(R"~~~(
  894. if (values.has<Vector<float>>()) {
  895. auto& data = values.get<Vector<float>>();
  896. glVertexAttrib@number_of_vector_elements@fv(index, data.data());
  897. return;
  898. }
  899. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*values.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
  900. auto& float32_array = verify_cast<JS::Float32Array>(typed_array_base);
  901. float const* data = float32_array.data().data();
  902. glVertexAttrib@number_of_vector_elements@fv(index, data);
  903. )~~~");
  904. continue;
  905. }
  906. if (function.name == "getParameter"sv) {
  907. generate_get_parameter(function_impl_generator, webgl_version);
  908. continue;
  909. }
  910. if (function.name == "getBufferParameter"sv) {
  911. generate_get_buffer_parameter(function_impl_generator);
  912. continue;
  913. }
  914. if (function.name == "getInternalformatParameter") {
  915. generate_get_internal_format_parameter(function_impl_generator);
  916. continue;
  917. }
  918. if (function.name == "getActiveUniform"sv) {
  919. generate_webgl_object_handle_unwrap(function_impl_generator, "program"sv, "{}"sv);
  920. function_impl_generator.append(R"~~~(
  921. GLint size = 0;
  922. GLenum type = 0;
  923. GLsizei buf_size = 256;
  924. GLsizei length = 0;
  925. GLchar name[256];
  926. glGetActiveUniform(program_handle, index, buf_size, &length, &size, &type, name);
  927. auto readonly_bytes = ReadonlyBytes { name, static_cast<size_t>(length) };
  928. return WebGLActiveInfo::create(m_realm, String::from_utf8_without_validation(readonly_bytes), type, size);
  929. )~~~");
  930. continue;
  931. }
  932. if (function.name == "getActiveAttrib"sv) {
  933. generate_webgl_object_handle_unwrap(function_impl_generator, "program"sv, "{}"sv);
  934. function_impl_generator.append(R"~~~(
  935. GLint size = 0;
  936. GLenum type = 0;
  937. GLsizei buf_size = 256;
  938. GLsizei length = 0;
  939. GLchar name[256];
  940. glGetActiveAttrib(program_handle, index, buf_size, &length, &size, &type, name);
  941. auto readonly_bytes = ReadonlyBytes { name, static_cast<size_t>(length) };
  942. return WebGLActiveInfo::create(m_realm, String::from_utf8_without_validation(readonly_bytes), type, size);
  943. )~~~");
  944. continue;
  945. }
  946. if (function.name == "getShaderInfoLog"sv) {
  947. generate_webgl_object_handle_unwrap(function_impl_generator, "shader"sv, "{}"sv);
  948. function_impl_generator.append(R"~~~(
  949. GLint info_log_length = 0;
  950. glGetShaderiv(shader_handle, GL_INFO_LOG_LENGTH, &info_log_length);
  951. Vector<GLchar> info_log;
  952. info_log.resize(info_log_length);
  953. if (!info_log_length)
  954. return String {};
  955. glGetShaderInfoLog(shader_handle, info_log_length, nullptr, info_log.data());
  956. return String::from_utf8_without_validation(ReadonlyBytes { info_log.data(), static_cast<size_t>(info_log_length - 1) });
  957. )~~~");
  958. continue;
  959. }
  960. if (function.name == "getProgramInfoLog"sv) {
  961. generate_webgl_object_handle_unwrap(function_impl_generator, "program"sv, "{}"sv);
  962. function_impl_generator.append(R"~~~(
  963. GLint info_log_length = 0;
  964. glGetProgramiv(program_handle, GL_INFO_LOG_LENGTH, &info_log_length);
  965. Vector<GLchar> info_log;
  966. info_log.resize(info_log_length);
  967. if (!info_log_length)
  968. return String {};
  969. glGetProgramInfoLog(program_handle, info_log_length, nullptr, info_log.data());
  970. return String::from_utf8_without_validation(ReadonlyBytes { info_log.data(), static_cast<size_t>(info_log_length - 1) });
  971. )~~~");
  972. continue;
  973. }
  974. if (function.name == "getShaderPrecisionFormat"sv) {
  975. function_impl_generator.append(R"~~~(
  976. GLint range[2];
  977. GLint precision;
  978. glGetShaderPrecisionFormat(shadertype, precisiontype, range, &precision);
  979. return WebGLShaderPrecisionFormat::create(m_realm, range[0], range[1], precision);
  980. )~~~");
  981. continue;
  982. }
  983. if (function.name == "deleteBuffer"sv) {
  984. generate_webgl_object_handle_unwrap(function_impl_generator, "buffer"sv, ""sv);
  985. function_impl_generator.append(R"~~~(
  986. glDeleteBuffers(1, &buffer_handle);
  987. )~~~");
  988. continue;
  989. }
  990. if (function.name == "deleteFramebuffer"sv) {
  991. generate_webgl_object_handle_unwrap(function_impl_generator, "framebuffer"sv, ""sv);
  992. function_impl_generator.append(R"~~~(
  993. glDeleteFramebuffers(1, &framebuffer_handle);
  994. )~~~");
  995. continue;
  996. }
  997. if (function.name == "deleteTexture"sv) {
  998. generate_webgl_object_handle_unwrap(function_impl_generator, "texture"sv, ""sv);
  999. function_impl_generator.append(R"~~~(
  1000. glDeleteTextures(1, &texture_handle);
  1001. )~~~");
  1002. continue;
  1003. }
  1004. if (function.name == "deleteVertexArray"sv) {
  1005. generate_webgl_object_handle_unwrap(function_impl_generator, "vertex_array"sv, ""sv);
  1006. function_impl_generator.append(R"~~~(
  1007. glDeleteVertexArrays(1, &vertex_array_handle);
  1008. )~~~");
  1009. continue;
  1010. }
  1011. Vector<ByteString> gl_call_arguments;
  1012. for (size_t i = 0; i < function.parameters.size(); ++i) {
  1013. auto const& parameter = function.parameters[i];
  1014. auto parameter_name = parameter.name.to_snakecase();
  1015. if (parameter.type->is_numeric() || parameter.type->is_boolean()) {
  1016. gl_call_arguments.append(parameter_name);
  1017. continue;
  1018. }
  1019. if (parameter.type->is_string()) {
  1020. function_impl_generator.set("parameter_name", parameter_name);
  1021. function_impl_generator.append(R"~~~(
  1022. auto @parameter_name@_null_terminated = null_terminated_string(@parameter_name@);
  1023. )~~~");
  1024. gl_call_arguments.append(ByteString::formatted("{}_null_terminated.data()", parameter_name));
  1025. continue;
  1026. }
  1027. if (is_webgl_object_type(parameter.type->name())) {
  1028. if (function.return_type->name() == "undefined"sv) {
  1029. function_impl_generator.set("early_return_value", "");
  1030. } else if (function.return_type->is_integer()) {
  1031. function_impl_generator.set("early_return_value", "-1");
  1032. } else if (function.return_type->is_boolean()) {
  1033. function_impl_generator.set("early_return_value", "false");
  1034. } else {
  1035. VERIFY_NOT_REACHED();
  1036. }
  1037. function_impl_generator.set("handle_parameter_name", parameter_name);
  1038. function_impl_generator.append(R"~~~(
  1039. auto @handle_parameter_name@_handle = 0;
  1040. if (@handle_parameter_name@) {
  1041. auto handle_or_error = @handle_parameter_name@->handle(this);
  1042. if (handle_or_error.is_error()) {
  1043. set_error(GL_INVALID_OPERATION);
  1044. return @early_return_value@;
  1045. }
  1046. @handle_parameter_name@_handle = handle_or_error.release_value();
  1047. }
  1048. )~~~");
  1049. gl_call_arguments.append(ByteString::formatted("{}_handle", parameter_name));
  1050. continue;
  1051. }
  1052. if (parameter.type->name() == "WebGLUniformLocation"sv) {
  1053. gl_call_arguments.append(ByteString::formatted("{} ? {}->handle() : 0", parameter_name, parameter_name));
  1054. continue;
  1055. }
  1056. if (parameter.type->name() == "WebGLSync"sv) {
  1057. // FIXME: Remove the GLsync cast once sync_handle actually returns the proper GLsync type.
  1058. gl_call_arguments.append(ByteString::formatted("(GLsync)({} ? {}->sync_handle() : nullptr)", parameter_name, parameter_name));
  1059. continue;
  1060. }
  1061. if (parameter.type->name() == "BufferSource"sv) {
  1062. function_impl_generator.set("buffer_source_name", parameter_name);
  1063. function_impl_generator.append(R"~~~(
  1064. void const* ptr = nullptr;
  1065. size_t byte_size = 0;
  1066. if (@buffer_source_name@->is_typed_array_base()) {
  1067. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*@buffer_source_name@->raw_object());
  1068. ptr = typed_array_base.viewed_array_buffer()->buffer().data();
  1069. byte_size = typed_array_base.viewed_array_buffer()->byte_length();
  1070. } else if (@buffer_source_name@->is_data_view()) {
  1071. auto& data_view = static_cast<JS::DataView&>(*@buffer_source_name@->raw_object());
  1072. ptr = data_view.viewed_array_buffer()->buffer().data();
  1073. byte_size = data_view.viewed_array_buffer()->byte_length();
  1074. } else if (@buffer_source_name@->is_array_buffer()) {
  1075. auto& array_buffer = static_cast<JS::ArrayBuffer&>(*@buffer_source_name@->raw_object());
  1076. ptr = array_buffer.buffer().data();
  1077. byte_size = array_buffer.byte_length();
  1078. } else {
  1079. VERIFY_NOT_REACHED();
  1080. }
  1081. )~~~");
  1082. gl_call_arguments.append(ByteString::formatted("byte_size"));
  1083. gl_call_arguments.append(ByteString::formatted("ptr"));
  1084. continue;
  1085. }
  1086. VERIFY_NOT_REACHED();
  1087. }
  1088. StringBuilder gl_call_arguments_string_builder;
  1089. gl_call_arguments_string_builder.join(", "sv, gl_call_arguments);
  1090. auto gl_call_string = ByteString::formatted("{}({})", idl_to_gl_function_name(function.name), gl_call_arguments_string_builder.string_view());
  1091. function_impl_generator.set("call_string", gl_call_string);
  1092. if (gl_function_modifies_framebuffer(function.name)) {
  1093. function_impl_generator.append(" needs_to_present();\n"sv);
  1094. }
  1095. if (function.return_type->name() == "undefined"sv) {
  1096. function_impl_generator.append(" @call_string@;"sv);
  1097. } else if (function.return_type->is_integer() || function.return_type->is_boolean()) {
  1098. function_impl_generator.append(" return @call_string@;"sv);
  1099. } else if (is_webgl_object_type(function.return_type->name())) {
  1100. function_impl_generator.set("return_type_name", function.return_type->name());
  1101. function_impl_generator.append(" return @return_type_name@::create(m_realm, *this, @call_string@);"sv);
  1102. } else {
  1103. VERIFY_NOT_REACHED();
  1104. }
  1105. function_impl_generator.append("\n"sv);
  1106. }
  1107. header_file_generator.append(R"~~~(
  1108. private:
  1109. GC::Ref<JS::Realm> m_realm;
  1110. NonnullOwnPtr<OpenGLContext> m_context;
  1111. };
  1112. }
  1113. )~~~");
  1114. implementation_file_generator.append(R"~~~(
  1115. }
  1116. )~~~");
  1117. MUST(generated_header_file->write_until_depleted(header_file_generator.as_string_view().bytes()));
  1118. MUST(generated_implementation_file->write_until_depleted(implementation_file_generator.as_string_view().bytes()));
  1119. return 0;
  1120. }